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Entertainment Computing, Volume 51
Volume 51, 2024
- Xia Zheng:
Construction of an innovative entrepreneurship project learning platform introducing a group recommendation algorithm for college students. 100666 - Artur de Oliveira da Rocha Franco, Windson Viana de Carvalho, José Wellington Franco da Silva, José Gilvan Rodrigues Maia, Miguel Franklin de Castro:
Managing and controlling digital role-playing game elements: A current state of affairs. 100708 - Cengiz Acartürk, Mehmetcan Fal, Murat Perit Çakir:
User performance and engagement in multi-user gaming Environments: An experimental investigation through the group eye tracking (GET) paradigm. 100714 - Ni Li, Yinshui Xia:
Movie recommendation based on ALS collaborative filtering recommendation algorithm with deep learning model. 100715 - Siripireddy Venkateswarlu Reddy, V. Rama Krishna, Roshnadevi Jaising Sapkal, Jyoti Dhanke, Shwetambari Pandurang Waghmare, Kailash Kumar:
A cutting-edge artificial intelligence paradigm for entertainment-infused music recommendations. 100717 - Ruonan Liu:
Simulation of E-learning in English personalized learning recommendation system based on Markov chain algorithm and adaptive learning algorithm. 100719 - Jingjing Bai, Xin Guo:
The application of chessboard game based on integrated learning and UCT algorithm in mental health and emotional regulation. 100722 - Nischita Waddenkery, Shridevi Soma:
An efficient convolutional neural network for detecting the crime of stealing in videos. 100723 - Meng Wu, Xue Qin:
AI based smart business management and control analysis based decision making by machine learning model. 100724 - Saqib Nawaz, Jahar Bhowmik, Tanya Linden, Matthew Mitchell:
Adapting to the new normal: Understanding the impact of COVID-19 on technology usage and human behaviour. 100726 - Qing Wang:
A study on the design of a deep learning model for classroom based on user participation and game chemistry processes. 100727 - Natalia Padilla Zea, Elena Verdú, Roberto Baena-Galle:
Gamification in technology and design areas: A teaching innovation project in a fully online environment. 100728 - Junling Yu:
Online learning system for English speech automatic recognition based on hidden Markov model algorithm and conditional random field algorithm. 100729 - Yaqiu Wang:
E-learning application in english writing classroom based on neural machine translation and semantic analysis algorithms. 100730 - Fan Yang:
Optimization of gamified Learning Education Model based on XR + 5G technology. 100731 - Wang Xi:
Research on E-learning interactive English vocabulary recommendation education system based on naive Bayes algorithm. 100732 - Lihua Yu:
User experience of english online classroom E-learning based on routing algorithm and data visualization analysis. 100733 - Wenhua Liu:
Design and user behavior analysis of an English learning social platform based on digital entertainment content recommendation algorithm. 100734 - Chunling Geng:
Research on the effectiveness of interactive e-learning mode based on artificial intelligence in English learning. 100735 - Yue Huang, Maocong Lin, Xintong Liu:
Digital media and interactive E-learning application in art teaching process based on big data platform. 100737 - Jingzhe Zhang:
Intelligent extraction method of ethnic minority decorative patterns in Northeast China based on GABRS algorithm. 100738 - Xie Fang, Guo Wei:
Research on entertainment creation robot based on artificial intelligence speech recognition in the process of music style analysis. 100739 - Chunling Bian, Sun Lu:
Personalized recommendation of entertainment robots in fine arts education based on human-computer interaction and data mining. 100740 - Li Ma:
Application of social entertainment robot based on sensor and edge computing in collaborative music performance. 100741 - Bojun Dai:
Simulation of interactive E-learning mode based on association rule mining in computer English reading assistance system. 100742 - Sen Li, Feng Yuan, Jianye Liu:
Smart city VR landscape planning and user virtual entertainment experience based on artificial intelligence. 100743 - Shanshan Liu:
Application of entertainment E-learning mode based on Apriori algorithm in intelligent English reading assistance mode. 100744 - Yanying Feng, Mengfan Zhai, Yaolin Du:
The effects of mini-detail short videos on consumer purchase intention on Taobao: A TAM2-based approach. 100745 - Sumei Zhuang:
E-commerce consumer privacy protection and immersive business experience simulation based on intrusion detection algorithms. 100747 - Qianwen Song:
Social entertainment robot based on artificial intelligence algorithm application in interactive mode of music classroom. 100748 - Shanshan Xu:
Application of video adaptive sampling based on soft computing in higher education evaluation and E-learning interactive environment. 100750 - Xiaoshan Zhou, Pengjiang Yu:
Social robots based on sensor technology simulate user music interaction experience. 100751 - Ping Zhou:
Real time feedback and E-learning intelligent entertainment experience in computer English communication based on deep learning. 100752 - Lin Yong:
Simulation of E-learning video recommendation based on virtual reality environment on English teaching platform. 100757
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