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Michael Schmitz 0001
Person information
- affiliation: Academy of Fine Arts Saar, Experimental Media Lab (xm:lab), Saarbrücken, Germany
- affiliation: German Research Centre for Artificial Intelligence (DFKI), Saarbrücken, Germany
- affiliation (PhD 2011): Saarland University, Saarbrücken, Germany
Other persons with the same name
- Michael Schmitz — disambiguation page
- Michael Schmitz 0002 — University of Washington, Seattle, WA, USA
- Michael Schmitz 0003 — RWTH Aachen University, Germany
- Michael Schmitz 0004 — University of Stuttgart, Germany
- Michael Schmitz 0005 — Europa-Universität Flensburg, Flensburg, Germany
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2020 – today
- 2024
- [c32]Kai Karren, Michael Schmitz, Stefan Schaffer:
Improving Conversational User Interfaces for Citizen Complaint Management through enhanced Contextual Feedback. CUI 2024: 16 - 2023
- [c31]German Schabert, Marc Schubhan, Michael Schmitz, Maximilian Altmeyer:
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game. CHI PLAY (Companion) 2023: 114-119
2010 – 2019
- 2018
- [c30]Fabian Mohr, Soenke Zehle, Michael Schmitz:
From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage Narratives. ICIDS 2018: 613-620 - [c29]Michael Wessely, Nadiya Morenko, Jürgen Steimle, Michael Schmitz:
Interactive Tangrami: Rapid Prototyping with Modular Paper-folded Electronics. UIST (Adjunct Volume) 2018: 143-145 - 2015
- [c28]Michael Schmitz, Benedict C. O. F. Fehringer, Mert Akbal:
Expressing Emotions With Synthetic Affect Bursts. CHI PLAY 2015: 91-95 - [c27]Michael Schmitz, Mert Akbal, Soenke Zehle:
SpielRaum: Perspectives for Collaborative Play. CHI PLAY 2015: 427-432 - [c26]Hannah Schmitt, Jutta Kray, Michael Schmitz, Mert Akbal:
Training While Playing?: Enhancing Cognitive Control Through Digital Games. CHI PLAY 2015: 685-690 - [c25]Marcel Köster, Michael Schmitz, Soenke Zehle, Burkhard Detzler:
Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater. ICEC 2015: 359-366 - [c24]Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, Jorge Olmeda, Soenke Zehle, André Miede:
Spheres of Play: Designing Games and Interfaces for Media Architectures. ICEC 2015: 490-495 - [c23]Marcel Köster, Michael Schmitz, Sven Gehring:
Gravity Games: A Framework for Interactive Space Physics on Media Facades. PerDis 2015: 115-121 - [c22]Philipp Schardt, Michael Schmitz, Hannes Käfer, Eric Hofmann:
Lichtform: A Shape Changing Light Installation. PerDis 2015: 259-260 - [c21]Marcel Köster, Michael Schmitz, Sven Gehring:
An Interactive Planetary System for High-Resolution Media Facades. PerDis 2015: 261-262 - [c20]Christopher Kaiser, Michael Schmitz:
PaperFlow: A Gamified Multitouch Application to Increase Motivation and Participation in Scientific Research. PerDis 2015: 265-266 - 2014
- [c19]Mert Akbal, Soenke Zehle, Michael Schmitz:
From Technomania to the School of Things: Taking Control of Your Own Game. Advances in Computer Entertainment (Workshops) 2014: 12:1-12:8 - 2013
- [p3]Michael Schmitz, Boris Brandherm, Jörg Neidig, Stefanie Schachtl, Matthias Schuster:
Interaction Modalities for Digital Product Memories. SemProM 2013: 261-279 - [p2]Boris Brandherm, Michael Schmitz, Robert Neßelrath, Frank Lehmann:
A SemProM Use Case: Health Care and Compliance. SemProM 2013: 349-361 - 2012
- [c18]Boris Brandherm, Alexander Kröner, Jens Haupert, Michael Schmitz, Frank Lehmann, Ralf Gampfer:
Sustainable instrumentation of everyday commodities - Concepts and tools. PerCom Workshops 2012: 467-470 - 2011
- [b1]Michael Schmitz:
Tangible interaction with anthropomorphic smart objects in instrumented environments. Saarland University, 2011 - [c17]Michael Schmitz:
Concepts for life-like interactive objects. TEI 2011: 157-164 - [p1]Wolfgang Wahlster, Michael Feld, Patrick Gebhard, Dominikus Heckmann, Ralf Jung, Michael Kruppa, Michael Schmitz, Lübomira Spassova, Rainer Wasinger:
The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive. Resource-Adaptive Cognitive Processes 2011: 205-237 - 2010
- [c16]Boris Brandherm, Jens Haupert, Alexander Kröner, Michael Schmitz, Frank Lehmann:
Roles and rights management concept with identification by electronic identity card. PerCom Workshops 2010: 768-771 - [c15]Boris Brandherm, Jens Haupert, Alexander Kröner, Michael Schmitz, Frank Lehmann:
Demo: Authorized access on and interaction with Digital Product Memories. PerCom Workshops 2010: 838-840
2000 – 2009
- 2009
- [c14]Alexander Kröner, Patrick Gebhard, Lübomira Spassova, Gerrit Kahl, Michael Schmitz:
Informing Customers by Means of Digital Product Memories. Intelligent Environments (Workshops) 2009: 21-26 - [c13]Michael Schmitz, Elena Minina, Homeira Quraischy:
The Augmented Dorfladen - Interacting with Real and Virtual Products in Instrumented Shelves. Intelligent Environments 2009: 57-64 - [c12]Michael Schmitz, Homeira Quraischy:
Tangible interaction with real and virtual products: designing a shopping assistant for rural communities. TEI 2009: 209-212 - [c11]Michael Schmitz, Mohammad Mehdi Moniri:
Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism. VS-GAMES 2009: 205-208 - 2008
- [c10]Michael Schmitz, Christoph Endres, Andreas Butz:
A survey of human-computer interaction design in science fiction movies. INTETAIN 2008: 7 - [c9]Michael Schmitz, Jörg Baus, Robert Dörr:
The Digital Sommelier: Interacting with Intelligent Products. IOT 2008: 247-262 - [c8]Michael Schmitz:
Tangible Interaction with Anthropomorphized Smart Objects. MuC (Workshopband) 2008: 17-18 - 2007
- [c7]Michael Schmitz, Antonio Krüger, Sarah Schmidt:
Modelling personality in voices of talking products through prosodic parameters. IUI 2007: 313-316 - 2006
- [c6]Michael Schmitz:
A Framework for Multi-User Support in Instrumented Public Spaces. MuC 2006: 469-471 - [c5]Christoph Stahl, Helder Pinto, Thomas Pederson, Michael Schmitz, Lucia Terrenghi:
MODIE 2006: modeling and designing user assistance in intelligent environments. Mobile HCI 2006: 297-298 - 2005
- [c4]Michael Kruppa, Lübomira Spassova, Michael Schmitz:
The Virtual Room Inhabitant - Intuitive Interaction with Intelligent Environments. Australian Conference on Artificial Intelligence 2005: 225-234 - [c3]Andreas Butz, Michael Schmitz, Antonio Krüger, Harald Hullmann:
Tangible UIs for media control: probes into the design space. CHI Extended Abstracts 2005: 957-971 - [c2]Dominik Heckmann, Tim Schwartz, Boris Brandherm, Michael Schmitz, Margeritta von Wilamowitz-Moellendorff:
Gumo - The General User Model Ontology. User Modeling 2005: 428-432 - 2004
- [c1]Boris Brandherm, Michael Schmitz:
Presentation of a Modular Framework for Interpretation of Sensor Data With Dynamic Bayesian Networks on Mobile Devices. LWA 2004: 9-10
Coauthor Index
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last updated on 2024-11-06 20:32 CET by the dblp team
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