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William L. Raffe
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2020 – today
- 2024
- [c28]Edward Su, William L. Raffe, Luke Mathieson, YuKai Wang:
Better Understanding of Humans for Cooperative AI through Clustering. CoG 2024: 1-8 - 2023
- [j9]Andres Pinilla, Jan-Niklas Voigt-Antons, Jaime Andres Garcia, William L. Raffe, Sebastian Möller:
Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals. Frontiers Virtual Real. 4 (2023) - [c27]Dale Grant, Jaime Andres Garcia, William L. Raffe:
Leaving the NavMesh: An Ablative Analysis of Deep Reinforcement Learning for Complex Navigation in 3D Virtual Environments. AI (2) 2023: 286-297 - 2022
- [j8]Andres Pinilla, Jan-Niklas Voigt-Antons, Jaime Andres Garcia, William L. Raffe, Sebastian Möller:
Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals. Frontiers Virtual Real. 3 (2022) - [c26]Fiza Mughal, William L. Raffe, Peter Stubbs, Jaime Andres Garcia:
Towards depression monitoring and prevention in older populations using smart wearables: Quantitative Findings. SeGAH 2022: 1-8 - 2021
- [j7]Songjia Shen, Hsiang-Ting Chen, William L. Raffe, Tuck Wah Leong:
Effects of Level of Immersion on Virtual Training Transfer of Bimanual Assembly Tasks. Frontiers Virtual Real. 2: 597487 (2021) - [j6]Andres Pinilla Palacios, Jaime Andres Garcia, William L. Raffe, Jan-Niklas Voigt-Antons, Robert P. Spang, Sebastian Möller:
Affective Visualization in Virtual Reality: An Integrative Review. Frontiers Virtual Real. 2: 630731 (2021) - [c25]Andrew W. Rafe, Jaime Andres Garcia, William L. Raffe:
Exploration Of Encoding And Decoding Methods For Spiking Neural Networks On The Cart Pole And Lunar Lander Problems Using Evolutionary Training. CEC 2021: 498-505 - [c24]Ezwan Shah Abd Majid, Jaime Andres Garcia, Hamidah Alias, Aliimran Nordin, William L. Raffe:
Heuristic Evaluation for Virtual Reality for Paediatric Cancer Patient: Perceptions of Healthcare Professionals. SEGAH 2021: 1-6 - 2020
- [j5]Elena Bakhanova, Jaime Andres Garcia, William L. Raffe, Alexey A. Voinov:
Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling. Environ. Model. Softw. 134: 104846 (2020) - [j4]Ezwan Shah Abd Majid, Jaime Andres Garcia, A. Imran Nordin, William L. Raffe:
Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients. IEEE Trans. Games 12(4): 367-375 (2020) - [j3]Fabio Zambetta, William L. Raffe, Marco Tamassia, Florian 'Floyd' Mueller, Xiaodong Li, Niels Quinten, Rakesh Patibanda, Daniel Dang, Jon Satterley:
Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game. ACM Trans. Comput. Hum. Interact. 27(1): 3:1-3:30 (2020) - [c23]Jonathan D. Moallem, William L. Raffe:
A Review of Agency Architectures in Interactive Drama Systems. CoG 2020: 305-311 - [c22]Cameron Bossalini, William L. Raffe, Jaime Andres Garcia:
Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. OZCHI 2020: 281-292 - [c21]Fiza Mughal, William L. Raffe, Jaime Andres Garcia:
Emotion Recognition Techniques for Geriatric Users: A Snapshot. SeGAH 2020: 1-8 - [i1]Andres Pinilla Palacios, Jaime Andres Garcia, William L. Raffe, Jan-Niklas Voigt-Antons, Robert P. Spang, Sebastian Möller:
Emotion visualization in Virtual Reality: An integrative review. CoRR abs/2012.08849 (2020)
2010 – 2019
- 2019
- [c20]Firouzeh Taghikhah, William L. Raffe, George Mitri, Sebastian Du Toit, Alexey A. Voinov, Jaime Andres Garcia:
Last Island: Exploring Transitions to Sustainable Futures through Play. ACSW 2019: 41:1-41:7 - [c19]Simon Demediuk, Marco Tamassia, Xiaodong Li, William L. Raffe:
Challenging AI: Evaluating the Effect of MCTS-Driven Dynamic Difficulty Adjustment on Player Enjoyment. ACSW 2019: 43:1-43:7 - [c18]Werner Gaisbauer, William L. Raffe, Jaime Andres Garcia, Helmut Hlavacs:
Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). CHI PLAY (Companion) 2019: 397-404 - [c17]Corinna Jaschek, Tom Beckmann, Jaime Andres Garcia, William L. Raffe:
Mysterious Murder - MCTS-driven Murder Mystery Generation. CoG 2019: 1-8 - [c16]Edwin Daniel Oña, Alicia Cuesta-Gómez, Jaime Andres Garcia, William L. Raffe, Patricia Sánchez-Herrera, Roberto Cano-de la Cuerda, Alberto Jardón:
Evaluating A VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson's Disease. SeGAH 2019: 1-6 - 2018
- [j2]Marco Tamassia, Fabio Zambetta, William L. Raffe, Florian 'Floyd' Mueller, Xiaodong Li:
Learning Options From Demonstrations: APac-ManCase Study. IEEE Trans. Games 10(1): 91-96 (2018) - [c15]Jaime Andres Garcia, William L. Raffe, Karla Felix Navarro:
Assessing user engagement with a fall prevention game as an unsupervised exercise program for older people. ACSW 2018: 37:1-37:8 - [c14]Simon Demediuk, Marco Tamassia, William L. Raffe, Fabio Zambetta, Florian 'Floyd' Mueller, Xiaodong Li:
Measuring player skill using dynamic difficulty adjustment. ACSW 2018: 41:1-41:7 - [c13]Simon Demediuk, Alexandra Murrin, David W. Bulger, Michael Hitchens, Anders Drachen, William L. Raffe, Marco Tamassia:
Player retention in league of legends: a study using survival analysis. ACSW 2018: 43:1-43:9 - [c12]William L. Raffe, Jaime Andres Garcia:
Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly. SeGAH 2018: 1-7 - 2017
- [c11]Simon Demediuk, Marco Tamassia, William L. Raffe, Fabio Zambetta, Xiaodong Li, Florian 'Floyd' Mueller:
Monte Carlo tree search based algorithms for dynamic difficulty adjustment. CIG 2017: 53-59 - 2016
- [c10]Simon Demediuk, William L. Raffe, Xiaodong Li:
An Adaptive Training Framework for Increasing Player Proficiency in Games and Simulations. CHI PLAY (Companion) 2016: 125-131 - [c9]Marco Tamassia, William L. Raffe, Rafet Sifa, Anders Drachen, Fabio Zambetta, Michael Hitchens:
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game. CIG 2016: 1-8 - [c8]Marco Tamassia, Fabio Zambetta, William L. Raffe, Florian 'Floyd' Mueller, Xiaodong Li:
Dynamic Choice of State Abstraction in Q-Learning. ECAI 2016: 46-54 - 2015
- [j1]William L. Raffe, Fabio Zambetta, Xiaodong Li, Kenneth O. Stanley:
Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms. IEEE Trans. Comput. Intell. AI Games 7(2): 139-155 (2015) - [c7]Marco Tamassia, Fabio Zambetta, William L. Raffe, Xiaodong Li:
Learning Options for an MDP from Demonstrations. ACALCI 2015: 226-242 - [c6]William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li, Sarah Jane Pell, Florian 'Floyd' Mueller:
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY 2015: 295-305 - [c5]Jayden Ivanovo, William L. Raffe, Fabio Zambetta, Xiaodong Li:
Combining Monte Carlo tree search and apprenticeship learning for capture the flag. CIG 2015: 154-161 - [c4]William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li, Florian 'Floyd' Mueller:
Enhancing theme park experiences through adaptive cyber-physical play. CIG 2015: 503-510 - 2013
- [c3]William L. Raffe, Fabio Zambetta, Xiaodong Li:
Neuroevolution of content layout in the PCG: Angry bots video game. IEEE Congress on Evolutionary Computation 2013: 673-680 - 2012
- [c2]William L. Raffe, Fabio Zambetta, Xiaodong Li:
A survey of procedural terrain generation techniques using evolutionary algorithms. IEEE Congress on Evolutionary Computation 2012: 1-8 - 2011
- [c1]William L. Raffe, Fabio Zambetta, Xiaodong Li:
Evolving patch-based terrains for use in video games. GECCO 2011: 363-370
Coauthor Index
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last updated on 2024-09-13 00:42 CEST by the dblp team
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