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Masaki Oshita
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2020 – today
- 2022
- [c36]Masaki Oshita, Jumpei Harazono, Kunio Yamamoto:
Crowd Simulation with Feedback Based on Locomotion State. CW 2022: 118-121
2010 – 2019
- 2019
- [j13]Masaki Oshita:
Agent navigation using deep learning with agent space heat map for crowd simulation. Comput. Animat. Virtual Worlds 30(3-4) (2019) - [j12]Masaki Oshita, Takumi Inao, Shunsuke Ineno, Tomohiko Mukai, Shigeru Kuriyama:
Development and evaluation of a self-training system for tennis shots with motion feature assessment and visualization. Vis. Comput. 35(11): 1517-1529 (2019) - [c35]Kouhei Hino, Masaki Oshita:
A Tangible Interface using 3D Printed Figures for Searching for Combat Motions of Two Characters. CW 2019: 89-92 - [c34]Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita:
Motion Adaptation with Cascaded Inequality Tasks. MIG 2019: 30:1-30:10 - [c33]Masaki Oshita:
Motion Volume: Visualization of Human Motion Manifolds. VRCAI 2019: 7:1-7:7 - 2018
- [j11]Masaki Oshita, Yuta Senju:
Generating hand motion from body motion based on hand pose estimation. Comput. Animat. Virtual Worlds 29(6) (2018) - [c32]Masaki Oshita, Takumi Inao, Tomohiko Mukai, Shigeru Kuriyama:
Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization. CW 2018: 82-89 - 2017
- [c31]Masaki Oshita, Kei Yamamura, Aoi Honda:
Expressive Human Pose Deformation Based on the Rules of Attractive Poses. ArtsIT/DLI 2017: 162-171 - [c30]Masaki Oshita, Kei Yamamura, Aoi Honda:
Finding rules of attractive human poses using decision tree and generating novel attractive poses. CGI 2017: 33:1-33:6 - [c29]Masaki Oshita:
Lattice-guided human motion deformation for collision avoidance. MIG 2017: 12:1-12:6 - 2016
- [j10]Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige:
Character motion synthesis by principal component analysis and motion control interface by hands. Comput. Animat. Virtual Worlds 27(6): 532-545 (2016) - [c28]Shamsul Mohamad, Masaki Oshita, Tsukasa Noma, Mohd Shahrizal Sunar, Fawwaz Mohd Nasir, Kunio Yamamoto, Yasutaka Honda:
Making decision for the next step in dense crowd simulation using support vector machines. VRCAI 2016: 281-287 - [c27]Fawwaz Mohd Nasir, Tsukasa Noma, Masaki Oshita, Kunio Yamamoto, Mohd Shahrizal Sunar, Shamsul Mohamad, Yasutaka Honda:
Simulating group formation and behaviour in dense crowd. VRCAI 2016: 289-292 - 2015
- [c26]Masaki Oshita, Syouma Yamanaka:
Garment Design System Based on Body Model. CW 2015: 267-270 - [c25]Ismahafezi Ismail, Masaki Oshita, Mohd Shahrizal Sunar:
Key pose deformations in changing the 3D character motion style. VRCAI 2015: 73-76 - [e1]Issei Fujishiro, Zhigeng Pan, Nadia Magnenat-Thalmann, Masaki Oshita, Xubo Yang, Hyun Seung Yang, Stephen N. Spencer:
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2015, Kobe, Japan, October 30 - November 1, 2015. ACM 2015, ISBN 978-1-4503-3940-7 [contents] - 2014
- [j9]Masaki Oshita:
Interactive motion synthesis with optimal blending. Comput. Animat. Virtual Worlds 25(3-4): 313-321 (2014) - [j8]Masaki Oshita:
Multi-touch Interface and Motion Control Model for Interactive Character Animation. Trans. Comput. Sci. 23: 78-97 (2014) - [c24]Masaki Oshita, Yuta Senju:
Generating hand motion from body motion using key hand poses. MIG 2014: 147-151 - [c23]Masaki Oshita, Hiroyuki Muranaka:
Using motion capture for interactive motion editing. VRCAI 2014: 65-69 - [c22]Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige:
Character motion control by hands and principal component analysis. VRCAI 2014: 171-179 - 2013
- [j7]Masaki Oshita, Takeshi Seki, Reiko Yamanaka, Yukiko Nakatsuka, Masami Iwatsuki:
Easy-to-use authoring system for Noh (Japanese traditional) dance animation and its evaluation. Vis. Comput. 29(10): 1077-1091 (2013) - [c21]Masaki Oshita:
Multi-Touch Interface for Character Motion Control Using Model-Based Approach. CW 2013: 330-337 - [c20]Masaki Oshita, Yuta Senju, Syun Morishige:
Character motion control interface with hand manipulation inspired by puppet mechanism. VRCAI 2013: 131-138 - 2012
- [c19]Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki:
Development of Easy-to-Use Authoring System for Noh (Japanese Traditional) Dance Animation. CW 2012: 45-52 - [c18]Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki:
Easy-to-use authoring system for Noh (Japanese traditional) dance animation. SIGGRAPH Posters 2012: 4 - [c17]Masaki Oshita, Hirotaka Ishikawa:
Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games. WASA 2012: 27-31 - [c16]Hiroaki Tanaka, Muhamad Najib Zamri, Masaki Oshita:
Interactive human style deformation for cyclic motions. VRCAI 2012: 348 - [c15]Hirotaka Ishikawa, Masaki Oshita:
Real-time generation of 3D dance animation using a musical keyboard. VRCAI 2012: 351 - 2011
- [c14]Nik Isrozaidi bin Nik Ismail, Masaki Oshita:
Motion selection and motion parameter control using data gloves. IGIC 2011: 113-114 - [c13]Masaki Oshita, Naoki Masaoka:
Generating Avoidance Motion Using Motion Graph. MIG 2011: 120-131 - 2010
- [j6]Masaki Oshita:
Generating animation from natural language texts and semantic analysis for motion search and scheduling. Vis. Comput. 26(5): 339-352 (2010) - [c12]Masaki Oshita, Takefumi Matsunaga:
Automatic Learning of Gesture Recognition Model Using SOM and SVM. ISVC (1) 2010: 751-759 - [c11]Nik Isrozaidi bin Nik Ismail, Masaki Oshita:
Data glove-based interface for real-time character motion control. SIGGRAPH ASIA (Posters) 2010: 5:1
2000 – 2009
- 2009
- [c10]Masaki Oshita, Kenji Suzuki:
Artist-Oriented Real-Time Skin Deformation Using Dynamic Patterns. ArtsIT 2009: 88-96 - [c9]Masaki Oshita, Yusuke Ogiwara:
Sketch-Based Interface for Crowd Animation. Smart Graphics 2009: 253-262 - [c8]Masaki Oshita:
Generating Animation from Natural Language Texts and Framework of Motion Database. CW 2009: 146-153 - 2008
- [j5]Masaki Oshita:
Smart Motion Synthesis. Comput. Graph. Forum 27(7): 1909-1918 (2008) - [c7]Katsuya Ishiguro, Masaki Oshita:
Real-time motion control by data gloves. Advances in Computer Entertainment Technology 2008: 427 - 2007
- [j4]Masaki Oshita:
Real-time hair simulation on GPU with a dynamic wisp model. Comput. Animat. Virtual Worlds 18(4-5): 583-593 (2007) - [c6]Masaki Oshita:
Smart motion synthesis. SIGGRAPH Posters 2007: 98 - 2006
- [c5]Masaki Oshita:
Motion-capture-based avatar control framework in third-person view virtual environments. Advances in Computer Entertainment Technology 2006: 2 - 2005
- [j3]Masaki Oshita:
Pen-to-mime: Pen-based interactive control of a human figure. Comput. Graph. 29(6): 931-945 (2005) - [j2]Masaki Oshita:
Motion control with strokes. Comput. Animat. Virtual Worlds 16(3-4): 237-244 (2005) - 2004
- [c4]Masaki Oshita:
Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure. SBM 2004: 43-52 - 2002
- [c3]Masaki Oshita, Akifumi Makinouchi:
A dynamic motion control middleware for computer games. SIGGRAPH Abstracts and Applications 2002: 139 - 2001
- [j1]Masaki Oshita, Akifumi Makinouchi:
A Dynamic Motion Control Technique for Human-like Articulated Figures. Comput. Graph. Forum 20(3): 192-203 (2001) - [c2]Masaki Oshita, Akifumi Makinouchi:
Real-time cloth simulation with sparse particles and curved faces. CA 2001: 220-227 - 2000
- [c1]Masaki Oshita, Akifumi Makinouchi:
Motion Tracking with Dynamic Simulation. Computer Animation and Simulation 2000: 59-71
Coauthor Index
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