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Marierose M. M. van Dooren
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2010 – 2019
- 2019
- [j4]Marierose M. M. van Dooren, Panote Siriaraya, Valentijn Visch, Renske Spijkerman, Laura Bijkerk:
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare. Entertain. Comput. 31 (2019) - [j3]Marierose M. M. van Dooren, Valentijn T. Visch, Renske Spijkerman:
The Design and Application of Game Rewards in Youth Addiction Care. Inf. 10(4): 126 (2019) - 2018
- [c5]Marierose M. M. van Dooren, Valentijn T. Visch, Renske Spijkerman:
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents. SeGAH 2018: 1-7 - [c4]Panote Siriaraya, Valentijn Visch, Marierose M. M. van Dooren, Renske Spijkerman:
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application. VS-GAMES 2018: 1-8 - [e1]Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands, October 15, 2017. CEUR Workshop Proceedings 2055, CEUR-WS.org 2018 [contents] - 2017
- [j2]Olivier A. Blanson Henkemans, Bert P. B. Bierman, Joris B. Janssen, Rosemarijn Looije, Mark A. Neerincx, Marierose M. M. van Dooren, Jitske L. E. de Vries, Gert Jan van der Burg, Sasja D. Huisman:
Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1. Int. J. Hum. Comput. Stud. 106: 63-76 (2017) - [c3]Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Positive Gaming: Workshop on Gamification and Games for Wellbeing. CHI PLAY (Companion) 2017: 657-660 - [c2]Marierose M. M. van Dooren, Valentijn T. Visch, Renske Spijkerman:
Personalized Design Process for Persuasive Technologies. PPT@PERSUASIVE 2017: 26-31 - 2016
- [j1]Marierose M. M. van Dooren, Valentijn Visch, Renske Spijkerman, Richard H. M. Goossens, Vincent M. Hendriks:
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects. Int. J. Serious Games 3(4) (2016) - 2014
- [c1]Marierose M. M. van Dooren, Renske Spijkerman, Richard H. M. Goossens, Vincent M. Hendriks, Valentijn T. Visch:
PLEX as input and evaluation tool in persuasive game design: pilot study. CHI PLAY 2014: 449-450
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