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Oscar Ariza
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2020 – today
- 2024
- [c31]André Zenner, Chiara Karr, Martin Feick, Oscar Ariza, Antonio Krüger:
Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality. CHI 2024: 750:1-750:14 - 2023
- [c30]Lucie Kruse, Joel Wittig, Sebastian Finnern, Melvin Gundlach, Niclas Iserlohe, Oscar Ariza, Frank Steinicke:
Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum. CHI Extended Abstracts 2023: 54:1-54:8 - [c29]André Zenner, Kristin Ullmann, Oscar Ariza, Frank Steinicke, Antonio Krüger:
Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality. CHI 2023: 256:1-256:12 - [c28]Yannick Jonetzko, Oscar Ariza, Susanne Schmidt, Niklas Fiedler, Jianwei Zhang:
Encountered-Type Tabletop Haptic Display for Objects On-Demand in Virtual Environments. ROBIO 2023: 1-7 - [c27]Martin Feick, André Zenner, Oscar Ariza, Anthony Tang, Cihan Biyikli, Antonio Krüger:
Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics. UIST 2023: 11:1-11:10 - [c26]Carolin Stellmacher, André Zenner, Oscar Javier Ariza Nunez, Ernst Kruijff, Johannes Schöning:
Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation. VR 2023: 243-253 - [c25]Jenny Gabel, Susanne Schmidt, Oscar Ariza, Frank Steinicke:
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality. VRST 2023: 38:1-38:11 - [c24]Oscar Ariza, Felix Steiner, André Zenner, Frank Steinicke:
Audio-based Vibrotactile Feedback in Multimodal VR Interactions. VRST 2023: 43:1-43:2 - [c23]André Zenner, Chiara Karr, Martin Feick, Oscar Ariza, Antonio Krüger:
The Detectability of Saccadic Hand Offset in Virtual Reality. VRST 2023: 82:1-82:2 - [c22]André Zenner, Kristin Ullmann, Chiara Karr, Oscar Ariza, Antonio Krüger:
The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy. VRST 2023: 86:1-86:2 - 2022
- [j3]Oscar Javier Ariza Nunez, André Zenner, Frank Steinicke, Florian Daiber, Antonio Krüger:
Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs. Frontiers Virtual Real. 3: 879845 (2022) - 2021
- [j2]Nikolaos Katzakis, Lihan Chen, Oscar Ariza, Robert J. Teather, Frank Steinicke:
Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments. IEEE Trans. Vis. Comput. Graph. 27(3): 1929-1936 (2021) - [c21]Florian Daiber, Donald Degraen, André Zenner, Tanja Döring, Frank Steinicke, Oscar Javier Ariza Nunez, Adalberto L. Simeone:
Everyday Proxy Objects for Virtual Reality. CHI Extended Abstracts 2021: 101:1-101:6 - 2020
- [b1]Oscar Javier Ariza Núñez:
Wearable Haptic Technology for 3D Selection and Guidance. University of Hamburg, Germany, 2020 - [j1]Susanne Schmidt, Oscar Ariza, Frank Steinicke:
Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans. Multimodal Technol. Interact. 4(4): 85 (2020) - [c20]Florian Daiber, Donald Degraen, André Zenner, Frank Steinicke, Oscar Javier Ariza Núñez, Adalberto L. Simeone:
Everyday Proxy Objects for Virtual Reality. CHI Extended Abstracts 2020: 1-8 - [c19]Jann Philipp Freiwald, Oscar Ariza, Omar Janeh, Frank Steinicke:
Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences. CHI 2020: 1-12 - [c18]Fariba Mostajeran, Frank Steinicke, Oscar Javier Ariza Nunez, Dimitrios A. Gatsios, Dimitrios I. Fotiadis:
Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population. CHI 2020: 1-12 - [c17]Judith Hartfill, Jenny Gabel, Daniel Neves-Coelho, Daniel Vogel, Fabian Räthel, Simon Tiede, Oscar Ariza, Frank Steinicke:
Word saber: an effective and fun VR vocabulary learning game. MuC 2020: 145-154
2010 – 2019
- 2019
- [c16]Robin Schlünsen, Oscar Ariza, Frank Steinicke:
A VR Study on Freehand vs. Widgets for 3D Manipulation Tasks. MuC 2019: 223-233 - [c15]Christoph Brauer, Oscar Ariza, Frank Steinicke:
An Active Tangible Device for Multitouch-Display Interaction. MuC 2019: 439-444 - [c14]Julia Hertel, Armin Schaare, Philipp Feuerbach, Oscar Ariza, Frank Steinicke:
STIC - Sensory and Tactile Improved Cane. MuC 2019: 765-769 - [c13]Kolja Kirsch, Christian Schatzschneider, Carina Garber, Aila Rosenberger, Konya Kirsten, Oscar Ariza, Frank Steinicke, Gerd Bruder:
KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames. MuC 2019: 777-781 - [c12]Susanne Schmidt, Oscar Javier Ariza Nunez, Frank Steinicke:
Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond. SUI 2019: 6:1-6:10 - [c11]Fariba Mostajeran, Nikolas Katzakis, Oscar Ariza, Jann Philipp Freiwald, Frank Steinicke:
Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults. VR 2019: 1465-1470 - 2018
- [c10]Oscar Ariza, Gerd Bruder, Nicholas Katzakis, Frank Steinicke:
Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments. VR 2018: 327-334 - 2017
- [c9]Oscar Javier Ariza Nunez, Markus Lange, Frank Steinicke, Gerd Bruder:
Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved. 3DUI 2017: 95-98 - [c8]Nicholas Katzakis, Jonathan Tong, Oscar Ariza, Lihan Chen, Gudrun Klinker, Brigitte Röder, Frank Steinicke:
Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality. SUI 2017: 58-67 - 2016
- [c7]Paul Lubos, Gerd Bruder, Oscar Ariza, Frank Steinicke:
Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction. SUI 2016: 13-22 - [c6]Oscar Ariza, Jann Freiwald, Nadine Laage, Michaela Feist, Mariam Salloum, Gerd Bruder, Frank Steinicke:
Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation. SUI 2016: 61-68 - [c5]Paul Lubos, Gerd Bruder, Oscar Ariza, Frank Steinicke:
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays. VRIC 2016: 13 - 2015
- [c4]Oscar Javier Ariza Nunez, Paul Lubos, Frank Steinicke, Gerd Bruder:
Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction. ICAT-EGVE 2015: 175-181 - [c3]Paul Lubos, Oscar Ariza, Gerd Bruder, Florian Daiber, Frank Steinicke, Antonio Krüger:
HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces. INTERACT (3) 2015: 259-277 - [c2]Oscar Javier Ariza Nunez, Paul Lubos, Frank Steinicke:
HapRing: A Wearable Haptic Device for 3D Interaction. MuC 2015: 421-424
2000 – 2009
- 2006
- [c1]Oscar Ariza, Pablo A. Figueroa, Gustavo Valbuena:
Integration of 2D and 3D medical data for education. SIGGRAPH Research Posters 2006: 174
Coauthor Index
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last updated on 2024-10-07 21:21 CEST by the dblp team
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