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Jacob Ström
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2020 – today
- 2022
- [c15]Jack Enhorn, Christopher Hollmann, Rickard Sjöberg, Jacob Ström, Per Wennersten:
Block Importance Mapping for Video Encoding. VCIP 2022: 1-4
2010 – 2019
- 2019
- [c14]Jacob Ström, Per Wennersten, Jack Enhorn, Du Liu, Kenneth Andersson, Rickard Sjöberg:
Bilateral Loop Filter in Combination with SAO. PCS 2019: 1-5 - 2017
- [c13]Jacob Ström, Per Wennersten:
Chroma adjustment for HDR video. ICIP 2017: 11-15 - [c12]Per Wennersten, Jacob Ström, Ying Wang, Kenneth Andersson, Rickard Sjöberg, Jack Enhorn:
Bilateral filtering for video coding. VCIP 2017: 1-4 - 2016
- [c11]Jacob Ström, Jonatan Samuelsson, Kristofer Dovstam:
Luma Adjustment for High Dynamic Range Video. DCC 2016: 319-328 - [c10]Jacob Ström, Kenneth Andersson, Martin Pettersson, Per Hermansson, Jonatan Samuelsson, C. Andrew Segall, Jie Zhao, Seung-Hwan Kim, Kiran M. Misra, Alexis Michael Tourapis, Yeping Su, David Singer:
High quality HDR video compression using HEVC main 10 profile. PCS 2016: 1-5 - 2011
- [c9]Jacob Ström, Per Wennersten:
Lossless Compression of Already Compressed Textures. High Performance Graphics 2011: 177-182 - 2010
- [j6]Jim Rasmusson, Jacob Ström, Tomas Akenine-Möller:
Error-bounded lossy compression of floating-point color buffers using quadtree decomposition. Vis. Comput. 26(1): 17-30 (2010) - [c8]Saeed Yahyanejad, Jacob Ström:
Removing motion blur from barcode images. CVPR Workshops 2010: 41-46 - [c7]Jim Rasmusson, Jacob Ström, Per Wennersten, Michael C. Doggett, Tomas Akenine-Möller:
Texture compression of light maps using smooth profile functions. High Performance Graphics 2010: 143-152
2000 – 2009
- 2009
- [j5]Per Wennersten, Jacob Ström:
Table-based Alpha Compression. Comput. Graph. Forum 28(2): 687-695 (2009) - 2008
- [j4]Tomas Akenine-Möller, Jacob Ström:
Graphics Processing Units for Handhelds. Proc. IEEE 96(5): 779-789 (2008) - [c6]Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller:
Floating-Point Buffer Compression in a Unified Codec Architecture. Graphics Hardware 2008: 75-84 - 2007
- [c5]Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller:
Tight frame normal map compression. Graphics Hardware 2007: 37-40 - [c4]Jacob Ström, Martin Pettersson:
ETC2: texture compression using invalid combinations. Graphics Hardware 2007: 49-54 - 2006
- [c3]Jacob Munkberg, Tomas Akenine-Möller, Jacob Ström:
High Quality Normal Map Compression. Graphics Hardware 2006: 95-101 - 2005
- [c2]Jacob Ström, Tomas Akenine-Möller:
iPACKMAN: high-quality, low-complexity texture compression for mobile phones. Graphics Hardware 2005: 63-70 - 2004
- [c1]Jacob Ström, Tomas Akenine-Möller:
PACKMAN: texture compression for mobile phones. SIGGRAPH Sketches 2004: 66 - 2003
- [j3]Tomas Akenine-Möller, Jacob Ström:
Graphics for the masses: a hardware rasterization architecture for mobile phones. ACM Trans. Graph. 22(3): 801-808 (2003) - 2002
- [j2]Jacob Ström:
Model-Based Real-Time Head Tracking. EURASIP J. Adv. Signal Process. 2002(10): 1039-1052 (2002)
1990 – 1999
- 1997
- [j1]Jacob Ström, Pamela C. Cosman:
Medical image compression with lossless regions of interest. Signal Process. 59(2): 155-171 (1997)
Coauthor Index
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