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Armelle Prigent
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2020 – today
- 2022
- [j5]Damien Mondou, Armelle Prigent, Arnaud Revel:
Modélisation et supervision d'applications robotiques interactives destinées au milieu culturel. Rev. Ouverte Intell. Artif. 3(3-4): 311-344 (2022) - [c9]Noudéhouénou Lionel Jaderne Houssou, Jean-Loup Guillaume, Armelle Prigent:
Edit distance with Quasi Real Penalties: a hybrid distance for network-constrained trajectories. ICDM (Workshops) 2022: 1045-1053
2010 – 2019
- 2019
- [c8]Noudéhouénou Lionel Jaderne Houssou, Jean-Loup Guillaume, Armelle Prigent:
Une approche basée graphes pour la détection de zones fonctionnelles urbaines. EGC 2019: 213-224 - [c7]Noudéhouénou Lionel Jaderne Houssou, Jean-Loup Guillaume, Armelle Prigent:
A graph based approach for functional urban areas delineation. SAC 2019: 652-658 - 2017
- [j4]Armelle Prigent, Arnaud Revel:
CITE - Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums. EAI Endorsed Trans. Creative Technol. 4(13): e5 (2017) - [c6]Damien Mondou, Armelle Prigent, Arnaud Revel:
A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot. ACE 2017: 103-116 - 2010
- [c5]Matthieu Perreira Da Silva, Vincent Courboulay, Armelle Prigent, Pascal Estraillier:
Evaluation of Preys / Predators Systems for Visual Attention Simulation. VISAPP (2) 2010: 275-282
2000 – 2009
- 2009
- [j3]Nicolas Rempulsky, Armelle Prigent, Pascal Estraillier, Vincent Courboulay, Matthieu Perreira Da Silva:
Adaptive Storytelling Based On Model-Checking Approaches. Int. J. Intell. Games Simul. 5(2): 33-42 (2009) - [j2]Matthieu Perreira Da Silva, Vincent Courboulay, Armelle Prigent, Pascal Estraillier:
Fast, low resource, head detection and tracking for interactive applications. PsychNology J. 7(3): 243-264 (2009) - 2008
- [c4]Matthieu Perreira Da Silva, Vincent Courboulay, Armelle Prigent, Pascal Estraillier:
Real-Time Face Tracking for Attention Aware Adaptive Games. ICVS 2008: 99-108 - 2006
- [c3]Ronan Champagnat, Pascal Estraillier, Armelle Prigent:
Adaptative execution of game: unfolding a correct story. Advances in Computer Entertainment Technology 2006: 103 - 2005
- [c2]Frédéric Collé, Ronan Champagnat, Armelle Prigent:
Scenario analysis based on linear logic. Advances in Computer Entertainment Technology 2005: 1 - 2004
- [j1]Armelle Prigent, Olivier F. Roux:
Testing Real-Time Parameterized Systems. Stud. Inform. Univ. 3(2): 193-253 (2004) - 2002
- [c1]Armelle Prigent, Franck Cassez, Philippe Dhaussy, Olivier F. Roux:
Extending the Translation from SDL to Promela. SPIN 2002: 79-94
Coauthor Index
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