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Eric Enderton
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2010 – 2019
- 2016
- [e4]Andrew Pearce, Eric Enderton, Chris Horvath, Jonathan "Jono" Gibbs:
Proceedings of the 2016 Symposium on Digital Production, DigiPro '16, Anaheim, California, USA, July 23, 2016. ACM 2016, ISBN 978-1-4503-4429-6 [contents] - 2015
- [c9]Eric Enderton, Eric B. Lum, Christian Rouet, Oleg Kuznetsov:
Accumulative anti-aliasing. SIGGRAPH Talks 2015: 70:1 - [e3]Eric Enderton, Phil Peterson, Larry Gritz, Jonathan Gibbs, Stephen Spencer:
Proceedings of the 2015 Symposium on Digital Production, DigiPro '15, Los Angeles, California, USA, August 8, 2015. ACM 2015, ISBN 978-1-4503-3718-2 [contents] - 2013
- [e2]Larry Cutler, Doug Epps, Eric Enderton, Nafees Bin Zafar:
Proceedings of the Symposium on Digital Production, DigiPro 2013, Anaheim, California, USA, July 20, 2013. ACM 2013, ISBN 978-1-4503-2136-5 [contents] - 2012
- [e1]Armin Bruderlin, Ken Anjyo, Eric Enderton, Larry Cutler:
Proceedings of the Digital Production Symposium, DigiPro '12, Glendale, California, USA, August 4, 2012. ACM 2012, ISBN 978-1-4503-1649-1 [contents] - 2011
- [j1]Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke:
Stochastic Transparency. IEEE Trans. Vis. Comput. Graph. 17(8): 1036-1047 (2011) - [c8]Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David P. Luebke, Morgan McGuire:
A local image reconstruction algorithm for stochastic rendering. SI3D 2011: 9-14 - [c7]Morgan McGuire, Eric Enderton:
Colored stochastic shadow maps. SI3D 2011: 89-96 - 2010
- [c6]Morgan McGuire, Eric Enderton, Peter Shirley, David P. Luebke:
Real-time stochastic rasterization on conventional GPU architectures. High Performance Graphics 2010: 173-182 - [c5]Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke:
Stochastic transparency. SI3D 2010: 157-164
2000 – 2009
- 2007
- [c4]Eugene d'Eon, David P. Luebke, Eric Enderton:
Efficient Rendering of Human Skin. Rendering Techniques 2007: 147-157 - [c3]Eugene d'Eon, David P. Luebke, Eric Enderton:
A system for efficient rendering of human skin. SIGGRAPH Sketches 2007: 24 - 2005
- [c2]Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice:
GPU-accelerated high-quality hidden surface removal. Graphics Hardware 2005: 7-14
1990 – 1999
- 1994
- [c1]Eric Enderton:
Computer Graphics for Jurassic Park. COMPCON 1994: 456-457
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