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2020 – today
- 2024
- [c79]Mathieu Risy, Valérie Gouranton, Bruno Arnaldi:
Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 103-114 - 2023
- [i3]Théophane Nicolas, Ronan Gaugne, Bruno Arnaldi, Valérie Gouranton:
From medical imaging to virtual reality for archaeology. CoRR abs/2301.11006 (2023) - 2022
- [c78]Lysa Gramoli, Jérémy Lacoche, Anthony Foulonneau, Valérie Gouranton, Bruno Arnaldi:
Control Your Virtual Agent in its Daily-activities for Long Periods. PAAMS 2022: 203-216 - 2021
- [c77]Lysa Gramoli, Jérémy Lacoche, Anthony Foulonneau, Valérie Gouranton, Bruno Arnaldi:
Needs Model for an Autonomous Agent during Long-term Simulations. AIVR 2021: 134-138 - [c76]Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Bruno Arnaldi:
Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality. VISIGRAPP (1: GRAPP) 2021: 37-44 - [c75]Romain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi:
Scenario-based VR Application for Collaborative Design. VISIGRAPP (1: GRAPP) 2021: 237-244 - 2020
- [j26]Romain Terrier, Nicolas Martin, Jérémy Lacoche, Valérie Gouranton, Bruno Arnaldi:
Do Distant or Colocated Audiences Affect User Activity in VR? Trans. Comput. Sci. 37: 1-18 (2020) - [j25]Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Action Sequencing in VR, a No-Code Approach. Trans. Comput. Sci. 37: 57-76 (2020) - [j24]Flavien Lécuyer, Valérie Gouranton, Aurélien Lamercerie, Adrien Reuzeau, Benoît Caillaud, Bruno Arnaldi:
Unveiling the implicit knowledge, one scenario at a time. Vis. Comput. 36(10): 1951-1963 (2020) - [c74]Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Danielle Pelé, Bruno Arnaldi:
Unified Model and Framework for Interactive Mixed Entity Systems. VISIGRAPP (Revised Selected Papers) 2020: 3-25 - [c73]Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Danielle Pelé, Bruno Arnaldi:
A Unified Design & Development Framework for Mixed Interactive Systems. VISIGRAPP (1: GRAPP) 2020: 49-60 - [c72]Romain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi:
Scenario-based VR Framework for Product Design. VISIGRAPP (1: GRAPP) 2020: 219-226 - [c71]Guillaume Vailland, Yoren Gaffary, Louise Devigne, Valérie Gouranton, Bruno Arnaldi, Marie Babel:
Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study. HRI 2020: 171-179
2010 – 2019
- 2019
- [j23]Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment. Frontiers Robotics AI 6: 106 (2019) - [c70]Romain Terrier, Nicolas Martin, Jérémy Lacoche, Valérie Gouranton, Bruno Arnaldi:
Am I Better in VR with a Real Audience? CGI 2019: 28-39 - [c69]Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Create by Doing - Action Sequencing in VR. CGI 2019: 329-335 - [c68]Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Authoring AR Interaction by AR. ICAT-EGVE 2019: 89-96 - [c67]Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan:
Machine Learning Based Interaction Technique Selection for 3D User Interfaces. EuroVR 2019: 33-51 - [c66]Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan:
3DPlasticToolkit: Plasticity for 3D User Interfaces. EuroVR 2019: 62-83 - [c65]Guillaume Vailland, Fabien Grzeskowiak, Louise Devigne, Yoren Gaffary, Bastien Fraudet, Emilie Leblong, Florian Nouviale, François Pasteau, Ronan Le Breton, Sylvain Guégan, Valérie Gouranton, Bruno Arnaldi, Marie Babel:
User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications. ICORR 2019: 77-82 - 2018
- [j22]Gwendal Le Moulec, Arnaud Blouin, Valérie Gouranton, Bruno Arnaldi:
Automatic production of end user documentation for DSLs. Comput. Lang. Syst. Struct. 54: 337-357 (2018) - [c64]Flavien Lécuyer, Valérie Gouranton, Ronan Gaugne, Théophane Nicolas, Gregor Marchand, Bruno Arnaldi:
INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments. DigitalHERITAGE/VSMM 2018: 1-4 - 2017
- [j21]Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan:
Providing plasticity and redistribution for 3D user interfaces using the D3PART model. J. Multimodal User Interfaces 11(2): 197-210 (2017) - [j20]Yoren Gaffary, Benoit Le Gouis, Maud Marchal, Ferran Argelaguet, Bruno Arnaldi, Anatole Lécuyer:
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. IEEE Trans. Vis. Comput. Graph. 23(11): 2372-2377 (2017) - [c63]Benoit Le Gouis, François Lehericey, Maud Marchal, Bruno Arnaldi, Valérie Gouranton, Anatole Lécuyer:
Haptic rendering of FEM-based tearing simulation using clusterized collision detection. WHC 2017: 406-411 - [c62]Benoit Le Gouis, Maud Marchal, Anatole Lécuyer, Bruno Arnaldi:
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects. VRIPHYS 2017: 75-83 - [c61]Gwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi:
Agent: automatic generation of experimental protocol runtime. VRST 2017: 10:1-10:10 - 2016
- [c60]Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan:
D3PART: A new model for redistribution and plasticity of 3D user interfaces. 3DUI 2016: 23-26 - [c59]Morgan Le Chénéchal, Thierry Duval, Jérémy Lacoche, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
When the giant meets the ant an asymmetric approach for collaborative object manipulation. 3DUI 2016: 277-278 - [c58]Guillaume Claude, Valérie Gouranton, Benoît Caillaud, Bernard Gibaud, Pierre Jannin, Bruno Arnaldi:
From Observations to Collaborative Simulation: Application to Surgical Training. ICAT-EGVE 2016: 85-92 - [c57]Etienne Safa, Jean-Baptiste Barreau, Ronan Gaugne, Wandrille Duchemin, Jean-Daniel Talma, Bruno Arnaldi, Georges Dumont, Valérie Gouranton:
Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes. EuroMed (1) 2016: 184-195 - [c56]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi:
Internal 3D Printing of Intricate Structures. EuroMed (1) 2016: 432-441 - [c55]Rozenn Bouville Berthelot, Valérie Gouranton, Bruno Arnaldi:
Virtual Reality Rehearsals for Acting with Visual Effects. Graphics Interface 2016: 125-132 - [c54]Guillaume Claude, Valérie Gouranton, Benoît Caillaud, Bernard Gibaud, Bruno Arnaldi, Pierre Jannin:
Synthesis and Simulation of Surgical Process Models. MMVR 2016: 63-70 - [c53]Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality. 3DCVE@VR 2016: 9-12 - [c52]Morgan Le Chénéchal, Jérémy Lacoche, Jérôme Royan, Thierry Duval, Valérie Gouranton, Bruno Arnaldi:
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment. 3DCVE@VR 2016: 18-22 - 2015
- [j19]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Quentin Petit, Valérie Gouranton, Bruno Arnaldi:
Touching and Interacting with Inaccessible Cultural Heritage. Presence Teleoperators Virtual Environ. 24(3): 265-277 (2015) - [c51]Jérémy Lacoche, Morgan Le Chénéchal, Sébastien Chalmé, Jérôme Royan, Thierry Duval, Valérie Gouranton, Eric Maisel, Bruno Arnaldi:
Dealing with frame cancellation for stereoscopic displays in 3D user interfaces. 3DUI 2015: 73-80 - [c50]Morgan Le Chénéchal, Sébastien Chalmé, Thierry Duval, Jérôme Royan, Valérie Gouranton, Bruno Arnaldi:
Toward an enhanced mutual awareness in asymmetric CVE. CTS 2015: 233-240 - [c49]Guillaume Claude, Valérie Gouranton, Bruno Arnaldi:
Roles in Collaborative Virtual Environments for Training. ICAT-EGVE 2015: 77-84 - [c48]Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
The Stretchable Arms for Collaborative Remote Guiding. ICAT-EGVE 2015: 147-150 - [c47]Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan:
Plasticity for 3D user interfaces: new models for devices and interaction techniques. EICS 2015: 28-33 - [c46]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
GPU Ray-traced Collision Detection - Fine Pipeline Reorganization. GRAPP 2015: 317-324 - [c45]Guillaume Claude, Valérie Gouranton, Bruno Arnaldi:
Versatile Scenario Guidance for Collaborative Virtual Environments. GRAPP 2015: 415-422 - [c44]Rozenn Bouville Berthelot, Valérie Gouranton, Thomas Boggini, Florian Nouviale, Bruno Arnaldi:
#FIVE : High-level components for developing collaborative and interactive virtual environments. SEARIS 2015: 33-40 - [c43]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
GPU ray-traced collision detection for cloth simulation. VRST 2015: 47-50 - 2014
- [j18]Thomas Lopez, Pierre Chevaillier, Valérie Gouranton, Paul Evrard, Florian Nouviale, Mukesh Barange, Rozenn Bouville Berthelot, Bruno Arnaldi:
Collaborative virtual training with physical and communicative autonomous agents. Comput. Animat. Virtual Worlds 25(3-4): 487-495 (2014) - [j17]Quentin Avril, Valérie Gouranton, Bruno Arnaldi:
Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture. J. Virtual Real. Broadcast. 11 (2014) - [j16]Thomas Lopez, Rozenn Bouville Berthelot, Emilie Loup-Escande, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
Exchange of Avatars: Toward a Better Perception and Understanding. IEEE Trans. Vis. Comput. Graph. 20(4): 644-653 (2014) - [c42]Morgan Le Chénéchal, Maud Marchal, Bruno Arnaldi:
Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor. 3DUI 2014: 169-170 - [c41]Guillaume Claude, Valérie Gouranton, Rozenn Bouville Berthelot, Bruno Arnaldi:
Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment. ICAT-EGVE 2014: 63-66 - [c40]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi:
Preservative Approach to Study Encased Archaeological Artefacts. EuroMed 2014: 332-341 - [c39]Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan:
A survey of plasticity in 3D user interfaces. SEARIS 2014: 19-26 - [c38]Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
An interaction abstraction model for seamless avatar exchange in CVET. 3DCVE@VR 2014: 1-8 - [c37]Morgan Le Chénéchal, Bruno Arnaldi, Thierry Duval, Valérie Gouranton, Jérôme Royan:
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue. 3DCVE@VR 2014: 1-8 - [c36]Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
CORVETTE: Collaborative environment for technical training and experiment. VR 2014: 145 - 2013
- [j15]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality. IEEE Trans. Vis. Comput. Graph. 19(4): 652-661 (2013) - [c35]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance. EGVE/EuroVR 2013: 33-40 - [c34]Andrés Saraos Luna, Valérie Gouranton, Thomas Lopez, Bruno Arnaldi:
The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training. GRAPP/IVAPP 2013: 373-378 - [c33]Thomas Lopez, Valérie Gouranton, Florian Nouviale, Bruno Arnaldi:
The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training. VRIC 2013: 8:1-8:8 - [c32]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
New iterative ray-traced collision detection algorithm for GPU architectures. VRST 2013: 215-218 - 2012
- [c31]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. 3DUI 2012: 19-26 - [c30]Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi:
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans. Edutainment 2012: 1-12 - [c29]Quentin Avril, Valérie Gouranton, Bruno Arnaldi:
Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. EGPGV@Eurographics 2012: 71-80 - [c28]Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi:
3DFC: a new Container model for 3D File formats compositing. Web3D 2012: 27-35 - 2011
- [c27]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. EGVE/EuroVR 2011: 55-58 - [c26]Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi:
Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines. Web3D 2011: 21-29 - 2010
- [j14]Fabien Lotte, Aurélien van Langhenhove, Fabrice Lamarche, Thomas Ernest, Yann Renard, Bruno Arnaldi, Anatole Lécuyer:
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands. Presence Teleoperators Virtual Environ. 19(1): 54-70 (2010) - [c25]Cédric Fleury, Thierry Duval, Valérie Gouranton, Bruno Arnaldi:
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments. EGVE/EuroVR/VEC 2010: 29-36 - [c24]Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Shake-your-head: revisiting walking-in-place for desktop virtual reality. VRST 2010: 27-34
2000 – 2009
- 2009
- [j13]Stéphanie Gerbaud, Bruno Arnaldi:
Humains virtuels et collaboration dans un environnement virtuel de formation. Tech. Sci. Informatiques 28(6-7): 741-766 (2009) - [j12]Laurent Aguerreche, Thierry Duval, Bruno Arnaldi:
Analyse de techniques de coopération en environnements virtuels 3D. Tech. Sci. Informatiques 28(6-7): 767-797 (2009) - [j11]Loïc Tching, Georges Dumont, Bruno Arnaldi, Jérôme Perret:
Interactions haptiques au sein de simulations dynamiques Traitement dynamique des contacts et des chocs entre objets rigides. Tech. Sci. Informatiques 28(8): 953-981 (2009) - [j10]Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi:
FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces. IEEE Trans. Signal Process. 57(8): 3253-3263 (2009) - [c23]Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi:
Adaptation in Collaborative Virtual Environments for Training. Edutainment 2009: 316-327 - [c22]Jean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi:
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. VR 2009: 3-9 - 2008
- [c21]Stéphanie Gerbaud, Nicolas Mollet, Franck Ganier, Bruno Arnaldi, Jacques Tisseau:
GVT: a platform to create virtual environments for procedural training. VR 2008: 225-232 - [c20]Stéphanie Gerbaud, Bruno Arnaldi:
Scenario sharing in a collaborative virtual environment for training. VRST 2008: 109-112 - 2007
- [c19]Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi:
Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids. Edutainment 2007: 116-127 - [c18]Nicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi:
An Operational VR Platform for Building Virtual Training Environments. Edutainment 2007: 140-151 - [c17]Nicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi:
STORM: a Generic Interaction and Behavioral Model for 3D Objects and Humanoids in a Virtual Environment. EGVE (Short Papers & Posters) 2007 - [i2]Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi:
Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids. CoRR abs/0708.0712 (2007) - [i1]Stéphanie Gerbaud, Bruno Arnaldi, Jacques Tisseau:
GVT: Virtual Training in Maintenance Procedures. ERCIM News 2007(71) (2007) - 2006
- [j9]Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi:
Ajout de détails dynamiques à une animation temps-réel de personnage. Tech. Sci. Informatiques 25(6): 759-789 (2006) - [c16]Nicolas Mollet, Bruno Arnaldi:
Storytelling in Virtual Reality for Training. Edutainment 2006: 334-347 - 2005
- [j8]Richard Kulpa, Franck Multon, Bruno Arnaldi:
Morphology-independent representation of motions for interactive human-like animation. Comput. Graph. Forum 24(3): 343-352 (2005) - [c15]Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi:
Dynamic skinning: adding real-time dynamic effects to an existing character animation. SCCG 2005: 87-93 - 2004
- [c14]Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi:
Motion Blending for Real-Time Animation while Accounting for the Environment. Computer Graphics International 2004: 156-159 - [c13]Stéphane Ménardais, Richard Kulpa, Franck Multon, Bruno Arnaldi:
Synchronization for dynamic blending of motions. Symposium on Computer Animation 2004: 325-335 - [c12]Benoit Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno Arnaldi:
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents? VRCAI 2004: 210-216 - 2003
- [j7]Benoit Bideau, Richard Kulpa, Stéphane Ménardais, Laetitia Fradet, Franck Multon, Paul Delamarche, Bruno Arnaldi:
Real Handball Goalkeeper vs. Virtual Handball Thrower. Presence Teleoperators Virtual Environ. 12(4): 411-421 (2003) - [c11]Nicolas Courty, Éric Marchand, Bruno Arnaldi:
A new application for saliency maps: synthetic vision of autonomous actors. ICIP (3) 2003: 1065-1068 - 2001
- [j6]Franck Multon, Stéphane Ménardais, Bruno Arnaldi:
Human motion coordination: a juggler as an example. Vis. Comput. 17(2): 91-105 (2001) - [c10]Nicolas Courty, Éric Marchand, Bruno Arnaldi:
Through-the-eyes control of a virtual humanoid. CA 2001: 74-83 - 2000
- [e2]Nadia Magnenat-Thalmann, Daniel Thalmann, Bruno Arnaldi:
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, Interlaken, Switzerland, August 21-22, 2000. Eurographics, Springer 2000, ISBN 978-3-211-83549-4 [contents]
1990 – 1999
- 1999
- [c9]Franck Multon, Jean-Luc Nougaret, Gérard Hégron, Luc Millet, Bruno Arnaldi:
A Software System to Carry-out Virtual Experiments on Human Motion. CA 1999: 16-23 - [c8]Franck Multon, Bruno Arnaldi:
Human Motion Coordination: Example of a Juggler. CA 1999: 148-159 - [c7]Rémi Cozot, Franck Multon, B. Valton, Bruno Arnaldi:
Animation Levels of Detail Design for Real-Time Virtual Human. Computer Animation and Simulation 1999: 35-44 - [c6]David Margery, Bruno Arnaldi, Noël Plouzeau:
A General Framework for Cooperative Manipulation in Virtual Environments. EGVE 1999: 169-178 - [e1]Bruno Arnaldi, Gérard Hégron:
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31 - September 1, 1998. Eurographics, Springer 1999, ISBN 978-3-211-83257-8 [contents] - 1998
- [j5]Jean-Luc Nougaret, Bruno Arnaldi, Franck Multon:
Coarse-to-fine design of feedback controllers for dynamic locomotion. Vis. Comput. 13(9-10): 435-455 (1998) - 1997
- [j4]Bruno Arnaldi, Thierry Priol, Luc Renambot, Xavier Pueyo:
Visibility Masks for Solving Complex Radiosity Computations on Multiprocessors. Parallel Comput. 23(7): 887-897 (1997) - [c5]Luc Renambot, Bruno Arnaldi, Thierry Priol, Xavier Pueyo:
Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces. PRS 1997: 79-86 - 1995
- [c4]Jean-Luc Nougaret, Bruno Arnaldi, Gérard Hégron, A. Razavi:
Quick tuning of a reference locomotion gait [computer animation]. CA 1995: 146-153 - [c3]Bruno Arnaldi, Rémi Cozot, Stéphane Donikian:
Simulating Automated Cars in a Virtual Urban Environment. Virtual Environments 1995: 171-184 - 1991
- [c2]Bruno Arnaldi, Georges Dumont, Gérard Hégron:
Animation of Physical Systems from Geometric, Kinematic and Dynamic Models. Modeling in Computer Graphics 1991: 37-53
1980 – 1989
- 1989
- [j3]Bruno Arnaldi, Georges Dumont, Gérard Hégron:
Dynamics and unification of animation control. Vis. Comput. 5(1&2): 22-31 (1989) - 1988
- [j2]Gérard Hégron, Bruno Arnaldi, Thierry Priol:
VISYR: a simulation tool for mobile robots using vision sensors. Vis. Comput. 3(5): 298-303 (1988) - 1987
- [j1]Bruno Arnaldi, Thierry Priol, Kadi Bouatouch:
A new space subdivision method for ray tracing CSG modelled scenes. Vis. Comput. 3(2): 98-108 (1987) - [c1]Kadi Bouatouch, M. O. Madani, Thierry Priol, Bruno Arnaldi:
A New Algorithm of Space Tracing Using a CSG Model. Eurographics 1987
Coauthor Index
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