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Ian Parberry
Person information
- affiliation: University of North Texas, Denton, USA
- affiliation (PhD 1984): University of Warwick, Coventry, UK
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2020 – today
- 2022
- [j48]Thomas D. Parsons, Timothy McMahan, Ian Parberry:
Classification of Video Game Player Experience Using Consumer-Grade Electroencephalography. IEEE Trans. Affect. Comput. 13(1): 3-15 (2022) - 2020
- [c25]Violet Johnson, Ian Parberry:
Music Upscaling Using Convolutional Neural Networks. SSIP 2020: 58-62 - [i1]Ian Parberry:
Tourneys and the Fast Generation and Obfuscation of Closed Knight's Tours. CoRR abs/2001.06044 (2020)
2010 – 2019
- 2015
- [j47]Ian Parberry:
Solving the (n2 - 1)-Puzzle with 8/3 n3 Expected Moves. Algorithms 8(3): 459-465 (2015) - [j46]Timothy McMahan, Ian Parberry, Thomas D. Parsons:
Modality specific assessment of video game player's experience using the Emotiv. Entertain. Comput. 7: 1-6 (2015) - [j45]Ian Parberry:
Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions. IEEE Trans. Comput. Intell. AI Games 7(2): 200-203 (2015) - [c24]Timothy McMahan, Ian Parberry, Thomas D. Parsons:
Evaluating Electroencephalography Engagement Indices During Video Game Play. FDG 2015 - [c23]Joshua Taylor, Ian Parberry, Thomas D. Parsons:
Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test. FDG 2015 - 2013
- [c22]Dhanyu Amarasinghe, Ian Parberry:
Real-time rendering of burning solid objects in video games. CGAMES 2013: 139-143 - [c21]Dhanyu Amarasinghe, Ian Parberry:
Real-time rendering of melting objects in video games. CGAMES 2013: 154-158 - 2012
- [j44]Jonathon Doran, Ian Parberry:
Emergent Economies for Role Playing Games. Int. J. Intell. Games Simul. 7(1): 35-48 (2012) - 2011
- [c20]Jonathon Doran, Ian Parberry:
A prototype quest generator based on a structural analysis of quests from four MMORPGs. PCGames@FDG 2011: 1:1-1:8 - [c19]Dhanyu Amarasinghe, Ian Parberry:
Towards fast, believable real-time rendering of burning objects in video games. FDG 2011: 256-258 - [c18]Joshua Taylor, Ian Parberry:
Randomness + Structure = Clutter: A Procedural Object Placement Generator. ICEC 2011: 424-427 - 2010
- [j43]Jonathon Doran, Ian Parberry:
Controlled Procedural Terrain Generation Using Software Agents. IEEE Trans. Comput. Intell. AI Games 2(2): 111-119 (2010)
2000 – 2009
- 2007
- [j42]Timothy Roden, Ian Parberry, David Ducrest:
Toward mobile entertainment: A paradigm for narrative-based audio only games. Sci. Comput. Program. 67(1): 76-90 (2007) - [c17]Erik Carson, Ian Parberry, Bradley Jensen:
Algorithm explorer: visualizing algorithms in a 3D multimedia environment. SIGCSE 2007: 155-159 - 2006
- [c16]Ursula Wolz, Tiffany Barnes, Ian Parberry, Michael R. Wick:
Digital gaming as a vehicle for learning. SIGCSE 2006: 394-395 - [c15]Ian Parberry, Max B. Kazemzadeh, Timothy Roden:
The art and science of game programming. SIGCSE 2006: 510-514 - [c14]Criss Martin, Ian Parberry:
Real time dynamic wind calculation for a pressure driven wind system. Sandbox@SIGGRAPH 2006: 151-154 - 2005
- [j41]Timothy Roden, Ian Parberry:
Portholes and planes: faster dynamic evaluation of potentially visible sets. Comput. Entertain. 3(2): 3 (2005) - [j40]Gene Eu Jan, Ki-Yin Chang, Su Gao, Ian Parberry:
A 4-geometry maze router and its application on multiterminal nets. ACM Trans. Design Autom. Electr. Syst. 10(1): 116-135 (2005) - [c13]Timothy Roden, Ian Parberry:
Designing a narrative-based audio only 3D game engine. Advances in Computer Entertainment Technology 2005: 274-277 - [c12]Timothy Roden, Ian Parberry:
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware. Advances in Computer Entertainment Technology 2005: 434-437 - [c11]Ian Parberry, Timothy Roden, Max B. Kazemzadeh:
Experience with an industry-driven capstone course on game programming: extended abstract. SIGCSE 2005: 91-95 - 2004
- [c10]Timothy Roden, Ian Parberry:
From Artistry to Automation: A Structured Methodology for Procedural Content Creation. ICEC 2004: 151-156 - 2002
- [j39]Ian Parberry:
Things a computer scientist rarely talks about. SIGACT News 33(4): 14-15 (2002) - 2000
- [j38]Ian Parberry:
Editor's Letter. SIGACT News 31(1): 1 (2000) - [j37]Ian Parberry:
How to present a paper in theoretical computer science: a speaker's guide for students. SIGACT News 31(1): 77-86 (2000) - [j36]Ian Parberry:
Report on the 6th international meeting on DNA-based computers. SIGACT News 31(4): 118-120 (2000)
1990 – 1999
- 1998
- [j35]Ian Parberry:
Everything you wanted to know about the running time of Mergesort but were afraid to ask. SIGACT News 29(2): 50-57 (1998) - 1997
- [j34]Ian Parberry:
An Efficient Algorithm for the Knight's Tour Problem. Discret. Appl. Math. 73(3): 251-260 (1997) - [j33]Olaf Kyek, Ian Parberry, Ingo Wegener:
Bounds on the Number of Knight's Tours. Discret. Appl. Math. 74(2): 171-181 (1997) - 1996
- [j32]Ian Parberry:
Scalability of a neural network for the knight's tour problem. Neurocomputing 12(1): 19-33 (1996) - [j31]Ian Parberry:
Paul Erdos (1913-1996). SIGACT News 27(4): 62-65 (1996) - [c9]Ian Parberry, Hung-Li Tseng:
Are Hopfield Networks Faster than Conventional Computers? NIPS 1996: 239-245 - 1995
- [b3]Ian Parberry:
Problems on algorithms. Prentice Hall 1995, ISBN 978-0-13-433558-2, pp. I-X, 1-179 - [j30]Ian Parberry:
A Real-Time Algorithm for the (n²-1)-Puzzle. Inf. Process. Lett. 56(1): 23-28 (1995) - [j29]Ian Parberry:
Load Sharing with Parallel Priority Queues. J. Comput. Syst. Sci. 50(1): 64-73 (1995) - [j28]Ian Parberry:
Surfing the Web. SIGACT News 26(1): 99-101 (1995) - [j27]Ian Parberry:
Problems on Algorithms. SIGACT News 26(2): 50-56 (1995) - 1994
- [j26]Ian Parberry:
A Guide for New Referees in Theoretical Computer Science. Inf. Comput. 112(1): 96-116 (1994) - [j25]Pei Yuan Yan, Ian Parberry:
Exponential Size Lower Bounds for Some Depth Three Circuits. Inf. Comput. 112(1): 117-130 (1994) - [j24]Jonathan Sorenson, Ian Parberry:
Two Fast Parallel Prime Number Sieves. Inf. Comput. 114(1): 115-130 (1994) - [j23]Zoran Obradovic, Ian Parberry:
Learning with Discrete Multi-valued Neurons. J. Comput. Syst. Sci. 49(2): 375-390 (1994) - [j22]Ian Parberry:
A form for referees in theoretical computer science. SIGACT News 25(4): 96-102 (1994) - 1992
- [j21]Zoran Obradovic, Ian Parberry:
Computing with Discrete Multi-Valued Neurons. J. Comput. Syst. Sci. 45(3): 471-492 (1992) - [j20]Ian Parberry:
The Pairwise Sorting Network. Parallel Process. Lett. 2: 205-211 (1992) - [j19]Piotr Berman, Ian Parberry, Georg Schnitger:
A note on the complexity of reliability in neural networks. IEEE Trans. Neural Networks 3(6): 998-1002 (1992) - 1991
- [j18]Ian Parberry:
A Computer-Assisted Optimal Depth Lower Bound for Nine-Input Sorting Networks. Math. Syst. Theory 24(2): 101-116 (1991) - [j17]Ian Parberry, Pei Yuan Yan:
Improved Upper and Lower Time Bounds for Parallel Random Access Machines Without Simultaneous Writes. SIAM J. Comput. 20(1): 88-99 (1991) - [c8]Ian Parberry:
On the Computational Complexity of Optimal Sorting Network Verification. PARLE (1) 1991: 252-269 - 1990
- [j16]Ian Parberry:
An Optimal Time Bound for Oblivious Routing. Algorithmica 5(2): 243-250 (1990) - [j15]Ian Parberry:
Single-Exception Sorting Networks and the Computational Complexity of Optimal Sorting Network Verification. Math. Syst. Theory 23(2): 81-93 (1990) - [j14]Ian Parberry:
The journal review column. SIGACT News 21(1): 21 (1990) - [j13]Ian Parberry:
The journal review column. SIGACT News 21(2): 21 (1990) - [c7]Zoran Obradovic, Ian Parberry:
Learning with Discrete Multi-Valued Neurons. ML 1990: 392-399
1980 – 1989
- 1989
- [j12]Bruce Parker, Ian Parberry:
Constructing Sorting Networks from k-Sorters. Inf. Process. Lett. 33(3): 157-162 (1989) - [j11]Ian Parberry, Georg Schnitger:
Relating Boltzmann machines to conventional models of computation. Neural Networks 2(1): 59-67 (1989) - [j10]Ian Parberry:
The journal review column. SIGACT News 20(4): 31-37 (1989) - [j9]Ian Parberry:
A guide for new referees in theoretical computer science. SIGACT News 20(4): 92-99 (1989) - [j8]Ian Parberry:
A Note on Nondeterminism in Small, Fast Parallel Computers. IEEE Trans. Computers 38(5): 766-767 (1989) - [c6]Ian Parberry, Pei Yuan Yan:
Improved Upper and Lower Time Bounds for Parallel Random Access Machines Without Simultaneous Writes. ICPP (3) 1989: 226-233 - [c5]Zoran Obradovic, Ian Parberry:
Analog Neural Networks of Limited Precision I: Computing with Multilinear Threshold Functions. NIPS 1989: 702-709 - [c4]Ian Parberry:
A computer assisted optimal depth lower bound for sorting networks with nine inputs. SC 1989: 152-161 - 1988
- [j7]Ian Parberry, Georg Schnitger:
Parallel Computation with Threshold Functions. J. Comput. Syst. Sci. 36(3): 278-302 (1988) - 1987
- [b2]Ian Parberry:
Parallel complexity theory. Research notes in theoretical computer science, Pitman 1987, ISBN 978-0-273-08783-0, pp. 1-200 - [j6]Ian Parberry:
An Improved Simulation of Space and Reversal Bounded Deterministic Turing Machines by Width and Depth Bounded Uniform Circuits. Inf. Process. Lett. 24(6): 363-367 (1987) - [j5]Ian Parberry:
Some practical simulations of impractical parallel computers. Parallel Comput. 4(1): 93-101 (1987) - [j4]Ian Parberry:
On the Time Required to Sum n Semigroup Elements on a Parallel Machine with Simultaneous Writes. Theor. Comput. Sci. 51: 239-247 (1987) - [c3]Ian Parberry, Georg Schnitger:
Relating Boltzmann Machines to Conventional Models of Computation. ISMIS 1987: 347-354 - 1986
- [j3]Ian Parberry:
On Recurrent and Recursive Interconnection Patterns. Inf. Process. Lett. 22(6): 285-289 (1986) - [j2]Ian Parberry:
Parallel speedup of sequential machines: a defense of parallel computation thesis. SIGACT News 18(1): 54-67 (1986) - [j1]Leslie M. Goldschlager, Ian Parberry:
On the Construction of Parallel Computers from Various Bases of Boolean Functions. Theor. Comput. Sci. 43: 43-58 (1986) - [c2]Ian Parberry:
On the Time Required to Sum n Semigroup Elements on a Parallel Machine with Simultaneous Writes. Aegean Workshop on Computing 1986: 296-304 - [c1]Ian Parberry, Georg Schnitger:
Parallel Computation with Threshold Functions. SCT 1986: 272-290 - 1984
- [b1]Ian Parberry:
A complexity theory of parallel computation. University of Warwick, Coventry, UK, 1984
Coauthor Index
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