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"Online-only friends, real-life friends or strangers? Differential ..."
Ryan Perry et al. (2018)
- Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner, Daniel M. Johnson:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018)
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