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10. IDC 2011: Ann Arbor, MI, USA
- Tom Moher, Chris Quintana, Sara Price:
Interaction Design and Children, Proceedings of the 10th International Conference on Interaction Design and Children, IDC 2011, Ann Arbor, MI, USA, June 20-23, 2011. ACM 2011, ISBN 978-1-4503-0751-2 - Dor Abrahamson, Dragan Trninic:
Toward an embodied-interaction design framework for mathematical concepts. 1-10 - Alissa Nicole Antle, Alyssa Friend Wise, Kristine Nielsen:
Towards Utopia: designing tangibles for learning. 11-20 - Clara Cahill, Alex Kuhn, Shannon Schmoll, Wan-Tzu Lo, Brenna McNally, Chris Quintana:
Mobile learning in museums: how mobile supports for learning influence student behavior. 21-28 - Gene Chipman, Jerry Alan Fails, Allison Druin, Mona Leigh Guha:
Paper vs. tablet computers: a comparative study using Tangible Flags. 29-36 - Audrey Desjardins, Ron Wakkary:
How children represent sustainability in the home. 37-45 - Shalom M. Fisch, Richard Lesh, Elizabeth Motoki, Sandra Crespo, Vincent Melfi:
Cross-platform learning: children's learning from multiple media. 46-51 - Franca Garzotto, Roberto Gonella:
An open-ended tangible environment for disabled children's learning. 52-61 - K. K. Lamberty, Stephen Adams, Jason Biatek, Katherine Froiland, Jay Lapham:
Using a large display in the periphery to support children learning through design. 62-71 - Ben Leduc-Mills, Michael Eisenberg:
The UCube: a child-friendly device for introductory three-dimensional design. 72-80 - Andrew Manches, Sara Price:
Designing learning representations around physical manipulation: hands and objects. 81-89 - Francesco Novellis, Tom Moher:
How real is 'real enough'?: designing artifacts and procedures for embodied simulations of science practices. 90-98 - Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koichi Mori, Hiroshi Horii, Christopher Paretti, Mirjana Spasojevic:
Pop goes the cell phone: asynchronous messaging for preschoolers. 99-108 - Jochen Rick, Paul Marshall, Nicola Yuill:
Beyond one-size-fits-all: how interactive tabletops support collaborative learning. 109-117 - Tiffany Tseng, Coram Bryant, Paulo Blikstein:
Collaboration through documentation: automated capturing of tangible constructions to support engineering design. 118-126 - Danli Wang, Cheng Zhang, Hongan Wang:
T-Maze: a tangible programming tool for children. 127-135 - Svetlana Yarosh, Iulian Radu, Seth E. Hunter, Eric Rosenbaum:
Examining values: an analysis of nine years of IDC research. 136-144 - Angela Chang, Cynthia Breazeal:
TinkRBook: shared reading interfaces for storytelling. 145-148 - Aaron Curtis, Jaeeun Shim, Eugene Gargas, Adhityan Srinivasan, Ayanna M. Howard:
Dance dance Pleo: developing a low-cost learning robotic dance therapy aid. 149-152 - Timo Göttel:
Reviewing children's collaboration practices in storytelling environments. 153-156 - Kyle J. Harms, Jordana H. Kerr, Caitlin Kelleher:
Improving learning transfer from stencils-based tutorials. 157-160 - Michael S. Horn, Pryce Davis, Aleata K. Hubbard, Danielle T. Keifert, Zeina Atrash Leong, Izabel C. Olson:
Learning sustainability: families, learning, and next-generation eco-feedback technology. 161-164 - Yingdan Huang, Michael Eisenberg:
Steps toward child-designed interactive stuffed toys. 165-168 - Asmi Joshi, Greg Walsh:
Twooter: designing a musical expression tool for use in social networks. 169-172 - Zeina Atrash Leong, Michael S. Horn:
Representing equality: a tangible balance beam for early algebra education. 173-176 - Robb Lindgren, J. Michael Moshell:
Supporting children's learning with body-based metaphors in a mixed reality environment. 177-180 - Carrie McCrindle, Eva Hornecker, Andreas Lingnau, Jochen Rick:
The design of t-vote: a tangible tabletop application supporting children's decision making. 181-184 - Laura Millen, Sue Cobb, Harshada Patel:
A method for involving children with autism in design. 185-188 - Izabel C. Olson, Michael S. Horn:
Modeling on the table: agent-based modeling in elementary school with NetTango. 189-192 - Firaz Peer, Anne Friedlander, Ali Mazalek, Florian Mueller:
Evaluating technology that makes physical games for children more engaging. 193-196 - Vanessa L. Peters, Nancy Butler Songer:
Evaluating the usability of an interactive map activity for climate change education. 197-200 - Hayes Raffle, Koichi Mori, Rafael Ballagas, Mirjana Spasojevic:
Pokaboo: a networked toy for distance communication and play. 201-204 - Iván Sánchez Milara, Marta Cortés, Jukka Riekki, Mika Oja:
NFC-based interactive learning environments for children. 205-208 - Greg Walsh, Quincy Brown, Allison Druin:
Social networking as a vehicle to foster cross-cultural awareness. 209-212 - Ryan Wistort, Cynthia Breazeal:
TofuDraw: a mixed-reality choreography tool for authoring robot character performance. 213-216 - Svetlana Yarosh, Mark Robert Kwikkers:
Supporting pretend and narrative play over videochat. 217-220 - Yusrita Mohd Yusoff, Ian Ruthven, Monica Landoni:
The fun semantic differential scales. 221-224 - Zain Asgar, Joshua Chan, Chang Liu, Paulo Blikstein:
LightUp: a low-cost, multi-age toolkit for learning and prototyping electronics. 225-226 - Rafael Ballagas, Glenda Revelle, Kyle Buza, Hiroshi Horii, Koichi Mori, Hayes Raffle, Mirjana Spasojevic, Janet Go, Kristin Cook, Emily Reardon, Yun-Ta Tsai, Christopher Paretti:
Electric Agents: combining television and mobile phones for an educational game. 227-230 - Ishac Bertran:
Pas a Pas: a platform for enabling schools to teach educational content using stop motion animation. 231-233 - Paulo Blikstein, Arnan Sipitakiat:
QWERTY and the art of designing microcontrollers for children. 234-237 - Natalie Freed, Jie Qi, Adam Setapen, Cynthia Breazeal, Leah Buechley, Hayes Raffle:
Sticking together: handcrafting personalized communication interfaces. 238-241 - Jason Mickelson, Matthew Canton, Wendy Ju:
Pattern poses: embodied geometry with tangibles and computer visualization. 242-245 - Laura Millen, Tessa Hawkins, Sue Cobb, Massimo Zancanaro, Tony Glover, Patrice L. (Tamar) Weiss, Eynat Gal:
Collaborative technologies for children with autism. 246-249 - Amon Millner, Edward Baafi:
Modkit: blending and extending approachable platforms for creating computer programs and interactive objects. 250-253 - Marcelo Worsley, Michael Johnston, Paulo Blikstein:
OpenGesture: a low-cost authoring framework for gesture and speech based application development and learning analytics. 254-256 - Shuli Gilutz, Tilde Bekker, Shalom M. Fisch, Paulo Blikstein:
Teaching interaction design & children within diverse disciplinary curricula. 257-259 - Franca Garzotto, Roberto Gonella:
Children's co-design and inclusive education. 260-263 - Marianna Obrist, Christiane Moser, Verena Fuchsberger, Manfred Tscheligi, Panos Markopoulos, Jörg Hofstätter:
Opportunities and challenges when designing and developing with kids @ school. 264-267 - Janet C. Read:
Creating a child computer interaction curriculum. 268-270
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