default search action
Computer Graphics International 1997: Hasselt-Diepenbeek, Belgium
- Computer Graphics International Conference, CGI 1997, Hasselt and Diepenbeek, Belgium, June 23-27, 1997. IEEE Computer Society 1997, ISBN 0-8186-7825-9
Rendering
- Cornelius W. A. M. van Overveld, Brian Wyvill:
An Algorithm for Polygon Subdivision Based on Vertex Normals. 3-12 - Horace Ho-Shing Ip, Helena T. F. Wong:
Calligraphic Character Synthesis using Brush Model. 13-21 - George Sealy:
Representing and Rendering Sweep Objects using Volume Models. 22-
Invited Lecture
- Bruce Blumberg:
Autonomous Animated Interactive Characters: Do We Need Them?. 29-
HCI in Virtual Environments
- Colin Ware, Daniel J. Fleet:
Integrating Flying and Fish Tank Metaphors with Cyclopean Scale. 39-46 - Karin Coninx, Frank Van Reeth, Eddy Flerackers:
A Hybrid 2D / 3D User Interface for Immersive Object Modeling. 47-55 - Pierre Poulin, Karim Ratib, Marco Jacque:
Sketching Shadows and Highlights to Position Lights. 56-
Modeling
- Jay Jeong Kim, Eun Seok Kim, Seung-Ki Park:
An Automatic Description of Volumetric Objects using Metaballs. 65-73 - Sasipalli V. S. Rao, Harada Koichi:
Reversibly Visible Polygons and Polygonal Approximation in Two Dimensional Space. 74-83 - Stéphane Donikian:
VUEMS: A Virtual Urban Environment Modeling System. 84-
Invited Lecture
- Tosiyasu L. Kunii, Shuta Murakami, Yoshihisa Shinagawa, M. Ohga:
Characterizing Images Based on Lines for Image Indexing. 94-
Networked Virtual Environments
- Daniel Cohen-Or:
Model-Based View-Extrapolation for Interactive VR Web-Systems. 104-112 - Jesung Ahn, Minjeong Lee, Huenjoo Lee:
DOOViE: An Architecture for Networked Virtual Environment Systems. 113-
Curves and Surfaces I
- Shigeo Takahashi, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
Curve and Surface Design Using Multiresolution Constraints. 121-130 - Otto Röschel:
An Interpolation Subspline Scheme Related to B-Spline Techniques. 131-
Invited Lecture
- Carl Machover:
Internet Business Opportunities. 138-
Graphics Architectures
- Hiroaki Kobayashi:
A Cached Frame Buffer System for Object-Space parallel Processing System. 146-155 - Tsuneo Ikedo, Jianhua Ma:
An Advanced Graphics Chip with Bump-mapped Phong Shading. 156-
Invited Lecture
- Gaël Sannier, Nadia Magnenat-Thalmann:
A User-Friendly Texture-Fitting Methodology for Virtual Humans. 167-
Simulation
- Nick Foster, Dimitris N. Metaxas:
Controlling Fluid Animation. 178-188 - Hansrudi Noser, Daniel Thalmann:
Sensor Based Synthetic Actors in a Tennis Game Simulation. 189-
Virtual Reality Support Systems
- Geoff Wyvill:
The Virtual Display Case. 200-204 - André Matos, Luiz Velho, Jonas Gomes, André Parente, Heloisa Siffert:
The Visorama System: A Functional Overview of a New Virtual Reality Environment. 205-212 - Gabriel Zachmann:
Distortion Correction of Magnetic Fields for Position Tracking. 213-
Curves and Surfaces II
- Hui Guan, Tatsuo Torii:
Modifying Curvatures at Design Points for Convex B-spline Curves. 223-229 - Richard Kunze, Franz-Erich Wolter, Thomas Rausch:
Geodesic Voronoi Diagrams on Parametric Surfaces. 230-237 - Muhammad Sarfraz:
Rational Spline Interpolation Preserving the Shape of the Monotonic Data. 238-
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.