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HCI 2022: Virtual Event - Volume 42
- Gabriele Meiselwitz, Abbas Moallem, Panayiotis Zaphiris
, Andri Ioannou
, Robert A. Sottilare, Jessica Schwarz, Xiaowen Fang:
HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings. Lecture Notes in Computer Science 13517, Springer 2022, ISBN 978-3-031-22130-9
Interaction in New Media
- Karine Berthelot-Guiet
:
Hints of Advertising Digital Literacy: Fragments of Media Discourses. 3-15 - Ivan S. Blekanov
, Alexey Maksimov, Dmitry Nepiyushchikh, Svetlana S. Bodrunova
:
Geolocation Detection Approaches for User Discussion Analysis in Twitter. 16-29 - Juliette Charbonneaux, Karine Berthelot-Guiet
:
Portraits of a Killer: Visual Expressions of Patient/Parent Expertise on Social Media - The Case of Glioblastoma on Instagram. 30-40 - Lingxi Chen
, Linda Huang
, Xinyao Wang:
The Research on User Use of Social Media in China Mobile Based on Self-image Construction. 41-51 - Susan C. Herring
, Meredith Dedema
, Enrique Rodriguez
, Leo Yang
:
Gender and Culture Differences in Perception of Deceptive Video Filter Use. 52-72 - Yingying Li, Hong Chen:
Research on Experience Design of Social Reading Platforms Based on Social Presence Theory. 73-80 - Yuri Misnikov
, Olga Filatova
:
e-Participation as Mediated Ecosystem? A Case Study on Municipalities of St. Petersburg, Russia. 81-96 - Olga Monteiro Da Silva, Ricardo Gregorio Lugo, Richard Lenton, Andrea M. Firth:
Sports Journalism: Its Global Future in the Age of Digital Media. 97-114 - Shanjiao Ren, Lili Liu, Yingfei Zheng, Lingfei Yu, Yufei Hu, Chuanmin Mi:
Antecedents and Consequences of Information Cocoon Awareness in Short-Form Video APPs: An Information Ecology Perspective. 115-125 - Michael Roesler
, Paul M. Liston
:
Privacy and Data Protection in COVID-19 Contact Tracing Apps: An Analysis from a Socio-Technical System Design Perspective. 126-141 - Konstantin Schulz
, Jens Rauenbusch, Jan Fillies, Lisa Rutenburg, Dimitrios Karvelas, Georg Rehm
:
User Experience Design for Automatic Credibility Assessment of News Content About COVID-19. 142-165 - Anna S. Smoliarova
:
Digital Τraces of News Media Public on Facebook: Comparing Estonian and Latvian Russophone Publics. 166-174 - Jiayu Yin
, Qinyan Dai, Xingyu Wang, Sinan Xie, Xinyue Kang, Pei-Luen Patrick Rau
:
Servants, Friends, or Parents? the Impact of Different Social Roles in the Social Web of Things on User Experience. 175-186
Online and Adaptive Learning
- Yvette Apatiga, Kim-Phuong L. Vu:
Comparing the Effectiveness of Instructor-Led Versus Video-Based Learning Methods for Online Website Accessibility Training. 189-206 - Omar Cóndor-Herrera
, Carlos Ramos-Galarza
:
Impact of the Implementation of Resources with Augmented Reality in Education. 207-220 - Yali Chen, Zhenxi Gong, Qiyan Xing:
Research on the Construction of Graphical Data Intelligence Education Driven by Digital Intelligence Integration. 221-230 - Jorge Cruz-Cárdenas
, Carlos Ramos-Galarza
, Jorge Guadalupe-Lanas
, Andrés Palacio-Fierro
, Mercedes Galarraga-Carvajal
:
Bibliometric Analysis of Existing Knowledge on Digital Transformation in Higher Education. 231-240 - Yufei Dong:
How Design Helps STEM Education Curriculum Achieve Interdisciplinary Goals. 241-256 - Yuri Hamada
, Yosuke Kurihara
:
Proposal of Sound-Color Sensory Discrimination Method Considering Periodic Fluctuation of Cerebral Blood Flow. 257-265 - Irmina Hernández-Sánchez, Samara Romero Caballero, Mónica Acuña Rodríguez, Grace Rocha Herrera, Janiris Acuña Rodríguez, Javier Ramírez
:
Traditional Face-to-Face Educational Modality vs. Remote Face-to-Face: Its Impact on Academic Performance in the Context of the Covid 19 Pandemic. 266-275 - Henry Herrera
, Alonso Barrera
, Javier Ramírez
, Marlene Ballestas, Ingrid Ballestas, Sonia Ethel Duran
:
Educational Quality in Virtuality During the Covid 19 Pandemic in Colombia. 276-285 - Bill Jerome, Rachel Van Campenhout
, Jeffrey S. Dittel, Richard Benton, Scott Greenberg, Benny G. Johnson
:
The Content Improvement Service: An Adaptive System for Continuous Improvement at Scale. 286-296 - Jiujiu Jiang, Lili Liu, Peiping Zong, Fangting Tao, He Lai, Yaohao Chen, Chuanmin Mi:
What Makes Online-Merge-Offline (OMO) Education Succeed? A Holistic Success Model. 297-308 - Jiujiu Jiang, Lili Liu, Shanjiao Ren, Suting Yang, Peiping Zong, He Lai:
Continuance Usage of Online-Merge-Offline (OMO) Educational Services: An Empirical Study. 309-319 - Elis Kakoulli Constantinou
:
Digital Mediation in English for Specific Purposes Through the Use of Today's Favourite: Netflix. 320-330 - Marina Kogan
, Maria Kopylovskaya
, Anna Gavrilova
, Elena Vdovina
:
Technology-Enhanced Instruction into Extensive L2 Academic Reading for Specific Purposes Within the ESP/ESAP Course for Postgraduate Language Pedagogy Students. 331-346 - Anna Nicolaou
:
Implementing Inquiry-Based and Online Mentoring in a Social Entrepreneurship Project. 347-363 - Kennedy Nunes
, Arthur Passos
, João Santos
, Yandson Costa
, José Durand
, Mizraim Mesquita
, Paola Trindade
, Elza B. Ferreira, Rayanne M. C. Silveira
, Alana Oliveira
, Davi Viana
, Ana Emília Figueiredo de Oliveira
, Mário Meireles Teixeira, Luis Rivero
:
Developing a Checklist for Evaluating Virtual Learning Environments Through the Analysis of Evaluation Reports from an Educational Organization. 364-376 - Baran Osmanoglu:
AIS Adoption Challenges: The Role of Interactions Between Humans and Artificial Intelligence in Adoption of Adaptive Learning. 377-389 - Ivan Peraic
, Ani Grubisic:
Development and Evaluation of a Learning Analytics Dashboard for Moodle Learning Management System. 390-408 - Dharma Rane
, Pragya Verma
, Uttama Lahiri
:
How Good is your Drawing? Quantifying Graphomotor Skill Using a Portable Platform. 409-422 - Meng-Dar Shieh, Chang-Chen Ho, Fang-Chen Hsu, Chih-Chieh Yang:
Evaluation of the Effect of Voice Technology in a Game Teaching E-Book on English Learning. 423-436 - Sithira Vadivel
, Insu Song
, Abhishek Singh Bhati
:
Culture-Centered ICT Guidelines for Southeast Asian Secondary Schools. 437-454 - Elizabeth S. Veinott
:
Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology Course. 455-467 - Jianning Wei, Kazushi Nishimoto, Kentaro Takashima:
SwaPS: A Method for Efficiently Relearning - Chinese Characters Just by Reading Documents Including Incorrectly Shaped Characters. 468-482 - Ting Yang, Ziwei Yang, Liting Qin:
Research on Innovative Design of STEAM Children's Educational Toys Based on Interaction Design. 483-490 - Qianfeng Yu, Jun Wang:
A Framework Design of Children's Educational APP Based on Metacognitive Theory. 491-503 - Chencheng Zhang, Sarah Saad, Thomas Palazzolo, Robert G. Reynolds, John O'Shea, Cailen O'Shea, Ashley Lemke
:
Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System. 504-524 - Ziwei Zhou
, Korinn S. Ostrow
:
Transformer-Based Automated Content-Standards Alignment: A Pilot Study. 525-542
Games and Gamification
- Vassilis Charissis
, Mohammed Soheeb Khan, David K. Harrison:
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. 545-555 - Hsi-Jen Chen
, Yao-Sheng Wu:
The Moderator of Gamification of Physical Activities in Older Adults. 556-566 - Emma Delemere
, Paul M. Liston
:
Engaging Serious Games for Energy Efficiency. 567-580 - Nandhini Giri
, Erik Stolterman:
An Exploratory Study on Game Developer Needs and Game Studio Challenges. 581-591 - Mohammed Soheeb Khan, Vassilis Charissis
, David K. Harrison:
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? 592-603 - Hugh Xuechen Liu
:
Building the "Complete Game": An Overview Study of a Development Strategy for Geo AR Mobile Games. 604-622 - Stacy Nicholson, Robert J. Hammell, Joyram Chakraborty, Aisha I. Ali-Gombe:
User Awareness and Privacy Regarding Instant Games on Facebook. 623-641 - Mohammadamin Sanaei, Stephen B. Gilbert, Michael C. Dorneich:
The Roles of Instructional Agents in Human-Agent Interaction Within Serious Games. 642-655 - Dimitris Spiliotopoulos
, Dionisis Margaris
, Kostas N. Koutrakis
, Panos I. Philippopoulos
, Costas Vassilakis
:
Persona Finetuning for Online Gaming Using Personalisation Techniques. 656-668

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