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TIDSE 2006: Darmstadt, Germany
- Stefan Göbel, Rainer Malkewitz, Ido Iurgel:
Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006. Lecture Notes in Computer Science 4326, Springer 2006, ISBN 3-540-49934-2
Interactive Narrative Systems
- Mark O. Riedl, Andrew Stern:
Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. 1-12 - Adam Barclay, Hannes Kaufmann:
An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents. 13-24 - Fabio Pittarello:
A Simple Story: Using an Agents' Based Context-Aware Architecture for Storytelling. 25-36 - Peter Hoffmann, Michael Herczeg:
Hypervideo vs. Storytelling Integrating Narrative Intelligence into Hypervideo. 37-48 - Ivo Swartjes, Mariët Theune:
A Fabula Model for Emergent Narrative. 49-60 - Michael Nitsche, Paul Richens:
Telling Stories Through Space: The Mindstage Project. 61-71
Theory
- Marc Cavazza, David Pizzi:
Narratology for Interactive Storytelling: A Critical Introduction. 72-83 - Gregory Hale:
Insights into the Design of Computer Entertainment from Schemas in Film. 84-92 - Federico Peinado, Pablo Gervás:
Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL. 93-97 - Wolfgang Heiden, Arjang Ostovar:
Structuring Hypermedia Novels. 98-103 - Joris Dormans:
The Hacker: New Mythical Content of Narrative Games. 104-115 - Joonsung Yoon, Jaehwa Kim:
The Interactive Artwork as the Aesthetic Object: Aesthetic Technology Converging Technological Applications and Aesthetic Discourses. 116-126 - Arturo Nakasone, Mitsuru Ishizuka:
SRST: A Storytelling Model Using Rhetorical Relations. 127-138
Story Authoring
- Ben Medler, Brian Magerko:
Scribe: A Tool for Authoring Event Driven Interactive Drama. 139-150 - Dennis Erdmann, Klaus Dorfmüller-Ulhaas, Elisabeth André:
Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories. 151-162 - Sebastian Sauer, Kerstin Osswald, Xavier Wielemans, Matthias Stifter:
U-Create: Creative Authoring Tools for Edutainment Applications. 163-168 - Ulrike Spierling, Sebastian A. Weiß, Wolfgang Müller:
Towards Accessible Authoring Tools for Interactive Storytelling. 169-180 - Jun Park, Cheol-Su Lim:
Mixed Reality Based Interactive 3D Story Composition Tool. 181-186 - Elsa Pecourt:
Sharing Knowledge in Virtual Environments. 187-192 - Ulrike Spierling, Ido Iurgel:
Pre-conference Demo Workshop "Little Red Cap": The Authoring Process in Interactive Storytelling. 193-194
Virtual Characters
- Mark O. Riedl, Andrew Stern:
Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives. 195-206 - Robert Mosher, Brian Magerko:
Personality Templates and Social Hierarchies Using Stereotypes. 207-218 - Nelson Zagalo, Stefan Göbel, Ana Torres, Rainer Malkewitz, Vasco A. Branco:
INSCAPE: Emotion Expression and Experience in an Authoring Environment. 219-230 - Markus Löckelt, Norbert Pfleger:
Augmenting Virtual Characters for More Natural Interaction. 231-240 - Hector Gómez-Gauchía, Federico Peinado:
Automatic Customization of Non-Player Characters Using Players Temperament. 241-252
Storytelling and Games
- Anders Tychsen, Susana Pajares Tosca, Thea Brolund:
Personalizing the Player Experience in MMORPGs. 253-264 - Tony Manninen, Laura Vallius, Tomi Kujanpää:
Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. 265-276 - Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca:
Communication in Multi-player Role Playing Games - The Effect of Medium. 277-288 - Laura Vallius, Tomi Kujanpää, Tony Manninen:
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. 289-299 - Anders Tychsen, Michael Hitchens:
Ghost Worlds - Time and Consequence in MMORPGs. 300-311
Applications
- Christopher Lindinger, Roland Haring, Horst Hörtner, Daniela Kuka, Hirokazu Kato:
Mixed Reality Installation 'Gulliver's World': Interactive Content Creation in Nonlinear Exhibition Design. 312-323 - Christian Geiger, Volker Paelke, Ivonne Gansen:
Navigating by Following Stories. 324-333 - Bart Lehane, Noel E. O'Connor, Alan F. Smeaton, Hyowon Lee:
A System for Event-Based Film Browsing. 334-345 - Holger Schnädelbach, Jonathan Hale, Willi Dorner, Ben Bedwell, Steve Benford, Jo Mardell:
Future Garden. 346-351 - Wendy Ann Mansilla, Andreas Schrader, Ranjan Shetty:
ARC - Towards Alternate Reality Cinema. 352-357 - Niklas Röber, Cornelius Huber, Knut Hartmann, Matthias Feustel, Maic Masuch:
Interactive Audiobooks: Combining Narratives with Game Elements. 358-369 - Cordula Boden, Jessika Fischer, Kathrin Herbig, Ulrike Spierling:
CitizenTalk: Application of Chatbot Infotainment to E-Democracy. 370-381
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