default search action
10th VS-GAMES 2018: Würzburg, Germany
- Sebastian von Mammen:
10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018. IEEE Computer Society 2018, ISBN 978-1-5386-7123-8 - Annika Sabrina Schulz, Franziska Schulz, Rúben Gouveia, Oliver Korn:
Branded Gamification in Technical Education. 1-8 - Belma Ramic-Brkic:
Enhancing Progressive Education through the Use of Serious Games. 1-4 - Agali Mert, Tanja C. W. Nijboer, Bart Doyen, Henriette A. W. Meijer, Mary Dankbaar:
A Medical Serious Games Framework Hierarchy for Validity. 1-2 - Ioannis Rallis, Apostolos Langis, Ioannis Georgoulas, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios D. Doulamis:
An Embodied Learning Game Using Kinect and Labanotation for Analysis and Visualization of Dance Kinesiology. 1-8 - Martyn Broadhead, Damon Daylamani-Zad, Lachlan M. MacKinnon, Liz Bacon:
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework. 1-4 - Pejman Sajjadi, Laura Hoffmann, Philipp Cimiano, Stefan Kopp:
On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR. 1-8 - Georgia Andritsou, Akrivi Katifori, Vassilis Kourtis, Yannis E. Ioannidis:
Momap - An Interactive Gamified App for the Museum of Mineralogy. 1-4 - Daehyoung Lee, Georgia Frey, Alison Cheng, Patrick C. Shih:
Puzzle Walk: A Gamified Mobile App to Increase Physical Activity in Adults with Autism Spectrum Disorder. 1-4 - Jean-Luc Lugrin, Henrik Dudaczy, Marc Erich Latoschik:
Low-Frequency Stress Elicitation for VR Training. 1-2 - Fotios Spyridonis, Damon Daylamani-Zad, Margarita P. O'Brien:
Efficient In-Game Communication in Collaborative Online Multiplayer Games. 1-4 - Daniel Rapp, Florian Niebling, Marc Erich Latoschik:
The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey. 1-2 - Craig G. Anderson, A. M. Tsaasan, Jason G. Reitman, Je Seok Lee, Minnie Wu, Holly Steel, Tom Turner, Constance Steinkuehler:
Understanding Esports as a STEM Career Ready Curriculum in the Wild. 1-6 - Georgios Bardis, Yiannis Koumpouros, Nikolaos Sideris, Athanasios Voulodimos, Nikolaos Doulamis:
Image Warping Using WebGL for a Smart Avatar Animating Body Weight Evolution. 1-4 - Chao Mei, Rongkai Guo:
Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments. 1-4 - Bhuvaneswari Sarupuri, Simon Hoermann, Mary C. Whitton, Robert W. Lindeman:
LUTE: A Locomotion Usability Test Environmentfor Virtual Reality. 1-4 - Kristina Bucher, Silke Grafe:
Designing Augmented and Virtual Reality Applications with Pre-Service Teachers. 1-8 - Nick Murphy, Devan Patel, Drew Savas, Derek Martin, Chao Mei, Rongkai Guo:
Recreating Virtual Environments from User Traffic Pattern. 1-4 - Yuanjie Wu, Lei Gao, Simon Hoermann, Robert W. Lindeman:
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors. 1-4 - John Edison Muñoz Cardona, Julian F. Villada, S. Casanova, Maria Fernanda Montoya Vega, Óscar Alberto Henao:
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect. 1-4 - Panote Siriaraya, Valentijn Visch, Marierose M. M. van Dooren, Renske Spijkerman:
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application. 1-8 - Sebastian Oberdörfer, Marc Erich Latoschik:
Effectivity of Affine Transformation Knowledge Training Using Game Mechanics. 1-8 - Jennifer Tiede, Silke Grafe:
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement. 1-8 - Carlo Harvey, Elmedin Selmanovic, Jake O'Connor, Malek Chahin:
Validity of Virtual Reality Training for Motor Skill Development in a Serious Game. 1-8 - Ji Soo Lim:
Using Think-Aloud Protocol in Looking at the Framing of One's Character with a Case Study on Terraria. 1-4 - Iván J. Pérez-Colado, Dan-Cristian Rotaru, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Multi-Level Game Learning Analytics for Serious Games. 1-4 - Carolin Wienrich, Christine Katharina Weidner, Celina Schatto, David Obremski, Johann Habakuk Israel:
A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience. 1-8 - Daniel Rapp, Jonas Müller, Kristina Bucher, Sebastian von Mammen:
Pathomon: A Social Augmented Reality Serious Game. 1-4 - Sebastian Oberdörfer, Marc Erich Latoschik:
Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics. 1-2 - Benjamin Eckstein, Eva Krapp, Birgit Lugrin:
Towards Serious Games and Applications in Smart Substitutional Reality. 1-8 - Henrik Berndt, Daniel Wessel, Tilo Mentler, Michael Herczeg:
Human-Centered Design of a Virtual Reality Training Simulation for Mass Casualty Incidents. 1-8 - Sebastian Oberdörfer, Marc Erich Latoschik:
Effective Orbital Mechanics Knowledge Training Using Game Mechanics. 1-8 - John Edison Muñoz Cardona, Afonso Rodrigues Gonçalves, Monica S. Cameirao, Sergi Bermúdez i Badia, E. R. Gouveia:
Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults. 1-4 - Niklas Kiefl, Paula Figas, Christoph Bichlmeier:
Effects of Graphical Styles on Emotional States for VR-Supported Psychotherapy. 1-4 - Jean-Luc Lugrin, Florian Kern, Ruben Schmidt, Constantin Kleinbeck, Daniel Roth, Christian Daxer, Tobias Feigl, Christopher Mutschler, Marc Erich Latoschik:
A Location-Based VR Museum. 1-2 - Thomas Tregel, Philipp Müller, Stefan Göbel, Ralf Steinmetz:
Where's Pikachu: Route Optimization in Location-Based Games. 1-8 - Rory M. S. Clifford, Simon Hoermann, Nicolas Marcadet, Hamish Oliver, Mark Billinghurst, Robert W. Lindeman:
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting. 1-8 - Yoshimasa Ohmoto, Seiji Takeda, Toyoaki Nishida:
Improving Context Understanding Using Avatar's Affective Expressions Reflecting Operator's Mental States. 1-4 - Jan Krejsa, Bojan Kerous, Fotis Liarokapis:
A Model for Eye and Head Motion for Virtual Agents. 1-4 - Bahar Kutun, Werner Schmidt:
Rallye Game: Learning by Playing with Racing Cars. 1-2 - Mark Russell Lewis, Sylvester Arnab, Luca Morini, Samantha Clarke, Lorenz Cuno Klopfenstein, Alessandro Bogliolo, Saverio Delpriori, Alex Masters:
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games. 1-4 - Pall J. Lindal, Kamilla Rún Jóhannsdóttir, Unnar Kristjansson, Nina Lensing, Anna Stühmeier, Annika Wohlan, Hannes Högni Vilhjálmsson:
Comparison of Teleportation and Fixed Track Driving in VR. 1-7 - Manuela Pietrass:
How Real Can Virtual Become? 1-4 - Ronan Lynch, Bride Mallon, Cornelia Connolly:
Assessment in Serious Alternate Reality Games. 1-8 - Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera:
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool. 1-4
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.