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Digital Creativity, Volume 25
Volume 25, Number 1, 2014
- Chad Habel, Ben Kooyman:
Agency mechanics: gameplay design in survival horror video games. 1-14 - Sandra Pauletto:
Film and theatre-based approaches for sonic interaction design. 15-26 - Michael Mose Biskjaer, Kim Halskov:
Decisive constraints as a creative resource in interaction design. 27-61 - Kim Vincs, Kim Barbour:
Snapshots of complexity: using motion capture and principal component analysis to reconceptualise dance. 62-78 - Ingrid Hoelzl, Remi Marie:
CODEC: on Thomas Ruff's JPEGs. 79-96
Volume 25, Number 2, 2014
- Rebecca Young:
Remembering Bogle Chandler: an exploration of new media's storytelling potential. 97-112 - Jiun-Jhy Her:
An analytical framework for facilitating interactivity between participants and interactive artwork: case studies in MRT stations. 113-125 - Jesenka Pibernik, Jurica Dolic, Bojan Kanizaj:
What is creativity in web portfolio design? 126-139 - Ida Engholm, Erik Hansen-Hansen:
The fashion blog as genre - between user-driven bricolage design and the reproduction of established fashion system. 140-154 - Anthony Rowe:
Designing for engagement in mixed reality experiences that combine projection mapping and camera-based interaction. 155-168
- Gi-Zen Liu, Gwo-Jen Hwang, Yu-Ling Kuo, Chun-Yi Lee:
Designing dynamic English: a creative reading system in a context-aware fitness centre using a smart phone and QR codes. 169-186
Volume 25, Number 3, 2014
Editorial
- Dagny Stuedahl:
Editorial. 187-189
- Nanna Holdgaard, Lisbeth Klastrup:
Between control and creativity: challenging co-creation and social media use in a museum context. 190-202 - Eva Van Passel, Jasper Rigole:
Fictional institutions and institutional frictions: creative approaches to open GLAMs. 203-211 - Christian Dindler:
Designing infrastructures for creative engagement. 212-223 - Ole Smørdal, Dagny Stuedahl, Idunn Sem:
Experimental zones: two cases of exploring frames of participation in a dialogic museum. 224-232 - Kristiina Kumpulainen, Marianna Karttunen, Leenu Juurola, Anna Mikkola:
Towards children's creative museum engagement and collaborative sense-making. 233-246 - Soojin Jun, Hyun-Kyung Lee:
Dialogue and carnival: understanding visitors' engagement in design museums. 247-254
- Soojin Jun, Hyun-Kyung Lee:
Corrigendum.
- Rachel Charlotte Smith, Ole Sejer Iversen:
Participatory heritage innovation: designing dialogic sites of engagement. 255-268 - Lizette Reitsma, Ann Light, Paul A. Rodgers:
Empathic negotiations through material culture: co-designing and making digital exhibits. 269-274
- Gunhild Varvin, Hilde Fauskerud, Ida Klingvall, Lin Stafne-Pfisterer, Ida Sannes Hansen, Mari Ravler Johansen:
The journey as concept for digital museum design. 275-282
Volume 25, Number 4, 2014
- Kim Halskov, Stine Liv Johansen, Michelle Bach:
3-D projection installations - three design strategies for a new medium. 283-294 - Luz-Maria Jiménez-Narvaez, Mickael Gardoni:
Developing design concepts in a cloud computing environment: creative interactions and brainstorming modalities. 295-312
- Shyue-Ran Li, Yi-Chen Chen, Kuohsiang Chen, Chun-Heng Ho:
Quantifying influence from form manipulation of artificial facial expression to viewers. 313-329
- Hannah Grainger Clemson:
Trailfinders - curating an interactive city promenade experience with mobile phones. 330-342
- Craig Vear:
Music, dimensions and play: composing for autonomous laptop musicians and improvising humans. 343-356
- Laura Fantone:
Video games and queerness in California. 357-359
- Sue Gollifer:
Art Space: ACM SIGGRAPH Art Gallery 2014. 360-368
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