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Multimodal Technologies and Interaction, Volume 4
Volume 4, Number 1, March 2020
- Jeffrey C. F. Ho:
Real-World and Virtual-World Practices for Virtual Reality Games: Effects on Spatial Perception and Game Performance. 1 - MTI Editorial Office:
Acknowledgement to Reviewers of MTI in 2019. 2 - Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki:
Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction. 3 - Antonyo Musabini, Kevin Nguyen, Romain Rouyer, Yannis Lilis:
Influence of Adaptive Human-Machine Interface on Electric-Vehicle Range-Anxiety Mitigation. 4 - Katerina Kabassi, Christos Karydis, Athanasios Botonis:
AHP, Fuzzy SAW, and Fuzzy WPM for the Evaluation of Cultural Websites. 5 - Kendall J. Burdick, Christine Callahan:
Sleeping Soundlessly in the Intensive Care Unit. 6 - Neda Rostamzadeh, Sheikh S. Abdullah, Kamran Sedig:
Data-Driven Activities Involving Electronic Health Records: An Activity and Task Analysis Framework for Interactive Visualization Tools. 7 - Kiemute Oyibo, Julita Vassileva:
The Effect of Layout and Colour Temperature on the Perception of Tourism Websites for Mobile Devices. 8 - Mohammad Hossein Amirhosseini, Hassan B. Kazemian:
Machine Learning Approach to Personality Type Prediction Based on the Myers-Briggs Type Indicator®. 9
Volume 4, Number 2, June 2020
- Iolie Nicolaidou, Agnes Venizelou:
Improving Children's E-Safety Skills through an Interactive Learning Environment: A Quasi-Experimental Study. 10 - Ghodratolah Khalifeh, Omid Noroozi, Mohammadreza Farrokhnia, Ebrahim Talaee:
Higher Education Students' Perceived Readiness for Computer-Supported Collaborative Learning. 11 - Santiago Pozo Sánchez, Jesús López Belmonte, Arturo Fuentes Cabrera, Juan Antonio López Núñez:
Gamification as a Methodological Complement to Flipped Learning - An Incident Factor in Learning Improvement. 12 - Stefano Filippi:
PERSEL, a Ready-to-Use PERsonality-Based User SELection Tool to Maximize User Experience Redesign Effectiveness. 13 - Alessandro Scano, Robert Mihai Mira, Pietro Cerveri, Lorenzo Molinari Tosatti, Marco Sacco:
Analysis of Upper-Limb and Trunk Kinematic Variability: Accuracy and Reliability of an RGB-D Sensor. 14 - Hung-Hsuan Huang, Seiya Kimura, Kazuhiro Kuwabara, Toyoaki Nishida:
Generation of Head Movements of a Robot Using Multimodal Features of Peer Participants in Group Discussion Conversation. 15 - Reinhard Gupfinger, Martin Kaltenbrunner:
The Design of Musical Instruments for Grey Parrots: An Artistic Contribution toward Auditory Enrichment in the Context of ACI. 16 - Kiemute Oyibo, Julita Vassileva:
Persuasive Features that Drive the Adoption of a Fitness Application and the Moderating Effect of Age and Gender. 17 - Laura Luther, Victor Tiberius, Alexander Brem:
User Experience (UX) in Business, Management, and Psychology: A Bibliometric Mapping of the Current State of Research. 18 - Yu Xu, Michael Jongseon Lee:
Identifying Personas in Online Shopping Communities. 19 - Isabella Poggi, Loredana Ranieri, Ylenia Leone, Alessandro Ansani:
The Power of Gaze in Music. Leonard Bernstein's Conducting Eyes. 20 - Kiemute Oyibo, Julita Vassileva:
Gender Preference and Difference in Behavior Modeling in Fitness Applications: A Mixed-Method Approach. 21 - Panagiotis Germanakos, Ludwig Fichte:
EUREKATAX: A Taxonomy for the Representation and Analysis of Qualitative Usability Test Data. 22 - Raimund Schnürer, Cédric Dind, Stefan Schalcher, Pascal Tschudi, Lorenz Hurni:
Augmenting Printed School Atlases with Thematic 3D Maps. 23 - Sanna Lohilahti Bladfält, Camilla Grane, Peter Bengtsson:
Comparison of Usability between Gear Shifters with Varied Visual and Haptic Patterns and Complexities. 24 - Amin Derakhshan, Mohammad Mikaeili, Tom Gedeon, Ali Motie Nasrabadi:
Identifying the Optimal Features in Multimodal Deception Detection. 25 - Hyekyung Imottesjo, Liane Thuvander, Monica Billger, Peter Wallberg, Gustav Bodell, Jaan-Henrik Kain, Stig Anton Nielsen:
Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing. 26 - Robert Richer, Nan Zhao, Bjoern M. Eskofier, Joseph A. Paradiso:
Exploring Smart Agents for the Interaction with Multimodal Mediated Environments. 27 - Snezana Stupar-Rutenfrans, Jaap Elzes, John van den Elst:
Semantic Priming of Colored Signs in the Peripheral Vision during Electronic Text Reading. 28 - Samuli Laato, Teemu Henrikki Laine, A. K. M. Najmul Islam:
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players. 29 - Isabella Gagliardi, Maria Teresa Artese:
Semantic Unsupervised Automatic Keyphrases Extraction by Integrating Word Embedding with Clustering Methods. 30 - Laura Loredana Micoli, Giandomenico Caruso, Gabriele Guidi:
Design of Digital Interaction for Complex Museum Collections. 31 - Amal Ponathil, Anand K. Gramopadhye, Kapil Chalil Madathil:
Decision Aids in Online Review Portals: An Empirical Study Investigating Their Effectiveness in the Sensemaking Process of Online Information Consumers. 32 - Fasih Haider, Fahim A. Salim, Dees B. W. Postma, Robby van Delden, Dennis Reidsma, Bert-Jan van Beijnum, Saturnino Luz:
A Super-Bagging Method for Volleyball Action Recognition Using Wearable Sensors. 33
Volume 4, Number 3, September 2020
- Emma Frid:
Correction: Frid, E. Accessible Digital Musical Instruments - A Review of Musical Interfaces in Inclusive Music Practice. Multimodal Technologies and Interaction 2019, Vol. 3, Page 57. 34 - Takahisa Uchida, Hideyuki Takahashi, Midori Ban, Jiro Shimaya, Takashi Minato, Kohei Ogawa, Yuichiro Yoshikawa, Hiroshi Ishiguro:
Japanese Young Women Did not Discriminate between Robots and Humans as Listeners for Their Self-Disclosure -Pilot Study-. 35 - Tobias Hecht, Simon Danner, Alexander Feierle, Klaus Bengler:
Does a Confidence Level for Automated Driving Time Estimations Improve the Subjective Evaluation of an Automation HMI? 36 - Ruochen Cao, James A. Walsh, Andrew Cunningham, Mark Kohler, Ross T. Smith, Bruce H. Thomas:
Examining Computer-Supported 3D Event Recreation for Enhancing Cognitive Load, Memorability, and Engagement. 37 - Pieter Desmet, Steven Fokkinga:
Beyond Maslow's Pyramid: Introducing a Typology of Thirteen Fundamental Needs for Human-Centered Design. 38 - Lionel P. Robert:
Behavior‒Output Control Theory, Trust and Social Loafing in Virtual Teams. 39 - Dorian Peters, Naseem Ahmadpour, Rafael A. Calvo:
Tools for Wellbeing-Supportive Design: Features, Characteristics, and Prototypes. 40 - Mario Passalacqua, Raphaël Morin, Sylvain Sénécal, Lennart E. Nacke, Pierre-Majorique Léger:
Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players' Flow and Continuous-Use Intentions. 41 - Yuichi Mashiba, Ryunosuke Iwaoka, Hisham Elser Bilal Salih, Masayuki Kawamoto, Naoto Wakatsuki, Koichi Mizutani, Keiichi Zempo:
Spot-Presentation of Stereophonic Earcons to Assist Navigation for the Visually Impaired. 42 - Anne Elisabeth Krüger, Kathrin Pollmann, Nora Fronemann, Béatrice Foucault:
Guided User Research Methods for Experience Design - A New Approach to Focus Groups and Cultural Probes. 43 - Diana Saplacan, Jo Herstad, Jim Tørresen, Zada Pajalic:
A Framework on Division of Work Tasks between Humans and Robots in the Home. 44 - Ben Greenspan, Michele A. Lobo:
Design and Initial Testing of an Affordable and Accessible Smart Compression Garment to Measure Physical Activity Using Conductive Paint Stretch Sensors. 45 - Mohammad Faridul Haque Siddiqui, Ahmad Y. Javaid:
A Multimodal Facial Emotion Recognition Framework through the Fusion of Speech with Visible and Infrared Images. 46 - Godwin Ponraj Joseph Vedhagiri, Xin Zhi Wang, Kirthika Senthil Kumar, Hongliang Ren:
Comparative Study of Machine Learning Algorithms to Classify Hand Gestures from Deployable and Breathable Kirigami-Based Electrical Impedance Bracelet. 47 - Ryan O. Kellems, Cade Charlton, Kjartan Skogly Kversøy, Miklos Gyori:
Exploring the Use of Virtual Characters (Avatars), Live Animation, and Augmented Reality to Teach Social Skills to Individuals with Autism. 48 - Manuel Kulzer, Michael Burmester:
Towards Explainable and Sustainable Wow Experiences with Technology. 49 - Minjeong Ham, Sang Woo Lee:
Factors Influencing Viewing Behavior in Live Streaming: An Interview-Based Survey of Music Fans. 50 - Boyang Liu, Jiro Tanaka:
Integrating Gamification and Social Interaction into an AR-Based Gamified Point System. 51 - Vincenzo Deufemia, Michele Risi:
Multi-Domain Recognition of Hand-Drawn Diagrams Using Hierarchical Parsing. 52 - Stefan Tretter, Sarah Diefenbach:
Emotion and Interaction Control: A Motive-Based Approach to Media Choice in Socio-Emotional Communication. 53 - Bruno Teles, Pedro Mariano, Pedro F. Santana:
Game-Like 3D Visualisation of Air Quality Data. 54 - Hedieh Ranjbartabar, Deborah Richards, Ayse Aysin Bilgin, Cat Kutay, Samuel Mascarenhas:
Adapting a Virtual Advisor's Verbal Conversation Based on Predicted User Preferences: A Study of Neutral, Empathic and Tailored Dialogue. 55 - Yongjoo Cho, Kyoung Shin Park:
The Chongchong Step Master Game for Gait and Balance Training. 56 - Sebastian Lorenz, Jens R. Helmert, Ruben Anders, Christian Woelfel, Jens Krzywinski:
UUX Evaluation of a Digitally Advanced Human-Machine Interface for Excavators. 57 - Vitalii Epishin, Nataliya V. Bogacheva:
Tolerance for Uncertainty and Patterns of Decision-Making in Complex Problem-Solving Strategies. 58 - Yun Hol Chan, Kelven Weijing Chen, Qinghui Wu, Edmund Chiong, Hongliang Ren:
Pre-Clinical Proof-of-Concept Study of a Bladder Irrigation Feedback System for Gross Haematuria in a Lab Setup. 59 - Sander Biesmans, Panos Markopoulos:
Design and Evaluation of SONIS, a Wearable Biofeedback System for Gait Retraining. 60 - Panagiotis Vogiatzidakis, Panayiotis Koutsabasis:
Mid-Air Gesture Control of Multiple Home Devices in Spatial Augmented Reality Prototype. 61 - Hideyuki Takahashi, Midori Ban, Minoru Asada, Hiroshi Ishiguro:
Rhythmic Synchrony with Artificial Agents and Its Effects on Frequency of Visual Illusions Seen in White Noise. 62 - Ighoyota Ben Ajenaghughrure, Sonia Claudia DaCosta Sousa, David Lamas:
Measuring Trust with Psychophysiological Signals: A Systematic Mapping Study of Approaches Used. 63 - Vibhuti Gupta, Kwanghee Jung, Seung-Chul Yoo:
Exploring the Power of Multimodal Features for Predicting the Popularity of Social Media Image in a Tourist Destination. 64 - José-Manuel Sáez-López, Javier del Olmo-Muñoz, José Antonio González-Calero, Ramón Cózar-Gutiérrez:
Exploring the Effect of Training in Visual Block Programming for Preservice Teachers. 65 - Cristina Hermosa Perrino, Michael Burmester:
Designing for Temporal Harmony: Exploring the Well-Being Concept for Designing the Temporal Dimension of User Experience. 66 - James A. Walsh, Bruce H. Thomas:
Aligning Realities: Correlating Content between Projected and Head Worn Displays. 67
Volume 4, Number 4, December 2020
- Ravi Bhushan, Karthik Kulkarni, Vishal Kumar Pandey, Connor Rawls, Brandon Mechtley, Suren Jayasuriya, Christian Ziegler:
ODO: Design of Multimodal Chatbot for an Experiential Media System. 68 - Veronika Weiß, Michael Minge, Bernhard Preim, Steffi Hußlein:
Positive Design for Children with Atopic Dermatitis - Enhanced Problem-Solving and Possibility-Driven Approach in the Context of Chronic Disease. 69 - Kjartan Skogly Kversøy, Ryan O. Kellems, Abdul-Razak Kuyini Alhassan, Heidi C. Bussey, Sofie Daae Kversøy:
The Emerging Promise of Touchscreen Devices for Individuals with Intellectual Disabilities. 70 - Lisa Wiese, Anna Pohlmeyer, Paul Hekkert:
Design for Sustained Wellbeing through Positive Activities - A Multi-Stage Framework. 71 - Yanhong Li, Beat Rossmy, Heinrich Hußmann:
Tangible Interaction with Light: A Review. 72 - Bineeth Kuriakose, Raju Shrestha, Frode Eika Sandnes:
Multimodal Navigation Systems for Users with Visual Impairments - A Review and Analysis. 73 - Delfín Ortega-Sánchez, Isabel María Gómez-Trigueros, Marc Trestini, Carlos Pérez-González:
Self-Perception and Training Perceptions on Teacher Digital Competence (TDC) in Spanish and French University Students. 74 - Alison O'Meara, Marica Cassarino, Aaron Bolger, Annalisa Setti:
Virtual Reality Nature Exposure and Test Anxiety. 75 - Bruno Marques, Jacqueline McIntosh, Alvin C. Valera, Anuroop Gaddam:
Innovative and Assistive eHealth Technologies for Smart Therapeutic and Rehabilitation Outdoor Spaces for the Elderly Demographic. 76 - Daranee Lehtonen, Lucas Machado, Jorma Joutsenlahti, Päivi Perkkilä:
The Potentials of Tangible Technologies for Learning Linear Equations. 77 - Andoni Rivera-Pinto, Johan Kildal, Elena Lazkano:
Multimodal Mixed Reality Impact on a Hand Guiding Task with a Holographic Cobot. 78 - Julian Kreimeier, Timo Götzelmann:
Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level Taxonomy. 79 - Khalid Majrashi, Margaret Hamilton, Alexandra L. Uitdenbogerd, Shiroq Al-Megren:
Cross-Platform Usability Model Evaluation. 80 - Sanobar Dar, Ulysses Bernardet:
When Agents Become Partners: A Review of the Role the Implicit Plays in the Interaction with Artificial Social Agents. 81 - Jialin Ke, Jungkyoon Yoon:
Design for Breathtaking Experiences: An Exploration of Design Strategies to Evoke Awe in Human-Product Interactions. 82 - Vassilios Krassanakis, Anastasios L. Kesidis:
MatMouse: A Mouse Movements Tracking and Analysis Toolbox for Visual Search Experiments. 83 - Diyar Gür, Niklas Schäfer, Mario Kupnik, Philipp Beckerle:
A Human-Computer Interface Replacing Mouse and Keyboard for Individuals with Limited Upper Limb Mobility. 84 - Susanne Schmidt, Oscar Ariza, Frank Steinicke:
Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans. 85 - Taufik Akbar Sitompul, Markus Wallmyr, Rikard Lindell:
Conceptual Design and Evaluation of Windshield Displays for Excavators. 86 - Sarah Pila, Anne Marie Piper, Alexis R. Lauricella, Ellen Wartella:
Preschoolers' STEM Learning on a Haptic Enabled Tablet. 87 - Adam S. Williams, Jason Garcia, Fernando De Zayas, Fidel Hernandez, Julia L. Sharp, Francisco R. Ortega:
The Cost of Production in Elicitation Studies and the Legacy Bias-Consensus Trade off. 88 - Raphaëlle Brissette-Gendron, Pierre-Majorique Léger, François Courtemanche, Shang-Lin Chen, Marouane Ouhnana, Sylvain Sénécal:
The Response to Impactful Interactivity on Spectators' Engagement in a Digital Game. 89 - Torgeir Kolstø Haavik, Cecilie Våpenstad:
The Role of Simulators in Interdisciplinary Medical Work. 90 - Alexander Masurovsky, Paul Chojecki, Detlef Runde, Mustafa-Tevfik Lafci, David Przewozny, Michael Gaebler:
Controller-Free Hand Tracking for Grab-and-Place Tasks in Immersive Virtual Reality: Design Elements and Their Empirical Study. 91 - Jon Coe, Julia Hoy:
Choice, Control and Computers: Empowering Wildlife in Human Care. 92 - Costas Boletsis:
A Review of Automated Speech-Based Interaction for Cognitive Screening. 93
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