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Tobias Mahlmann
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2020 – today
- 2021
- [i2]José María Font, Tobias Mahlmann:
The Dota 2 Bot Competition. CoRR abs/2103.02943 (2021)
2010 – 2019
- 2019
- [j2]José M. Font, Tobias Mahlmann:
Dota 2 Bot Competition. IEEE Trans. Games 11(3): 285-289 (2019) - 2018
- [j1]Niels Justesen, Tobias Mahlmann, Sebastian Risi, Julian Togelius:
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search. IEEE Trans. Games 10(3): 281-291 (2018) - [c13]Christoph Salge, Christian Guckelsberger, Rodrigo Canaan, Tobias Mahlmann:
Accelerating Empowerment Computation with UCT Tree Search. CIG 2018: 1-8 - [i1]Christoph Salge, Christian Guckelsberger, Rodrigo Canaan, Tobias Mahlmann:
Accelerating Empowerment Computation with UCT Tree Search. CoRR abs/1803.09866 (2018) - 2016
- [c12]Niels Justesen, Tobias Mahlmann, Julian Togelius:
Online Evolution for Multi-action Adversarial Games. EvoApplications (1) 2016: 590-603 - 2015
- [c11]Benjamin Mark, Tudor Berechet, Tobias Mahlmann, Julian Togelius:
Procedural Generation of 3D Caves for Games on the GPU. FDG 2015 - 2014
- [c10]Anders Drachen, Matthew Yancey, John Maguire, Derrek Chu, Iris Yuhui Wang, Tobias Mahlmann, Matthias Schubert, Diego Klabjan:
Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2). GEM 2014: 1-8 - 2013
- [c9]José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius:
A Card Game Description Language. EvoApplications 2013: 254-263 - [c8]José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius:
Towards the automatic generation of card games through grammar-guided genetic programming. FDG 2013: 360-363 - 2012
- [c7]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Evolving card sets towards balancing dominion. IEEE Congress on Evolutionary Computation 2012: 1-8 - [c6]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Spicing Up Map Generation. EvoApplications 2012: 224-233 - 2011
- [c5]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Modelling and evaluation of complex scenarios with the Strategy Game Description Language. CIG 2011: 174-181 - [c4]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types. EvoApplications (1) 2011: 93-102 - 2010
- [c3]Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis:
Predicting player behavior in Tomb Raider: Underworld. CIG 2010: 178-185 - [c2]Christoph Salge, Tobias Mahlmann:
Relevant Information as a formalised approach to evaluate game mechanics. CIG 2010: 281-288
2000 – 2009
- 2008
- [c1]Christoph Salge, Christian Lipski, Tobias Mahlmann, Brigitte Mathiak:
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games. Sandbox@SIGGRAPH 2008: 7-14
Coauthor Index
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