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Katharina Emmerich
Person information
- affiliation: University of Duisburg-Essen, Duisburg, Germany
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2020 – today
- 2024
- [j2]Katharina Emmerich, Andrey Krekhov, Jens H. Krüger:
Playing for a Better Future: How Animal Avatars Influence the Attitude of Players. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - [c30]Patrizia Ring, Julius Tietenberg, Katharina Emmerich, Maic Masuch:
Development and Validation of the Collision Anxiety Questionnaire for VR Applications. CHI 2024: 605:1-605:13 - [c29]Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch:
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. FDG 2024: 5 - [c28]Andrey Krekhov, Katharina Emmerich, Laurent Demay, Jens H. Krüger:
Clothing Sounds in Games: Generation Procedure and Impact on Player Experience. NordiCHI 2024: 43:1-43:16 - 2023
- [c27]Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke, Maic Masuch:
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality. CHI 2023: 789:1-789:19 - 2022
- [c26]Andrey Krekhov, Katharina Emmerich, Johannes Fuchs, Jens Harald Krüger:
Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures. CHI 2022: 200:1-200:17 - [c25]Linda Graf, Maximilian Altmeyer, Katharina Emmerich, Marc Herrlich, Andrey Krekhov, Katta Spiel:
Development and Validation of a German Version of the Player Experience Inventory (PXI). MuC 2022: 265-275 - 2021
- [j1]Andrey Krekhov, Katharina Emmerich, Ronja Rotthaler, Jens H. Krüger:
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 269:1-269:24 (2021) - [c24]Katharina Emmerich, Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives. CHI 2021: 445:1-445:14 - [i2]Katharina Emmerich, Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger:
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives. CoRR abs/2101.04449 (2021) - 2020
- [c23]Katharina Emmerich, Andrey Krekhov, Jens H. Krüger:
"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming. CHI PLAY (Companion) 2020: 224-228 - [c22]Philipp Sykownik, Katharina Emmerich, Maic Masuch:
Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR. CHI PLAY (Companion) 2020: 379-383
2010 – 2019
- 2019
- [b1]Katharina Emmerich:
Investigating the Social Player Experience: Social Effects in Digital Games. Essen University, Germany, 2019 - [c21]Philipp Sykownik, Katharina Emmerich, Jochen Peketz, Maic Masuch:
Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement. CHI PLAY (Companion) 2019: 211-222 - [c20]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens H. Krüger:
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games. CHI PLAY 2019: 439-451 - [i1]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens H. Krüger:
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games. CoRR abs/1907.07466 (2019) - 2018
- [c19]Katharina Emmerich, Maic Masuch:
Watch Me Play: Does Social Facilitation Apply to Digital Games? CHI 2018: 100 - [c18]Katharina Emmerich, Patrizia Ring, Maic Masuch:
I'm Glad You Are on My Side: How to Design Compelling Game Companions. CHI PLAY 2018: 141-152 - [c17]Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch, Jens H. Krüger:
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing. CHI PLAY 2018: 243-256 - 2017
- [c16]Philipp Sykownik, Katharina Emmerich, Maic Masuch:
Exploring Patterns of Shared Control in Digital Multiplayer Games. ACE 2017: 847-867 - [c15]Andrey Krekhov, Katharina Emmerich, Maxim Babinski, Jens H. Krüger:
Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content. CHI 2017: 5284-5294 - [c14]Katharina Emmerich, Maic Masuch:
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games. CHI PLAY 2017: 411-422 - [c13]Andrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens H. Krüger:
Self-Transforming Controllers for Virtual Reality First Person Shooters. CHI PLAY 2017: 517-529 - [c12]Stefan Liszio, Katharina Emmerich, Maic Masuch:
The influence of social entities in virtual reality games on player experience and immersion. FDG 2017: 35:1-35:10 - 2016
- [c11]Katharina Emmerich, Maic Masuch:
Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games. ACE 2016: 20:1-20:8 - [c10]Katharina Emmerich, Maic Masuch:
The Influence of Virtual Agents on Player Experience and Performance. CHI PLAY 2016: 10-21 - [c9]Carina Gansohr, Katharina Emmerich, Maic Masuch:
Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation. INTETAIN 2016: 74-85 - 2015
- [c8]Katharina Emmerich, Mareike Bockholt:
Serious Games Evaluation: Processes, Models, and Concepts. Entertainment Computing and Serious Games 2015: 265-283 - [c7]Katharina Emmerich, Nataliya V. Bogacheva, Mareike Bockholt, Viktor Wendel:
Operationalization and Measurement of Evaluation Constructs. Entertainment Computing and Serious Games 2015: 306-331 - [c6]Ralf Schmidt, Katharina Emmerich, Burkhard Schmidt:
Applied Games - In Search of a New Definition. ICEC 2015: 100-111 - 2014
- [c5]Katharina Emmerich, Stefan Liszio, Maic Masuch:
Defining second screen gaming: exploration of new design patterns. Advances in Computer Entertainment 2014: 7:1-7:8 - [c4]Katharina Emmerich, Maic Masuch, Ralf Schmidt:
Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship. Advances in Computer Entertainment (Workshops) 2014: 15:1-15:4 - [c3]Carina Gansohr, Katharina Emmerich, Maic Masuch, Oliver Basu, Lorenz Grigull:
Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer. GameDays 2014: 141-152 - 2013
- [c2]Katharina Emmerich, Maic Masuch:
Helping friends or fighting foes: The influence of collaboration and competition on player experience. FDG 2013: 150-157 - 2012
- [c1]Katharina Emmerich, Katja Neuwald, Julia Othlinghaus, Sabrina Ziebarth, Heinz Ulrich Hoppe:
Training Conflict Management in a Collaborative Virtual Environment. CRIWG 2012: 17-32
Coauthor Index
aka: Jens Harald Krüger
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last updated on 2024-12-02 22:30 CET by the dblp team
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