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Ping-Hsuan Han
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2020 – today
- 2024
- [c53]Yang-Sheng Chen, Grace Theodore, Jing-Yuan Huang, Chiao-En Hsieh, Ping-Hsuan Han, Yi-Ping Hung:
FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind. SIGGRAPH Immersive Pavilion 2024: 5 - [c52]Kuan-Ning Chang, Chia-Hui Lin, Yu-Hsiang Weng, Yu-Hin Chan, Po-Hsun Chen, Pei-Cih Zeng, Chien-Hsing Chou, Wen-Hsin Chiu, Ping-Hsuan Han:
Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse. SIGGRAPH Immersive Pavilion 2024: 8 - [c51]I-Chin Chen, Hsin-Chia Chang, Chia-Yi Hung, Chi-Yu Lin, Kuan-Ning Chang, Ping-Hsuan Han:
WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment. SIGGRAPH Immersive Pavilion 2024: 16 - [c50]Ta-Wei Liu, Pei-Cih Zeng, Guan-Yi Lu, Kuan-Ning Chang, Jih Hsuan Peng, Ping-Hsuan Han:
Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion. SIGGRAPH Asia XR 2024: 2:1-2:2 - [c49]Chi-Yu Lin, Hsin-Chia Chang, Meng-Wei Lu, Guan-Yu Zhou, Yu-Hin Chan, Ping-Hsuan Han:
Dragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations. SIGGRAPH Asia XR 2024: 3:1-3:2 - [c48]Yang-Sheng Chen, Miguel Ying Jie Then, Chiao-En Hsieh, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung:
Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality. SIGGRAPH Asia XR 2024: 15:1-15:2 - [c47]Wei-Chen Yen, Jen-Kai Liu, Jia Jiu Peng, Hsiao-Yu Luo, Ping-Hsuan Han, Chun-Cheng Hsu:
Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition. SIGGRAPH Asia XR 2024: 19:1-19:2 - [c46]I-Chin Chen, Chia-Yi Hung, Hsin-Chia Chang, Ping-Hsuan Han:
The Last Pond of Water. VINCI 2024: 38:1-38:2 - 2023
- [j4]Ping-Hsuan Han, Tzu-Hua Wang, Chien-Hsing Chou:
GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(5): 2670-2679 (2023) - [c45]Chia-Chuan Tsao, Yen-Hung Lin, Chien-Hsing Chou, Kuan-Ning Chang, Ping-Hsuan Han:
Design of an Assisted Learning System Based on ChatGPT. AICCC 2023: 247-254 - [c44]Jih Hsuan Peng, Ping-Hsuan Han, Cheng-Ta Yang, Tung-Hua Yang, Ze-Song Chen, Yi Min Huang:
Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses Feedback. UbiComp/ISWC Adjunct 2023: 381-385 - [c43]Yang-Sheng Chen, Chiao-En Hsieh, Miguel Ying Jie Then, Ping-Hsuan Han, Yi-Ping Hung:
Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration. ISMAR 2023: 214-222 - [c42]Chen-Wei Fu, Wei-Lun Huang, Pin-Xuan Liu, Yu-Hsuan Chen, Ming-Cong Su, Andrew Chen, Ping-Hsuan Han, Tse-Yu Pan:
TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance. MMAsia 2023: 103:1-103:3 - [c41]Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Zin Yin Lim, Chi-Po Lin, Ping-Hsuan Han, Tse-Yu Pan:
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse. SIGGRAPH Immersive Pavilion 2023: 1:1-1:2 - [c40]Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Tse-Yu Pan, Ping-Hsuan Han:
Exploring Multiple-Display Interaction for Live XR Performance. SIGGRAPH Posters 2023: 18:1-18:2 - [c39]Timothy Chen, Miguel Ying Jie Then, Jing-Yuan Huang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung:
sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts. SIGGRAPH Posters 2023: 42:1-42:2 - 2022
- [j3]Chien-Hsing Chou, Ping-Hsuan Han, Chia-Chun Chang, Yi-Zeng Hsieh:
Garment Style Creator: Using StarGAN for Image-to-Image Translation of Multidomain Garments. IEEE Multim. 29(1): 85-93 (2022) - [c38]Luis Andres Mendez, Ho Yin Ng, Ping-Hsuan Han:
MovableBag: Exploring Asymmetric Interaction for Multi-user Exergame in Extended Reality. UbiComp/ISWC Adjunct 2022: 515-519 - [c37]Wen-Hsuan Yang, Yu-Yen Chen, Chi-Hao Lung, Ping-Hsuan Han:
Innovative Remote Interactive Device Conceptual Design Based on Tactile Feedback to Alleviate Loneliness of the Elderly. ICCE-TW 2022: 233-234 - [c36]Chain Yi Chu, Ho Yin Ng, Chia-Hui Lin, Ping-Hsuan Han:
PressyCube: An Embeddable Pressure Sensor with Softy Prop for Limb Rehabilitation in Immersive Virtual Reality. ICME Workshops 2022: 1 - [c35]Ping-Hsuan Han, Yu-Yen Chen, Wu-Ting Pan, Hui-Wen Hsu, Jin-Rong Jiang, Wen-Jun Wu:
Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System. SIGGRAPH Emerging Technologies 2022: 11:1-11:2 - [c34]Yu-Yen Chen, Yi-Jie Lu, Ping-Hsuan Han:
GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System. SIGGRAPH Posters 2022: 25:1-25:2 - [c33]Luis Andres Mendez, Ho Yin Ng, Zin Yin Lim, Yi-Jie Lu, Ping-Hsuan Han:
MovableBag: Substitutional Robot for Enhancing Immersive Boxing Training with Encountered-Type Haptic. SIGGRAPH Asia XR 2022: 10:1-10:2 - [c32]Li-Yang Wang, Ping-Hsuan Han, Liwei Chan:
Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles. TEI 2022: 27:1-27:8 - 2021
- [c31]Tzu-Hua Wang, Tzu-Shan Lee, Jr-Pin Pan, Tzu-Yang Kuo, Hui-Yang Yong, Ping-Hsuan Han:
GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes. SIGGRAPH ASIA Emerging Technologies 2021: 6:1-6:2 - [c30]Tzu-Hsuan Yang, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung:
Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality. VR Workshops 2021: 482-483 - 2020
- [j2]Ping-Hsuan Han, Yang-Sheng Chen, Iou-Shiuan Liu, Yu-Ping Jang, Ling Tsai, Alvin Chang, Yi-Ping Hung:
A Compelling Virtual Tour of the Dunhuang Cave With an Immersive Head-Mounted Display. IEEE Computer Graphics and Applications 40(1): 40-55 (2020) - [j1]Chien-Hsing Chou, Yu-Sheng Su, Che-Ju Hsu, Kong-Chang Lee, Ping-Hsuan Han:
Design of Desktop Audiovisual Entertainment System with Deep Learning and Haptic Sensations. Symmetry 12(10): 1718 (2020) - [c29]Chiao-En Hsieh, Yu-Ta Chen, Hao-Cheng Wang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung:
Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device. SIGGRAPH Posters 2020: 28:1-28:2 - [c28]Dan-Feng Lee, Xiang-Wen Huang, Yu-Chia Chen, Yu-Xiu Hsu, Shu-Yu Chang, Ping-Hsuan Han:
FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic. SIGGRAPH Asia XR 2020: 7:1-7:2 - [c27]Yi-Hsuan Tseng, Tian-Jyun Lin, Tzu-Hsuan Yang, Ping-Hsuan Han, Saiau-Yue Tsau:
HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography. SIGGRAPH Asia Posters 2020: 22:1-22:2 - [c26]Sheng-Han Wu, Hsin-Wei Yu, Cheng-Wei Lin, Ping-Hsuan Han, Kuan-Wen Chen:
Indoor Scene Semantic Modeling for Virtual Reality. SIGGRAPH Asia Posters 2020: 28:1-28:2
2010 – 2019
- 2019
- [c25]Ping-Hsuan Han, Yang-Sheng Chen, Chiao-En Hsieh, Hao-Cheng Wang, Yi-Ping Hung:
Hapmosphere: Simulating the Weathers for Walking Around in Immersive Environment with Haptics Feedback. WHC 2019: 247-252 - [c24]Jing-Yuan Huang, Wei Hsuan Hung, Tzu Yin Hsu, Yi Chun Liao, Ping-Hsuan Han:
Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback. SIGGRAPH Asia XR 2019: 34-35 - [c23]Ping-Hsuan Han, Ling Tsai, Jia-Wei Lin, Yuan-An Chan, Jhih-Hong Hsu, Wan-Ting Huang, Chiao-En Hsieh, Yi-Ping Hung:
Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction. VR 2019: 956-957 - [c22]Da-Chung Yi, Yang-Sheng Chen, Ping-Hsuan Han, Hao-Cheng Wang, Yi-Ping Hung:
Archaeological Excavation Simulation for Interaction in Virtual Reality. VR 2019: 1249-1250 - [c21]Peng-Yuan Kao, Ping-Hsuan Han, Yao Fu Jan, Zhiwei Yang, Chun-Hsien Li, Yi-Ping Hung:
On Learning Weight Distribution of Tai Chi Chuan Using Pressure Sensing Insoles and MR-HMD. VR 2019: 1457-1464 - 2018
- [c20]Yi-Ping Hung, Tsui-Mei Huang, Kuang-Ti Li, R. P. C. Janaka Rajapakse, Yang-Sheng Chen, Ping-Hsuan Han, Iou-Shiuan Liu, Hao-Cheng Wang, Da-Chung Yi:
Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality. DigitalHERITAGE/VSMM 2018: 1-4 - [c19]Yi-Ping Hung, Peng-Yuan Kao, Yao Fu Jan, Chun-Hsien Li, Chia-Hao Chang, Ping-Hsuan Han:
An Adaptive Tai-Chi-Chuan AR Guiding System Based on Speed Estimation of Movement. ICS 2018: 115-130 - [c18]Han-Hong Lin, Ping-Hsuan Han, Kuan-Yin Lu, Chia Hung Sun, Pei Yi Lee, Yao Fu Jan, Amy Ming Sui Lee, Wei-Zen Sun, Yi-Ping Hung:
Stillness Moves: Exploring Body Weight-Transfer Learning in Physical Training for Tai-Chi Exercise. MMSports@MM 2018: 21-29 - [c17]Ping-Hsuan Han, Jia-Wei Lin, Chen-Hsin Hsieh, Jhih-Hong Hsu, Yi-Ping Hung:
tARget: limbs movement guidance for learning physical activities with a video see-through head-mounted display. SIGGRAPH Posters 2018: 26:1-26:2 - [c16]Sheng-Fu Ko, Yi-Hung Lin, Ping-Hsuan Han, Chia-Chun Chang, Chien-Hsing Chou:
Combining deep learning algorithm with scene recognition and haptic feedback for 4D-VR cinema. SIGGRAPH ASIA Posters 2018: 18:1-18:2 - [c15]Han-Lei Wang, Ping-Hsuan Han, Yu-Mu Chen, Kuan-Wen Chen, Xinyi Lin, Ming-Sui Lee, Yi-Ping Hung:
Dunhuang mural restoration using deep learning. SIGGRAPH Asia Technical Briefs 2018: 23:1-23:4 - [c14]Ping-Hsuan Han, Yang-Sheng Chen, Kong-Chang Lee, Hao-Cheng Wang, Chiao-En Hsieh, Jui-Chun Hsiao, Chien-Hsing Chou, Yi-Ping Hung:
Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality. VRST 2018: 35:1-35:10 - [c13]Chih-Hao Cheng, Chia-Chi Chang, Ying-Hsuan Chen, Ying-Li Lin, Jing-Yuan Huang, Ping-Hsuan Han, Ju-Chun Ko, Lai-Chung Lee:
GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality. VRST 2018: 51:1-51:2 - [c12]Ying-Li Lin, Tsai-Yi Chou, Yu-Cheng Lieo, Yu-Cheng Huang, Ping-Hsuan Han:
TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display. VRST 2018: 58:1-58:2 - 2017
- [c11]Ping-Hsuan Han, Yang-Sheng Chen, Yilun Zhong, Han-Lei Wang, Yi-Ping Hung:
My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan. AH 2017: 25 - [c10]Ping-Hsuan Han, Chiao-En Hsieh, Yang-Sheng Chen, Jui-Chun Hsiao, Kong-Chang Lee, Sheng-Fu Ko, Kuan-Wen Chen, Chien-Hsing Chou, Yi-Ping Hung:
AoEs: enhancing teleportation experience in immersive environment with mid-air haptics. SIGGRAPH Emerging Technologies 2017: 3:1-3:2 - [c9]Ping-Hsuan Han, Yang-Sheng Chen, Han-Lei Wang, Yu-Jie Huang, Jui-Chun Hsiao, Kuan-Wen Chen, Yi-Ping Hung:
The design of video see-through window for manipulating physical object with head-mounted display. SIGGRAPH Posters 2017: 31:1-31:2 - [c8]Jia-Wei Lin, Ping-Hsuan Han, Jiun-Yu Lee, Yang-Sheng Chen, Ting-Wei Chang, Kuan-Wen Chen, Yi-Ping Hung:
Visualizing the keyboard in virtual reality for enhancing immersive experience. SIGGRAPH Posters 2017: 35:1-35:2 - [c7]Jiun-Yu Lee, Ping-Hsuan Han, Ling Tsai, Rih-Ding Peng, Yang-Sheng Chen, Kuan-Wen Chen, Yi-Ping Hung:
Estimating the simulator sickness in immersive virtual reality with optical flow analysis. SIGGRAPH ASIA (Posters) 2017: 16:1-16:2 - 2016
- [c6]Chun-Jui Lai, Ping-Hsuan Han, Han-Lei Wang, Yi-Ping Hung:
Exploring Manipulation Behavior on Video See-Through Head-Mounted Display with View Interpolation. ACCV Workshops (3) 2016: 258-270 - [c5]Ping-Hsuan Han, Kuan-Wen Chen, Chen-Hsin Hsieh, Yu-Jie Huang, Yi-Ping Hung:
AR-Arm: Augmented Visualization for Guiding Arm Movement in the First-Person Perspective. AH 2016: 31:1-31:4 - [c4]Ping-Hsuan Han, Yang-Sheng Chen, Chiao-En Hsieh, Yu-Jie Huang, Hung-Chih Lin, Peng-Wen Tong, Kuan-Yin Lu, Yi-Ping Hung:
OoEs: playing in the immersive game with augmented haptics. SIGGRAPH VR Village 2016: 15:1 - [c3]Chun-Jui Lai, Ping-Hsuan Han, Yi-Ping Hung:
View interpolation for video see-through head-mounted display. SIGGRAPH Posters 2016: 57:1-57:2 - [c2]Yang-Sheng Chen, Ping-Hsuan Han, Jui-Chun Hsiao, Kong-Chang Lee, Chiao-En Hsieh, Kuan-Yin Lu, Chien-Hsing Chou, Yi-Ping Hung:
SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction. UIST (Adjunct Volume) 2016: 71-72 - 2015
- [c1]Ping-Hsuan Han, Da-Yuan Huang, Hsin-Ruey Tsai, Po-Chang Chen, Chen-Hsin Hsieh, Kuan-Ying Lu, De-Nian Yang, Yi-Ping Hung:
Moving around in virtual space with spider silk. SIGGRAPH Emerging Technologies 2015: 19:1
Coauthor Index
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last updated on 2024-11-26 21:40 CET by the dblp team
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