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Arie de Bruin
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2010 – 2019
- 2017
- [i5]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
A Minimax Algorithm Better Than Alpha-beta?: No and Yes. CoRR abs/1702.03401 (2017) - 2015
- [i4]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Best-First and Depth-First Minimax Search in Practice. CoRR abs/1505.01603 (2015) - 2014
- [i3]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
A New Paradigm for Minimax Search. CoRR abs/1404.1515 (2014) - [i2]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
SSS* = Alpha-Beta + TT. CoRR abs/1404.1517 (2014) - [i1]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Nearly Optimal Minimax Tree Search? CoRR abs/1404.1518 (2014)
2000 – 2009
- 2009
- [j12]Csaba Attila Boer, Arie de Bruin, Alexander Verbraeck:
A survey on distributed simulation in industry. J. Simulation 3(1): 3-16 (2009) - 2008
- [c21]Csaba Attila Boer, Arie de Bruin, Alexander Verbraeck:
Distributed simulation in industry - a survey Part 3 - the HLA standard in industry. WSC 2008: 1094-1102 - 2006
- [c20]Csaba Attila Boer, Arie de Bruin, Alexander Verbraeck:
Distributed simulation in industry - a survey: part 1 - the COTS vendors. WSC 2006: 1053-1060 - [c19]Csaba Attila Boer, Arie de Bruin, Alexander Verbraeck:
Distributed simulation in industry - a survey: part 2 - experts on distributed simulation. WSC 2006: 1061-1068 - 2003
- [j11]Arie de Bruin, Gerard A. P. Kindervater, Tjark Vredeveld, Albert P. M. Wagelmans:
Finding a Feasible Solution for a Class of Distributed Problems with a Single Sum Constraint Using Agents. Constraints An Int. J. 8(2): 209-218 (2003) - 2001
- [j10]Wim Pijls, Arie de Bruin:
Game tree algorithms and solution trees. Theor. Comput. Sci. 252(1-2): 197-215 (2001)
1990 – 1999
- 1998
- [j9]Arie de Bruin, Shan-Hwei Nienhuys-Cheng:
Linear Dynamic Kahn Networks are Deterministic. Theor. Comput. Sci. 195(1): 3-32 (1998) - [c18]Wim Pijls, Arie de Bruin:
Game Tree Algorithms and Solution Trees. Computers and Games 1998: 195-204 - [c17]Mark Polman, Maarten van Steen, Arie de Bruin:
A Structured Design Technique for Distributed Programs. COMPSAC 1998: 308-315 - 1997
- [c16]Mark Polman, Maarten van Steen, Arie de Bruin:
Formalizing a Design Technique for Distributed Programs. PDSE 1997: 150-161 - [c15]Shan-Hwei Nienhuys-Cheng, Arie de Bruin:
Kahn's Fixed-Point Characterization for Linear Dynamic Networks. SOFSEM 1997: 513-522 - [c14]Wim Pijls, Arie de Bruin:
A Theory of Game Trees, Based on Solution Trees. SOFSEM 1997: 539-546 - 1996
- [j8]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Best-First Fixed-Depth Minimax Algorithms. Artif. Intell. 87(1-2): 255-293 (1996) - [j7]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Best-First Fixed-Depth Minimax Algorithms. J. Int. Comput. Games Assoc. 19(4): 247 (1996) - [c13]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Exploiting Graph Properties of Game Trees. AAAI/IAAI, Vol. 1 1996: 234-239 - [c12]Arie de Bruin, Shan-Hwei Nienhuys-Cheng:
Linear Dynamic Kahn Networks Are Deterministic. MFCS 1996: 242-254 - [c11]Arie de Bruin, Gerard A. P. Kindervater, Harry W. J. M. Trienekens:
Towards an abstract parallel branch and bound machine. Solving Combinatorial Optimization Problems in Parallel 1996: 145-170 - [c10]Arie de Bruin, Wim Pijls:
Trends in Game Tree Search. SOFSEM 1996: 255-274 - 1995
- [c9]Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin:
Best-First Fixed-Depth Game-Tree Search in Practice. IJCAI 1995: 273-281 - [c8]Arie de Bruin, Gerard A. P. Kindervater, Harry W. J. M. Trienekens:
Asynchronous Parallel Branch and Bound and Anomalies. IRREGULAR 1995: 363-377 - [c7]Roel van der Goot, Arie de Bruin:
Syntax and Semantics of Procol. MFCS 1995: 509-518 - 1994
- [j6]Arie de Bruin, Wim Pijls, Aske Plaat:
Solution Trees as a Basis for Game-Tree Search. J. Int. Comput. Games Assoc. 17(4): 207-219 (1994) - 1993
- [j5]Wim Pijls, Arie de Bruin:
SSS*-Like Algorithms in Constrained Memory. J. Int. Comput. Games Assoc. 16(1): 18-30 (1993) - [c6]J. W. de Bakker, Franck van Breugel, Arie de Bruin:
Comparative Semantics for Linear Arrays of Communicating Processes: A Study of the UNIX Fork and Pipe Commands. MFCS 1993: 252-261 - 1992
- [c5]Wim Pijls, Arie de Bruin:
Searching Informed Game Trees. ISAAC 1992: 332-341 - 1990
- [c4]Arie de Bruin, Erik P. de Vink:
Retractions in Comparing Prolog Semantics (Extended Abstract). MFCS 1990: 180-186 - [c3]Wim Pijls, Arie de Bruin:
Another View on the SSS* Algorithm. SIGAL International Symposium on Algorithms 1990: 211-220
1980 – 1989
- 1989
- [c2]Arie de Bruin, Erik P. de Vink:
Continuation Semantics for PROLOG with Cut. TAPSOFT, Vol.1 1989: 178-192 - 1988
- [j4]Arie de Bruin, Alexander H. G. Rinnooy Kan, Harry W. J. M. Trienekens:
A simulation tool for the performance evaluation of parallel branch and bound algorithms. Math. Program. 42(1-3): 245-271 (1988) - 1985
- [j3]Arie de Bruin, A. P. Wim Böhm:
The Denotational Semantics of Dynamic Networks of Processes. ACM Trans. Program. Lang. Syst. 7(4): 656-679 (1985) - 1984
- [j2]Arie de Bruin:
On the Existence of Cook Semantics. SIAM J. Comput. 13(1): 1-13 (1984) - 1983
- [c1]Job Zwiers, Arie de Bruin, Willem P. de Roever:
A Proof System for Partial Correctness of Dynamic Networks of Processes (Extended Abstract). Logic of Programs 1983: 513-527 - 1981
- [j1]Arie de Bruin:
Goto Statements: Semantics and Deduction Systems. Acta Informatica 15: 385-424 (1981) - 1980
- [b1]Jacobus W. de Bakker, Arie de Bruin, Jeffrey Zucker:
Mathematical theory of program correctness. Prentice-Hall international series in computer science, Prentice Hall 1980, ISBN 978-0-13-562132-5, pp. I-XV, 1-505
Coauthor Index
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