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Martin Murer
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2020 – today
- 2024
- [c55]Katrin Nora Kober, Georg Regal, Verena Fuchsberger, Martin Murer, Joanna Kowolik, Nathalia Campreguer França, Dorothé Smit, Fiona Bell, Tara Capel:
Makers, Crafters, Tinkerers: How Identities and Biographies Come into Being. NordiCHI (Adjunct) 2024: 40:1-40:3 - [c54]Antoni Rayzhekov, Martin Murer:
Between This and That is It: Embodied Semantic Space at the Edge. TEI 2024: 101:1-101:4 - 2023
- [c53]Laura Devendorf, Leah Buechley, Noura Howell, Jennifer Jacobs, Hsin-Liu Cindy Kao, Martin Murer, Daniela K. Rosner, Nica Ross, Robert Soden, Jared Tso, Clement Zheng:
Towards Mutual Benefit: Reflecting on Artist Residencies as a Method for Collaboration in DIS. Conference on Designing Interactive Systems (Companion Volume) 2023: 124-126 - [c52]Vincent van Rheden, Bernhard Maurer, Martin Murer:
Phygital Samples: Enhancing Retail Experiences with Digital Augmentations of Physical Materials. CHI Extended Abstracts 2023: 466:1-466:5 - 2022
- [c51]Dorothé Smit, Bart Hengeveld, Martin Murer, Manfred Tscheligi:
Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework. TEI 2022: 26:1-26:10 - 2021
- [c50]Eléni Economidou, Bart Hengeveld, Moritz Kubesch, Alina Krischkowsky, Martin Murer, Manfred Tscheligi:
Audio-Frequency Induction Loops (AFILs) as a Design Materialfor Architectural Interactivity: An Illustrated Guide. Conference on Designing Interactive Systems 2021: 1201-1214 - [c49]Eléni Economidou, Moritz Kubesch, Alina Krischkowsky, Martin Murer, Manfred Tscheligi:
KINEIN: A Making Guide on Indefinitely Deploying a Kinetic Display as a Research Product. TEI 2021: 102:1-102:13 - [e3]Raphael Wimmer, Martin Kaltenbrunner, Martin Murer, Katrin Wolf, Ian Oakley:
TEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, Online Event / Salzburg, Austria, February 14-19, 2021. ACM 2021, ISBN 978-1-4503-8213-7 [contents] - 2020
- [j1]Martin Murer, Verena Fuchsberger, Alina Krischkowsky, Bernhard Maurer, Alexander Meschtscherjakov, Dorothé Smit, Manfred Tscheligi:
Center for HCI, University of Salzburg. Interactions 27(1): 18-21 (2020)
2010 – 2019
- 2019
- [c48]Eléni Economidou, Alina Krischkowsky, Bianca Leitner, Martin Murer, Manfred Tscheligi:
On Middle-Ground Solutions for Domain-Specific Problems: The Case of a Data Transfer System for Sign Language Teachers. ECSCW Exploratory Papers, Demos and Posters 2019 - [c47]Dorothé Smit, Andreas Lindlbauer, Martin Murer, Bart Hengeveld, Manfred Tscheligi:
Let the Bot Take Care of It: Exploring #CapIt, a Whiteboard Table Capture System. ECSCW Exploratory Papers, Demos and Posters 2019 - [c46]Dorothé Smit, Bernhard Maurer, Martin Murer, Jens Reinhardt, Katrin Wolf:
Be the Meeple: New Perspectives on Traditional Board Games. TEI 2019: 695-698 - 2018
- [c45]Martin Murer:
Making Things Apart: Gaining Material Understanding. Conference on Designing Interactive Systems 2018: 497-509 - [c44]Dorothé Smit, Thomas Grah, Martin Murer, Vincent van Rheden, Manfred Tscheligi:
MacroScope: First-Person Perspective in Physical Scale Models. TEI 2018: 253-259 - 2017
- [c43]Dorothé Smit, Martin Murer, Vincent van Rheden, Thomas Grah, Manfred Tscheligi:
The Evolution of a Scale Model as an Impromptu Design Tool. Conference on Designing Interactive Systems 2017: 233-245 - [c42]David Philip Green, Verena Fuchsberger, David S. Kirk, Nick Taylor, David J. Chatting, Janis Lena Meissner, Martin Murer, Manfred Tscheligi, Silvia Lindtner, Pernille Bjørn, Andreas Reiter:
Open Design at the Intersection of Making and Manufacturing. CHI Extended Abstracts 2017: 542-549 - [c41]Bernhard Maurer, Vincent van Rheden, Martin Murer, Alina Krischkowsky, Manfred Tscheligi:
Reign in blood: exploring blood as a material for game interaction design. MUM 2017: 541-547 - [c40]Martin Murer, Verena Fuchsberger, Manfred Tscheligi:
Un-Crafting: De-Constructive Engagements with Interactive Artifacts. TEI 2017: 67-77 - [c39]Vincent van Rheden, Bernhard Maurer, Dorothé Smit, Martin Murer, Manfred Tscheligi:
LaserViz: Shared Gaze in the Co-Located Physical World. TEI 2017: 191-196 - 2016
- [c38]Verena Fuchsberger, Martin Murer, Alina Krischkowsky, Manfred Tscheligi:
Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions. Conference on Designing Interactive Systems 2016: 108-120 - [c37]Verena Fuchsberger, Martin Murer, Manfred Tscheligi, Silvia Lindtner, Shaowen Bardzell, Jeffrey Bardzell, Andreas Reiter, Pernille Bjørn:
Fabrication & HCI: Hobbyist Making, Industrial Production, and Beyond. CHI Extended Abstracts 2016: 3550-3557 - [e2]Alexander Meschtscherjakov, Boris E. R. de Ruyter, Verena Fuchsberger, Martin Murer, Manfred Tscheligi:
Persuasive Technology - 11th International Conference, PERSUASIVE 2016, Salzburg, Austria, April 5-7, 2016, Proceedings. Lecture Notes in Computer Science 9638, Springer 2016, ISBN 978-3-319-31509-6 [contents] - 2015
- [c36]Martin Murer, Verena Fuchsberger, Manfred Tscheligi:
Deconstructivist interaction design: interrogating expression and form. Aarhus Conference on Critical Alternatives 2015: 33-36 - [c35]Bernhard Maurer, Roland Buchner, Martin Murer, Manfred Tscheligi:
Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces. INTERACT (4) 2015: 140-147 - [c34]Martin Murer, Alexander Meschtscherjakov, Verena Fuchsberger, Manuel Giuliani, Katja Neureiter, Christiane Moser, Ilhan Aslan, Manfred Tscheligi:
Contextual Interaction Design Research: Enabling HCI. INTERACT (4) 2015: 621-623 - [c33]Verena Fuchsberger, Martin Murer, Manfred Tscheligi, José L. Abdelnour-Nocera, Pedro F. Campos, Frederica Gonçalves, Barbara Rita Barricelli:
Human Work Interaction Design (HWID): Design for Challenging Work Environments. INTERACT (4) 2015: 659-660 - [c32]Martin Murer, Bernhard Maurer, Hermann Huber, Ilhan Aslan, Manfred Tscheligi:
TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices. TEI 2015: 161-164 - [c31]Martin Murer, Anna Vallgårda, Mattias Jacobsson, Manfred Tscheligi:
Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design. TEI 2015: 469-472 - [c30]Verena Fuchsberger, Martin Murer, Manfred Tscheligi:
Time and Design: Seven Sensitivities. TEI 2015: 581-586 - 2014
- [c29]Verena Fuchsberger, Martin Murer, Manfred Tscheligi:
Human-computer non-interaction: the activity of non-use. Conference on Designing Interactive Systems (Companion Volume) 2014: 57-60 - [c28]Verena Fuchsberger, Martin Murer, Daniela Wurhofer, Thomas Meneweger, Katja Neureiter, Alexander Meschtscherjakov, Manfred Tscheligi:
The multiple layers of materiality. Conference on Designing Interactive Systems (Companion Volume) 2014: 73-76 - [c27]Verena Fuchsberger, Martin Murer, Ilhan Aslan, Alexander Meschtscherjakov, Manfred Tscheligi, Petra Sundström, Daniela Petrelli:
Contextual constraints: consequences for interaction design. Conference on Designing Interactive Systems (Companion Volume) 2014: 227-230 - [c26]Petra Sundström, Axel Baumgartner, Elke Beck, Christine Döttlinger, Martin Murer, Ivana Randelshofer, David Wilfinger, Alexander Meschtscherjakov, Manfred Tscheligi:
Gaming to sit safe: the restricted body as an integral part of gameplay. Conference on Designing Interactive Systems 2014: 715-724 - [c25]Alexander Meschtscherjakov, David Wilfinger, Martin Murer, Sebastian Osswald, Manfred Tscheligi:
Hands-on-the-Wheel: Exploring the Design Space on the Back Side of a Steering Wheel. AmI 2014: 299-314 - [c24]Jayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian Mueller:
i-dentity: innominate representation as engaging movement game element. CHI Extended Abstracts 2014: 375-378 - [c23]Martin Murer, Mattias Jacobsson, Siri Skillgate, Petra Sundström:
Taking things apart: reaching common ground and shared material understanding. CHI 2014: 469-472 - [c22]Jayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian Mueller:
i-dentity: innominate movement representation as engaging game element. CHI 2014: 2181-2190 - [c21]Verena Fuchsberger, Martin Murer, Thomas Meneweger, Manfred Tscheligi:
Capturing the in-between of interactive artifacts and users: a materiality-centered approach. NordiCHI 2014: 451-460 - [c20]Ylva Fernaeus, Martin Murer, Vasiliki Tsaknaki, Jordi Solsona Belenguer:
Handcrafting electronic accessories using 'raw' materials. TEI 2014: 369-372 - 2013
- [c19]David Wilfinger, Martin Murer, Axel Baumgartner, Christine Döttlinger, Alexander Meschtscherjakov, Manfred Tscheligi:
The car data toolkit: smartphone supported automotive HCI research. AutomotiveUI 2013: 168-175 - [c18]Katja Neureiter, Martin Murer, Verena Fuchsberger, Manfred Tscheligi:
Hand and eyes: how eye contact is linked to gestures in video conferencing. CHI Extended Abstracts 2013: 127-132 - [c17]David Wilfinger, Martin Murer, Sebastian Osswald, Alexander Meschtscherjakov, Manfred Tscheligi:
The wheels are turning: content rotation on steering wheel displays. CHI 2013: 1809-1812 - [c16]David Wilfinger, Alexander Meschtscherjakov, Nicole Perterer, Martin Murer, Arno Laminger, Manfred Tscheligi:
Automotive HMI test package: an exploitable approach to study in-car HMIs. CHI Extended Abstracts 2013: 2377-2380 - [c15]Verena Fuchsberger, Martin Murer, Manfred Tscheligi:
Materials, materiality, and media. CHI 2013: 2853-2862 - [c14]Ilhan Aslan, Martin Murer, Florian Primessnig, Christiane Moser, Manfred Tscheligi:
The digital bookshelf: decorating with collections of digital books. UbiComp (Adjunct Publication) 2013: 777-784 - [c13]Jayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian 'Floyd' Mueller:
Combining moving bodies with digital elements: design space between players and screens. IE 2013: 17:1-17:10 - [c12]Ilhan Aslan, Martin Murer, Verena Fuchsberger, Andrew J. B. Fugard, Manfred Tscheligi:
Workload on your fingertips: the influence of workload on touch-based drag and drop. ITS 2013: 417-420 - [c11]Ilhan Aslan, Florian Primessnig, Martin Murer, Christiane Moser, Manfred Tscheligi:
Inspirations from honey bees: exploring movement measures for dynamic whole body gestures. ITS 2013: 421-424 - [c10]Ilhan Aslan, Martin Murer, Verena Fuchsberger, Andrew J. B. Fugard, Manfred Tscheligi:
Drag and drop the apple: the semantic weight of words and images in touch-based interaction. TEI 2013: 159-166 - [c9]Martin Murer, Ilhan Aslan, Manfred Tscheligi:
LOLLio: exploring taste as playful modality. TEI 2013: 299-302 - 2012
- [c8]Sebastian Osswald, Alexander Meschtscherjakov, Nicole Mirnig, Karl-Armin Kraessig, David Wilfinger, Martin Murer, Manfred Tscheligi:
Back of the Steering Wheel Interaction: The Car Braille Keyer. AmI 2012: 49-64 - [c7]Martin Murer, David Wilfinger, Alexander Meschtscherjakov, Sebastian Osswald, Manfred Tscheligi:
Exploring the back of the steering wheel: text input with hands on the wheel and eyes on the road. AutomotiveUI 2012: 117-120 - [c6]David Wilfinger, Martin Murer, Manfred Tscheligi:
Are 5 buttons enough: destination input on touchscreen keyboards. AutomotiveUI 2012: 277-280 - [c5]Ivana Müller, Petra Sundström, Martin Murer, Manfred Tscheligi:
Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games. ICEC 2012: 16-29 - 2011
- [c4]Verena Fuchsberger, Martin Murer, David Wilfinger, Manfred Tscheligi:
Attributes of successful intergenerational online activities. Advances in Computer Entertainment Technology 2011: 50 - [c3]David Wilfinger, Alexander Meschtscherjakov, Martin Murer, Sebastian Osswald, Manfred Tscheligi:
Are We There Yet? A Probing Study to Inform Design for the Rear Seat of Family Cars. INTERACT (2) 2011: 657-674 - [e1]Manfred Tscheligi, Matthias Kranz, Garrett Weinberg, Alexander Meschtscherjakov, Martin Murer, David Wilfinger:
Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI '11, Salzburg, Austria - November 30 - December 2, 2011. ACM 2011, ISBN 978-1-4503-1231-8 [contents] - 2010
- [c2]David Wilfinger, Alexander Meschtscherjakov, Martin Murer, Manfred Tscheligi:
Influences on user acceptance: informing the design of eco-friendly in-car interfaces. AutomotiveUI 2010: 125-128
2000 – 2009
- 2009
- [c1]David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi:
Using a 3D game to study the perceived quality of lifting device controls. Advances in Computer Entertainment Technology 2009: 273-276
Coauthor Index
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