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Elaine M. Raybourn
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2020 – today
- 2024
- [j8]Lois Curfman McInnes, Michael A. Heroux, David E. Bernholdt, Anshu Dubey, Elsa Gonsiorowski, Rinku Gupta, Osni Marques, J. David Moulton, Hai Ah Nam, Boyana Norris, Elaine M. Raybourn, James M. Willenbring, Ann S. Almgren, Roscoe A. Bartlett, Kita Cranfill, Stephen Fickas, Don Frederick, William F. Godoy, Patricia A. Grubel, Rebecca Hartman-Baker, Axel Huebl, Rose Lynch, Addi Malviya-Thakur, Reed Milewicz, Mark C. Miller, Miranda Mundt, Erik Palmer, Suzanne Parete-Koon, Megan Phinney, Katherine Riley, David M. Rogers, Benjamin H. Sims, Deborah Stevens, Gregory R. Watson:
A Cast of Thousands: How the IDEAS Productivity Project Has Advanced Software Productivity and Sustainability. Comput. Sci. Eng. 26(1): 48-60 (2024) - 2023
- [c28]Elaine M. Raybourn, Killian Muollo:
Guidelines for Practicing Responsible Innovation in HPC: A Sociotechnical Approach. HCI (26) 2023: 105-118 - [i4]Gregory R. Watson, Addi Malviya-Thakur, Daniel S. Katz, Elaine M. Raybourn, Bill Hoffman, Dana Robinson, John Kellerman, Clark Roundy:
An Open Community-Driven Model For Sustainable Research Software: Sustainable Research Software Institute. CoRR abs/2308.14953 (2023) - [i3]Gregory R. Watson, Addi Malviya-Thakur, Daniel S. Katz, Elaine M. Raybourn, Bill Hoffman, Dana Robinson, John Kellerman, Clark Roundy:
Transitioning ECP Software Technology into a Foundation for Sustainable Research Software. CoRR abs/2308.14954 (2023) - [i2]Lois Curfman McInnes, Michael A. Heroux, David E. Bernholdt, Anshu Dubey, Elsa Gonsiorowski, Rinku Gupta, Osni Marques, J. David Moulton, Hai Ah Nam, Boyana Norris, Elaine M. Raybourn, James M. Willenbring, Ann S. Almgren, Ross Bartlett, Kita Cranfill, Stephen Fickas, Don Frederick, William F. Godoy, Patricia Grubel, Rebecca Hartman-Baker, Axel Huebl, Rose Lynch, Addi Malviya-Thakur, Reed Milewicz, Mark C. Miller, Miranda Mundt, Erik Palmer, Suzanne Parete-Koon, Megan Phinney, Katherine Riley, David M. Rogers, Benjamin H. Sims, Deborah Stevens, Gregory R. Watson:
A cast of thousands: How the IDEAS Productivity project has advanced software productivity and sustainability. CoRR abs/2311.02010 (2023) - 2022
- [j7]Miranda Mundt, Reed M. Milewicz, Elaine M. Raybourn:
In Their Shoes: Persona-Based Approaches to Software Quality Practice Incentivization. Comput. Sci. Eng. 24(3): 42-50 (2022) - [c27]Elaine M. Raybourn:
Strategies for Working Remotely: Responding to Pandemic-Driven Change with Cross-Organizational Community Dialog. HCI (26) 2022: 407-416 - [c26]V. Gregory Weirs, Elaine M. Raybourn, Reed Milewicz, Killian Muollo, Jeffrey A. Mauldin, Thomas J. Otahal:
Enabling Catalyst Adoption in SPARC. ISAV@SC 2022: 20-25
2010 – 2019
- 2019
- [c25]Elaine M. Raybourn, J. David Moulton, Aimee Hungerford:
Correction to: Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach. HCI (24) 2019: 1 - [c24]Elaine M. Raybourn, William A. Stubblefield, Michael Trumbo, Aaron P. Jones, Jon Whetzel, Nathan Fabian:
Information Design for XR Immersive Environments: Challenges and Opportunities. HCI (9) 2019: 153-164 - [c23]Elaine M. Raybourn, J. David Moulton, Aimee Hungerford:
Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach. HCI (24) 2019: 408-421 - [c22]Michael A. Heroux, Elsa Gonsiorowski, Rinku Gupta, Reed Milewicz, J. David Moulton, Gregory R. Watson, James M. Willenbring, Richard J. Zamora, Elaine M. Raybourn:
Lightweight Software Process Improvement Using Productivity and Sustainability Improvement Planning (PSIP). HUST/SE-HER/WIHPC@SC 2019: 98-110 - 2018
- [c21]Reed Milewicz, Elaine M. Raybourn:
Talk to Me: A Case Study on Coordinating Expertise in Large-Scale Scientific Software Projects. eScience 2018: 9-18 - [p3]Elaine M. Raybourn, Michael Kunz, David Fritz, Vince Urias:
A Zero-Entry Cyber Range Environment for Future Learning Ecosystems. Cyber-Physical Systems Security 2018: 93-109 - [p2]Elaine M. Raybourn, Ray Trechter:
Applying Model-Based Situational Awareness and Augmented Reality to Next-Generation Physical Security Systems. Cyber-Physical Systems Security 2018: 331-344 - [i1]Reed Milewicz, Elaine M. Raybourn:
Talk to Me: A Case Study on Coordinating Expertise in Large-Scale Scientific Software Projects. CoRR abs/1809.06317 (2018) - 2015
- [c20]Nathan Fabian, Warren Davis, Elaine M. Raybourn, Kiran Lakkaraju, Jonathan Whetzel:
Grandmaster: Interactive Text-Based Analytics of Social Media. ICDM Workshops 2015: 1375-1381 - [c19]Elaine M. Raybourn, Nathan Fabian, Warren Davis, Raymond C. Parks, Jonathan T. McClain, Derek M. Trumbo, Damon Regan, Paula J. Durlach:
Data Privacy and Security Considerations for Personal Assistants for Learning (PAL). IUI Companion 2015: 69-72 - 2014
- [j6]Elaine M. Raybourn:
A new paradigm for serious games: Transmedia learning for more effective training and education. J. Comput. Sci. 5(3): 471-481 (2014) - 2012
- [j5]Vincent P. Clark, Brian A. Coffman, Andy R. Mayer, Michael P. Weisend, Terran Lane, Vince D. Calhoun, Elaine M. Raybourn, Christopher M. Garcia, Eric M. Wassermann:
TDCS guided using fMRI significantly accelerates learning to identify concealed objects. NeuroImage 59(1): 117-128 (2012) - 2011
- [j4]Elaine M. Raybourn:
Honing Emotional Intelligence with Game-Based Crucible Experiences. Int. J. Game Based Learn. 1(1): 32-44 (2011)
2000 – 2009
- 2009
- [c18]Matthew Willis, Elaine M. Raybourn:
Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students. HCI (12) 2009: 545-553 - [c17]Elaine M. Raybourn:
Intercultural Competence Game That Fosters Metacognitive Agility and Reflection. HCI (12) 2009: 603-612 - [c16]Elaine M. Raybourn:
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection. ICEC 2009: 304-306 - 2008
- [c15]Elaine M. Raybourn:
Applying Simulation Experience Design Methods to Intercultural Agents and Multicultural Interactions in Serious Games. AAAI Fall Symposium: Adaptive Agents in Cultural Contexts 2008: 52 - 2007
- [j3]Elaine M. Raybourn:
Applying simulation experience design methods to creating serious game-based adaptive training systems. Interact. Comput. 19(2): 206-214 (2007) - 2005
- [j2]Elaine M. Raybourn:
Adaptive thinking and leadership training for cultural awareness and communication competence. Interact. Technol. Smart Educ. 2(2): 131-134 (2005) - [c14]Elaine M. Raybourn, Nathan Bos:
Design and evaluation challenges of serious games. CHI Extended Abstracts 2005: 2049-2050 - 2004
- [c13]Elaine M. Raybourn, Annika Wærn:
Social learning through gaming. CHI Extended Abstracts 2004: 1733-1734 - 2003
- [j1]Elaine M. Raybourn, Nicholas J. Kings, John Davies:
Adding cultural signposts in adaptive community-based virtual environments. Interact. Comput. 15(1): 91-107 (2003) - [c12]Fahri Yetim, Elaine M. Raybourn:
Supporting intercultural computer-mediated discourse: methods, models, and architectures. CHI Extended Abstracts 2003: 1054-1055 - [c11]Uta Pankoke-Babatz, Elaine M. Raybourn:
Electronic Behavior Settings in Distributed Cooperation. HCI (4) 2003: 1178-1182 - [c10]Carla Valle, Elaine M. Raybourn, Wolfgang Prinz, Marcos R. S. Borges:
Group Storytelling to Support Tacit Knowledge Externalization. HCI (4) 2003: 1218-1222 - [c9]Julian Newman, Elaine M. Raybourn, Josie P. H. Huang:
WETICE 2003 Evaluating Collaborative Enterprises Workshop Report. WETICE 2003: 131-136 - 2002
- [c8]Elaine M. Raybourn:
Just how important is 3D for CVEs? CVE 2002: 95-96 - [c7]Michael Senglaub, David M. Harris, Elaine M. Raybourn:
A Roadmap Towards a Peircean System of Reasoning. IC-AI 2002: 812-818 - [c6]Leonie Schäfer, Elaine M. Raybourn, Amanda Oldroyd:
DocuDrama conversations. SIGGRAPH Abstracts and Applications 2002: 171 - [c5]Elaine M. Raybourn:
Toward Cultural Representation and Identification for All in Community-Based Virtual Environments. User Interfaces for All 2002: 219-238 - [c4]Elaine M. Raybourn, Julian Newman:
WETICE 2002 Evaluating Collaborative Enterprises Workshop Report. WETICE 2002: 7-11 - 2001
- [c3]Elaine M. Raybourn:
The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics in a Collaborative Virtual Learning Environment. ICALT 2001: 151-152 - [c2]Elaine M. Raybourn:
The Evaluation of an Intercultural Collaborative Virtual Social-Process Simulation. WETICE 2001: 120-128 - [p1]Elaine M. Raybourn:
Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The DomeCityMOO Simulation. Collaborative Virtual Environments 2001: 247-264
1990 – 1999
- 1998
- [c1]Jason Stewart, Elaine M. Raybourn, Ben Bederson, Allison Druin:
When two hands are better than one: enhancing collaboration using single display groupware. CHI Conference Summary 1998: 287-288
Coauthor Index
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