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Pedro A. González-Calero
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- affiliation: Complutense University of Madrid (UCM), Department of Software Engineering and Artificial Intelligence
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2020 – today
- 2023
- [c87]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing. CEV 2023 - [c86]Pablo Gutiérrez-Sánchez, Irene Camps-Ortueta, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Diseño iterativo y colaborativo de Educational Escape Rooms en el Museo Nacional de Ciencias Naturales (Iterative and Collaborative Design of Educational Escape Rooms at the National Museum of Natural Sciences) (short). CEV 2023 - [c85]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games. CoG 2023: 1-8 - 2022
- [j19]Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz, Pedro Antonio González-Calero, Irene Camps-Ortueta:
Measuring Control to Dynamically Induce Flow in Tetris. IEEE Trans. Games 14(4): 579-588 (2022) - [c84]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Liquid Snake: a test environment for video game testing agents. CEV 2022 - 2021
- [c83]Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín:
Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design. AIIDE 2021: 10-17 - [e6]Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. González-Calero:
Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings. Lecture Notes in Computer Science 13056, Springer 2021, ISBN 978-3-030-89393-4 [contents] - 2020
- [c82]Mingxiao Guo, Pablo Gutiérrez-Sánchez, Alejandro Ortega-Álvarez, Pedro A. González-Calero, María Angeles Quiroga, Pedro Pablo Gómez-Martín:
Telemetry and machine learning to speed-up the measure of intelligence through video games. CoSECivi 2020: 160-171
2010 – 2019
- 2019
- [j18]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. IEEE Trans. Games 11(1): 5-14 (2019) - [c81]Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz, Pedro A. González-Calero:
Towards Finding Flow in Tetris. ICCBR 2019: 266-280 - [c80]Irene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, Pedro Pablo Gómez-Martín:
Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli. ICEC-JCSG 2019: 15-27 - 2017
- [c79]Irene Camps-Ortueta, José M. Rodríguez-Muñoz, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Combining augmented reality with real maps to promote social interaction in treasure hunts. CoSECivi 2017: 131-143 - [c78]Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz, Pedro A. González-Calero:
Time Series and Case-Based Reasoning for an Intelligent Tetris Game. ICCBR 2017: 185-199 - [c77]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Using Program by Demonstration and Visual Scripting to Supporting Game Design. IEA/AIE (2) 2017: 33-39 - [c76]Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Combining Neural Networks for Controlling Non-player Characters in Games. IWANN (2) 2017: 694-705 - [e5]David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017. CEUR Workshop Proceedings 1957, CEUR-WS.org 2017 [contents] - 2016
- [j17]Antonio A. Sánchez-Ruiz, Santiago Ontañón, Pedro A. González-Calero, Enric Plaza:
Measuring similarity of individuals in description logics over the refinement space of conjunctive queries. J. Intell. Inf. Syst. 47(3): 447-467 (2016) - [c75]Diana Lora, Antonio A. Sánchez-Ruiz, Pedro A. González-Calero:
Dificulty Adjustment in Tetris with Time Series. CoSECivi 2016: 89-100 - [c74]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Programming by Demonstration in Complex 3D Game. CoSECivi 2016: 101-112 - [c73]Diana Lora, Antonio A. Sánchez-Ruiz, Pedro A. González-Calero, Marco Antonio Gómez-Martín:
Dynamic Difficulty Adjustment in Tetris. FLAIRS 2016: 335-339 - [e4]David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016. CEUR Workshop Proceedings 1682, CEUR-WS.org 2016 [contents] - 2015
- [j16]Ismael Sagredo-Olivenza, Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity. Int. J. Creative Interfaces Comput. Graph. 6(1): 38-55 (2015) - [c72]Ismael Sagredo-Olivenza, Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Implementación de nodos consulta en árboles de comportamiento. CoSECivi 2015: 144-155 - [c71]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Supporting the Collaboration between Programmers and Designers Building Game AI. ICEC 2015: 496-501 - [e3]David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015. CEUR Workshop Proceedings 1394, CEUR-WS.org 2015 [contents] - 2014
- [j15]Pedro Antonio González-Calero:
Preface of Special issue SEED2013. Entertain. Comput. 5(4): 243 (2014) - [j14]Juan A. Recio-García, Pedro A. González-Calero, Belén Díaz-Agudo:
Template-Based Design in COLIBRI Studio. Inf. Syst. 40: 168-178 (2014) - [j13]Juan A. Recio-García, Pedro A. González-Calero, Belén Díaz-Agudo:
jcolibri2: A framework for building Case-based reasoning systems. Sci. Comput. Program. 79: 126-145 (2014) - [c70]Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Un modelo integrador de maquinas de estados y arboles de comportamiento para videojuegos. CoSECivi 2014: 185-198 - [e2]David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, CoSECivi 2014, Barcelona, Spain, June 24, 2014. CEUR Workshop Proceedings 1196, CEUR-WS.org 2014 [contents] - 2013
- [j12]Gonzalo Flórez Puga, Pedro A. González-Calero, Guillermo Jiménez-Díaz, Belén Díaz-Agudo:
Supporting sketch-based retrieval from a library of reusable behaviours. Expert Syst. Appl. 40(2): 531-542 (2013) - [c69]David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games. AIIDE 2013 - [c68]David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
A Declarative Domain Model Can Serve as Design Document. AI in the Game Design Process @ AIIDE 2013 - [c67]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Magy Seif El-Nasr:
Tool-supported iterative learning of component-based software architecture for games. FDG 2013: 376-379 - [c66]Gonzalo Flórez Puga, Belén Díaz-Agudo, Pedro A. González-Calero:
Evaluating Sketch-Based Retrieval Speed-Up for Behaviour Design in Soccerbots. FLAIRS 2013 - [c65]Juan A. Recio-García, Belén Díaz-Agudo, Pedro A. González-Calero:
The COLIBRI Open Platform for the Reproducibility of CBR Applications. ICCBR 2013: 255-269 - [c64]Antonio A. Sánchez-Ruiz-Granados, Santiago Ontañón, Pedro A. González-Calero, Enric Plaza:
Refinement-Based Similarity Measure over DL Conjunctive Queries. ICCBR 2013: 270-284 - 2012
- [j11]Guillermo Jiménez-Díaz, Pedro A. González-Calero, Mercedes Gómez-Albarrán:
Role-play virtual worlds for teaching object-oriented design: the ViRPlay development experience. Softw. Pract. Exp. 42(2): 235-253 (2012) - [c63]Gonzalo Flórez Puga, Guillermo Jiménez-Díaz, Pedro A. González-Calero:
eCo: Managing a Library of Reusable Behaviours. ICCBR 2012: 92-106 - 2011
- [j10]Yolanda Gil, Varun Ratnakar, Jihie Kim, Pedro A. González-Calero, Paul Groth, Joshua Moody, Ewa Deelman:
Wings: Intelligent Workflow-Based Design of Computational Experiments. IEEE Intell. Syst. 26(1): 62-72 (2011) - [j9]Yolanda Gil, Pedro A. González-Calero, Jihie Kim, Joshua Moody, Varun Ratnakar:
A semantic framework for automatic generation of computational workflows using distributed data and component catalogues. J. Exp. Theor. Artif. Intell. 23(4): 389-467 (2011) - [c62]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Knowledge Guided Development of Videogames. IDP@AIIDE 2011 - [c61]David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Iterative Software Design of Computer Games through FCA. CLA 2011: 143-158 - [c60]David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Explicit domain modelling in video games. FDG 2011: 99-106 - [c59]Ricardo Palma, Pedro A. González-Calero, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín:
Extending Case-Based Planning with Behavior Trees. FLAIRS 2011 - [c58]Guillermo Jiménez-Díaz, Héctor D. Menéndez, David Camacho, Pedro A. González-Calero:
Predicting Performance in Team Games - The Automatic Coach. ICAART (1) 2011: 401-406 - [c57]Ricardo Palma, Antonio A. Sánchez-Ruiz-Granados, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. ICCBR 2011: 181-195 - [c56]Antonio A. Sánchez-Ruiz-Granados, Santiago Ontañón, Pedro A. González-Calero, Enric Plaza:
Measuring Similarity in Description Logics Using Refinement Operators. ICCBR 2011: 289-303 - 2010
- [c55]Gonzalo Flórez Puga, Belén Díaz-Agudo, Pedro A. González-Calero:
Similarity Measures in Hierarchical Behaviours from a Structural Point of View. FLAIRS 2010
2000 – 2009
- 2009
- [j8]Juan A. Recio-García, Belén Díaz-Agudo, Pedro A. González-Calero:
Semantic templates for case-based reasoning systems. Knowl. Eng. Rev. 24(3): 245-264 (2009) - [j7]Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Query-Enabled Behavior Trees. IEEE Trans. Comput. Intell. AI Games 1(4): 298-308 (2009) - [c54]David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Self-Validated Behaviour Trees through Reflective Components. AIIDE 2009 - [c53]Antonio A. Sánchez-Ruiz-Granados, Pedro A. González-Calero, Belén Díaz-Agudo:
Abstraction in Knowledge-Rich Models for Case-Based Planning. ICCBR 2009: 313-327 - [c52]Juan A. Recio-García, Belén Díaz-Agudo, Pedro A. González-Calero:
Boosting the Performance of CBR Applications with jCOLIBRI. ICTAI 2009: 276-283 - [c51]Hector Gómez-Gauchía, Belén Díaz-Agudo, Pedro A. González-Calero:
COBBER: Supporting Human Centered Computing issues in the Globalization Era. IICAI 2009: 738-757 - [c50]Antonio A. Sánchez-Ruiz-Granados, David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. IVA 2009: 56-62 - [c49]Yolanda Gil, Jihie Kim, Gonzalo Flórez Puga, Varun Ratnakar, Pedro A. González-Calero:
Workflow matching using semantic metadata. K-CAP 2009: 121-128 - 2008
- [c48]Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Dynamic Expansion of Behaviour Trees. AIIDE 2008 - [c47]Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero:
Role-Play Virtual Environments: Recreational Learning of Software Design. EC-TEL 2008: 27-32 - [c46]Gonzalo Flórez Puga, Belén Díaz-Agudo, Pedro A. González-Calero:
Experience-Based Design of Behaviors in Videogames. ECCBR 2008: 180-194 - [c45]Juan A. Recio-García, Derek G. Bridge, Belén Díaz-Agudo, Pedro A. González-Calero:
CBR for CBR: A Case-Based Template Recommender System for Building Case-Based Systems. ECCBR 2008: 459-473 - [c44]Antonio A. Sánchez-Ruiz-Granados, Pedro Pablo Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Adaptation through Planning in Knowledge Intensive CBR. ECCBR 2008: 503-517 - [c43]Juan A. Recio-García, Belén Díaz-Agudo, Pedro A. González-Calero:
Prototyping recommender systems in jcolibri. RecSys 2008: 243-250 - 2007
- [j6]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Active Learning in Interactive Simulations. Inteligencia Artif. 11(33): 25-36 (2007) - [j5]Belén Díaz-Agudo, Pedro A. González-Calero, Juan A. Recio-García, Antonio A. Sánchez-Ruiz-Granados:
Building CBR systems with jcolibri. Sci. Comput. Program. 69(1-3): 68-75 (2007) - [c42]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero:
Using Metaphors in Game-Based Education. Edutainment 2007: 477-488 - [c41]Yolanda Gil, Pedro A. González-Calero, Ewa Deelman:
On the black art of designing computational workflows. WORKS@HPDC 2007: 53-62 - [c40]Belén Díaz-Agudo, Juan A. Recio-García, Pedro A. González-Calero:
Natural Language Queries in CBR Systems. ICTAI (2) 2007: 468-472 - [c39]Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero:
Pass the Ball: Game-Based Learning of Software Design. ICEC 2007: 49-54 - [p1]Belén Díaz-Agudo, Pedro A. González-Calero:
An Ontological Approach to Develop Knowledge Intensive CBR Systems. Ontologies 2007: 173-213 - 2006
- [j4]Hector Gómez-Gauchía, Belén Díaz-Agudo, Pedro A. González-Calero:
Conversational Strategies in cobber: an Affective Ccbr Framework. J. Exp. Theor. Artif. Intell. 18(4): 449-469 (2006) - [c38]Juan A. Recio-García, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Improving Annotation in the Semantic Web and Case Authoring in Textual CBR. ECCBR 2006: 226-240 - [c37]Hector Gómez-Gauchía, Belén Díaz-Agudo, Pedro A. González-Calero:
Ontology-Driven Development of Conversational CBR Systems. ECCBR 2006: 309-324 - [c36]Hector Gómez-Gauchía, Belén Díaz-Agudo, Pedro A. González-Calero:
Automatic Personalization of the Human Computer Interaction Using Temperaments. FLAIRS 2006: 352-357 - [c35]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Dynamic Binding Is the Name of the Game. ICEC 2006: 229-232 - [c34]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Belén Díaz-Agudo:
Adjusting game difficulty level through Formal Concept Analysis. SGAI Conf. 2006: 217-230 - 2005
- [j3]Janet L. Kolodner, Michael T. Cox, Pedro A. González-Calero:
Case-based reasoning-inspired approaches to education. Knowl. Eng. Rev. 20(3): 299-303 (2005) - [c33]Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Understanding Object-Oriented Software through Virtual Role-Play. ICALT 2005: 875-877 - [c32]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Game-Based Learning as a New Domain for Case-Based Reasoning. ICCBR Workshops 2005: 175-184 - [c31]Hector Gómez-Gauchía, Belén Díaz-Agudo, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Supporting Conversation Variability in COBBER Using Causal Loops. ICCBR 2005: 252-266 - [c30]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero:
Opportunities for CBR in Learning by Doing. ICCBR 2005: 267-281 - [c29]Hector Gómez-Gauchía, Belén Díaz-Agudo, Pedro A. González-Calero:
COBBER, Towards an Affective Conversational KI-CBR Framework. IICAI 2005: 1804-1820 - [c28]Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Software behaviour understanding Supported by dynamic visualization and role-play. ITiCSE 2005: 54-58 - [c27]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Learning-by-Doing Through Metaphorical Simulation. KES (2) 2005: 55-64 - [c26]Belén Díaz-Agudo, Pedro A. González-Calero, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
On Developing a Distributed CBR Framework through Semantic Web Services. OWLED 2005 - [c25]Juan A. Recio-García, Belén Díaz-Agudo, Pedro A. González-Calero:
A Distributed CBR Framework through Semantic Web Services. SGAI Conf. 2005: 88-101 - [c24]Belén Díaz-Agudo, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning. SGAI Conf. 2005: 233-245 - 2004
- [c23]Pablo Beltrán-Ferruz, Pedro A. González-Calero, Pablo Gervás:
Converting Mikrokosmos Frames into Description Logics. NLPXML@ACL 2004 - [c22]Juan José Bello-Tomás, Pedro A. González-Calero, Belén Díaz-Agudo:
JColibri: An Object-Oriented Framework for Building CBR Systems. ECCBR 2004: 32-46 - [c21]Hector Gómez-Gauchía, Belén Díaz-Agudo, Pedro A. González-Calero:
A Case Study of Structure Processing to Generate a Case Base. ECCBR 2004: 587-600 - [c20]Carlos Fernández-Conde, Pedro A. González-Calero:
Developing Active Help for Framework Instantiation Through Case-Based Reasoning. ICSR 2004: 308-317 - [c19]Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Game-Driven Intelligent Tutoring Systems. ICEC 2004: 108-113 - [e1]Peter Funk, Pedro A. González-Calero:
Advances in Case-Based Reasoning, 7th European Conference, ECCBR 2004, Madrid, Spain, August 30 - September 2, 2004, Proceedings. Lecture Notes in Computer Science 3155, Springer 2004, ISBN 3-540-22882-9 [contents] - 2003
- [c18]Belén Díaz-Agudo, Pablo Gervás, Pedro A. González-Calero:
Adaptation Guided Retrieval Based on Formal Concept Analysis. ICCBR 2003: 131-145 - [c17]Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine. KES 2003: 906-913 - [c16]Carlos Fernández-Conde, Pedro A. González-Calero:
Case-based Framework Instantiation. SEKE 2003: 281-288 - 2002
- [c15]Belén Díaz-Agudo, Pablo Gervás, Pedro A. González-Calero:
Poetry Generation in COLIBRI. ECCBR 2002: 73-102 - [c14]Belén Díaz-Agudo, Pedro A. González-Calero:
CBROnto: A Task/Method Ontology for CBR. FLAIRS 2002: 101-105 - [c13]Carlos Fernández-Conde, Pedro A. González-Calero:
Domain analysis of object-oriented frameworks in FrameDoc. SEKE 2002: 27-33 - 2001
- [j2]Mercedes Gómez-Albarrán, Pedro A. González-Calero:
Applying Case-Based Reasoning to Support Dynamic Framework Documentation. Int. J. Softw. Eng. Knowl. Eng. 11(4): 479-502 (2001) - [j1]Belén Díaz-Agudo, Pedro A. González-Calero:
Formal concept analysis as a support technique for CBR. Knowl. Based Syst. 14(3-4): 163-171 (2001) - [c12]Belén Díaz-Agudo, Pedro A. González-Calero:
A Declarative Similarity Framework for Knowledge Intensive CBR. ICCBR 2001: 158-172 - [c11]Belén Díaz-Agudo, Pedro A. González-Calero:
Classification Based Retrieval Using Formal Concept Analysis. ICCBR 2001: 173-188 - [c10]Mercedes Gómez-Albarrán, Pedro A. González-Calero:
Knowledge Intensive Case-Based Assistance for Framework Reuse. IEA/AIE 2001: 891-900 - [c9]Mercedes Gómez-Albarrán, Pedro A. González-Calero, Carmen Fernández-Chamizo:
Profiting from Case-Based Reasoning in Framework Documentation. TOOLS (38) 2001: 111-122 - 2000
- [c8]Belén Díaz-Agudo, Pedro A. González-Calero:
An Architecture for Knowledge Intensive CBR Systems. EWCBR 2000: 37-48
1990 – 1999
- 1999
- [c7]Pedro A. González-Calero, Belén Díaz-Agudo, Mercedes Gómez-Albarrán:
Applying DLs for Retrieval in Case-Based Reasoning. Description Logics 1999 - [c6]Pedro A. González-Calero, Mercedes Gómez-Albarrán, Belén Díaz-Agudo:
A Substitution-based Adaptation Model. ICCBR Workshops 1999: 17-26 - [c5]Mercedes Gómez-Albarrán, Pedro A. González-Calero, Belén Díaz-Agudo, Carlos Fernández-Conde:
Modelling the CBR Life Cycle Using Description Logics. ICCBR 1999: 147-161 - 1998
- [c4]Mercedes Gómez-Albarrán, Pedro A. González-Calero, Belén Díaz-Agudo:
Software Design As Framework Reuse: A Knowledge-Based Approach. ECAI 1998: 98-99 - [c3]Pedro A. González-Calero, Mercedes Gómez-Albarrán, Carmen Fernández-Chamizo:
Managing the Usage Experience in a Library of Software Components. IEA/AIE (Vol. 2) 1998: 393-402 - 1996
- [c2]Carmen Fernández-Chamizo, Pedro A. González-Calero, Mercedes Gómez-Albarrán, Luis Hernández-Yáñez:
Supporting Object Reuse Through Case-Based Reasoning. EWCBR 1996: 135-149 - 1995
- [c1]Carmen Fernández-Chamizo, Pedro A. González-Calero, Mercedes Gómez-Albarrán:
Promoting Software Reuse Through Explicit Knowledge Representations. EPIA 1995: 387-396
Coauthor Index
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