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Andreas Vasilakis
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2020 – today
- 2024
- [j13]Grigoris Tsopouridis, Andreas-Alexandros Vasilakis, Ioannis Fudos:
Deep and Fast Approximate Order Independent Transparency. Comput. Graph. Forum 43(6) (2024) - [c13]Grigoris Tsopouridis, Andreas-Alexandros Vasilakis, Ioannis Fudos:
Neural Moment Transparency. Eurographics (Short Papers) 2024 - 2023
- [i1]Grigoris Tsopouridis, Andreas-Alexandros Vasilakis, Ioannis Fudos:
Deep and Fast Approximate Order Independent Transparency. CoRR abs/2305.10197 (2023) - 2022
- [j12]Grigoris Tsopouridis, Ioannis Fudos, Andreas-Alexandros Vasilakis:
Deep hybrid order-independent transparency. Vis. Comput. 38(9): 3289-3300 (2022) - 2021
- [j11]Andreas-Alexandros Vasilakis, Georgios Papaioannou, Nick Vitsas, Anastasios Gkaravelis, Beatriz Sousa Santos, Ginger Alford:
Remote Teaching Advanced Rendering Topics Using the Rayground Platform. IEEE Computer Graphics and Applications 41(5): 99-103 (2021) - 2020
- [j10]Nick Vitsas, Georgios Papaioannou, Anastasios Gkaravelis, Andreas-Alexandros Vasilakis:
Illumination-Guided Furniture Layout Optimization. Comput. Graph. Forum 39(2): 291-301 (2020) - [j9]Andreas-Alexandros Vasilakis, Konstantinos Vardis, Georgios Papaioannou:
A Survey of Multifragment Rendering. Comput. Graph. Forum 39(2): 623-642 (2020) - [j8]Iordanis E. Evangelou, Georgios Papaioannou, Konstantinos Vardis, Andreas Vasilakis:
Rasterisation-based progressive photon mapping. Vis. Comput. 36(10): 1993-2004 (2020) - [c12]Nick Vitsas, Anastasios Gkaravelis, Andreas-Alexandros Vasilakis, Konstantinos Vardis, Georgios Papaioannou:
Rayground: An Online Educational Tool for Ray Tracing. Eurographics (Education Papers) 2020: 1-8
2010 – 2019
- 2019
- [j7]Spyridon Kalogiannis, Konstantinos Deltouzos, Evangelia I. Zacharaki, Andreas Vasilakis, Konstantinos Moustakas, John Ellul, Vasileios Megalooikonomou:
Integrating an openEHR-based personalized virtual model for the ageing population within HBase. BMC Medical Informatics Decis. Mak. 19(1): 25:1-25:15 (2019) - 2017
- [j6]Aris S. Lalos, Andreas-Alexandros Vasilakis, Anastasios Dimas, Konstantinos Moustakas:
Adaptive compression of animated meshes by exploiting orthogonal iterations. Vis. Comput. 33(6-8): 811-821 (2017) - [c11]Andreas-Alexandros Vasilakis, Konstantinos Vardis, Georgios Papaioannou, Konstantinos Moustakas:
Variable k-buffer using Importance Maps. Eurographics (Short Papers) 2017: 21-24 - 2016
- [c10]Andreas-Alexandros Vasilakis, Ioannis Fudos, George Antonopoulos:
PPS: Pose-to-Pose Skinning of Animated Meshes. CGI (Short Papers) 2016: 53-56 - [c9]Kostas Vardis, Andreas-Alexandros Vasilakis, Georgios Papaioannou:
DIRT: deferred image-based ray tracing. High Performance Graphics 2016: 63-73 - [c8]Kostas Vardis, Andreas Vasilakis, Georgios Papaioannou:
A multiview and multilayer approach for interactive ray tracing. I3D 2016: 171-178 - 2015
- [j5]Andreas-Alexandros Vasilakis, Georgios Papaioannou, Ioannis Fudos:
k+-buffer: An Efficient, Memory-Friendly and Dynamic k-buffer Framework. IEEE Trans. Vis. Comput. Graph. 21(6): 688-700 (2015) - [c7]Andreas Vasilakis, Georgios Papaioannou:
Improving k-buffer Methods via Occupancy Maps. Eurographics (Short Papers) 2015: 69-72 - [c6]Andreas Vasilakis, Georgios Papaioannou:
Accelerating k+-buffer using efficient fragment culling. I3D 2015: 129 - 2014
- [b1]Andreas-Alexandros Vasilakis:
Direct rendering of feature-based skinning deformations. University of Ioannina, Greece, 2014 - [j4]Andreas Vasilakis, Ioannis Fudos:
Pose partitioning for multi-resolution segmentation of arbitrary mesh animations. Comput. Graph. Forum 33(2): 293-302 (2014) - [c5]Evangelos Eftaxopoulos, Andreas Vasilakis, Ioannis Fudos:
AR-TagBrowse: Annotating and Browsing 3D Objects on Mobile Devices. Eurographics (Posters) 2014: 5-6 - [c4]Andreas Vasilakis, Ioannis Fudos:
k+-buffer: fragment synchronized k-buffer. I3D 2014: 143-150 - 2013
- [j3]Jarek Rossignac, Ioannis Fudos, Andreas Vasilakis:
Direct rendering of Boolean combinations of self-trimmed surfaces. Comput. Aided Des. 45(2): 288-300 (2013) - [j2]Andreas-Alexandros Vasilakis, Ioannis Fudos:
Depth-Fighting Aware Methods for Multifragment Rendering. IEEE Trans. Vis. Comput. Graph. 19(6): 967-977 (2013) - 2012
- [c3]Andreas Vasilakis, Ioannis Fudos:
S-buffer: Sparsity-aware Multi-fragment Rendering. Eurographics (Short Papers) 2012: 101-104 - 2011
- [j1]Andreas Vasilakis, Ioannis Fudos:
GPU rigid skinning based on a refined skeletonization method. Comput. Animat. Virtual Worlds 22(1): 27-46 (2011) - [c2]Andreas Vasilakis, Ioannis Fudos:
Z-fighting aware depth peeling. SIGGRAPH Posters 2011: 77
2000 – 2009
- 2009
- [c1]Andreas Vasilakis, Ioannis Fudos:
Skeleton-based Rigid Skinning for Character Animation. GRAPP 2009: 302-308
Coauthor Index
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