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Christian Thurau
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2010 – 2019
- 2017
- [c42]Raghav Goyal, Samira Ebrahimi Kahou, Vincent Michalski, Joanna Materzynska, Susanne Westphal, Heuna Kim, Valentin Haenel, Ingo Fründ, Peter Yianilos, Moritz Mueller-Freitag, Florian Hoppe, Christian Thurau, Ingo Bax, Roland Memisevic:
The "Something Something" Video Database for Learning and Evaluating Visual Common Sense. ICCV 2017: 5843-5851 - [i2]Raghav Goyal, Samira Ebrahimi Kahou, Vincent Michalski, Joanna Materzynska, Susanne Westphal, Heuna Kim, Valentin Haenel, Ingo Fründ, Peter Yianilos, Moritz Mueller-Freitag, Florian Hoppe, Christian Thurau, Ingo Bax, Roland Memisevic:
The "something something" video database for learning and evaluating visual common sense. CoRR abs/1706.04261 (2017) - 2015
- [j7]Christian Bauckhage, Anders Drachen, Christian Thurau:
The Age of Analytics. IEEE Trans. Comput. Intell. AI Games 7(3): 205-206 (2015) - 2014
- [j6]Anders Drachen, Rafet Sifa, Christian Thurau:
The name in the game: Patterns in character names and gamer tags. Entertain. Comput. 5(1): 21-32 (2014) - [j5]Christian Bauckhage, Kristian Kersting, Christian Thurau:
Künstliche Intelligenz für Computerspiele - Historische Entwicklung und aktuelle Trends. Inform. Spektrum 37(6): 531-538 (2014) - [c41]Christian Bauckhage, Rafet Sifa, Anders Drachen, Christian Thurau, Fabian Hadiji:
Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels. CIG 2014: 1-8 - [c40]Fabian Hadiji, Rafet Sifa, Anders Drachen, Christian Thurau, Kristian Kersting, Christian Bauckhage:
Predicting player churn in the wild. CIG 2014: 1-8 - [i1]Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage:
A Comparison of Methods for Player Clustering via Behavioral Telemetry. CoRR abs/1407.3950 (2014) - 2013
- [c39]Rafet Sifa, Anders Drachen, Christian Bauckhage, Christian Thurau, Alessandro Canossa:
Behavior evolution in Tomb Raider Underworld. CIG 2013: 1-8 - [c38]Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage:
A comparison of methods for player clustering via behavioral telemetry. FDG 2013: 245-252 - [p1]Anders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage:
Game Data Mining. Game Analytics, Maximizing the Value of Player Data 2013: 205-253 - 2012
- [j4]Christian Thurau, Kristian Kersting, Mirwaes Wahabzada, Christian Bauckhage:
Descriptive matrix factorization for sustainability Adopting the principle of opposites. Data Min. Knowl. Discov. 24(2): 325-354 (2012) - [c37]Kristian Kersting, Zhao Xu, Mirwaes Wahabzada, Christian Bauckhage, Christian Thurau, Christoph Römer, Agim Ballvora, Uwe Rascher, Jens Leon, Lutz Plümer:
Pre-Symptomatic Prediction of Plant Drought Stress Using Dirichlet-Aggregation Regression on Hyperspectral Images. AAAI 2012: 302-308 - [c36]Christian Bauckhage, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa:
How players lose interest in playing a game: An empirical study based on distributions of total playing times. CIG 2012: 139-146 - [c35]Anders Drachen, Rafet Sifa, Christian Bauckhage, Christian Thurau:
Guns, swords and data: Clustering of player behavior in computer games in the wild. CIG 2012: 163-170 - [c34]Kristian Kersting, Christian Bauckhage, Christian Thurau, Mirwaes Wahabzada:
Matrix Factorization as Search. ECML/PKDD (2) 2012: 850-853 - [c33]Kristian Kersting, Mirwaes Wahabzada, Christoph Römer, Christian Thurau, Agim Ballvora, Uwe Rascher, Jens Leon, Christian Bauckhage, Lutz Plümer:
Simplex Distributions for Embedding Data Matrices over Time. SDM 2012: 295-306 - [c32]Christian Thurau, Kristian Kersting, Christian Bauckhage:
Deterministic CUR for Improved Large-Scale Data Analysis: An Empirical Study. SDM 2012: 684-695 - 2011
- [j3]Christian Thurau, Kristian Kersting, Mirwaes Wahabzada, Christian Bauckhage:
Convex non-negative matrix factorization for massive datasets. Knowl. Inf. Syst. 29(2): 457-478 (2011) - [c31]Shahzad Cheema, Abdalrahman Eweiwi, Christian Thurau, Christian Bauckhage:
Action recognition by learning discriminative key poses. ICCV Workshops 2011: 1302-1309 - [c30]Abdalrahman Eweiwi, Shahzad Cheema, Christian Thurau, Christian Bauckhage:
Temporal key poses for human action recognition. ICCV Workshops 2011: 1310-1317 - [c29]Christian Thurau, Anders Drachen:
Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft. ICEC 2011: 270-281 - 2010
- [c28]Christian Thurau, Christian Bauckhage:
Analyzing the Evolution of Social Groups in World of Warcraft®. CIG 2010: 170-177 - [c27]Christian Thurau, Kristian Kersting, Christian Bauckhage:
Yes we can: simplex volume maximization for descriptive web-scale matrix factorization. CIKM 2010: 1785-1788 - [c26]Christian Thurau, Christian Bauckhage:
Group Evolution Patterns in World of Warcraft. GI Jahrestagung (2) 2010: 441-446 - [c25]Christian Bauckhage, Amirhossein Jahanbekam, Christian Thurau:
Age Recognition in the Wild. ICPR 2010: 392-395 - [c24]Christian Bauckhage, Christian Thurau:
Adapting Information Theoretic Clustering to Binary Images. ICPR 2010: 910-913 - [c23]Yaowen Wu, Christian Bauckhage, Christian Thurau:
The Good, the Bad, and the Ugly: Predicting Aesthetic Image Labels. ICPR 2010: 1586-1589 - [c22]Jakub Lidke, Christian Thurau, Christian Bauckhage:
The Snippet Statistics of Font Recognition. ICPR 2010: 1868-1871 - [c21]Christian Thurau, Christian Bauckhage:
Reverse Indexing for Reading Graffiti Tags. ICPR 2010: 3021-3024 - [c20]Christian Thurau:
Nearest Archetype Hull Methods for Large-Scale Data Classification. ICPR 2010: 4040-4043 - [c19]Kristian Kersting, Mirwaes Wahabzada, Christian Thurau, Christian Bauckhage:
Convex NMF on Non-Convex Massiv Data. LWA 2010: 97-104 - [c18]Kristian Kersting, Mirwaes Wahabzada, Christian Thurau, Christian Bauckhage:
Hierarchical Convex NMF for Clustering Massive Data. ACML 2010: 253-268
2000 – 2009
- 2009
- [c17]Fabian Nasse, Christian Thurau, Gernot A. Fink:
Face Detection Using GPU-Based Convolutional Neural Networks. CAIP 2009: 83-90 - [c16]Christian Bauckhage, Christian Thurau:
Making Archetypal Analysis Practical. DAGM-Symposium 2009: 272-281 - [c15]Christian Thurau, Kristian Kersting, Christian Bauckhage:
Convex Non-negative Matrix Factorization in the Wild. ICDM 2009: 523-532 - [c14]Boris Schauerte, Jan Richarz, Thomas Plötz, Christian Thurau, Gernot A. Fink:
Multi-modal and multi-camera attention in smart environments. ICMI 2009: 261-268 - [c13]Christian Thurau, Christian Bauckhage:
Archetypal Images in Large Photo Collections. ICSC 2009: 129-136 - 2008
- [c12]Christian Thurau, Václav Hlavác:
Pose primitive based human action recognition in videos or still images. CVPR 2008 - [c11]Christian Thurau, Václav Hlavác:
Recognizing Human Actions by Their Pose. Statistical and Geometrical Approaches to Visual Motion Analysis 2008: 169-192 - 2007
- [j2]Christian Thurau, Tobias Paczian, Gerhard Sagerer, Christian Bauckhage:
Bayesian imitation learning in game characters. Int. J. Intell. Syst. Technol. Appl. 2(2/3): 284-295 (2007) - [j1]Christian Bauckhage, Bernard Gorman, Christian Thurau, Mark Humphrys:
Learning Human Behavior from Analyzing Activities in Virtual Environments. MMI Interakt. 12 (2007) - [c10]Christian Thurau, Václav Hlavác:
n -Grams of Action Primitives for Recognizing Human Behavior. CAIP 2007: 93-100 - [c9]Christian Thurau:
Behavior Histograms for Action Recognition and Human Detection. Workshop on Human Motion 2007: 299-312 - 2006
- [b1]Christian Thurau:
Behavior acquisition in artificial agents. Bielefeld University, Germany, 2006, pp. 1-125 - [c8]Christian Thurau, Thomas Hettenhausen, Christian Bauckhage:
Classification of Team Behaviors in Sports Video Games. ICPR (1) 2006: 1188-1191 - [c7]Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys:
Bayesian Imitation of Human Behavior in Interactive Computer Games. ICPR (1) 2006: 1244-1247 - [c6]Bernard Gorman, Christian Thurau, Christian Bauckhage, Mark Humphrys:
Believability Testing and Bayesian Imitation in Interactive Computer Games. SAB 2006: 655-666 - 2005
- [c5]Christian Thurau, Christian Bauckhage:
Towards manifold learning for gamebot behavior modeling. Advances in Computer Entertainment Technology 2005: 446-449 - [c4]Christian Thurau, Tobias Paczian, Gerhard Sagerer, Christian Bauckhage:
Bayesian Imitation Learning in Game Characters. ALaRT 2005: 143-151 - 2004
- [c3]Christian Thurau, Christian Bauckhage, Gerhard Sagerer:
Synthesizing Movements for Computer Game Characters. DAGM-Symposium 2004: 179-186 - 2003
- [c2]Christian Bauckhage, Christian Thurau, Gerhard Sagerer:
Learning Human-Like Opponent Behavior for Interactive Computer Games. DAGM-Symposium 2003: 148-155 - [c1]Christian Thurau, Christian Bauckhage, Gerhard Sagerer:
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game. GAME-ON 2003: 119-
Coauthor Index
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