線性程式的解決方案。以下範例解析以下線性程式:
x
和 y
這兩個變數:
0 ≤ x ≤ 10
0 ≤ y ≤ 5
限制:
0 ≤ 2 * x + 5 * y ≤ 10
0 ≤ 10 * x + 3 * y ≤ 20
目標:
盡量爭取x + y
var engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), addConstraint(), etc. // Add two variables, 0 <= x <= 10 and 0 <= y <= 5 engine.addVariable('x', 0, 10); engine.addVariable('y', 0, 5); // Create the constraint: 0 <= 2 * x + 5 * y <= 10 var constraint = engine.addConstraint(0, 10); constraint.setCoefficient('x', 2); constraint.setCoefficient('y', 5); // Create the constraint: 0 <= 10 * x + 3 * y <= 20 var constraint = engine.addConstraint(0, 20); constraint.setCoefficient('x', 10); constraint.setCoefficient('y', 3); // Set the objective to be x + y engine.setObjectiveCoefficient('x', 1); engine.setObjectiveCoefficient('y', 1); // Engine should maximize the objective engine.setMaximization(); // Solve the linear program var solution = engine.solve(); if (!solution.isValid()) { Logger.log('No solution ' + solution.getStatus()); } else { Logger.log('Objective value: ' + solution.getObjectiveValue()); Logger.log('Value of x: ' + solution.getVariableValue('x')); Logger.log('Value of y: ' + solution.getVariableValue('y')); }
方法
方法 | 傳回類型 | 簡短說明 |
---|---|---|
getObjectiveValue() | Number | 取得目前解決方案中目標函式的價值。 |
getStatus() | Status | 取得解決方案的狀態。 |
getVariableValue(variableName) | Number | 取得上次呼叫 LinearOptimizationEngine.solve() 所建立的解決方案中的變數值。 |
isValid() | Boolean | 判斷解決方案是可行還是最佳。 |
內容詳盡的說明文件
getObjectiveValue()
取得目前解決方案中目標函式的價值。
var engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), addConstraint(), etc engine.addVariable('x', 0, 10); // ... // Solve the linear program var solution = engine.solve(); Logger.log('ObjectiveValue: ' + solution.getObjectiveValue());
回攻員
Number
:目標函式的價值
getStatus()
取得解決方案的狀態。解決問題前,狀態會是 NOT_SOLVED
。
var engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), addConstraint(), etc engine.addVariable('x', 0, 10); // ... // Solve the linear program var solution = engine.solve(); if (solution.getStatus() != LinearOptimizationService.Status.FEASIBLE && solution.getStatus() != LinearOptimizationService.Status.OPTIMAL) { throw 'No solution ' + status; } Logger.log('Status: ' + solution.getStatus());
回攻員
Status
:解題工具的狀態
getVariableValue(variableName)
取得上次呼叫 LinearOptimizationEngine.solve()
所建立的解決方案中的變數值。
var engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), addConstraint(), etc engine.addVariable('x', 0, 10); // ... // Solve the linear program var solution = engine.solve(); Logger.log('Value of x: ' + solution.getVariableValue('x'));
參數
名稱 | 類型 | 說明 |
---|---|---|
variableName | String | 變數名稱 |
回攻員
Number
:解決方案中的變數值
isValid()
判斷解決方案是可行還是最佳。
var engine = LinearOptimizationService.createEngine(); // Add variables, constraints and define the objective with addVariable(), addConstraint(), etc engine.addVariable('x', 0, 10); // ... // Solve the linear program var solution = engine.solve(); if (!solution.isValid()) { throw 'No solution ' + status; }
回攻員
Boolean
- 如果解決方案有效,則為 true
(Status.FEASIBLE
或
Status.OPTIMAL
);如果不需要,則設為 false