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L2 Languaging in a Massively Multiplayer Online Game: An Exploration of Learner Variations

L2 Languaging in a Massively Multiplayer Online Game: An Exploration of Learner Variations

Jinjing Zhao
Copyright: © 2016 |Volume: 6 |Issue: 4 |Pages: 17
ISSN: 2155-7098|EISSN: 2155-7101|EISBN13: 9781466692831|DOI: 10.4018/IJCALLT.2016100101
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MLA

Zhao, Jinjing. "L2 Languaging in a Massively Multiplayer Online Game: An Exploration of Learner Variations." IJCALLT vol.6, no.4 2016: pp.1-17. http://doi.org/10.4018/IJCALLT.2016100101

APA

Zhao, J. (2016). L2 Languaging in a Massively Multiplayer Online Game: An Exploration of Learner Variations. International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT), 6(4), 1-17. http://doi.org/10.4018/IJCALLT.2016100101

Chicago

Zhao, Jinjing. "L2 Languaging in a Massively Multiplayer Online Game: An Exploration of Learner Variations," International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) 6, no.4: 1-17. http://doi.org/10.4018/IJCALLT.2016100101

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Abstract

This paper examines L2 learner variations in the context of massively multiplayer online games (MMOGs). MMOGs have gained much attention among CALL researchers because this particular game genre is perceived to promote informal, contextualized interaction in a learner's target language, including interaction with native speakers. However, there is little research on differences between L2 learners in terms of how they engage in language learning and use in the context of gameplay. Drawing on data from questionnaires, interviews, gaming sessions, and gaming journals, this paper argues that affordances of MMOGs must be understood in relation to the learner's history, ability, and preference within the social context of game play; L2 learners engage with various game discourses that align with their preferences of game play and goals of language learning. In closing, the paper discusses procedural challenges in conducting research on MMOGs and similar gaming contexts.

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