Towards Creative Smart Learning Environments: Experiences and Challenges

Towards Creative Smart Learning Environments: Experiences and Challenges

Alejandro Catala, Javier Jaen, Patricia Pons, Fernando Garcia-Sanjuan
Copyright: © 2015 |Volume: 6 |Issue: 1 |Pages: 16
ISSN: 1947-3117|EISSN: 1947-3125|EISBN13: 9781466678736|DOI: 10.4018/IJCICG.2015010104
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MLA

Catala, Alejandro, et al. "Towards Creative Smart Learning Environments: Experiences and Challenges." IJCICG vol.6, no.1 2015: pp.56-71. http://doi.org/10.4018/IJCICG.2015010104

APA

Catala, A., Jaen, J., Pons, P., & Garcia-Sanjuan, F. (2015). Towards Creative Smart Learning Environments: Experiences and Challenges. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 6(1), 56-71. http://doi.org/10.4018/IJCICG.2015010104

Chicago

Catala, Alejandro, et al. "Towards Creative Smart Learning Environments: Experiences and Challenges," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 6, no.1: 56-71. http://doi.org/10.4018/IJCICG.2015010104

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Abstract

The creation of artefacts and entities to be used in simulated worlds and games has been used in practice to foster creativity in informal activities. Motivational issues and entertainment have therefore been combined along with creative tasks. The systems with higher complexity and more creative capabilities are usually based on WIMP interfaces, which negatively impact on the role of collaboration and active participation. This paper summarizes the main findings and the authors' experiences in the project CreateWorlds, which relies on an interactive tabletop interface in order to support the creation of 2D games. Finally, the paper discusses some key challenges that will have to be addressed to support creative smart learning environments in the future.

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