Authors:
Derkjan Elzinga
1
;
Stan Ruessink
1
;
Giuseppe Cascavilla
2
;
Damian Tamburri
2
;
Francesco Leotta
3
;
Massimo Mecella
3
and
Willem-Jan Van Den Heuvel
1
Affiliations:
1
JADS - Tilburg University, The Netherlands
;
2
JADS - Technical University Eindhoven, The Netherlands
;
3
Sapienza - University of Rome, Italy
Keyword(s):
AI, Convolutional Neural Network, Anomaly Behavior, Video Games, Cyber-Physical Space Protection.
Abstract:
Widespread use of IoT, like surveillance cameras, raises privacy concerns in citizens’ lives. However, limited studies explore AI-based automatic recognition of criminal incidents due to a lack of real data, constrained by legal and privacy regulations, preventing effective training and testing of deep learning models. To address dataset limitations, we propose using generative technology and virtual gaming data, such as the Grand Theft Auto (GTA-V) platform. However, it’s unclear if synthetic data accurately mirrors real-world videos for effective deep learning model performance. This research aims to explore the potential of identifying criminal scenarios using deep learning models based on gaming data. We propose a deep-learning violence detection framework using virtual gaming data. The 3-stage deep learning model focuses on person identification and violence activity recognition. We introduce a new dataset for supervised training and find virtual persons closely resembling real-
world individuals. Our research demonstrates a 15% higher accuracy in identifying violent scenarios compared to three established real-world datasets, showcasing the effectiveness of a serious gaming approach.
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