A New Software Development Project Using an Old Game
By: Richard Wiener
Abstract
As many of us who teach more advanced programming courses know, finding software development projects that are engaging to students and that provide sufficient richness to allow for interesting designs and implementations while being solvable within the time-constraints of a semester is challenging. Some games provide a basis for satisfying these requirements since they do not require prior domain expertise. The rules can be specified precisely in contrast to many real-world problems where only fuzzy and changing specifications are the norm.
Cite as:
Richard Wiener, “A New Software Development Project Using an Old Game”, Journal of Object Technology, Volume 6, no. 4 (May 2007), pp. 39-53, doi:10.5381/jot.2007.6.4.c5.
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