Crucible (Doom Eternal)
From DoomWiki.org
The Crucible, also called the Crucible blade, is a weapon in Doom Eternal, a legendary sword with a blade of pure crimson Wraithfire. It was taken up by the Doom Slayer after his empowerment by the Seraphim during the attack on Taras Nabad by the forces of Hell. He recovers it during the course of the game in order to oppose the Icon of Sin, as the Crucible is the only weapon known to be able to permanently kill a Titan.
The Crucible is not available during The Ancient Gods, Part One or The Ancient Gods, Part Two. The Sentinel Hammer serves as a utility weapon to replace it in the latter expansion.
Tactical analysis[edit]
The Crucible is a power weapon which executes instant glory kills against any type of demon other than the marauder, even without the requirement that the demon be in a stagger state; marauders can be killed with the Crucible only when stunned. The Doom hunter requires two charges: one to destroy its sled and the other to kill it. Depending on the enemy attacked, the Slayer will swing the sword anywhere from one to three times, cleaving the enemy into multiple pieces and returning health as a reward. Any demon except the tyrant and marauder will be cut in two, while the marauder is cut in three and tyrant is cut in four parts; no matter how many cuts it takes, only one charge is spent. The Crucible is powered by charges which are found at fixed points on the map and can only hold three charges at a time.
Only one charge is used on a demon regardless of size or threat level, meaning that the same blow that could kill a tyrant could easily be accidentally wasted on a lowly fodder demon. Therefore, the Crucible's uses should be reserved for dire situations involving heavy and super-heavy demons that pose larger threats, like multiple barons of Hell or buffed tyrants. It should be your first choice when fighting against an arch-vile, in order to kill them as quickly as possible to prevent more demons from being spawned.
Lore[edit]
It is said that immediately after his transfiguration, the Doom Slayer took the Crucible in hand and Wraithfire leapt forth from its hilt in the form of a blade. This was normally expected to only be possible for a Night Sentinel of royal blood, and thus the Slayer was recognized as a secondary sovereign by the Sentinels after this event, apparently ranking just under King Novik (to whom the Slayer still demonstrates fealty in the present). The Slayer used the Crucible to attack and fell the Titan which had come to Taras Nabad. The Crucible was left stabbed into the Titan's heart, as the seemingly indestructible nature of the giant demons means that they will come back to life if the blade is removed.
When the Khan Maykr threatens to resurrect the Icon of Sin, the Slayer returns to Taras Nabad to retrieve the Crucible. In order to avoid awakening the Titan, he breaks the blade from the hilt. This prevents the Titan from coming back to life, but the hilt's crossguards lock up, requiring the forging of a new blade from components left in the Slayer's vault before the Crucible can be used. The two step process involves a strange circular stone with the Slayer's symbol, dissolving into red energy absorbed by the hilt, and a bubbling cauldron of liquid Wraithfire that the Slayer dunks the hilt into to form a new blade. Red lightning crackles from the blade upon its initial activation.
After the Icon of Sin's defeat, the Slayer likewise plunges his Crucible blade into the brain of the giant, before breaking it again and leaving him with only the hilt in hand, ostensibly to be re-forged once more in the future.
In The Ancient Gods, Part One, the Dark Lord is depicted in the Codex with a sword very similar in appearance (if not actually identical) to the Crucible. In Part Two, the Dark Lord uses a similar but larger blade (along with a matching shield) to battle the Slayer.
Bugs[edit]
- There is a bug when the marauder can be decapitated without being previously staggered by attacking it when it is faltered by a grenade explosion. This results in a glitched animation where the marauder's removed head "stretches", leaving a trail of deformed textures. Occurrence of this bug is a matter of timing.
- After Update 2, the infinite ammo cheat stopped affecting Crucible charges, meaning that the weapon can only be used up to three times in most levels, even though its ammo counter still displays an infinity symbol on the HUD.
Pre-release[edit]
QuakeCon 2018[edit]
The Crucible first appeared in the end of a modified version of the Mars Core segment of the gameplay reveal, as the Slayer brings out the blade before swinging it to the arch-vile before the screen turns black in a cinematic fashion. This encounter is not the case for the final version, as the entrance to the BFG-10000 is inaccessible and both the arch-vile and Crucible do not appear until Taras Nabad.
Trivia[edit]
- During development, there was an idea and pitching of a war club melee weapon, suggested by lead animator Alan Rogers, but ultimately this went into a different direction in favor of the Crucible.[1]
References[edit]
- ↑ Geller, Colin (3 January 2021). "DOOM Eternal - Melee Weapon." ArtStation. Retrieved 10 September 2024.
Weapons from Doom Eternal | |
---|---|
Primary weapons: | Ballista • BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Crucible • Heavy cannon • Plasma rifle • Rocket launcher • Super shotgun • Unmaykr |
DLC - TAGP2: | Sentinel Hammer |
Side arms: | Doomblade • Equipment launcher • Flame belch • Frag grenade • Ice bomb |
Abilities: | Blood punch • Dash |
Unused: | Pistol |
Progression: | Weapon modification • Weapon upgrade |