Last updated on March 7, 2025

Ugin, the Spirit Dragon | Illustration by Raymond Swanland
Magic was founded on the premise that you and your opponent are powerful dueling planeswalkers, engaged in glorious magical combat, slinging spells and summoning creatures to aid in your struggle. The continuity got a little muddled when planeswalkers were introduced as a new card type in 2007. Likeโฆ wasnโt I supposed to be the planeswalker? Why are these dragons with funny horns and this cat-man-thing here?
Then the planeswalker card type peaked in War of the Spark (WAR), which featured 36 total โwalkers, each with the new โstatic abilityโ technology weโd see on pretty much every planeswalker moving forward. Because they werenโt complex enough. There are more than 300 of these sparked-up teleporting super troopers, so letโs do what Nicol Bolas did to Dack and Domri and thin the ranks a bit.
Too soon?
What Are Planeswalkers in MTG?
Nicol Bolas, Planeswalker (Conflux)| Illustration by D. Alexander Gregory
Planeswalker is a permanent card type in Magic, similar to a creature, artifact, saga, battle (whatever that is), etc. I wonโt get into the rules minutia here, so just know that planeswalkers are manifestations of popular Magic characters in card form, meant to aid you in your quest to do whatever it is youโre doing in-game. Killing your opponents, presumably.
Planeswalkers either saved Magic or ruined the game, depending on who you talk to, but itโs clear that theyโve been a pivotal card type in the development of Magic since their release in Lorwyn. They almost always occupy chase mythic slots in new sets, though we almost never see more than a handful or one new planeswalker per Standard set. Theyโve been a driving force in Magic throughout the entirety of the 2010โs.
I normally stick to Commander for my lists, but even the best planeswalkers in Magic are still kind of mediocre in Commander, where you have three players beating up on them instead of just one. Iโll still weave in Commander-oriented โwalkers, but I evaluate them more abstractly across all formats (except Tiny Leaders).
Finally, I judge these cards based on how they perform today, not how they performed at the height of their playability. Sorry Jace, the Mind Sculptor and Karn Liberated, yโall arenโt the top dogs around here no more.
Honorable Mentions
I call out The Aetherspark and Luxior, Giada's Gift for the power to make a creature into a โplaneswalkerโ and to take away that status. Both are powerful in their own way. Luxior can help you dodge planeswalker removal and Aetherspark puts a creature buffer between attackers and itself.
#52. Chandra, Awakened Inferno
Chandra must be the character with the most planeswalker cards in Magic. There are 17 unique Chandra cards, all of which do the same thing: fiery stuff. Chandra, Awakened Inferno is in the lower half of the upper few, mostly because itโs an uncounterable mini-board wipe, and the emblem effect provides uninteractable inevitability.
#51. Gideon of the Trials
Gideons donโt excite me that much, but weโve gotta pour one out for the ones weโve lost. Gideon, Ally of Zendikar was big news for a while but has mostly fallen into obscurity, whereas Gideon of the Trials is the most unique version of the character, with entire Gideon-themed decks built around the emblem ability.
#50. Ashiok, Nightmare Muse
Following the release of Ob Nixilis Reignited, there was a design slump of nonstop 5-mana planeswalkers with the same basic design: +1 for card advantage, -3 for disruption, and a game-winning ultimate. Ashiok, Nightmare Muse follows this template, but the blueprint works, with Ashiok being one of the better ones due the +1 ability adding material to the board rather than simply drawing a card.
#49. Sorin Markov
Back in the day we used Sorin Markov to punish anyone foolish enough to gain infinite life or set up an unbreakable pillow fort defense. And by โback in the dayโ I mean last Friday. Thatโs right, I still play Sorin in Commander and Iโm not ashamed. Take that, Oloro, Ageless Ascetic players from 2014.
#48. Aminatou, the Fateshifter
About 95% of Aminatou, the Fateshifterโs appeal is tied up in its second ability, which immediately blinks another permanent. There are also โtopdeck mattersโ strategies that put the first ability to good use, and the ultimateโs good fun when it happens.
#47. Daretti, Scrap Savant
Daretti, Scrap Savant is a bit narrow, but the Goblin Welder ability lets you pull off some strong artifact plays, and the reverse Faithless Looting as a +2 helps shape up your hand. Itโs a shame we havenโt seen more of this scrappy character.
#46. Liliana, Dreadhorde General
No doubt Liliana, Dreadhorde General is powerful, but 6 mana is 6 mana, and I wouldnโt expect your opponents to be happy about this sitting on board. The trick is to line up the Barter in Blood mode such that thereโs nothing left to oppose Lili afterwards. I honestly want to move this higher because it reminds me of that incredible War of the Spark trailer.
#45. Sarkhan the Masterless
Sarkhan the Masterless supports superfriends and dragons, and little else. Itโs a little more than what youโd expect from this completely one-note character, but Sarkhan knows what he wants to be.
#44. Estrid, the Masked
Is that Tilda Swinton from Doctor Strange? Estrid, the Masked felt very popular for the first few years after its release, but I suppose enchantress has myriad other commanders on tap. Making Mask tokens is pretty cool, Estrid pairs well with land enchantments like Overgrowth, and the ultimate is sufficiently powerful without immediately ending the game.
#43. Ral, Crackling Wit
Ral, Crackling Wit just loves those prowess triggers. Yes, those Izzet cantrips go way up in value, but a simple Sol Ring into an Arcane Signet puts this very close to the ultimate and one of the best planeswalkers a storm deck can ask for. At the end of the day if you play Ral just for the otter art and otter tokens, it's still really good.
#42. Sorin of House Markov / Sorin, Ravenous Neonate
Sorin of House Markov and importantly the transformed side, Sorin, Ravenous Neonate give you more access to extort. Thankfully, if you play Sorin in your first main phase, have a lifelink creature, or your deck could already support Griffin Aerie, you can flip into the Neonate the turn you play it.
The -1 removal option is great and the added lifedrain for each of your spells is simply vicious. A really incredible investment for a 2-drop that is easy to turn into a strong Orzhov card.
#41. Liliana of the Veil
Maybe 5-10 years ago Liliana of the Veil wouldโve taken a top spot, but times have changed and the veil has been lifted. Never particularly good in Commander, past its prime in most Constructed formats, and only reasonable at best in current Standard, itโs clear that this iconic black planeswalker hasnโt kept up.
#40. Elspeth Resplendent
Every rendition of Elspeth has beenโฆ fine. They see their time in Standard then move on to become niche playables in Commander/Cube. The characterโs great though, so weโve got to shout out at least one Elspeth card. Elspeth Resplendent is probably the most versatile of them all, though Elspeth, Knight-Errant and Elspeth, Sun's Champion certainly had their time in the spotlight.
#39. Garruk, Cursed Huntsman
Garruk is another character who hasnโt contributed much to the pantheon of Magicโs best cards, though Garruk, Cursed Huntsman is a perfectly respectable planeswalker. Two bodies on entry is always great, and this Garruk ultimates immediately with the help of Carth the Lion.
#38. Nissa, Vastwood Seer / Nissa, Sage Animist
I originally planned to include only one of each named planeswalker as the best of that character, but have you seen all the different versions of Nissa? Nissa, Vastwood Seer is my personal fave, a Civic Wayfinder that transforms into a sweet card advantage engine with admittedly lackluster minus abilities. The +1 on Nissa, Sage Animist is literally the text on Coiling Oracle, so I donโt need much more here.
#37. Chandra, Hopeโs Beacon
Another day, another Chandra. The passive ability is the real draw on March of the Machine planeswalker, Chandra, Hope's Beacon, allowing you to copy spells while the loyalty abilities play board control. Itโs still a 6-mana planeswalker that essentially does what you could be using Double Vision to do instead, but you canโt disregard the extra abilities here.
#36. Elminster
Cost reduction is usually a tell-tale sign of a powerful card, and you can certainly build around Elminster to maximize its passive ability. Itโs not the flashiest planeswalker out there, but itโs playing around in scry territory, which still feels like fairly underexplored design space.
#35. Quintorius Kand
There sure are some weird memes going around about Quintorius Kand right now, but I guess theyโre just not meant for me. Anyway, hereโs that 5-mana +1/-3/ultimate configuration I mentioned, except this time with a static ability. Thatโs the appealing part, sending little Lightning Helixes at your opponents when you cast spells from exile, which has become exceedingly easy to do.
#34. Tezzeret the Seeker
Tezzeret the Seekerโs not as ubiquitous as it once was, but donโt count it out. The -5 was never all that important, and the other abilities still hold up, whether youโre using them to combo with The Chain Veil or tutoring up a mid-cost utility artifact.
#33. Jace, Wielder of Mysteries
Jace, Wielder of Mysteries would score higher if the passive ability were unique to this card, but Laboratory Maniac beat it to the chase, and Thassa's Oracle has a stranglehold on self-mill-as-a-wincon strategies. Still, a backup never hurts.
#32. Kiora, Behemoth Beckoner
Underappreciated Kiora, Behemoth Beckoner is half ramp, half Garruk's Uprising, and it starts off with high loyalty. Itโs one of many WAR planeswalkers that canโt tick up, but youโll get plenty from Kiora before the card returns to the depths from whence it came.
#31. Dihada, Binder of Wills
Dihada, Binder of Wills plays the โlegendary-mattersโ role perfectly, digging for legendaries to play and buffing the ones you already control. You almost always see Dihada lists using Luxior, Giada's Gift to turn Dihada into a creature that can start targeting itself and canโt be attacked by other creatures. And Dihada is one of the few Planeswalkers that can lead from your command zone, where it is one of the best Mardu commanders.
#30. Nicol Bolas, God-Pharaoh
Iโll concede that Nicol Bolas, God-Pharaoh isnโt all that amazing at 7 mana, but boy is it a sweet Grixis card. This is the type of โwalker youโre trying to cheat in with The Prismatic Bridge or Academy Rector. Itโs almost always correct to chew through your opponentsโ hands with the +1, but the allure of the +2 is just too tempting.
#29. Professor Onyx
Lilianaโฆ I mean, uh, Professor Onyx turns all your spells into Tendrils of Agonyโฆ sort of. You run it mostly for that passive ability, though youโll happily use the other abilities as you see fit.
#28. Tasha, the Witch Queen
Thereโs a staggering divide between how popular and how good Tasha, the Witch Queen is. Itโs extremely clunky as a self-contained engine, but you can maximize the static ability by surrounding Tasha with other theft and Gonti, Lord of Luxury effects. Itโs certainly fun enough to earn a slot here.
#27. Xenagos, the Reveler
Sometimes it feels like the world has forgotten about Xenagos, the Reveler, then someone casts it and immediately makes 10-15 mana. You could completely ignore the other abilities and still be content running Xenagos as a powerful ritual-type effect in creature-heavy decks.
#26. Lolth, Spider Queen
Lolth, Spider Queen doesโฆ spider stuff. The Spider tokens play defense well with reach, while also being good attackers with menace. They die, Lolth gets more counters and spits some more out. The only thing lacking here is an ultimate worth caring too much about. Get it? 8 life? โCuz spiders?
#25. The Eternal Wanderer
Board wipe? Check. Token-generator? Check. Difficult to attack and remove? Check. On-demand flicker effect? Check. 6 mana dragging The Eternal Wanderer ever-so-slightly down? Unfortunately, check.
#24. Vraska, Betrayalโs Sting
A planeswalker with a proliferate ability is a dangerous proposition. That essentially makes the 0 ability on Vraska, Betrayal's Sting a +1 while bolstering poison counters, loyalty counters, and anything else worth proliferating. The only downside is a rather limited removal mode with the -2.
#23. Tezzeret, Master of the Bridge
You could take any Tezzeret card, replace all the instance of โartifactโ with โdragonโ and come up with a completely functional Sarkhan card instead. Iโm not dissing: Tezzeret, Master of the Bridge is a potent artifact payoff, but I just wish it were more accessible and that Tezzeret would find a new hobby.
#22. Lord Windgrace
Lord Windgrace was the lands commander for quite some time, and it never really dropped off in power so much as other lands commanders sprung up in later sets. At the very least this still pops up in the 99 of other + land decks. Soul of Windgrace, perhaps?
#21. Saheeli, Sublime Artificer
Young Pyromancer, except as a planeswalker. Saheeli, Sublime Artificer is a great way to turn spells into board presence, and the -2, while rarely used, can sometimes do unexpectedly powerful things.
#20. Chandra, Torch of Defiance
The other 16 versions of Chandra have something to aspire to with Chandra, Torch of Defiance. Itโs not exceptional anywhere outside the occasional Constructed red Prison decks, but the overall design is top-notch: red ramp, impulse draw, and removal. Bonus points for being a Cube all-star as well.
#19. Ral, Storm Conduit
Ral, Storm Conduit is a turbo combo machine, turning copy spells into infinite loops that kill your opponent via Ralโs static. Itโs trivially easy to set up, though the cardโs quite underwhelming if youโre
#18. Tibalt, Cosmic Impostor
Another 7-mana planeswalker, but Tibalt, Cosmic Impostorโs worth every mana. It either destroys a key card right away or draws up to four cards every turn it sits in play. You could technically lean on Valki, God of Lies in a pinch, but you normally ignore Valki altogether.
#17. Tevesh Szat, Doom of Fools
Itโs the word โpartnerโ that makes Tevesh Szat, Doom of Fools so appealing. That, and a super cool ultimate that snatches commanders away from their owners. Itโs also just generally handy as a token generator and sac outlet mixed into one card.
#16. Ashiok, Dream Render
Ashiok, Dream Render showcases one of the absolutely spiteful static abilities on planeswalkers from WAR. It puts a Stranglehold on your opponents and eliminates their graveyards. Might as well toss in mill for something else people love playing against.
#15. Dack Fayden
If artifacts are essential to your format, Dack Fayden is sure to be there. You can find the Greatest Thief in the Multiverse purloining artifacts in Legacy and Cube or snatching Sol Rings in Commander.
#14. Ugin, the Spirit Dragon
Colorless permanents rejoice! Ugin, the Spirit Dragonโs been nuking boards since 2015, colorless removal doesn't get much better than this. Just wait until Painter's Servant shows up and turns everyoneโs lands into blue permanents.
#13. Grist, the Hunger Tide
Every โwalker up until now was merely good. Grist, the Hunger Tide kicks off the rest of the truly excellent planeswalkers. Grist boasts a clever design that works with reanimation effects and creature tutors, and it provides a steady stream of advantage on board. The static ability quirk even qualifies it to be your commander if you so desire.
#12. Nissa, Who Shakes the World
The world certainly was shook to find out just how powerful Nissa, Who Shakes the World was. Ignore the -8; this green planeswalkerโs more of a Mirari's Wake that produces attackers and blockers by animating lands, and it ramps even further by untapping other lands.
#11. Karn, the Great Creator
A one-sided Null Rod that accesses your best sideboard cards in every match and combos with anything from Mycosynth Lattice to Liquimetal Coating. Restricted in Vintage should tell you something, and Karn, the Great Creator even recently hit the Pioneer/Explorer ban lists.
#10. Nissa, Ascended Animist
Nissa, Ascended Animist pretty much does everything, with the compleated ability for added flexibility. The recipe is one part Naturalize, two parts giant-creature-token-generator, topped off with a generous helping of Craterhoof Behemoth.
#9. Jace, the Mind Sculptor
Jace, the Mind Sculptor was the epitome of planeswalker design on release, and it remained so for quite some time. However, better threats lower on the curve, more efficient answers to planeswalkers, and a generally faster approach to Magic gameplay has diminished the former kingโs reputation, making it more of a testament to an era of Magic since gone. Still good, sometimes great, no longer dominant.
#8. Comet, Stellar Pup
Yeah, this stupid Unfinity die-rolling dog is better than Jace, the Mind Sculptor. Oh, the tough pills that Magic makes us swallow. What can Comet, Stellar Pup do? Apparently whatever the luck of the RNG gods says it does.
#7. The Wandering Emperor
The Wandering Emperor has one of the coolest card designs, period. Itโs at the upper echelon of powerful without overstepping into broken territory, and it has made the common Magic player fear the prospects of 4 open mana in white. Is it Settle the Wreckage? Restoration Angel? The Wandering Emperor? Attack and find out.
#6. Teferi, Hero of Dominaria
5 mana. +1 draw a card. -3 remove something. -8 ultimate and win the game: its emblem is one of the best card-draw payoffs in the game. Where have we seen this before? Teferi, Hero of Dominaria isnโt getting points for ingenuity, but itโs been such a pivotal multi-format control finisher. One of Magic's best control cards, Teferiโs functionally a 3-mana walker, since it refunds 2 of your mana if youโre able to resolve it and +1 right away.
#5. Minsc & Boo, Timeless Heroes
Minsc & Boo, Timeless Heroes is pushed because multiplayer formats can handle cards at this power level, but a card like this takes on new meaning when itโs in 1v1 settings. Itโs an immediate threat, but killing Boo doesnโt accomplish anything since itโll just spawn another Boo next turn. The โbalancedโ Alchemy version on MTG Arena version costs 5 mana and is still horrifically broken.
#4. Narset, Parter of Veils
Have I mentioned hateful WAR planeswalkers yet? Iโm sure I have somewhere. Narset, Parter of Veils is like a Dig Through Time split across two turns, but it also just randomly, completely hoses your opponentsโ access to extra card draw. Itโs bad enough that this shuts off natural card draw spells, but it combines with wheel effects to leave your opponents holding air.
#3. Wrenn and Six
Itโs always funny to see a card banned in Legacy thatโs not banned in Modern, like Wrenn and Six. Magicโs only real 2-mana planeswalker (sorry, Jace, Vryn's Prodigy), W6 looks unassuming but fields out X/1s in whatever format itโs in, while being a steady card advantage tool alongside fetch lands and Horizon lands. The retrace emblem pops up sometimes, which usually gives you complete control over a game with a stocked graveyard.
#2. Teferi, Time Raveler
Have I mentioned hateful WAR planeswalkers yet? Surely I have, right? Geez is Teferi, Time Raveler a disaster of card. The loyalty abilities are all fine and dandy, but whatโs with the tacked on Grand Abolisher text? Spotting that on this card basically for free just invalidates certain strategies altogether, making counterspells moot and cutting off an opponentโs access to interaction during your turn. Not cool, Tef.
#1. Oko, Thief of Crowns
Was it ever going to be anyone else? Oko, Thief of Crowns broke Standard so bad people still havenโt gotten over it. Then it was banned in Modern. And Pioneer/Explorer and Legacy. And Historic, apparently? You could tell me Oko was banned in Wizardโs Tower and Rainbow Stairwell and Iโd believe you (I didnโt make those formats up).
Best Planeswalker Payoffs
Planeswalkers have plenty of explicit payoffs with cards like Tomik, Wielder of Law, The Chain Veil or Gatewatch Beacon, but letโs keep it high-level instead of listing out 100 cards that reference Planeswalkers.
Planeswalkers are typically value engines. You get more of an advantage every turn they sit in play, which means youโre incentivized to keep them around as long as possible. Whether youโre running a full superfriends deck or your strategy revolves around just one or two sparky bois, Tomik, Wielder of Law, board wipes and pillow fort effects are great ways to fend off attackers. There are more direct ways to remove planeswalkers in modern Magic, but attacking is the primary way to get them off board.
Proliferate is exceptional with any kind of counter-based permanent, loyalty counters included. A single proliferation effect might be all you need to reach a game-winning ultimate. Karn's Bastion, Evolution Sage, and Flux Channeler are three of the best proliferate cards to support planeswalkers.
Extra turns give you extra activations of your โwalkers with all the other bells and whistles that come with taking extra turns. Not that you need a planeswalker in play to make Time Walk a broken card.
Semester's End and Ripples of Potential work favorably with planeswalkers, keeping them out of harmโs way while sometimes bolstering their loyalty in the process.
The โGatewatch Oathsโ all have effects that directly interact with planeswalkers, some of the best being Oath of Teferi, Oath of Liliana, and Oath of Kaya.
Bear in mind that all planeswalkers are legendary permanents, so they work with anything that references historic spells, or legends-matter cards like Captain Sisay,Teshar, Ancestor's Apostle and Jhoira's Familiar.ย
Also remember that loyalty abilities are activated abilities, which can be targeted by and copied with effects like Leori, Sparktouched Hunter or Rings of Brighthearth.
Wrap Up
Planeswalker's Mischief | Illustration by Pete Venters
There we go, the best planeswalkers in Magic. Half of which came from WAR and ruined different formats in one way or another. Then again, thatโs every planeswalker depending on who you askโฆ
Of course, as always, this list represents my own personal opinions, and I likely left off a few planeswalkers that people might expect to see here. Planeswalkers are almost all inherently powerful by design, but I made an intentional effort to hone in on ones that still see regular play across different formats. If you think I didnโt do justice to a specific planeswalker card, I want to hear about it! Let me know in the comments or over in the Draftsim Discord.
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