Last updated on February 18, 2025

Colossal Dreadmaw | Illustration by Jesper Ejsing
Creatures are vital to playing Magic. Even decks focused on other card types like artifacts use a few creatures to help impact the board. The few devoutly creatureless decks, like many iterations of Pioneer Azorius () control, still look to win by making creature tokens.
Creatures have played a massive role in shaping the game we know and love for more than 30 years. With such a legacy, there are many, many creatures worthy of power and attention. But which of them are the greatest?
What Are Creatures in MTG?
Deathrite Shaman | Illustration by Steve Argyle
Creatures in Magic are cards with the creature type. Itโs as simple as that. However, there's much more to creatures than a type. Theyโre the backbone of the game. Magic would suffer from losing any card type but couldnโt exist without creatures.
Most decks win with creatures. How this happens varies wildly; you have aggressive decks that swarm the board with as many Savannah Lions and Monastery Swiftspears as they can and controlling decks that use two or three Torrential Gearhulks as their win condition. Even combo decks tend to lean on a subtype of creatures; Legacy decks want to get some of Magic's best battlecruisers like Griselbrand and Emrakul, the Aeons Torn into play instantly, while dredge decks utilize creatures like Golgari Thug and Narcomoeba to win.
As a card type with a fundamental impact on how we play the game, there are tons of powerful creatures. Some that were strong at one point have seen their glory days fade. This list focuses on the powerful cards but acknowledges some that arenโt as relevant as they once were but deserve a spot thanks to their historical significance.
#46. Yawgmoth, Thran Physician
Yawgmoth, Thran Physician is an amazing engine that needs some support. Getting board control, a sacrifice outlet, card draw, and a discard outlet in a single 4-mana creature is a lot of valuable text. Thanks to some combos with undying, you can do a lot with the Father of Machines if you donโt mind getting your hands dirty.
#45. Delver of Secrets
Delver of Secrets has long been the king of tempo. Standard, Legacy, and Pauper strategies have all boasted this as the marquee card. It still reigns as one of Legacyโs strongest and most iconic decks. What deck doesnโt want a 1-mana 3/2 flier as a blisteringly fast clock?
#44. Baleful Strix
I may be a little biased in my love for Baleful Strix but look at this beauty of a card. It screams elegance. A cheap, evasive threat that replaces itself and functions offensively and defensively is strong, but the artifact card type makes this appealing to a broad range of decks. Baleful Strix is never the strongest card in a list, but itโs such a solid role-player and an amazingly designed card.
#43. Pack Rat
One of the greatest Limited cards of all time, Pack Rat also did a number on Standard when it was around. It still sees fringe play in some Pioneer decks. This card offers unparalleled board presence for little investment, going wide and tall to dominate boards if your opponent isnโt lucky enough to have removal the turn you cast it.
#42. Voja, Jaws of the Conclave
The hate for ward spread across some communities with Voja, Jaws of the Conclave taking up territory. Elves and wolves are already strong types and so is this creature before ward . Until Wizards says otherwise, you have to account for this Selesnya bleed of the color pie when you see Naya (). In the command zone, Voja is among the strongest Naya commanders, one of the best card-draw commanders, and one of Magic's best elf commanders.
#41. Hermit Druid
Hermit Druid is an amazing combo enabler. Paying a single green mana to dump your entire deck into your graveyard (assuming you donโt run basics) enables a bunch of busted combos. Even if played fairly, Hermit Druid fills your graveyard like nobody's business.
#40. Roaming Throne
Players value versatility, and you wouldn't be the first to want multiple Roaming Thrones for your decks. Golems are fun, and adapting to any creature type you need is practically Panharmonicon on legs. I can't help but imagine a red targeting laser coming from its head like a Breath of the Wild guardian.
#39. Dragonโs Rage Channeler
How much value can you get for 1 red? WotC has been pushing that answer for a few years, and Dragon's Rage Channeler is one example. A 1-mana surveil card that becomes a 3/3 with a bit of effort that gives you a lot of card selection has become a staple in tempo decks. It takes a little work โ you need a high concentration of noncreature spells and the ability to get delirium, but the payoff is worth the price.
#38. Omnath, Locus of Creation
Landfall is arguably one of the strongest mechanics because it magnifies the basic game action of playing lands. Omnath, Locus of Creation is one of the strongest landfall cards, to the point many decks have been built around it and it was deemed too powerful in several formats. Itโs a one-card value engine that replaces itself and rewards you handsomely for taking basic game actions, which is kinda busted.
#37. Ojer Taq, Deepest Foundation
Ojer Taq, Deepest Foundation is the first token tripler in Magic, which cements it as one of the cornerstones in white token creating decks. The cherry on top is that it's resilient to removal with similarly beefy stats to Sun Titan (a card some would say is snubbed to be left off this list, even if it's definitely among the best white creatures).
#36. Primeval Titan
The Titan cycle printed in M11 are all powerful and iconic Magic creatures, but Primeval Titan has stood the test of time the best. Getting any two lands enables powerful strategies, like Field of the Dead and Valakut, the Molten Pinnacle. Itโs so powerful that Amulet Titan exists to maximize the power of the Titan.
#35. Shardless Agent
Shardless Agent was always a good value engine, but it peaked once introduced to Modern via Modern Horizons 2. Itโs the backbone of various cascade decks, most notably ones leveraging either Crashing Footfalls or Living End. Some Legacy decks even lean on this for Rhinos.
#34. Questing Beast
Playing Standard with this Arthurian legend was certainly an experience. Questing Beast is a prime example of what happens when you try to โanswerโ cards like Field of the Dead and Oko, Thief of Crowns by pushing an opposing threat: You get a massively powerful creature with more lines of text than even the greatest Magic scholars remember.
#33. Tarmogoyf
Tarmogoyfโs time in the sun may have long passed, but it deserved a spot for its historical impact on the game. For a long time, this little 2-drop greatly surpassed the power of what creatures could be. It might be the most vanilla creature here, but Tarmogoyf defined years of competitive Magic, and weโll always remember the king.
#32. Delighted Halfling
Delighted Halfling is one of the best mana dorks, being able to generate mana of any color to cast a legendary spell. This makes the card playable in multiple Magic formats, seeing as casting good 3- and 4-mana legendary creatures on curve is relevant in many scenarios. Plus, the creature canโt be countered as a good side effect.
#31. Dark Confidant
Dark Confidant has given us one of Magicโs most iconic lines of flavor text that encapsulates blackโs color identity concisely, but its rules text is just as formidable. You canโt play expensive cards alongside โBobโ unless you want Emrakul, the Aeons Torn to make your opponentโs life easier. Efficient spells are all the rage these days, so this 2-power creature is an amazing card advantage engine on a stick.
#30. Arclight Phoenix
Arclight Phoenix is a creature that sees play in almost all formats (non-singleton, that is) as one of the best win conditions for red decks, as long as the graveyard isnโt targeted as a metagame call. Playing three spells per turn and/or milling yourself is easier in older formats that have access to cantrips like Careful Study and Mental Note. The turn when you get to pull two or more Phoenixes from your graveyard into the battlefield attacking is usually backbreaking.
#29. Golgari Grave-Troll
Broken strategies often begin in the graveyard. To exploit those strategies, you need to fill your graveyard, and Golgari Grave-Troll is one of the best ways to do so. A card that proved too strong for Modern several times, itโs the backbone of Dredge decks in Legacy and Vintage, despite being restricted in the latter. It turns out that replacing your draw step with a virtual draw six is pretty busted.
#28. Dockside Extortionist
Dockside Extortionistโs relevance was once constrained to Commander, but what an EDH card this was before it got banned. It was the centerpiece of many infinite mana combos, utilizing other cards like Temur Sabertooth, Barrin, Master Wizard, and Cloudstone Curio. Even if it doesnโt go infinite, itโs the best red ritual, often netting a ton of mana that fixes and can be saved for later turns.
#27. Yorion, Sky Nomad
The companion mechanic certainly was an interesting design choice. Yorion, Sky Nomad has always fascinated me for its power. Adding 20 cards to your deck seems like a massive drawback that would hamper the consistency of your deck โ yet Yorion got the ban hammer in several formats, and some Modern decks still tinker around with 80 cards, even without the extra creature in their sideboard.
#26. Walking Ballista
Walking Ballista is kind of busted. Itโs a fantastic combo engine for one, often seen alongside Heliod, Sun-Crowned for a lethal combination thatโs banned in some formats. It serves as an infinite mana outlet, letting it be the payoff to other combos. Even as a fair play, itโs incredibly powerful, becoming a threat that kills off opposing creatures or sends lethal damage to your opponentโs face.
#25. Endurance
Modern Horizon 2โs cycle of evoke elementals has redefined Modern and much of Magic, for better or worse. Endurance is one of these. A free, instant-speed way to remove your opponentโs graveyard is incredible, especially since so many broken strategies begin in the graveyard. A 3/4 flash with reach is also a fine Ambush Viper that applies a bit of pressure.
#24. Atraxa, Grand Unifier
Atraxa, Grand Unifier is topping off Standard ramp decks, but its impact extends well beyondย Magicโs smallest format. Decks in all sorts of formats with the means to cheat Magic's most powerful angel into play can casually draw a fresh hand. Phyrexia's mascot isn't the most popular creature to cheat into play, but itโs certainly relevant, and it's among the best 4-color commanders in the game.
#23. Psychic Frog
Psychic Frog is heavily inspired by a great creature from MTGโs past: Psychatog. While it doesnโt have the same explosive potential, just getting a card back when it deals combat damage to a player or planeswalker means that this card is stronger in the late game. Especially in attrition games or in older MTG formats that have less creature interaction where itโs easier to set up a graveyard. If youโre drawing more cards, you can pitch more cards to the frog, and this way you have a scarier creature.
#22. Devoted Druid
Devoted Druid may appear to be a humble mana dork, but this little creature is a combo machine. There are tons of ways to use it to make infinite mana, with Vizier of Remedies, Swift Reconfiguration, and Solemnity coming to mind. Itโs part of so many cheap, two-card infinites that it deserves respect โ but a 2-mana dork that jumps you to 5 mana on turn 3 is a fine floor too.
#21. Sheoldred, the Apocalypse
The black creature with stats like a green monster, Sheoldred, the Apocalypse reigns over Standard with a few cameos in Pioneer midrange decks; it's also a very popular commander, and an excellent wheel commander in particular. Being a 4/5 for 4 helps here; Sheoldred dies to removal, but itโs nearly impossible to attack into without it. The lifegain/lifedrain abilities seal the deal, making Sheoldred into a clock even if it must remain defensive.
#20. Thalia, Guardian of Thraben
The taxes portion of Death & Taxes lists, Thalia, Guardian of Thraben is among Magicโs best-designed creatures. The tax makes it good against spell-focused decks, while first strike gives it legs against opposing creature strategies. It puts a decent clock on the opponent while slowing them down, but neither is overly stifling. Itโs an amazingly elegant design and honestly deserves the endless alternative arts.
#19. Orcish Bowmasters
Orcish Bowmasters is one of the newest boogeymen on the block, designed to punish opponents trying to draw a billion cards with equally busted effects like The One Ring and Up the Beanstalk. This orc archerโs a clock, and itโs the perfect answer to creatures like Esper Sentinel, Birds of Paradise, and Ragavan, Nimble Pilferer. Itโs also fun to play on turn 2 and follow up with Timetwister in Cube or Commander.
#18. Hogaak, Arisen Necropolis
Who could forget the release of the original Modern Horizons that introduced the world to the Gaak and indicated that every Horizons set would shake the hell out of Modern? Hogaak, Arisen Necropolis earned its spot on the list for its brief notoriety following MH1โs release, where it held Modern in a stranglehold. Even as Faithless Looting caught a ban and desperate players began main decking Leyline of the Void, the Gaak proved too strong and caught the banhammer itself.
#17. Fury
Pitch cards like Solitude and Force of Will are primarily balanced by being card disadvantage. If you pay no mana, youโre trading two resources for one of your opponent's. Fury, the (former) scourge of Modern, completely ignores this, often being card-neutral by killing two creatures or even becoming card advantage as a Plague Wind that also wins because itโs a powerful double striker.
#16. Grief
Grief is the centerpiece of Scam decks that began in Modern but have also found their way to Legacy. While pitching this and immediately returning it to play with Reanimate or Not Dead After All is backbreaking, Grief is also just a strong card on its own. A reasonable threat that discards a card and can be pitched in an emergency to stop your opponent from comboing off does a lot of work.
#15. Urza, Lord High Artificer
A great hint to the most busted cards in Magic lies within the Power Nine. Thereโs a reason all nine cards are artifacts or blue spells; thatโs as busted as it gets. Urza, Lord High Artificer, one of the best artifact commanders, is a blue card that loves artifacts, so you know it's broken. The Construct token is a nasty threat, Urza generates a bunch of mana and can be an infinite mana outlet or just a mana sink to keep the gas flowing, and we canโt ignore the synergy with Winter Orb.
#14. Atraxa, Praetorsโ Voice
Atraxa, Praetors' Voice is here as a nod to EDH, as one of the most popular commanders according to sites like EDHREC. This version of Atraxa lets you play plenty of colors to do different stuff, and it gives you a free proliferate every turn. This goes so well with +1/+1 and -1/-1 counters, planeswalkers, artifact charge counters, infect/poison, what have you. Plus, itโs a very solid 4/4 creature with many relevant abilities on its own.
#13. Ajani, Nacatl Pariah / Ajani, Nacatl Avenger
Ajani, Nacatl Pariah is already super pushed as a 1/2 that enters the battlefield with a free 2/1 cat creature. It fits go-wide decks, blink decks, cat typal decks, and the like just with this ability. The thing is, if any of your other cats die, youโll transform this card into a mighty planeswalker, so it gives all your other cats life insurance. Ajani, Nacatl Avenger is a powerful flipwalker that allows you to play other copies of Ajani, Nacatl Pariah, getting around the legendary downside nicely.
#12. Archon of Cruelty
One of the best black ETB cards, Archon of Cruelty has become one of the best creatures to cheat into play. It has an incredible impact as soon as it comes into play, generating card advantage by drawing a card while making your opponent discard and stopping them from developing a board if you cheat it out fast enough. This has made it the weapon of choice for Modern Creativity and a powerful tool for various Legacy decks whose general gameplan is a big creature on turn 2.
#11. Phlage, Titan of Fireโs Fury
Phlage, Titan of Fire's Fury, like Uro, Titan of Nature's Wrath, shows that this titan design is very strong. Getting a spell-like effect when you cast the card is already good, but this Boros card is inevitable, as youโll escape it at some point. From there, your opponent will have to deal with a 6/6 creature that spawns Lightning Helixes. Plus, red decks have plenty of ways to give it haste, so you can escape it, drain 3, attack for 6, and drain 3 more to deal 12 damage total. Thatโs not bad on a cost card.
#10. Solitude
It turns out that tacking Swords to Plowshares onto a creature with flash that costs no mana is good. Solitude, one of Magic's best lifelink creatures, doesnโt scam as hard as Grief, but this is still an amazing creature that swings games in your favor for no mana investment.
#9. Uro, Titan of Natureโs Wrath
You donโt see Uro, Titan of Nature's Wrath around often enough to think itโs busted, but thatโs just because itโs been banned in practically every format but Cube and Commander. Uro, the best giant in Magic, does all the strong things: drawing cards and making land drops. A relatively cheap, resilient threat that provides mana and card advantage makes for a busted creature.
#8. Thassaโs Oracle
One of the best blue creatures, and specifically one of blue's best ETB cards and the key to many combos, Thassa's Oracle has especially impacted cEDH. This better edition Laboratory Maniac can win on the spot with Demonic Consultation or Tainted Pact. Donโt mistake this for an EDH exclusive; Oracle was a key component of the Inverter of Truth decks in Pioneer and has given some niche combo decks in older formats new life.
#7. Griselbrand
If youโve played Legacy, youโve encountered Griselbrand, potentially the strongest demon in Magic and one of the best card-draw effects in black. It pops up in Modern from time to time alongside Goryo's Vengeance, but its primary home is in Legacy, with decks like Sneak and Show and Reanimator abound. When youโre cheating something into play, itโs hard to do much better than the terror of Avacyn Restored.
#6. Birds of Paradise
โBolt the Birdโ is one of the gameโs oldest heuristics, and itโs as relevant today as it was 30 years ago. Birds of Paradise is the best mana dork, unless youโre playing exactly elves. Even as the speed of some formats hampers its power, the Bird is a notable piece of Magic history and a boon to many creature decks.
#5. Emrakul, the Aeons Torn
Emrakul, the Aeons Torn, the best Eldrazi card, is also pretty much the best creature ever printed to put into play with cards like Sneak Attack and Show and Tell, among others. WotC ensured every one of the 15 mana you need to invest in this creature was worth it without considering that nobody would ever pay the actual mana cost.
#4. Stoneforge Mystic
Stoneforge Mystic was thrown on the Modern ban list at the formatโs inception, primarily to avoid the reign of Cawblade. It came off many years later and has had a positive impact on the format. But the Mysticโs impact goes well beyond Modern; itโs a fantastic Cube card and a staple of Legacy Death and Taxes lists that use it to find some of the strongest equipment in the game.
#3. Deathrite Shaman
Everybody lost their minds over Wrenn and Six as a 2-mana planeswalker, but the game has secretly had a 1-mana planeswalker the entire time in Deathrite Shaman. The best shaman in the game, Deathrite Shaman is a great mana dork in Eternal formats filled with fetch lands, but the activated abilities are also incredibly powerful. A 1-mana creature that ramps you and fixes your mana is excellent, but one that also gains a bit of life or drains your opponent? This Golgari cardโs busted.
#2. Lurrus of the Dream-Den
Lurrus of the Dream-Den is one of my favorite cards to build around in the Vintage Cube. Thatโs also the only place you can play it since this nightmare has been banned virtually everywhere. Even after the companion mechanic got rebalanced, Lurrus proved too powerful for most formats that could easily match its deckbuilding requirement and turn it into a grindy value engine.
#1. Colossal Dreadmaw
Colossal Dreadmaw may seem like an odd choice to top this list but bear with me. Thereโs more than raw power that goes into designing creatures. You could argue that this slot belongs to something like Magic's best pirate Ragavan, Nimble Pilferer, but Dreadmaw is a triumph beyond power level.
Colossal Dreadmaw is the perfect Draft common. Sure, Ragavan wins the game if it goes unanswered and applies that oppressive pressure on turn 1, but Dreadmaw mops up games of Limited. You can have as many of these in play as you want since it doesnโt have that pesky legendary supertype. How many opponents can handle two or three copies of this card?
Dreadmaw also functions as a beautiful expression of greenโs color identity. A 6-mana 6/6 with trample strikes the perfect balance of a powerful threat thatโs efficient regarding its mana cost. Meanwhile, Ragavan provides such an insane amount of card advantage, mana fixing, and ramp for 1 mana (or 2, if youโd like to ignore summoning sickness and dodge sorcery speed removal), replacing the Dreadmawโs elegance with blunt force โ which does sound kind of red, so Ragavan has that going for it.
Wrap Up
Lurrus of the Dream-Den | Illustration by Slawomir Maniak
Creatures have one of the longest histories in Magic and are arguably the most important card type in the game. This is especially true for those who love Limited and Standard, two formats defined by their creatures.
With such importance to the game, there are tons of great creatures everybody can enjoy playing. Whatโs your favorite creature? Can you play it in your favorite format? Let me know in the comments or on the Draftsim Discord!
Stay safe, and curve out!
Follow Draftsim for awesome articles and set updates:
Add Comment