Last updated on November 7, 2024

Waterlogged Hulk - Illustration by Artur Treffner

Waterlogged Hulk | Illustration by Artur Treffner

Descend and its related mechanics (descended, descend X, and fathomless descent) are abilities introduced to Magic: The Gathering thanks to The Lost Caverns of Ixalan.

As a heads-up: These three descend-related mechanics are a bit complicated. They are closely related, but sometimes differ in striking ways. And to make matters a tad more confusing, two of these mechanics are ability words, meaning that their cards are connected thematically but they don't have cohesive, universal rulings.

But fear not! Let's grab our lamps, head for the caves, and dive into this fathomless descent head on.

How Does Descend Work?

Matzalantli, the Great Door - Illustration by Piotr Dura

Matzalantli, the Great Door | Illustration by Piotr Dura

Descend is the in-game action of putting a permanent card into your graveyard from anywhere.

It doesn't matter how the permanent card arrives at the graveyard, or where it comes from: Discarding, milling, surveilling, or a land being destroyed are all descend events as long as the permanent card gets to the graveyard.

Descend only cares about permanent cards, though. Tokens don't count (tokens are permanents, not cards), and neither do instants or sorceries (theyโ€™re not permanents).

As detailed in WotC's โ€œThe Lost Caverns of Ixalan Mechanicsโ€ article, descend is connected with three closely related mechanics:

  • Descended,
  • Descend X, and
  • Fathomless Descent.

Descended is a keyword action on cards that asks: โ€œHave you put permanent cards into your graveyard this turn?โ€

Some cards, like Molten Collapse, just care about you having descended this turn, no matter how many times. Others, like The Mycotyrant, care about the number of times youโ€™ve descended.

For descended, it doesn't matter if the card is still in the graveyard โ€“ all that descended cares about is that, at some point during the turn, the permanent card(s) went to the graveyard. What happened to them afterwards is irrelevant.

Descend X is an ability word that cares about you having at least X permanent cards in your graveyard. Descend 4 and descend 8 are the only numbers used in LCI.

The Ancient One, for example, can only attack or block if you have eight or more permanent cards in your graveyard.

Unlike descended, descend X very much cares about cards staying in the graveyard. If you have four permanent cards in your graveyard, your Basking Capybara will get a +3/+0 buff. But if one of those cards leaves the graveyard then your Capybara's buff will be โ€œturned off,โ€ so to speak.

Fathomless Descent is a similar ability word, but it scales with the number of permanent cards in your graveyard. Souls of the Lost, for example, gets bigger the more crowded your graveyard is.

The History of Descend in MTG

The Lost Caverns of Ixalan introduced the descend abilities in November 2023. I was quite puzzled when I heard about the descend mechanics, since they are very close to the threshold mechanic from the Odyssey, Torment, and Judgment setsโ€ฆ

โ€ฆ and, as admitted by MTG's head designer Mark Rosewater, threshold is somewhat confusing for players because they have to keep track of stuff.

In particular, one of threshold's problems is that threshold abilities can be turned โ€œonโ€ and โ€œoffโ€ in the middle of combat, or while on the stack. What's more: In a 2009 article, Rosewater mentions that one of Odyssey's mistakes was that he made players have to care about something they didn't want to care about.

But the MTG designers want a rematch, and I'm all here for it, including threshold's presence in Foundations! In an article about the descent mechanic, Rosewater explicitly says that descend is a riff on threshold. In The Lost Caverns of Ixalan, they went with three different ways to do it:

  • Descend as a locked number (the โ€œdescend Xโ€ ability word),
  • Descend as a scaling effect (the โ€œfathomless descentโ€ ability word), and
  • Descend as an event (the โ€œdescendedโ€ keyword action).

They also focused descent on permanents, whereas threshold cares about all types of cards in your graveyard.

Is Descend an Activated Ability?

No, but it could be. I mean, it'sโ€ฆ complicated, so let's descend into the details!

โ€œDescendโ€ is a rules term. It just makes reference to permanent cards going to your graveyard.

โ€œDescendedโ€ is a mechanic that cares about permanent cards going to your graveyard this turn. Itโ€™s not inherently an activated ability, but could be part of an activated ability, for example as part of its restrictions (โ€œPay X, do this; activate only if you've descended this turnโ€).

Descend X or fathomless descent, on the other hand, are ability words โ€“ these are a way for devs to let us know that cards with those ability words have a thematic connection, but each card handles things on a case-by-case basis. Thereโ€™s no universal ruling for ability words, so we can't make universal statements about them.

Most descend X cards printed in The Lost Caverns of Ixalan are not activated abilitiesโ€ฆ

Uchbenbak, the Great Mistake

โ€ฆ but then we have Uchbenbak, the Great Mistake with an activated ability in its descend 8 ability word.

In short: We canโ€™t make blanket statements with ability words โ€“ we have to look at each card and see what they do.

Is Descend a Triggered Ability?

We have a similar (complicated!) scenario as with activated abilities, so let's check each case.

Descended may be part of a triggered ability, usually as a conditional (โ€œAt the beginning of your end step, if you descended this turnโ€ฆโ€). But descended is not itself a triggered ability.

To repeat, descend X and fathomless descent are ability words โ€“ we can't make blanket statements and we need to look at each card to see what they do.

For triggered abilities, the key words we're looking for are โ€œAt,โ€ โ€œWhen,โ€ or โ€œWheneverโ€.

Basking Capybara or The Ancient One don't use โ€œAt/When/Wheneverโ€ in their rules text, so they don't have triggered abilities. These are just static effects that are either โ€œonโ€ or โ€œoffโ€, and don't use the stack.

Starving Revenant or Coati Scavenger, on the other hand, have โ€œWhenโ€ and โ€œWheneverโ€ right there. Coati Scavenger is a textbook enter-the-battlefield trigger. And Starving Revenantโ€˜s descend 8 ability will ping foes whenever you draw a card โ€“ another textbook triggered ability.

Is Descend a Static Ability?

Please check the above sections about triggered and activated abilities for details, but in a nutshell:

  • Descend and descended: Nope, they may be part of the rules text of a static ability, but they are not themselves static abilities.
  • Descend X and fathomless descent: Theyโ€™re ability words, so they don't have universal rulings. Some descend X abilities (like Basking Capybara) are static abilities; others can be triggered and/or activated abilities.

Descend 4 / 8 vs Descended

Descended is a mechanic that cares about whether you've put permanent cards in your graveyard this turn. Descended doesnโ€™t care about what happened in previous turns, how many cards your graveyard has, nor what happens to the cards after they reach your graveyard.

And if somebody exiles your graveyard, descended just shrugs and says, โ€œWho the cave cares?โ€

Descend X cares about the total number of permanent cards in your graveyard. It doesn't care about when they got there, and (like descended) it doesn't care about how. But descend X does care about the cards staying there โ€“ if somebody exiles your graveyard then X becomes zero, and that makes descend X cards really sad.

Does Discard or Mill Count as Descending?

Yes they do, as long as you mill or discard permanents โ€“ sorceries and instants don't count for descending.

Anything you do that puts permanent cards into your graveyard (surveilling, for example) counts as descending.

Do Tokens Dying Count as Descending?

Nope. Tokens don't count. Only permanent cards count as descending.

What if You Exile a Graveyard in Response to Descend?

If the descend X ability is a static ability, exiling the graveyard will turn it off. The Ancient One won't be able to attack or block.

The Everflowing Well

If the descend X ability is a triggered ability with a conditional clause (โ€œif this happens, do thatโ€), you can prevent the ability's resolution with graveyard hate before it resolves. If The Everflowing Well triggers during the upkeep and its descend 8 ability is put on the stack, you can respond by exiling the graveyard; when the Well's ability tries to resolve, it will check again for the โ€œifโ€ clause and, since the graveyard is now empty, the ability will fizzle.

Does Descend Use the Stack?

Descended doesn't use the stack; it's just a game action.

Descend X or fathomless descent are ability words, so each card will handle things differently. In some cases theyโ€™re static abilities and won't use the stack; in other cases theyโ€™re an activated or triggered ability, and in those cases they do use the stack.

Does Madness Count for Descend?

No, a card discarded then played with madness does not touch the graveyard unless something sends it from the battlefield to the graveyard.

Gallery and List of Descend Cards

At the moment of writing, there are 35 cards with either descend X, fathomless descent, or that check if you descended this turn.

Here are the 6 fathomless descent cards:

Here are the 17 descend X cards:

Bygone Marvels

Here are the 12 cards that check if you've descended this turn:

Best Descend Cards

#5. Molten Collapse

Molten Collapse

Dreadbore is a 1-of in Pioneer Rakdos () decks, and not too shabby in Commander โ€“ Molten Collapse is strictly better.

#4. The Ancient One

The Ancient One

The Ancient One was one of the most expensive cards in Lost Caverns of Ixalan for a time, but dropped down to a bulk rare.

You need to push a bit to enable attacks and blocks with The Ancient One. Dimir () does like milling so you have a couple of angles with this looting and large 2-drop.

#3. Brass's Tunnel-Grinder / Tecutlan, the Searing Rift

Brass's Tunnel-Grinder Tecutlan, the Searing Rift

Brass's Tunnel-Grinder does a wheel effect, then just needs a little rummaging to consistently get to Tecutlan, the Searing Rift which adds a ton of value on mana spent for your permanents.

#2. Matzalantli, the Great Door / The Core

Matzalantli, the Great Door The Core

Colorless looting is very infrequent, and free colorless looting all the more so. That by itself makes Matzalantli, The Great Door an interesting card.

Flipping it requires some hoops to be jumped, though. It's pretty easy to build a deck with four different types of permanents. To make them common enough to get to The Core quickly is a much bigger ask.

But holy caves, Batman! That's a lot of mana as a payoff!

#1. Terror Tide

Terror Tide

Esper decks with Raffine, Scheming Seer and Sheoldred, the Apocalypse are strong. With a couple of permanents in your graveyard Terror Tide will wipe a board of weenies and can leave Sheoldred and Raffine alive.

Bottom Line

The Mycotyrant - Illustration by Chase Stone

The Mycotyrant | Illustration by Chase Stone

Time to descend to the bottom line of this deep dive!

I'm fascinated with this mechanice since descend was explicitly inspired by threshold.

Threshold (and the Odyssey block as a whole) was responsible for making the graveyard a crucial resource in Magic. Perhaps both the designers and us players are a lot more used to it now, and working with these graveyard interactions is easier nowadays.

I hope you've enjoyed this mechanical deep dive, and if you have comments or questions please drop a comment below, stop by the Draftsim Discord for a chat, or ping me on the social network formerly known as Twitter.

And happy Spelunking!

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