Last updated on December 26, 2024
Decanter of Endless Water | Illustration by Titus Lunter
Magic isnโt like Crazy 8s, where the goal of the game is to get rid of the cards in your hand. Cards are a resource, so you should naturally want more of them to impact the game. A balanced game limits your hand size. But what if you could get around that?
Iโve got your complete guide to an infinite hand size in Magic. Just like a basketball player with big hands has a better grip on the ball, these cards should help you get a better grip on your matches!
What Are โNo Maximum Hand Sizeโ Cards in MTG?
Tishana, Voice of Thunder | Illustration by Anna Steinbauer
Infinite hand size/โno maximum hand sizeโ cards allow you to ignore the maximum hand size rule. Your maximum hand size is usually seven, and you have to discard down to that number during your cleanup step. These cards get around that.
Some have a temporary effect, but most continually grant the effect while theyโre on board or until the end of the game.
Honorable Mentions
I want to separate the cards that you canโt really use for generalized gameplay, either because theyโre from Un-sets or designed for a specific format.
Stairs to Infinity
Stairs to Infinity is a plane from Planechase 2012 Edition and Planechase Anthology that gives all players no maximum hand size. The Planechase format is already primed for maximum chaos, so it makes sense that this would be one of the effects granted by a plane.
Mine, Mine, Mine!
It may be a green spell, but this one belongs to Larfleeze and the Orange Lantern Corps. Or maybe latter-day Daffy Duck. Mine, Mine, Mine! is all about keeping your cards close to your vest. If you have a big enough grip to hold everything, that is. Maybe everyone should just agree that your hand is a zone that doesnโt literally have to fit in your hand.
Choice of Fortunes
Choice of Fortunes is an Alchemyโ and Historic-only card that makes use of the seek mechanic. Itโll let you see a bunch of cards while stripping away your hand size requirements until the end of the game. Given how itโs limited to Arena, I have a hard time quantifying it against paper cards. If you play those formats, sound off in the comments!
#36. Graceful Adept
Graceful Adept from Champions of Kamigawa is one of the most underwhelming infinite hand size effects compared to the others. Itโs just a creature with 1/3 stats and a โno maximum hand sizeโ ability, but it counts as a human and a wizard, in case your deck cares.
#35. Marina Vendrell's Grimoire
I'm sure Marina Vendrell's Grimoire is broken somewhere, but it's hard to image a world where this doesn't make it easier for your opponents to kill you. How often are you gaining life in a blue deck anyway? There are safer ways to get mass card draw, and much easier ways to keep all those cards in your hand.
#34. Price of Knowledge
If thereโs anything that cop, mob, and spy media have taught me, itโs that information comes at a cost. Price of Knowledge reflects that; nobody has a maximum hand size, but everyone loses life based on the number of cards in hand. Make the most of it with forced draw and bounce spells to keep your opponentsโ hands full.
#23. Anvil of Bogardan
Anvil of Bogardan has received errata granting each player an infinite maximum hand size. It gives everyone extra cards during their upkeep, although everyone must discard too. Itโs cheap to cast and doesnโt cost anything to trigger, so itโs one of the rare older artifacts that can still pull its weight today.
#32. Mordenkainen
Mordenkainen is a planeswalker whose ultimate ability switches your hand with your library and gives you an emblem that lifts your max hand size restriction. The tokens that its -2 loyalty ability creates care about the number of cards in your hand. If you manage to keep any Dog Illusions around before popping that ultimate, thatโs a chance for some pretty big tokens.
#31. Enter the Infinite
I love this Gatecrash card, conceptually. Enter the Infinite draws your full library and places one card back in that zone to prevent you from losingโฆ unless someone forces you to draw a couple of times. Its effect only lasts until your next turn, but youโre planning on ending the game before then anyway.
#30. Steaming Sauna
The combination of Roaring Furnace // Steaming Sauna gives you a cheap removal spell and a draw engine later in the game. Rooms were designed in such a way that you can use either half without โwastingโ the other, so feel free to run out the Sauna on turn 5 and snipe something down with the Furnace later, or vice versa.
#29. Tamiyo, the Moon Sage
I really like how Tamiyo, the Moon Sageโs abilities tie into each other. Positive loyalty taps a creature, negative loyalty draws cards based on the number of tapped creatures an opponent controls (hello, mass tappers), and the emblem turns your maximum hand size infinite and (optionally) returns anything that hits your graveyard to your hand. Thereโs plenty to like here, which just goes to show how premium that โno maximum hand sizeโ text is.
#28. Nerd Rage
People complain about Universes Beyond, but how else are you going to get a Magic card named Nerd Rage? This manafied Fallout perk carries all the same risks as any aura, but it's at least a Divination if it sticks, with the promise of given the enchanted creature a huge buff when it swings. Even if you're not holding 10+ cards at a time, Nerd Rage makes for a great blink target.
#27. The Second Doctor
The Second Doctor provides an infinite hand size to everyone, as well as some optional card draw. It gives you a bit of a safety net against attacks if people want to draw their cards, but that's not enough of a gameplan on its own, so Doctor #2 really needs help from its companion to justify a spot in the command zone. It's probably better served in the 99 of a traditional group hug deck.
#26. Tishana, Voice of Thunder
Ixalanโs Tishana, Voice of Thunder is multiple big-hand payoffs in one. It gives you the infinite hand size benefit, but it also has power and toughness that care about the cards in your hand. Oh, and it can draw you a bunch when it enters the battlefield.
#25. Nyssa of Traken
Universes Beyond crossovers like Doctor Who are how you end up with Nyssas and Nissas in the same game. Nyssa of Traken is poised for artifact token decks, cashing in any number of artifacts on attacks for that many cards, all while tapping down some blockers. Not enticing enough on its own, but it pairs well with any of the Doctors that generate their own artifact tokens.
#24. Praetorโs Counsel
Yup, this is definitely how green does โno max hand size.โ Praetor's Counsel returns your graveyard to your hand and has a permanent hand size effect, so it persists throughout the lategame. What are you pairing this with? Landfall, creaturefall, ETBs, or something else?
#23. Body of Knowledge
I always find that creatures with a star in their stats like Body of Knowledge perform differently from game to game and add some variety to your Magic life. This oneโs power and toughness depend on the number of cards in your hand, and it takes away your maximum hand size. Itโll also draw you cards any time itโs dealt damage. Try giving this creature indestructible to maximize its impact. You want your Body of Knowledge to be pushed around, not killed.
#22. The Magic Mirror
Throne of Eldraine gave us The Magic Mirror. It may not tell you whoโs the fairest of them all, but itโs a neat artifact for getting extra cards. The cost reduction means itโll be cheaper to bring out as the game continues, and the draw power amplifies as it sticks around.
#21. Library of Leng
A lot of no maximum hand size cards tie into the theme of knowledge, so Library of Leng is right at home. It lets you discard to the top of your library rather than to your graveyard. If the discard is random, Library lets you look at the card before deciding where it goes. This thumbs its nose at forced discard strategies.
#20. Folio of Fancies
Folio of Fancies fits more into the political side of infinite hand sizes: sharing the perks with the table. This artifact can be used to fill everyoneโs hand, but it can also be used to mill everyone. Iโve got the most crooked of grins just thinking about it.
#19. Morska, Undersea Sleuth
A small bit of detective work will show you that Morska, Undersea Sleuth is a solid card advantage creature, if your deck supports Bant colors. A Clue token a turn is a fine start, and Morska's a draw payoff as you crack those Clues or draw into cards through other means. That's where the story ends, making this an open-ended but very easy commander to build around.
#18. Curiosity Crafter
Soooโฆ I guess weโre doing Bird tokens. Curiosity Crafter gives you card draw benefits when your tokens deal combat damage to players. Whether youโre preventing the damage dealt to your tokens or doubling them with something like Adrix and Nev, Twincasters, thereโs lots of possibilities here. I have a feeling this will do good work in birds-and-beasts with Radagast, Wizard of Wilds.
#17. Ancient Silver Dragon
One of the Elder Dragons from Commander Legends: Battle for Baldurโs Gate, Ancient Silver Dragon swoops in at a hefty 8/8 for 8 mana. It needs to deal combat damage to remove your maximum hand size, but the effect lasts for the rest of the game. Every time your Ancient Silver Dragon deals combat damage, you get to roll a die to determine how many cards you draw. Such good fun!
#16. Finale of Revelation
Hereโs an X spell thatโs pretty much designed as a set up to a big finish. Finale of Revelation requires 12+ mana to get all its perks, but that includes untapping some of your lands, shuffling your graveyard into your library, and removing your maximum hand size for the rest of the game.
#15. Spellbook
Like Decanter of Endless Water, except itโs a free spell and it doesnโt tap for mana. Spellbook is incredibly useful and isnโt restricted by color identity.
#14. Jin-Gitaxias / The Great Synthesis
We care about the saga on the flip side of Jin-Gitaxias for todayโs purposes, and the first chapter of The Great Synthesis gives you an infinite hand size for as long as itโs on board. Itโll also double the cards you already have in hand. The second chapter is a mass-bounce effect for all non-Phyrexian creatures, and the third chapter lets you cheat-cast your spells for free. Since itโs an alternative casting cost, you canโt use this chapter to cast an overloaded Cyclonic Rift, but there are plenty of other options.
#13. Wrenn and Seven
Wrenn and Sevenโs ultimate gives you an infinite hand size from its emblem. Its +1 loyalty ability puts cards into your graveyard that are ready for you to grab with the ultimate, while the emblem ensures that you wonโt lose your hand size perks if you lose your planeswalker.
#12. Venserโs Journal
Venser's Journal gives you a steady lifegain payoff for keeping a full hand. Heck, for keeping an overflowing hand. If you already plan on drawing a bunch, Venser's Journal could be an artifact for you.
#11. Kruphix, God of Horizons
Banker, stockpiler, hoarder. However you describe it, Kruphix, God of Horizons is a champ for your mana pool. And for your hand size. What I really like is that thereโs no alternative casting cost, so you can use this mana to pay for an overloaded spell. Or, you know, hold onto it for a massive X spell.
#10. Triskaidekaphile
Say that 10 times fast.
Triskaidekaphile from Innistrad: Midnight Hunt gives you an alternate win condition, although an exact one. You need exactly 13 cards in hand, and this wizard also gives you the infinite hand size to get there. Oh, and its activated ability draws you a card. If your draw step doesnโt quite get you to victory, you can activate your Triskaidekaphile at instant speed to close things out.
#9. Wizard Class
Wizard Class is a class enchantment from Adventures in the Forgotten Realms, with a rebalance for Alchemy. The first level of this class gets you an infinite hand size, which is tidy for a 1-drop. The second level nets you two cards, while the third level pays you off in +1/+1 counters every time you draw a card.
#8. Tamiyo, Seasoned Scholar
A lot of the power of this flipwalker is packed into Tamiyo, Inquisitive Student just being a 1-drop that spits out Clues every turn. That's already a draw engine in itself, but Tamiyo, Seasoned Scholar pushes it further by nerfing creature attacks and rebuying instants and sorceries from your graveyard. The hand size status is tied to a -7 ability, which isn't too hard to get to if you flip Tamiyo early on.
#7. Niv-Mizzet, Visionary
Niv-Mizzet and drawing cards, name a better pairing. The seventh iteration of everyone's favorite dragon wizard (sorry Dragon Mage) is Niv-Mizzet, Visionary, which reverses the usual Niv formula and instead draws cards when you deal direct damage to opponents. We're talking turning a Boltwave into three Ancestral Recalls. Can you think of any other Izzet-aligned creatures that might play well with?
#6. Nezahal, Primal Tide
Nezahal, Primal Tide is uncounterable and gives you an infinite hand size, but it seems that itโs designed to keep Nezahal alive. You can exile it temporarily by discarding three cards, which can help protect it from lethal combat damage, removal, and lots of other horrible, no good, very bad situations.
#5. Proft's Eidetic Memory
Proft's Eidetic Memory is the exact kind of payoff you're looking for in decks that are designed to draw extra cards. It essentially converts extra draws into +1/+1 counters, which answers the age-old question: โI've drawn a ton of cards, now how do I win?โ The cantripping nature of this blue enchantment also means it's never a dead card, even if you're not completely going off with it.
#4. Sea Gate Restoration / Sea Gate, Reborn
Sea Gate Restoration is one of the best bolt lands: a modal double-faced land that essentially doubles your hand when its front face resolves. This excellent flip land eliminates your maximum hand size until the end of the game, but itโs especially useful when Sea Gate, Reborn saves you from being mana-locked early on.
#3. Decanter of Endless Water
Reliquary Tower on a 3-drop, common print artifact. And it gives you color-fixing! Thatโs pretty much all that Decanter of Endless Water is, but thatโs still pretty useful.
#2. Thought Vessel
Oh look, a Decanter of Endless Water that costs 2 but only taps for colorless. Being lower on the mana curve helps it play more quickly and be more efficient. Thought Vessel is second best, but when youโre competing with something that isnโt a spell and canโt be countered, runner-up is pretty good.
#1. Reliquary Tower
Reliquary Tower is the most consistent way to ignore the hand size rule. Having this kind of effect on a land is solid, not to mention uncounterable (watch out for that land destruction, though). Reliquary Tower doesnโt come in tapped and generates colorless mana, so you can play it regardless of your commanderโs color identity. As one of the best lands for EDH decks, itโs not surprising that this land is often reprinted for Commander products and still worth a few bucks.
Best โNo Maximum Hand Sizeโ Payoffs
Infinite hand sizes are more useful as a late-game play. Some cards like Enter the Infinite and Finale of Revelation are pretty much designed to close out a match. Besides, itโs no use having no maximum hand size if you donโt have the mana to play those cards (thanks, Kruphix, God of Horizons) or the ability to cheat them out.
The risk of running card draw engines is that you can wind up drawing so many cards that you have to discard some during your cleanup step. Jin-Gitaxias, Core Augur is a prime example. Maybe you want to discard a bunch of cards. Maybe you donโt. Running an infinite hand size effect can help to reduce those self-inflicted rake-stepping moments when itโs unintentional. Given the number of cards youโll draw in a long match with Zedruu the Greathearted, youโll probably want to maximize your hand size there, too.
Your opponent might also try forcing you to draw too many cards, or they may bounce most of your board back with a Cyclonic Rift. You wonโt have to choose between keeping any useful pieces if you have an infinite hand size effect to rely on. Better yet? Have it on Reliquary Tower.
Alandra, Sky Dreamer buffs itself and your Drakes when you draw your fifth card each turn. With no maximum hand size, the skyโs the limit. Body of Knowledge and the Maro cycle of legendary spirits from Saviors of Kamigawa have power and toughness that rely on the number of cards in your hand, another reason to want a mittful of cardboard. More recently, thereโs The Archimandrite from The Brothersโ War Commander that gains you life on upkeep based on the number of cards in your hand.
Looking for something aggressive, impulsive? Fateful Showdown deals damage equal to the number of cards in your hand. Just make sure you have enough cards to draw. Or perhaps a Laboratory Maniac. The safer play may be just to kick Fires of Victory. Spiraling Embers and Runeflare Trap can also burn based on the cards in your hand.
The shared hand size effects of Price of Knowledge, Anvil of Bogardan, and Folio of Fancies each have their perks. One of Balorโs modes can deal damage equal to the number of cards in a playerโs hand, as does the โfoeโ part of Khorvath's Fury. Emberwilde Captain punishes anyone who attacks you while youโre the monarch, or you can have a death trigger from Vicious Shadows to burn anyone with too many cards.
What Are the Rules for Magic Hand Size?
Your maximum hand size is normally seven cards, and you typically start with an opening hand of seven cards. You can have more than seven cards in hand at any time, but you have to discard down to your maximum hand size during your cleanup step at the end of your turn.
What Land Gives No Maximum Hand Size?
Reliquary Tower is the land that grants you an infinite hand size. It first appeared in Conflux and has been a common Commander product reprint since.
All Hands Accounted For
Venser's Journal | Illustration by Christopher Moeller
You gotta love effects that almost let you cheat the rules of the game. โLook at handโ effects let you rubberneck, some cards let you cheat out permanents without paying their mana cost, and infinite hand size cards let you keep more resources than normal. These cards are legal, so youโre not quite a rebel or a rulebreaker. Itโs the spirit that counts.
You know, weโve got planeswalker emblems, planes, artifacts, and even lands that give you an infinite hand size, but we didnโt get any battles that do it. Considering all the other things these permanents do, Iโm a little surprised. Something for the future, maybe?
Which decks do you like for running no max hand size cards? Are there any payoffs that Iโve left out? Let me know in the comments below, or over on Draftsim's official Twitter.
Thanks for reading, and in the words of Falco Lombardi: โHands off my prey!โ
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