Last updated on October 16, 2024

Wrexial, the Risen Deep | Illustration by Eric Deschamps
Krakens are, without a doubt, one of the most daunting kinds of creatures. And not just in Magic. Krakens dominate the scene in movies, video games, and tabletop games alike. But theyโre not all made equal, which is why Iโm coming to you today with a complete ranking and comparison of every kraken in Magic.
Iโll go over what krakens are in general, provide a rankings list for each of these bottom-dwelling behemoths, and then explain briefly how to capitalize on their power. Ready? Letโs go!
What Are Krakens in MTG?
Arixmethes, Slumbering Isle | Illustration by Dimitar Marinski
โKrakenโ is a creature type in Magic that's typically reserved for expensive blue or black creatures with incredibly impactful effects on the game. Theyโre big, theyโre mean, and they leave nothing left to be desired with the name kraken.
While there are only 28 unique kraken cards in the game, you probably already know of a few. Hullbreaker Horror dominated Standard and even sees play as a combo piece in competitive EDH. Thing in the Ice is also a Pioneer staple which offers up Awoken Horror when the counters are all removed. Both creatures completely dominate the battlefield and offer incredible and often game-winning effects.
#28. Kraken Hatchling
First up on the list is Kraken Hatchling. This is just a 0/4 little fella for and not much else. It has the kraken creature type so it could technically be filler in a kraken deck and function as both an early blocker and later threat once some other card buffs it, but Iโm not too happy with this card overall.
#27. Polar Kraken
Next up we have Polar Kraken, an 11/11 for 11 that also has a cumulative upkeep cost that demands a land be sacrificed. It even comes into play tapped.
If the previous kraken being ranked wasnโt a 0/4 for , this card would be dead last. The only thing it has going for it is that itโs a massive body with trample, but youโd be playing green if you wanted that in the first place.
#26. Rot-Tide Gargantua
Rot-Tide Gargantua is the only mono-black kraken we've got. This is a 5/4 for 5 that causes each opponent to sacrifice a creature when it exploits something.
I can see this as a somewhat decent filler kraken in a Dimir kraken EDH deck, but there isnโt much to be excited about here other than that.
#25. Reservoir Kraken
Streets of New Capenna gave us the awfully fishy Reservoir Kraken. This is a 6/6 with trample and ward 2 for 4, but it has some serious drawbacks. It can be shut down in exchange for generating a 1/1 unblockable, which is actually pretty terrible.
Most creature decks will run you over with this non-existent blocker. And Iโm not too worried about a few unblockables being made in a format like Commander where you start at 40 life.
#24. Isleback Spawn
Up next is Isleback Spawn, a simple 4/8 with shroud that gets +4/+8 if a library has 20 or fewer cards in it. Youโll never activate that in Commander, at least not more than once in a few dozens game at most, so Iโm judging this card based on its power on rate.
But even as a 4/8 for 7 with shroud this card leaves plenty to be desired. Maybe a line of text that mills a massive number of cards or something. Regardless, this is one you can pass on.
#23. Kraken of the Straits
Things start to get a bit more interesting with Kraken of the Straits. This is a 6/6 for 7 and canโt be blocked by creatures with lower power than it. Thatโs basically protection from creatures if youโre in a mono-blue kraken deck, which is pretty sweet.
Unfortunately thatโs all there is to this card. Itโs just one triggered ability away from being โgoodโ instead of โokay,โ but then again itโs an uncommon, not rare.
#22. Icebreaker Kraken
Icebreaker Kraken is the only snow-related kraken on todayโs rankings. Itโs an 8/8 for a whopping 12 mana, but costs less for each snow land you control so this thing could be cast on turn 6. It also taps down your opponents' boards for a turn cycle and can then be bounced to your hand in exchange for three lands.
I like the idea of this card but Iโm a little disappointed in its power level. You wonโt really be slamming this turn after turn, maybe once or twice if youโre lucky, but thatโs it. It also only taps down your opponentsโ artifacts and creatures, not their lands, so itโs not some insane Stasis on a stick.
#21. Tolarian Kraken
Tolarian Kraken has a big name backing it up, but its oracle text might disappoint you a little. It gives you the option to tap or untap a creature by paying whenever you draw a card. This can be somewhat effective in mono-blue where youโll be drawing plenty of cards and may have excess mana to spend.
I could see this being your engine to connect with your other krakens like Spawning Kraken, but not much beyond that.
#20. Biblioplex Kraken
Biblioplex Kraken is a simple 4/5 with scry 3 on ETB. Then whenever it attacks, you can bounce another creature you control, and if you elect to do that, it's unblockable. Short, sweet, and has deep enough abilities to provide strategic and synergistic options in other cards.
#19. Spawning Kraken
Next up is Spawning Kraken, a somewhat vanilla kraken that creates 9/9s whenever it connects with one of your opponents. The biggest downside to this creature is that it doesnโt have islandwalk or trample, which would make it significantly more powerful.
But luckily it doesnโt have much competition to face, which lands it at a respectable spot today.
#18. Tidal Kraken
A similar story to Spawning Kraken can be told for Tidal Kraken, a simple unblockable 6/6 for 8. This is a much more aggressive card that ends up connecting more often and wonโt just be chump blocked like other krakens that require combat damage to function.
But again, my first thought if I was facing down this card wouldnโt necessarily be โoh man, thatโs a scary threat,โ but, โwow, youโre playing that?โ
#17. Trench Behemoth
Trench Behemoth is a much scarier card in both name and ability. Itโs a 7/7 for 7, which is much better than some of the other deals offered by previous krakens. And it has the ability to be untapped and given hexproof in exchange for returning one of your lands to your hand.
It also forces your opponentsโ creatures to attack next turn whenever a land enters the battlefield, which opens up their board while also possibly running those creatures into your Trench Behemoth.
#16. Tromokratis
Another kraken that cares about blocking, Tromokratis takes the next spot. Itโs an 8/8 with hexproof as long as it isnโt attacking or blocking, and it canโt be blocked unless all available blockers do so.
This is an aggressive card that can easily chop down the token playerโs board a few notches while also acting as removal for the opponent whose only creature is their commander.
#15. Brinelin, the Moon Kraken
Brinelin, the Moon Kraken has quite an interesting name but not as interesting of an ability. It notably has the partner mechanic which makes it a somewhat decent option as a commander, assuming it can be carried by the other partner.
Brinelin is just a bounce engine that returns nonland permanents whenever it enters the battlefield or when you cast a spell with mana value 6 or greater. I donโt really see the purpose of having this as a commander, but Iโd always want to have this in play to maximize tempo and mana advantage in a big-mana kraken deck.
#14. Shoal Kraken
Shoal Kraken is one of the lower costing cards on todayโs rankings, and it interestingly functions well with enchantments, allowing you to loot a card whenever one enters the battlefield. This kind of mechanic is usually reserved for enchantress cards and actually draws you the card rather than just giving card selection.
But I can see this actually being a great mid-game creature in a kraken deck that runs some powerful enchantments as a subtheme. Imprisoned in the Moon, Leyline of Anticipation, Shark Typhoon, and Teferi's Ageless Insight are all more than playable and would work well.
#13. Wrexial, the Risen Deep
Wrexial, the Risen Deep is a kraken with both islandwalk and swampwalk thatโs all about casting your opponentsโ instants and sorceries for free whenever it deals combat damage to a player.
While this mechanic is god-tier, itโs also entirely reliant on the graveyards and spells of your other opponents. One Bojuka Bog on the Izzet () spellsinger and your hopes of casting a free Bribery or Cyclonic Rift are gone forever.
#12. Stormsurge Kraken
Another 5-drop, Stormsurge Kraken takes the next spot as a 5/5 for 5 with hexproof and a lieutenant ability that gives it +2/+2 and the ability to draw you two cards when itโs blocked. As long as you have your commander in play.
Stormsurge is a great kraken for commander since it nearly always has its buff up so long because your commander itself isnโt an overpriced kraken. I like the idea of this card and itโs good to see a decent kraken that doesnโt try to be the highest mana value card in your deck.
#11. Shipbreaker Kraken
Monstrosity is a great mechanic for krakens. Itโs both on-theme for the card type and very flavorful, so Iโm surprised that Shipbreaker Kraken is the only one with the mechanic in existence.
That said, Shipbreaker is a decent creature for the price. And it taps four creatures forever once it becomes monstrous. Thatโs a very powerful mechanic, especially to noncreature-based decks that are particularly weak to parity being broken in that way.
#10. Nadir Kraken
Nadir Kraken is perhaps the most value-oriented kraken in Magic, and thatโs earned it a high spot today. Itโs a 2/3 for that lets you put a +1/+1 counter on it and make a 1/1 whenever you draw a card and pay .
Nadir will quickly grow out of control after just a few triggers. Even a 5/6 is a sizeable body. Iโm glad to see that this doesnโt have some weird downside like โactivate only as a sorceryโ or โonce per turnโ because that would completely cripple the card.
The 1/1s can also be used as sacrifice targets, which is especially good because youโre probably in Dimir () anyway if youโre playing with more than a few krakens.
#9. Scourge of Fleets
Following Nadir is Scourge of Fleets. On top of loving the art on this card I also love the ability. It bounces each creature with toughness lower than the number of islands you control. That almost always means the entire board.
If Cyclone Summoner has taught me anything, itโs that Cyclonic Rift on a stick is always great.
#8. Deep-Sea Kraken
Next up we have Deep-Sea Kraken, a 6/6 unblockable that has suspend 9 for . Youโll always want to suspend it since the only other ability it has is to remove a time counter whenever an opponent casts a spell. This is obviously tremendously more powerful in multiplayer formats.
#7. Arixmethes, Slumbering Isle
Arixmethes, Slumbering Isle is the only green kraken in the entire game. This kraken is actually a land until you cast five spells, removing the five slumber counters it enters the battlefield with.
Youโre looking at a nice 12/12 for 4 once those counters are removed. But you can enjoy a free each turn in the meantime, which makes this a perfect addition to any casual Simic () big-mana deck.
#6. Gyruda, Doom of Depths
The companion Gyruda, Doom of Depths may not measure up to something like Yorion, Sky Nomad when it comes to dominating Constructed formats, but it certainly has some strength of its own. It mills each player for four when it enters the battlefield and then lets you take a creature with an even mana value milled this way and put it onto the battlefield under your control.
Dimir loves stealing cards, and itโs going to be good whenever it does it in addition to letting you play it for free. Gyruda is no exception.
#5. Monstrosity of the Lake
Next up is Monstrosity of the Lake, a 4/6 for 5-mana that has islandcycling for and allows you tap all your opponents creatures, giving them a stun counter in the process, for mana on ETB.
This card doesn't do much over the course of the game, but it's got acceptable stats for the mana value and it has an incredibly potent ETB effect if you can pay the cost.
#4. The Watcher in the Water
The Watcher in the Water is a massive 9/9 kraken from Lord of the Rings: Tales of Middle-earth that enters with nine stun counters, which get removed any time it would become untapped instead of untapping.
There are some great passive abilities present, however. First of all, you'll get a 1/1 Tentacle token every time you draw a card during an opponent's turn. Second, whenever one of those Tentacles dies, you can untap any target kraken and then put a stun counter on any nonland permanent.
This all seems pretty balanced, right? Well, like myself, you probably didn't realize this creature only cost ! That's incredibly cheap and makes this an excellent mid-game threat.
#3. Runo Stromkirk / Krothuss, Lord of the Deep
Next up is the sea creature commander Runo Stromkirk, a vampire cleric that's able to transform into the 3/5 kraken horror on the back side. UB is a strange color identity for a sea creature deck, but Runo presents a fun mini-game to get it flipped, and Krothuss, Lord of the Deep is one of the best sea creature payoffs you could ask for.
#2. Thing in the Ice / Awoken Horror
Thing in the Ice is a staple in Pioneer, and for good reason. Itโs an exceptional early blocker that transforms if you cast four instants or sorceries. Thatโs pretty easy to do in any blue deck, which means youโll be greeted with a 7/8 that returns all non-horror creatures when it transforms.
As mentioned earlier, Cyclonic Rift is a superb card and getting a slightly nerfed version for free is beyond good.
#1. Hullbreaker Horror
Finally, in the #1 spot today is none other than Hullbreaker Horror. This card wins games on its own, allowing blue tempo or control decks to maximize value by turning every spell into a bounce spell that can even hit spells on the stack.
Paired with infinite mana combos like Urza, Lord High Artificer and two low-cost artifacts like Sol Ring and Lotus Petal, this card can completely lock out the game.
Best Kraken Payoffs
Krakens don't really have their own particular set of payoffs, but they're often batched together with octopuses, leviathans, and serpents in a collective known as โsea creatures,โ or KLOS creatures for short (an acronym of the first letter of each creature type). Where you see krakens you'll also see these other creature types, and the payoffs that help them out.
Kiora, Sovereign of the Deep, Slinn Voda, the Rising Deep, Runo Stromkirk/Krothuss, Lord of the Deep, and Kenessos, Priest of Thassa are possible sea creature commanders.
Spawning Kraken, Serpent of Yawning Depths, Quest for Ula's Temple, and Whelming Wave are sea creature support cards that benefit krakens as well.
Krakens also synergize really well with fast mana and ways to clear the board. Green does both of these and does the first incredibly well. Krakens are balanced with their stupidly high mana costs in mind, so being able to get these cards out three to four turns early dramatically improve them overall.
As for clearing the board, black and blue both do that well. Cyclonic Rift, Cyclone Summoner, and even Scourge of Fleets can help do this on top of cards like Damnation and Toxic Deluge coming down the turn before.
Wrap Up
Icebreaker Kraken | Illustration by Chris Cold
Thatโs all there is to know about krakens in Magic. I hope you enjoyed the list! I loved looking through them all, and even if some are pretty poor by comparison, there are still quite a few banger creatures in there floating around.
What did you think of my rankings in particular? I want to hear your thoughts, so let me know down in the comments or over in the official Draftsim Discord.
Until next time, stay safe and stay healthy!
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