Hero (Dragon Quest XI)
Hero | |
Dragon Quest XI | |
Sprite(s) | |
Japanese name | 勇者 |
Romaji | Yuusha |
Title | Luminary |
Class | Hero |
Race | Human |
Age | 16 |
Family | King Irwin (father) Queen Eleanor (biological mother) Amber (adoptive mother) Chalky (adoptive grandfather) Rab (grandfather) Erdwin (ancestor) Gemma (potential wife) Jade (potential wife) Serena (potential wife) Veronica (potential wife) |
Voice actor | Rasmus Hardiker (English) Mitsuki Saiga (Japanese, XI S, Super Smash Bros.) |
The Hero of Dragon Quest XI, known as the Luminary within his story, is a young man from the sleepy village of Cobblestone. After participating in a coming-of-age ceremony, he finds out he is the reincarnation of an ancient Hero who once saved the world. On his 16th birthday, he sets out on his journey in order to fulfill his destiny.
In Super Smash Bros. Ultimate, the Luminary has been given the default name Eleven (イレブン) in order to differentiate him from the other three Heroes appearing in the game, following the naming convention seen in the promotional material of other games.
Appearance and Personality[edit]
He is a young man with blue eyes and dirty blond chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the Luminary is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan leather boots. Around his waist, he wears a leather belt with a small bag attached and he carries a scabbard across his back. The Luminary's good looks and hair are commented on by various characters.
Like the heroes before him, the Luminary is a silent protagonist. However, several different characters say various things that seem to acknowledge or imply a few personality traits. Like a handful of other heroes in the series, he seems to have a tendency to sleep in, which various party members will comment on. A mischievous streak is also acknowledged, as two flashbacks mention pranks that he played during his childhood. He is also implied to have a more serious and grown-up demeanor during the events of the second act. Last but not least, in many lines of Party Chat dialogue and even one or two cutscenes, Erik makes comments about the Hero that seem to imply quite a few different personality traits the latter may have.
Appearances[edit]
Dragon Quest XI: Echoes of an Elusive Age[edit]
Base stats & pep bonus[edit]
Attribute | Starting Stats | Maximum Stats | Skills |
Level | 1 | 99 | - |
HP | 22 | 750 | +20 |
MP | 0 | 460 | +20 |
Strength | 8 | 380 | +75 |
Agility | 6 | 350 | +10 |
Resilience | 6 | 220 | +10 |
Magical Might | 5 | 350 | +55 |
Magical Mending | 3 | 330 | +50 |
Deftness | 5 | 200 | +10 |
Charm | 4 | 250 | +40 |
Initial gear | Cobblestone sword, Plain clothes Cobblestone greatsword (in inventory) | ||
Pep boost | Strength +20% (40%), resilience +20% (40%) Critical rate up (critical rate further increased) Parenthesis accounts for pep-up power-up bonuses. |
- The Luminary also possesses a minor resistance to being cursed.
Spells[edit]
Name | Level | MP | Target | Description |
Frizz | 2 | 2 | One enemy | Up to 34~38 fire damage at 150 magical might |
---|---|---|---|---|
Heal | 5 | 3 | One ally | Restores at least 25 HP to a single ally. |
Sizz | 8 | 3 | Enemy group | Up to 28~36 fire damage at 132 magical might |
Evac | 9 | 0 | All allies | Allows the caster to return instantly to the start of a dungeon, cave, or tower. |
Bang | 15 | 6 | All enemies | Up to 44~52 light damage at 195 magical might |
Snooze | 16 | 3 | One enemy | Puts a single enemy to sleep. |
Midheal | 19 | 6 | One ally | Restores at least 65 HP to a single ally. |
Sizzle | 23 | 7 | Enemy group | Up to 82~90 fire damage at 227 magical might |
Frizzle | 25 | 8 | One enemy | Up to 106~122 fire damage at 287 magical might |
Zing | 28 | 12 | One ally | Resurrects a fallen ally with a 50% success rate. |
Moreheal | 30 | 12 | One ally | Restores at least 164 HP to a single ally. |
Boom | 31 | 12 | All enemies | Up to 140~148 light damage at 304 magical might |
Kasnooze | 35 | 8 | Enemy group | Puts all enemies to sleep. |
Kasizz | 40 | 16 | Enemy group | Up to 216~232 fire damage at 362 magical might |
Kafrizz | 56 | 21 | One enemy | Up to 307~331 fire damage at 344 magical might |
Kazing | 62 | 24 | One ally | Resurrects a fallen ally with a 100% success rate. |
Zoom | Event | 0 | All allies | Allows the caster to return instantly to certain places they have visited before. |
Event abilities[edit]
Name | MP | Target | Description |
Quadraslash | 24 | All Enemies | Up to 330~390 non-elemental damage |
---|---|---|---|
Blightsplitter | 16 | All enemies | Up to 210~250 darkness damage |
Brightsplitter | 16 | All enemies | Up to 210~250 light damage |
Earthsplitter | 16 | All enemies | Up to 210~250 earth damage |
Flamesplitter | 16 | All enemies | Up to 210~250 fire damage |
Seasplitter | 16 | All enemies | Up to 210~250 ice damage |
Skysplitter | 16 | All enemies | Up to 210~250 wind damage |
- NOTE: the Luminary must be equipped with the Sword of Light or one of its reforged forms to use the 'splitter skills. Completing quest #60 raises the base damage to 200~240 and the maximum to 400~440.
Character builder[edit]
Swords[edit]
Name | Skill points | MP | Target | Pep | Oomph | Info |
Flame Slash | 3 | 2 | One enemy | Yes | Yes | 120% (plus 5) fire damage |
---|---|---|---|---|---|---|
Attack Power When Wielding +3 | 4 | -- | -- | -- | -- | Increase attack +3 when equipped with a sword |
Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | Increases chance to land a Critical Hit +2% when equipped with a sword |
Sword Stance | 7 | 2 | -- | -- | -- | Increases parrying chance by 33% for four turns |
Attack Power When Wielding +6 | 10 | -- | -- | -- | -- | Increase attack +6 when equipped with a sword |
Dragon Slash | 10 | 2 | One enemy | Yes | Yes | 200% (plus 10) damage to dragon-family monsters |
Attack Power When Wielding +10 | 12 | -- | -- | -- | -- | Increase attack +10 when equipped with a sword |
Dual-Wielding | 12 | -- | -- | -- | -- | Lets you dual wield a weapon on the left hand. Hits twice with sword abilities, but not animated. |
Metal Slash | 12 | 2 | One enemy | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
Miracle Slash | 16 | 4 | One enemy | Yes | Yes | Restores at least 20 HP |
Greatswords[edit]
Name | Skill points | MP | Target | Pep | Oomph | Info |
Greatsword Guard | 3 | 2 | -- | -- | -- | Increases parrying chance by 33% for four turns |
---|---|---|---|---|---|---|
Attack Power When Wielding +5 | 4 | -- | -- | -- | -- | Increase attack +5 when equipped with a greatsword |
Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | Increases chance to land a Critical Hit +2% when equipped with a greatsword |
Helichopter | 7 | 4 | One group | Yes | First hit | Full damage to a group of enemies |
Attack Power When Wielding +15 | 12 | -- | -- | -- | -- | Increase attack +15 when equipped with a greatsword |
Frost Fangs | 12 | 10 | One group | Yes | First hit | Up to 130~140 ice damage to a group of enemies, 25% chance to stun each, stun rate is dependent on enemy resistance |
Cutting Edge | 10 | 8 | One | Yes | Yes | 157%~225% damage to a single enemy, cannot critical hit |
Critical Hit Chance When Wielding +3% | 12 | -- | -- | -- | -- | Increases chance to land a Critical Hit +3% when equipped with a sword |
Unbridled Blade | 16 | 16 | One enemy | Yes | Yes | 290%~310% damage to a single enemy, cannot critical hit |
Attack Power When Wielding +10 | 10 | -- | -- | -- | -- | Increase attack +10 when equipped with a greatsword |
Swordmastery[edit]
Name | Skill points | MP | Target | Pep | Oomph | Info |
Counter When Blocking/Parrying | 12 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Strength +25 | 12 | -- | -- | -- | -- | N/A |
Critical Hit Chance +3% | 16 | -- | -- | -- | -- | N/A |
Falcon Slash | 16 | 4 | One enemy | Yes | All hits | Attacks one enemy twice, each hit does full damage. |
Sword Dance | 16 | 8 | One group | Yes | All hits | Randomly slashes four enemies for 75% damage per hit |
Gigaslash | 25 | 16 | All enemies | Yes | No | Up to 210~250 lightning damage. Must be equipped with a sword to use. |
Gigasmash | 25 | 16 | One group | Yes | No | Up to 250~270 lightning damage. Must be equipped with a greatsword to use. |
Blade of Ultimate Power | 36 | 48 | One enemy | Yes | No | Up to 680~720 non-elemental damage to one enemy |
Gigacrash | 36 | 32 | One group | Yes | No | Up to 440~460 lightning damage. Must be equipped with a greatsword to use. |
Gigagash | 36 | 32 | All enemies | Yes | No | Up to 390~430 lightning damage. Must be equipped with a sword to use. |
Luminary[edit]
Name | Skill points | MP | Target | Pep | Oomph | Info |
Agility +10 | 8 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Deftness +10 | 8 | -- | -- | -- | -- | N/A |
Holy Protection | 8 | 2 | -- | -- | -- | Keeps monsters at bay for 30 seconds |
Pep Chance +5% | 8 | -- | -- | -- | -- | N/A |
Poof | 8 | 2 | All enemies | -- | -- | Attempts to expel enemies |
Resilience +10 | 8 | -- | -- | -- | -- | N/A |
Strength +10 | 8 | -- | -- | -- | -- | N/A |
Zap | 8 | 8 | One group | No | -- | Up to 131~141 lightning damage at 161 magical might |
Charm +40 | 12 | -- | -- | -- | -- | N/A |
Fullheal | 12 | 24 | One ally | No | -- | Fully heal a single party member. |
Kaclang | 12 | 8 | One ally | No | -- | Turns one party member to metal. They are immune to damage, but cannot act for 2-4 turns. |
Magical Might +5 | 12 | -- | -- | -- | -- | N/A |
Maximum MP +20 | 12 | -- | -- | -- | -- | N/A |
Strength +15 | 12 | -- | -- | -- | -- | N/A |
Zapple | 12 | 22 | One group | No | -- | Up to 314~344 lightning damage at 244 magical might |
Magical Mending +50 | 14 | -- | -- | -- | -- | N/A |
Magical Might +50 | 14 | -- | -- | -- | -- | N/A |
Maximum HP +20 | 14 | -- | -- | -- | -- | N/A |
Big Banga | 16 | 24 | One group | No | -- | Up to 330~385 fire damage to a group of enemies. |
Kazap | 16 | 48 | One group | No | -- | Up to 695~745 lightning damage to a group of enemies at 350 magical might |
Omniheal | 16 | 64 | All allies | No | -- | Fully restores all party members' HP. |
Pep Chance +10% | 20 | -- | -- | -- | -- | N/A |
Pep-Up Power-Up | 20 | -- | -- | -- | -- | Increases the boost given during Pep-Up |
Pep Up | 25 | 25 | -- | -- | -- | Automatically enter a pepped up state that lasts only 4~6 turns instead of the standard 6~8 |
Equipment[edit]
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Helmet | Modifier(s) |
Bandana | Defense +1 |
Trodain bandana | Defense +1 |
Leather hat | Defense +3 |
Pointy hat | Defense +5 |
Feathered cap | Defense +8 |
Turban | Defense +12 |
Stone hardhat | Defense +15 |
Iron helmet | Defense +16 |
Fur hood | Defense +18 |
Bronze helmet | Defense +18 |
Malleable mask | Defense +19 |
Hermes' hat | Defense +20 |
Mercury's bandana | Defense +23 |
Iron mask | Defense +25 |
Steel helmet | Defense +25 |
Drasilian helm | Defense +28 |
Happy hat | Defense +31 |
Iron headgear | Defense +32 |
Papillon mask | Defense +33 |
Warrior's helm | Defense +35 |
Platinum headgear | Defense +36 |
Hades' helm | Defense +37 |
Thinking cap | Defense +38 |
Mythril helm | Defense +38 |
Metal slime helm | Defense +39 |
Dragon bandana | Defense +41 |
Raging bull helm | Defense +42 |
Great helm | Defense +46 |
Liquid metal helm | Defense +49 |
Autumn shower hat | Defense +51 |
Spring breeze hat | Defense +51 |
Summer cloud hat | Defense +51 |
Phantom mask | Defense +51 |
Winter sky hat | Defense +51 |
Irwin's helm | Defense +52 |
Heavenly helm | Defense +62 |
Metal king helm | Defense +63 |
Erdwin's coronet | Defense +75 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Armor | Modifier(s) |
Cobblestone clobber | Defense +2 |
Plain clothes | Defense +4 |
Arriviste's vest | Defense +5 |
Elevating vest | Defense +5 |
Vest for success | Defense +5 |
Trodain togs | Defense +6 |
Wayfarer's clothes | Defense +7 |
Boxer shorts | Defense +10 |
Leather armour | Defense +11 |
Templar's uniform | Defense +13 |
Scale armour | Defense +16 |
Chain mail | Defense +20 |
Bronze armour | Defense +24 |
Iron cuirass | Defense +25 |
Fur poncho | Defense +29 |
Iron armour | Defense +32 |
Gallopitan garb | Defense +35 |
Tortoise shell | Defense +37 |
Hairy vest | Defense +38 |
Full plate armour | Defense +39 |
Glombolero | Defense +40 |
Smart suit | Defense +40 |
Silver cuirass | Defense +42 |
Zombie mail | Defense +42 |
Prince's pea coat | Defense +44 |
Drasilian armour | Defense +48 |
Posh waistcoat | Defense +48 |
Silver mail | Defense +48 |
Heavy armour | Defense +52 |
King's coat | Defense +53 |
Mardi garb | Defense +53 |
Magic armour | Defense +55 |
Dragon mail | Defense +60 |
Emperor's attire | Defense +61 |
Platinum mail | Defense +63 |
Brigandine | Defense +66 |
Twinkling tuxedo | Defense +67 |
Spiked armour | Defense +68 |
Liquid metal jacket | Defense +70 |
Dancer's mail | Defense +72 |
Metal slime armour | Defense +79 |
Bandit mail | Defense +80 |
Gigant armour | Defense +90 |
Liquid metal armour | Defense +97 |
Mirror armour | Defense +98 |
Sacred armour | Defense +100 |
Metal king jacket | Defense +101 |
Irwin's armour | Defense +104 |
Erdwin's tunic | Defense +120 |
Legendary armour | Defense +120 |
Metal king armour | Defense +126 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Shields | Modifier(s) |
Pot lid | Defense +2 |
Leather shield | Defense +4 |
Scale shield | Defense +7 |
Silver platter | Defense +8 |
Bronze shield | Defense +10 |
Gold platter | Defense +12 |
Iron shield | Defense +15 |
Light shield | Defense +17 |
Platinum platter | Defense +20 |
Steel shield | Defense +22 |
White shield | Defense +24 |
Platinum shield | Defense +25 |
Magic shield | Defense +27 |
Dragon shield | Defense +30 |
Shield of heliodor | Defense +32 |
Enchanted shield | Defense +33 |
Ice shield | Defense +33 |
Ethereal shield | Defense +36 |
Warrior's shield | Defense +37 |
Dark shield | Defense +38 |
Metal slime shield | Defense +39 |
Flame shield | Defense +40 |
Liquid metal shield | Defense +44 |
Brain drainer | Defense +45 |
Ogre shield | Defense +45 |
Saintess shield | Defense +46 |
Silver shield | Defense +51 |
Psyche swiper | Defense +52 |
Ruinous shield | Defense +52 |
Devilry drinker | Defense +63 |
Goddess shield | Defense +64 |
Soul sucker | Defense +73 |
Erdwin's shield | Defense +74 |
Metal king shield | Defense +75 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Accessories | Modifier(s) |
Aerofoil earrings | Defense +5 Charm +10 |
Agility ring | Defense +5 Agility +17 |
All-weather earrings | Defense +5 Charm +16 |
Angel's sandals | Agility +25 |
Anti-freeze earrings | Defense +5 Charm +10 |
Archangel's boots | Defense +25 |
Asbestos earrings | Defense +5 Charm +10 |
Assasin | Critical +1% Defense +2 Charm +5 |
Blackout earrings | Defense +5 Charm +16 |
Bling-bling belt | Defense +2 Charm +11 |
Bow tie | Defense +2 Charm +10 |
Brainy bracer | M. Might +20 M. Mend +20 |
Brigand's mitts | Defense +6 Deftness +32 |
Bunny tail | Defense +7 |
Caligae of clarity | M. Mend +20 |
Care ring | Defense +5 |
Carer rivière | Defense +3 |
Catholicon ring | Defense +5 |
Choker of riddance | Defense +3 |
Cinderblock earrings | Defense +5 Charm +16 |
Circle of Serendipity | Defense +5 Charm +10 |
Concrete earrings | Defense +5 Charm +10 |
Devil's tail | Defense +2 Agility +10 |
Dogged collar | Defense +4 Attack +8 |
Dragon scale | Defense +8 Attack +9 |
Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
Elfin charm | Defense +10 |
Freebooter's gloves | Defense +48 |
Full moon collar | Defense +3 |
Full moon ring | Defense +5 |
Gemma's charm | Defense +1 |
Gemma's eternal charm | Defense +15 |
Gloomy gloves | Deftness +22 |
Gold bracer | Defense +4 Charm +6 |
Gold chain | Defense +1 HP +5 Charm +5 |
Gold ring | Defense +5 Charm +8 |
Gold rosary | M. Might +5 M. Mend +5 |
Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
Healer | Defense +2 Charm +5 |
Holy talisman | Defense +5 |
Life bracer | Defense +3 HP +30 |
Life ring | Defense +5 HP +5 |
Lucky dragon's wing | Defense +7 |
Meteorite bracer | Defense +100 |
Mighty armlet | Attack +15 |
Minister's mitts | M. Mend +20 Deftness +48 |
Mirror earrings | Defense +5 Charm +10 |
Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
Murky mittens | Deftness +32 |
Mystic | Defense +2 Charm +5 |
Necklace of immunity | Defense +3 |
Ogler's digest | Defense +1 |
Papillon pendant | Defense +3 HP +10 MP +10 |
Pink pearl ring | Defense +5 MP +10 Charm +10 |
Prayer ring | Defense +5 Charm +10 |
Protective pendant | Defense +3 |
Ring of clarity | Defense +5 |
Ring of immunity | Defense +5 |
Ring of riddance | Defense +5 |
Ring of truth | Defense +5 |
Rosary | M. Mend +6 MP +8 |
Rousing ring | Defense +5 |
Rousing rose collar | Defense +3 |
Rubber earrings | Defense +5 Charm +10 |
Rubber gloves | Defense +3 Deftness +12 |
Ruby of protection | Defense +16 |
Safety goggles | Defense +3 |
Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
Skull ring | Defense +5 |
Slime earrings | Defense +2 Charm +6 |
Sorcerer's ring | Defense +5 MP +10 |
Sorcerer's stone | M. Mend +13 M. Might +14 |
Sovereign seal | Defense +7 Charm +35 |
Springheel boots | Defense +25 |
Spirit bracer | Defense +7 MP +30 |
Star of clarity | Defense +3 |
Strength ring | Attack +5 |
Supplicant | Defense +2 Charm +5 |
Titan belt | Defense +5 Attack +12 |
Tough guy tattoo | Attack +8 |
Torc of truth | Defense +3 |
Traveller's hood | Defense +4 |
Trickster | Evasion+1% Defense +2 Charm +5 |
Utility belt | Defense +2 Deftness +15 |
Vanguard | Defense +2 Charm +5 Agility +10 |
Venus' tear | Defense +7 Charm +35 |
Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
Wings of serendipity | Defense +5 Charm +20 |
Wristorative | Defense +7 |
Shypox dialogue[edit]
In battle:
When speaking to townsfolk:
Dragon Quest Rivals[edit]
The Luminary appears as a player avatar and is also featured on the artwork of several cards.
Super Smash Bros. Ultimate[edit]
The Hero of XI, under the name Eleven, appears as one of four Heroes, alongside the Heroes of III, IV, and VIII. He is the default Hero, and wields the Supreme Sword of Light and Erdwin's Shield.
While playing as the Hero in Classic Mode, Eleven appears as Round 2's opponent and is fought at Yggdrasil's Altar. He is allied with a tiny, female Robin wearing her red alternate costume, in reference to Veronica.
Final Fantasy Brave Exvius[edit]
As part of a collaborative series of events to commemorate Dragon Quest titles, the Luminary appeared as a summonable vision shortly after the international release of the game.
Etymology[edit]
A luminary is a person of prominence or great achievement, and the word can also be used to refer to one of the celestial bodies that gives off visible light. Specifically, this latter definition is used for the moon and sun in most astronomical discourse and in the context of XI's story it refers to the populations' reverence of Erdwin's lantern.
Trivia[edit]
- The Luminary is the first protagonist to not be referred to as Yuusha (勇者) in promotional material nor the game itself. Instead, the title of Shujinkō (主人公) is used, which means protagonist in Japanese.
- The Luminary has some similarities with some of the heroes from previous installments:
- He comes from a lineage of previous heroes, much like the original Hero and the Prince of Midenhall.
- He sets out on his journey on his 16th birthday, similar to Erdrick. As the story advances, he is able to wield the Sword of Light, also known as Erdrick's sword in other games.
- He was born with the Mark of Light, a mark on his left hand with mysterious powers which glows in times of danger, much like Dai of Dragon Quest: The Adventure of Dai (initially appears on his forehead before moving to his hand) and the Hero of Dragon Quest VII.
- His inability to advance past the second tier of explosive spells is shared by Erdrick, Solo and Dai, who are also only able to learn up to Boom.
- His family connections make him similar to both Erdrick and Eight, as well. The Luminary finds out that his father, Irwin, was a great warrior himself much like Ortega. He is also secretly a prince from the kingdom of Dundrasil as revealed by Rab, his maternal grandfather, much like Eight finding out about his royal lineage from his grandfather, Chen Mui.
- His "-splitter" series of moves are animated with the signature motion of Dai's Avan Strash, and include three techniques (Earthsplitter, Seasplitter and Skysplitter) whose Japanese names are drawn from the basic moves of the Avan school. He and his party mage Veronica can also combine their powers to cast Frizz Cracker, a spell which originated as the signature move of Dai's party mage Popp.
- In the international version of the game, there is a special costume that allows him to dress up like the Hero from VIII. The outfit was added for the S: Definitive Edition version of the game in all regions.
- He is the first Hero in the main series to have a voice actor in the English version of the games. English actor Rasmus Hardiker provides his vocal grunts in various scenes and in battle.
- In the international fan poll for Dragon Quest XI released by Japanese gaming magazine Famitsu, the Luminary was voted the third most popular male character in the game and the fifth most popular character overall, with a total of 289 votes.
- The Luminary has the same hairstyle as Android 17 of Akira Toriyama's Dragon Ball series, as well as a similar physique.
- The Luminary and his companions each represent one of the classes in Dragon Quest III. The Luminary represents the Hero.