Overview
- Explore the capabilities of the latest graphics hardware and APIs
- Review a comprehensive collection of ideas, tips, and best practices for real-time ray tracing applications
- Learn about real-time ray tracing, hybrid rendering, denoising & filtering, global illumination, and more
- With advice from graphics experts at NVIDIA and top game developers in the game industry
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About this book
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Case studies from developers and studios who have shipped products that use real-time ray tracing.
- Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High performance graphics for 3D graphics, virtual reality, animation, and more
Who This Book Is For:
Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
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Keywords
Table of contents (50 chapters)
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Ray Tracing Foundations
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APIs and Tools
Editors and Affiliations
About the editors
Peter Shirley is a Distinguished Engineer in the Research group at NVIDIA. He holds a PhD in computer science and has worked in academics, startup companies, and industry. He is the author of several books including the recent Ray Tracing in One Weekend series.
Ingo Wald is a Director, Ray Tracing, at NVIDIA. He holds a PhD in computer science, has a long history of ray tracing related research in both academia and industry, and is probably best known for authoring and co-authoring various papers and open-source software project related to rendering, visualization, data structures, and other topics that in one or another form usually involve ray tracing.
Bibliographic Information
Book Title: Ray Tracing Gems II
Book Subtitle: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Editors: Adam Marrs, Peter Shirley, Ingo Wald
DOI: https://doi.org/10.1007/978-1-4842-7185-8
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: NVIDIA 2021
Hardcover ISBN: 978-1-4842-7184-1Published: 26 August 2021
Softcover ISBN: 978-1-4842-7187-2Published: 23 August 2021
eBook ISBN: 978-1-4842-7185-8Published: 04 August 2021
Edition Number: 1
Number of Pages: LVI, 858
Number of Illustrations: 876 illustrations in colour
Topics: Computer Graphics, Game Development