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'''Rollingmedia Limited''' ([[trade name]]: '''Roll7''')
== History ==
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With the intent of creating games for [[Video game console|consoles]] and [[personal computer]]s, Roll7 began developing several prototype games in 2012.<ref name="MCV: Interview" /> They met with James Mardsen, the manager of the [[indie game]] studio FutureLab, in July that year. Mardsen advised them to discuss these prototypes with Shahid Ahmad, a senior [[business development]] manager for [[Sony]]. At the time, Ribbins was working on an iOS prototype of a [[skateboarding]] game titled ''OlliOlliOlli'', which he pitched to Ahmad upon Hegarty's request.<ref name="Vice: Interview" /><ref name="MCV: Interview" /> After playing the game for roughly half an hour, Ahmad requested the game be brought to Sony's [[PlayStation Vita]] platform. While developing the game, Roll7 consisted of five people. The company released it as ''[[OlliOlli]]'' for the PlayStation Vita in January 2014. The game became a surprise success and won the [[BAFTA]] award for the best [[sports game]] in March 2015. This success led to a publishing deal with [[Devolver Digital]] and the eventual release of a sequel, ''[[OlliOlli2: Welcome to Olliwood]]'', in March 2015. During this time, the team grew to seven members. Another Roll7 game, ''[[Not a Hero]]'', was published by Devolver Digital in May that year. This project was largely developed by five [[freelancers]] who [[Remote work|worked remotely]]. Bennett described this process as "thoroughly enjoyable" and, consequently, Roll7 shut down its [[Deptford]] offices in late May 2015 and shifted all company operations to remote work.<ref name="Vice: Interview" />
Also in 2015, Roll7 began working with the publisher [[505 Games]] on a game that would be "much bigger" than Roll7's forgone games and supported by the UK Games Fund.<ref name="MCV: 505 Games deal" /> This was later announced as ''[[Laser League]]'' and released in May 2018.<ref name="Game Informer: Laser League release date" /> In August of that year, Roll7 transferred all development duties for ''Laser League'' to 505 Games, citing that it had to take a break from game development.<ref name="PCGI: Laser League development stopped" />
The studio released ''RunMe'', a free [[puzzle video game]] largely developed by Ribbins, in April 2020.<ref name="Eurogamer: RunMe" /> In July of that year, Roll7 signed with [[Private Division]] for a "[[flow state]]" game.<ref name="GIbiz: Private Division deal" /> The two companies announced ''OlliOlli World'' in April 2021, expecting to release it later that year.<ref name="Eurogamer: OlliOlli World announcement" /> In November, Private Division's [[parent company]], [[Take-Two Interactive]], acquired Roll7 and made it part of the publishing label.<ref name="VGC: Private Division acquisition" /> Being part of Private Division allowed the studio to stop seeking publishers for each project as it could stick to one partner with similar values.<ref name="Edge 380" /> In May 2024, Bloomberg reported that Take-Two plans to close Roll7.<ref>{{Cite news |last=Schreier |first=Jason |date=2024-05-01 |title=Take-Two Interactive Shuts Down Two Game Studios |url=https://www.bloomberg.com/news/articles/2024-05-01/take-two-interactive-shuts-down-two-game-studios |access-date=2024-05-02 |work=Bloomberg.com |language=en}}</ref> Later that month, Take-Two CEO Strauss Zelnick denied the studio's closure.<ref>{{Cite web |last=Valentine |first=Rebekah |date=2024-05-16 |title=Take-Two CEO on Intercept, Roll7: 'We Didn't Shutter Those Studios' |url=https://www.ign.com/articles/take-two-ceo-on-intercept-roll7-we-didnt-shutter-those-studios |access-date=2024-05-17 |website=IGN |language=en}}</ref>
== Operations ==
Roll7 operates with via [[work from home]] with a few work days in its London offices per month and regular employee meetups elsewhere. The studio claims to provide a "no-[[Crunch (video games)|crunch]] culture" and encourages employees not to work overtime. As of February 2023, Roll7
== Games developed ==
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<ref name="Eurogamer: RunMe">{{cite web |url=https://www.eurogamer.net/articles/2020-04-16-olliolli-devs-roll7-just-released-a-whole-new-game-for-free |title=OlliOlli devs Roll7 just released a whole new game for free |first=Martin |last=Robinson |date=16 April 2020 |website=[[Eurogamer]] |access-date=23 February 2021 |archive-date=12 June 2020 |archive-url=https://web.archive.org/web/20200612213317/https://www.eurogamer.net/articles/2020-04-16-olliolli-devs-roll7-just-released-a-whole-new-game-for-free |url-status=live}}</ref>
<ref name="Game Informer: Laser League release date">{{cite web |url=https://www.gameinformer.com/b/news/archive/2018/04/26/laser-league-coming-in-may.aspx |title=Laser League Coming In May |first=Matthew |last=Kato |date=26 April 2018 |website=[[Game Informer]] |access-date=23 February 2021 |archive-date=28 January 2021 |archive-url=https://web.archive.org/web/20210128150113/https://www.gameinformer.com/b/news/archive/2018/04/26/laser-league-coming-in-may.aspx |url-status=
<ref name="GIbiz: Private Division deal">{{cite web |url=https://www.gamesindustry.biz/articles/2020-07-29-private-division-signs-publishing-deals-with-moon-studios-league-of-geeks-and-roll7 |title=Private Division signs publishing deals with Moon Studios, League of Geeks, and Roll7 |first=Rebekah |last=Valentine |date=29 July 2020 |website=[[GamesIndustry.biz]] |access-date=23 February 2021 |archive-date=29 November 2020 |archive-url=https://web.archive.org/web/20201129173609/https://www.gamesindustry.biz/articles/2020-07-29-private-division-signs-publishing-deals-with-moon-studios-league-of-geeks-and-roll7 |url-status=live}}</ref>
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