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{{Short description|2008 video game}}
{{Infobox video game
| title = The Last Remnant
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| writer = Masato Yagi<ref name="SEblog" /><br />Miwa Shoda<ref name="Shodapersonal" /><br />[[Akitoshi Kawazu]]<ref name="Gparacomingsoon" />
| composer = [[Tsuyoshi Sekito]]<br />Yasuhiro Yamanaka
| engine = [[Unreal Engine 3]] (
| released = '''Xbox 360'''{{vgrelease|WW|November 20, 2008}}'''Microsoft Windows'''{{vgrelease|EU|March 20, 2009|NA|March 24, 2009|JP|April 9, 2009}}'''''Remastered'''''<br>'''PlayStation 4'''{{vgrelease|WW|December 6, 2018}}'''Nintendo Switch'''{{vgrelease|WW|June 10, 2019}}'''iOS''', '''Android'''{{vgrelease|WW|December 12, 2019}}
| genre = [[Adventure game|Adventure]], [[Role-playing video game|role-playing]]
| modes = [[Single-player video game|Single-player]]
| platforms = [[Microsoft Windows]]<br />[[Xbox 360]]<br />'''''Remastered'''''<br />[[PlayStation 4]]<br />[[Nintendo Switch]]<br />[[iOS]]<br />[[Android (
}}
{{nihongo|'''''The Last Remnant'''''|ラストレムナント|Rasuto Remunanto
''The Last Remnant'' is the first Square Enix game to use the [[Unreal Engine]]. It was intended by Square Enix president [[Yoichi Wada]] to "become a cornerstone for [their] worldwide strategy".<ref name="1UPpreview"/> The game's soundtrack was released as a three-disc album, composed by [[Tsuyoshi Sekito]] and Yasuhiro Yamanaka. The design and dialogue of the game were created to appeal to players worldwide, and motion capture for every character with the English-speaking dialogue. The game received a weak reception, though it was received more positively by Japanese reviewers than other ones. A common complaint, especially for Xbox 360, was of graphical problems including low framerates and "texture pop-in" where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. Other issues included complaints about the game's storyline and battle system, though these were not as universal. The game received praise for art direction and music.
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==Gameplay==
[[File:TheLastRemnant.jpg|250px|left|thumb|The battle screen, showing the morale bar at the top, a compass showing the relative positions for each group, the status of the current fighting union, and the order in which each unit in the two fighting unions will take their turn|alt=A group of people and monsters in light armor fight, with Rush facing away closest to the viewer. Gauges and boxes filled with text and numbers ring the perimeter of the image.]]
The game is split between a world area, a battle area and a world map.<ref name="GTreview"/> The player controls Rush Sykes,
The game features a battle system labeled by Hiroshi Takai as a "turn-based, command-based system using symbol encounters".<ref name="PSM-TLR"/> During a battle, each enemy from the world screen is represented by a group, or "union", of enemies ranging from one to five individual units; similarly the player's forces are composed of multiple unions of three to five units each. The skills of the units in the player's unions, which include both story characters and hireable units not appearing outside of battle, vary according to different parameters.<ref name="GTreview"/> One such parameter is the "morale" bar, which is affected by the events in battle and can have positive or negative effects on the battle forces.<ref name="GTbattle"/> Each unit can also learn different attacks, which are divided into categories such as blade attacks and healing magic. At the beginning of each turn the player selects from a group of choices what attack types each union will perform; the player is unable to select the individual attack of each unit. Special attacks require "action points", which continually accrue during each battle.<ref name="GTreview"/> The player selects at the beginning of each turn which enemy union each of their unions will attack. As the enemy makes their selections at the same time, it is possible for a union to be "deadlocked", or forced to fight a different union than the player or enemy had selected. When multiple unions are deadlocked onto the same enemy, some
In addition to battles, the player can take on
==Plot==
===Setting and characters===
The game is set in a fictional world featuring a number of distinct humanoid races: the Mitras, human in appearance, the Yamas, strong fish-like people, the Qsitis, small reptilians, and the Sovanis, feline people with four arms.<ref name="GSraces"/> The world itself is broken up into multiple city-states, each with their own unique culture. The story of the game revolves around "Remnants", ancient and powerful magical artifacts, which
The protagonist is Rush Sykes, a young warrior from a
===Story===
David takes the lead in opposing the Conqueror in hopes of earning independence for Athlum, which is currently a vassal state to Celapaleis. They successfully defend Celapaleis, but the Conqueror himself attacks Athlum in their absence, killing Emma and somehow taking Athlum's bound Remnant. Rush and company return to Elysion to rescue Irina from Wagram. Irina is revealed to have a special power, that of unbinding bound Remnants, which is why she was kidnapped. They discover that Hermeien is trying to use the Conqueror and Wagram's war to prop himself up as supreme ruler.<ref name="TLRQUOTE7"/> The party rescues Irina and kills Hermeien, but Wagram escapes. Irina uses Nagapur's Remnant to protect her brother from the Conqueror, destroying half of the city in the process.<ref name="TLRQUOTE8"/>
Four months later, Rush learns that the council city-states are using all artifacts worldwide against the Conqueror, who is in turn binding and transforming them, even some are bounded. Rush's parents reveal their research about magical tablets, which Wagram and the Conqueror stole. When Rush and his allies travel to the city of Undelwalt, Wagram tells them that the Conqueror is a Remnant himself. They learn that Wagram and the God-Emperor are supporting him on a quest to destroy the people for misusing artifacts.<ref name="TLRQUOTE9"/> Back in Elysion, they discover the Conqueror binding the first Ark and preventing anyone from pursuing him. Although no duplicated Remnants were found, they manage to find a second Ark.<ref name="TLRQUOTE10"/> They head through the Sacred Lands (which turns out to be the birthplace of Remnants) and confront the Conqueror. He informs them that he is trying to release Remnants from the control of man and that the task was originally for Rush (who is also a Remnant).<ref name="TLRQUOTE11"/> He believes that their purpose is to retrieve all Remnants from the world that is misusing them for warfare and destruction, and destroy everything.<ref name="TLRQUOTE12"/> Rush sacrifices himself to destroy the source of the Remnants.<ref name="TLRQUOTE13"/> This causes all Remnants to vanish from the world. After the credits, Rush is heard talking with the Conqueror.<ref name="TLRQUOTE14"/>▼
▲Four months later, Rush learns that the council city-states are
==Development==▼
▲==Development and release==
The game was created by developers who had previously worked on the ''[[SaGa (series)|SaGa]]'' and ''[[Final Fantasy]]'' game series. It was directed by Hiroshi Takai and produced by Nobuyuki Ueda.<ref name="IGNupdate" /> The game was written by Masato Yagi and Miwa Shoda, whose work was based on a scenario concept by [[Akitoshi Kawazu]].<ref name="SEblog" /><ref name="Shodapersonal" /><ref name="Gparacomingsoon" /> Kimihiko Miyamae served as the chief artist, and [[Yusuke Naora]] served as both art producer and character designer.<ref name="IGNupdate" /> ''The Last Remnant'' marked the first Square Enix game to use [[Unreal Engine 3]].<ref name="PSM-TLR"/> Because they used a licensed engine rather than making their own, the production time needed to display graphical resources onscreen was cut significantly, allowing the team to begin illustrating and experimenting at an early stage.<ref name="GI-TLR2"/> The decision to use a licensed engine, rather than develop their own as was traditional at Square Enix at the time, was made due to concerns in the company of the rising production costs of making a game, and the direct development time savings possible from using an existing engine.<ref name="famitsu"/> On February 17, 2010, Square-Enix's chief technology officer, Julien Merceron, claimed in an interview that most of the completed game's perceived technical shortcomings were caused by a decision to use the Unreal Engine to not only cut development time but also to reduce the number of skilled programmers that would otherwise be on the project.<ref name="GStechint"/>
The development team planned to distinguish the game from ''Final Fantasy'' and other role-playing games, through its focus on the battle system. The art direction of the game was focused on making all of the characters stand out on the battlefield, and in making the Remnants stand out in the world screens. The cities were designed to not look very fantastical, so as to make the Remnants more prominent, and were designed early on in the development process to give the impression that the people of the city were living both literally and figuratively under the power of giant Remnants.<ref name="G4int"/> The game marked several firsts for Square Enix, as it was their first game to be released on the same day in both Japan and internationally, as well as the first to use motion capture of Western voice actors. This resulted in the characters' lips speaking English synced to the spoken dialogue, rather than Japanese.<ref name="VGSEKITOint"/> The game was planned from the beginning of development to be released simultaneously worldwide and to be targeted to players worldwide, which impacted the character design and art direction.<ref name="RPGinter"/> The design and dialogue were created to appeal to international and Japanese players, rather than being focused on the norms of the Japanese video game market alone.<ref name="GSinter"/>
The game was announced at a press conference at [[Shinjuku]], [[Tokyo]] on May 10, 2007.<ref name="TLRreveal"/> It was shown as a playable demo at the [[Tokyo Game Show]] in September 2008.<ref name="PSM-TLR"/> It was then released on the Xbox 360 on November 20, 2008, and released in late March 2009 for PC. The PC version of the game featured numerous improvements and changes from the original, including the integration of the downloadable content from the 360 version into the main game, enhanced graphical settings, a "Turbo Mode" increasing battle speed, and a [[New Game Plus]] option allowing the player to start a new game with the gold and unique items from their first play-through. A [[PlayStation 3]] version was also announced, but never released. Square Enix has not released any official reason for the absence, though Takai said that he found developing for the 360 "a lot easier" than for the PlayStation 3.<ref name="famitsu"/><ref name="GSNOPS3"/> In December 2019, the game was released on iOS and Android.<ref>{{Cite web |title=Square Enix unexpectedly releases 'The Last Remnant' on mobile |url=https://www.engadget.com/2019-12-12-square-enix-the-last-remnant-remastered-ios-android.html |access-date=2022-05-18 |website=Engadget |language=en-US |archive-date=2022-05-18 |archive-url=https://web.archive.org/web/20220518165152/https://www.engadget.com/2019-12-12-square-enix-the-last-remnant-remastered-ios-android.html |url-status=live }}</ref>
===Music===
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| NS = true
| iOS = true
| na =
<!-- Reviewers -->
| 1UP_PC =
| 1UP_X360 = D<ref name="1UP360review" />
| Fam_X360 = 38/40<ref name="famitsu" />
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}}
Square Enix reported that the game had sold 580,000 copies across all versions on March 31, 2009, less than two weeks after the game was released on PC.<ref name="GSsales"/> By January 2016, the PC version of the game had over 800,000 copies linked to [[Steam (
A common complaint from reviewers was about graphical issues. [[IGN]] stated in its review of the Xbox 360 version that the game suffered from extreme technical problems, while [[GameTrailers]] named the "persistent graphical issues" as one of the Xbox 360 version's weakest points.<ref name="GTreview"/><ref name="IGN360review"/> [[GameSpot]], IGN, and [[1UP.com]] cited in their Xbox 360 version reviews severe frame-rate problems and "texture pop-in", where the textures were displayed as low resolution for several seconds before being replaced with higher-resolution ones, as some of its main failings.<ref name="IGN360review"/><ref name="1UP360review"/><ref name="GS360review"/> However, all three review sites gave a higher score for the PC version, citing drastically improved graphical performance,<ref name="IGNPCreview"/><ref name="1UPPCreview"/><ref name="GSPCreview"/> but still with texture pop-in and slow loading times when moving between areas and when entering or exiting a battle as well as unskippable cut scenes. Other issues raised by reviewers included "cluttered screens and annoying 'quests'" noted by ''GamePro'', "over the top" and stereotypical characters opined by ''[[Game Informer]]'', a poor and generic story according to IGN and 1UP, and long loading screens and [[cutscene]]s which were criticisms brought by [[G4 (U.S. TV channel)|G4]], 1UP, and the Australian ''Official Xbox Magazine''.<ref name="IGN360review"/><ref name=1UP360review/><ref name="GIreview"/><ref name="G4review"/>
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==Remaster==
In September 2018, Square Enix announced the production of a remastered version of the game titled ''The Last Remnant Remastered'', to be released for [[PlayStation 4]] on December 6, 2018. The remaster features a game engine upgrade from Unreal Engine 3 to Unreal Engine 4,<ref name="PlayStationInterview"/> with improved graphics and features.<ref name="RemasterAnnounce"/> The remaster was released in December 2018 for PlayStation 4, and for Nintendo Switch in June 2019. Simultaneously with the release of the remaster the PC and Xbox 360 versions were delisted from Steam and other online retailers.<ref>[https://steamcommunity.com/games/23310/announcements/detail/1709566654679120493 Steam: Important announcement regarding The Last Remnant, 24 August 2018]</ref> As of 2024 the game is still unavailable for those platforms.
{{-}}
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{{reflist|refs=
<ref name="1UPpreview">{{cite web |url=http://www.1up.com/do/previewPage?cId=3159373 |last=Mielke |first=James |title=Previews: The Last Remnant |publisher=[[1UP.com]] |date=May 10, 2007 |
<ref name="GTreview">{{cite web|url=http://www.gametrailers.com/video/review-the-last/43107|title=The Last Remnant Video Game Review|date=November 23, 2008|publisher=[[GameTrailers]]|
<ref name="PSM-TLR">{{Cite
<ref name="GTbattle">{{cite web|url=http://www.gametrailers.com/video/tgs-08-the-last/41141|title=The Last Remnant Video Game TGS 08: Walkthrough Part 2|date=October 9, 2008|publisher=[[GameTrailers]]|
<ref name="IGNPCreview">{{cite web|url=http://pc.ign.com/articles/965/965006p1.html|title=The last Remnant-PC review |last=Onyett |first=Charles |date=March 20, 2009 |
<ref name="GSraces">{{cite web|url=http://xbox360.gamespy.com/xbox-360/the-last-remnant/882009p1.html|title=The Last Remnant Developer Interview|last=Villoria|first=Gerald|date=June 16, 2008|publisher=[[GameSpy]]|
<ref name="GI-TLR">{{cite
<ref name="GI-TLR2">{{cite
<ref name="TLRQUOTE1">'''Emma:''' You have to 'bind' a Remnant to use it. [...] So long as someone else hasn't bound it first. {{cite video game | title =The Last Remnant | developer =Square Enix | publisher =Square Enix | date=November 20, 2008 | platform =PC}}</ref>
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<ref name="TLRQUOTE2">'''Pagus:''' But when a Remnant is not bound to a soul, it calls forth disastrous misfortune. This calamity is known as The Collapse. {{cite video game | title =The Last Remnant | developer =Square Enix | publisher =Square Enix | date=November 20, 2008 | platform =PC}}</ref>
<ref name="GScharacters">{{cite web|url=http://www.gamespot.com/xbox360/rpg/thelastremnant/news.html?sid=6199557&part=rss&subj=6199557&mode=previews|title=
<ref name="GScharacters2">{{cite web|url=http://www.gamespot.com/xbox360/rpg/thelastremnant/news.html?sid=6200781&mode=previews|title= The Last Remnant Character Profiles|last=Tong|first=Sophia|date=November 7, 2008|publisher=[[GameSpot]]|
<ref name="IGN360review">{{cite web|url=http://xbox360.ign.com/articles/933/933121p1.html|title=The last Remnant-X360 review |date=November 24, 2008 |
<ref name="TLRQUOTE3">'''David:''' Rush, the Congress will holding be a session in Elysion several days from now. [...] Once every few years, the Lords meet and discuss pressing matters. We'll be heading to Elysion as well. {{cite video game | title =The Last Remnant | developer =Square Enix | publisher =Square Enix | date=November 20, 2008 | platform =PC}}</ref>
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<ref name="TLRQUOTE14">'''Conqueror:''' What will you do now? / '''Rush:''' What do you think? I'm going back. They're waiting for me. {{cite video game | title =The Last Remnant | developer =Square Enix | publisher =Square Enix | date=November 20, 2008 | platform =PC}}</ref>
<ref name="famitsu">{{cite web|url=http://www.gamasutra.com/view/news/22918/GDC_The_Making_of_The_Last_Remnant.php|title=GDC: The Making of The Last Remnant|last=Fleming|first=Jeffrey|date=March 26, 2009|publisher=[[Gamasutra]]|
<ref name="GStechint">{{cite web|url=http://www.gamasutra.com/view/feature/4281/the_art_of_technical_.php|title=The Art Of International Technical Collaboration At Square Enix |last=Nutt|first=Christian|date=February 17, 2010|publisher=[[Gamasutra]]|
<ref name="G4int">{{cite web|url=http://g4tv.com/videos/35017/the-last-remnant-art-producer-yusuke-naora-interview/|title=The Last Remnant Art Producer Yusuke Naora Interview|date=November 18, 2008|publisher=[[G4 (U.S. TV channel)|G4]]|
<ref name="VGSEKITOint">{{cite web|url=http://www.videogamer.com/xbox360/the_last_remnant/preview-1384.html|title=The Last Remnant Interview|last=Yin-Poole|first=Wesley|date=November 19, 2008|publisher=VideoGamer.com|
<ref name="RPGinter">{{cite web|url=http://www.rpgamer.com/event/e3-2008/interview/lastremnant.html|title=RPGamer Feature - The Last Remnant Interview|last=Privitere|first=Chris|year=2008|publisher=RPGamer|
<ref name="GSinter">{{cite web|url=http://www.gamasutra.com/view/news/20761/QA_How_Square_Enix_Cracked_Simultaneous_Release_With_The_Last_Remnant.php|title=Q&A: How Square Enix Cracked Simultaneous Release With The Last Remnant|last=Nutt|first=Christian|date=October 27, 2008|publisher=[[Gamasutra]]|
<ref name="TLRreveal">{{cite web|url=http://www.gamespot.com/news/6170405.html?sid=6170405|title=Square Enix unwraps Last Remnant, Star Ocean 4|last=Torres|first=Ricardo|date=May 10, 2007|publisher=[[GameSpot]]|
<ref name="GSNOPS3">{{cite web|url=http://www.gamasutra.com/view/news/21549/Last_Remnant_Dev_Xbox_360_Is_A_Lot_Easier.php| title=Last Remnant Dev: Xbox 360 Is 'A Lot Easier'|last=Alexander|first=Leigh| date=December 16, 2008| publisher=[[Gamasutra]]|
<ref name="SEMOSEKdisc">{{cite web|url=http://www.squareenixmusic.com/composers/sekito/projects.shtml|title=Tsuyoshi Sekito :: Game Projects|publisher=Square Enix Music Online|
<ref name="RPGFOST">{{cite web|url=http://rpgfan.com/soundtracks/lastremnant/index.html|title=The Last Remnant OST|last=Lewis|first=Josh|date=February 1, 2009|publisher=RPGFan|
<ref name="1UPPCreview">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3173423&p=1&sec=REVIEWS|title=The Last Remnant for PC|publisher=[[1UP.com]]|last=Haywald|first=Justin|date=March 24, 2009|
<ref name="1UP360review">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3171517&p=4&sec=REVIEWS|title=The Last Remnant (Xbox 360)|publisher=[[1UP.com]]|last=Haywald|first=Justin|date=November 25, 2008|
<ref name="GIreview">{{cite
<ref name="G4review">{{cite web|url=http://g4tv.com/games/xbox-360/46007/The-Last-Remnant/review/|title=The Last Remnant Review|last=D'Alonzo|first=Mike|date=November 25, 2008|publisher=[[G4 (U.S. TV channel)|G4]]|
<ref name="GSPCreview">{{cite web | url = http://www.gamespot.com/pc/rpg/thelastremnant/review.html | title = The Last Remnant Review | first = Kevin | last = Vanord | date = March 20, 2009 | work = [[GameSpot]] |
<ref name="GS360review">{{cite web | url = http://www.gamespot.com/xbox360/rpg/thelastremnant/review.html | title = The Last Remnant Review | work = [[GameSpot]] | first = Kevin | last = Vanord | date = November 22, 2008 |
<ref name="MCNS">{{cite web |url=https://www.metacritic.com/game
<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game
<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game
<ref name="MC360">{{cite web |url=https://www.metacritic.com/game
<ref name="TAreview">{{cite web |url=https://toucharcade.com/2020/02/10/the-last-remnant-remastered-review/ |title='The Last Remnant Remastered' Review – A Saga by Any Other Name |last=Musgrave |first=Shaun |date=2020-02-10 |website=[[TouchArcade]] |
<ref name="GSsales">{{cite web | last=Graft |first=Kris | date=May 22, 2009 | title=Dragon Quest V Tops Square Enix Annual Sales |url=http://gamasutra.com/php-bin/news_index.php?story=23736 | publisher=[[Gamasutra]] |
<ref name="FAMsummary">{{cite web | url = http://www.1up.com/do/newsStory?cId=3171265 | title = Japan Review Check: The Last Remnant | publisher = [[1UP.com]] | date = November 12, 2008 | first = Kevin | last = Gifford |
<ref name="FAMaward">{{cite web|url=http://www.famitsu.com/game/news/1223669_1124.html|title=速報!
<ref name="GPreview">{{cite
<!--<ref name="Square Enix Japan scheduled releases">{{cite web | url=http://www.jp.square-enix.com/game/year/14/ | title = Square Enix releases scheduled for 2013 and beyond |
<ref name="IGNCanned">{{cite web | last=Tanaka |first=John | date=June 24, 2009 | title=Last Remnant PS3 Canned? |url=http://ps3.ign.com/articles/997/997807p1.html | publisher=[[IGN]] |
<ref name="IGNupdate">{{cite web |date=June 1, 2007 |author=Gantayat, Anoop |url=http://www.ign.com/articles/2007/06/01/last-remnant-update |title=Last Remnant Update |publisher=[[IGN]] |
<ref name="SEblog">{{cite web |date=December 1, 2008 |url=http://blog.square-enix.com/remnant/2008/12/_vol11.html |title=開発スタッフインタビュー Vol.11 |publisher=[[Square Enix]] |
<ref name="Shodapersonal">{{cite web |author=Shoda, Miwa |url=http://shoda-miwa.cocolog-nifty.com/about.html |title=自己紹介文 |
<ref name="Gparacomingsoon">{{cite web |date=August 22, 2007 |url=http://www.gpara.com/comingsoon/lastremnant/20070822/ |title=永き戦乱の元凶"レムナント"とは?『ラスト レムナント』の世界 |publisher=Gpara.com |
<ref name="RemasterAnnounce">{{cite web |url=http://www.siliconera.com/2018/09/10/the-last-remnant-remastered-announced-for-ps4-with-new-elements-and-engine/ |title=The Last Remnant Remastered Announced For PS4 With New Elements And New Engine |work=Siliconera |publisher=[[Curse LLC|Curse]] |date=2018-09-10 |
<ref name="PlayStationInterview">{{cite web |url=https://blog.us.playstation.com/2018/09/11/square-enix-remastering-the-last-remnant-for-ps4-coming-december-6/ |title=Square Enix Remastering The Last Remnant for PS4, Coming December 6 |work=PlayStation US |publisher=[[Sony Interactive Entertainment]] |date=2018-09-11 |
}}
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[[Category:Square Enix games]]
[[Category:Fantasy video games]]
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[[Category:Video games scored by Tsuyoshi Sekito]]
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