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{{Short description|1996
{{good article}}
{{Infobox video game
| title = Soviet Strike
| image = Soviet Strike PlayStation.jpg
| caption = North American PlayStation cover art
| developer = [[Electronic Arts]] <br> [[EA Tiburon|Tiburon Entertainment]] <small>(Saturn)</small>
| publisher = Electronic Arts
| series = [[Strike (video game series)|''Strike'']]
| engine =
| platforms = [[PlayStation (console)|PlayStation]], [[Sega Saturn|Saturn]]
| released = '''PlayStation'''{{vgrelease|NA|October 29, 1996<ref>{{Cite magazine |date=1999-03-02 |title=Game Informer News |magazine=[[Game Informer]] |url=http://www.gameinformer.com/news/oct96/103096b.html |access-date=2023-04-05 |archive-url=https://web.archive.org/web/19990302073022/http://www.gameinformer.com/news/oct96/103096b.html |archive-date=1999-03-02 }}</ref>|EU|November 1996}}'''Saturn'''{{vgrelease|NA|February 17, 1997<ref>{{Cite web |title=Electronic Arts - News Room, Electronic Arts Ships Soviet Strike for the Sega Saturn |url=http://www.ea.com/companyinfo/press/sovsatrn.html |archive-url=https://web.archive.org/web/19970605143344fw_/http://www.ea.com/companyinfo/press/sovsatrn.html |url-status=dead |archive-date=1997-06-05 |access-date=2023-04-15 }}</ref>|EU|February 21, 1997<ref>{{cite magazine|last1=Lomas|first1=Ed|url=https://retrocdn.net/index.php?title=File%3ACVG_UK_184.pdf&page=53|title=Checkpoint - The month's events and software releases at a glance. Feb-March|magazine=[[Computer and Video Games]]|issue=184|publisher=[[Future plc|Future Publishing]]|date=March 1997|pages=53}}</ref>}}
| genre = [[Shooter game|Shooter]]
| modes = [[Single player]]
| producer =
| designer =
| artist =
| composer =
| programmer =
}}
'''''Soviet Strike''''' is a helicopter-based [[shooter game]] developed and published by [[Electronic Arts]] for the [[PlayStation]] in 1996 and the [[Sega Saturn]] in 1997. The game is a sequel to the [[Strike (video game series)|''Strike'' games]] which began on the [[Sega Genesis]] with ''[[Desert Strike: Return to the Gulf]]''. ''Soviet Strike'' is the series' first installment for a [[History of video game consoles (fifth generation)|32-bit console]] and was first conceived as ''32-bit Strike''. Early on, it was intended for the [[3DO Interactive Multiplayer|3DO
''Soviet Strike'' is set after the [[Dissolution of the Soviet Union|disintegration
It was released on the [[PlayStation Store]] in Japan on November 11, 2009<ref name="JPstore"/> and in North America on September 14, 2010.<ref name="NAstore"/>
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STRIKE's victory in the Black Sea leads them to the Caucasus, where Sadissa Savak, leader of the fictional state of Irek, begins aggressive overtures against local fighters. In the mission (which is supposedly north of the main battle area where Desert Strike took place), the player and Amad join forces with a militia run by Amad's relatives in stopping Ireki troops from capturing an abandoned Soviet chemical weapons plant. With STRIKE killing Savak (and passed off as the victim of a car crash), the group goes to a heavily irradiated Transylvania to rescue Nick once more, this time from Dr Grymyenko Ukrainian, who wields an arsenal of ballistic missiles. The player is also tasked to kill the Shadowman's lead armor commander, Vila, who operates a special red-turreted T-80, and aid in the destruction of an abandoned nuclear reactor the Shadowman is planning to use.
The final mission takes place in Moscow, with the Shadowman
==Development==
''Soviet Strike'' began development as a game for the [[3DO Interactive Multiplayer|3DO]] under the working title of ''32-bit Strike''.<ref name="retrogamer"/> Strike series creator Mike Posehn assisted in early programming and the design but otherwise did not wish to work as part of a large team, necessitated by the move to a more advanced console. The development team, who had already spent several months working on the 3DO version, decided to rework it instead as a PlayStation game when it was clear that the 3DO's demise was inevitable; an additional two years' labor time was the result. The team re-evaluated the basics of the 16-bit games and aimed to create more lifelike environments and enemy behaviour.<ref name="nextgen preview"/> The 3D engine - created by the ''[[Road Rash#Road Rash (3DO)|Road Rash]]'' 3DO team - used satellite images of real topography,<ref name="GF preview"/><ref>{{cite journal|title=EA Strikes Back!|journal=Maximum: The Video Game Magazine|issue=7 |publisher=[[Emap International Limited]]|date=June 1996|page=81}}</ref> imposed on polygonal maps.<ref name="ign"/> It also modified the preceding isometric viewpoint - which caused buildings to obstruct the player's view - to an overhead perspective with which the player could move and see over terrain and structures.<ref name="GF preview"/> In order to ensure proper spatial relations and unit placement, the team built three dimensional reliefs of each mission on sheets of [[plywood]].<ref>{{cite magazine|title=Planning the Attack|magazine=[[Electronic Gaming Monthly]]|issue=86 |publisher=[[Ziff Davis]]|date=September 1996|page=51}}</ref> Unlike some of its predecessors, ''Soviet Strike'' features only a helicopter - albeit with power-ups in some levels - and the team also abandoned the unpopular on-foot levels found in ''Urban Strike''. The developers aimed to include more humour in the game, with other additions being voice-overs and full motion video.<ref name="nextgen preview"/>
The later Saturn version featured a number of changes: an optional easy difficulty setting (providing the player with twice the fire-power and slower fuel consumption), adjustable brightness on the heads-up display; two hidden powerful weapons; hundreds of bug fixes from the PlayStation version; extra sound effects added to helicopters; improvements to the graphics of control and menu screens and compass; and more improvised fuel added to level 4.<ref name="showcase"/> It was also compatible with the Saturn's then-recent [[Analog stick|analogue controllers]].<ref name="saturn mag"/><ref>{{cite magazine|title=Sneak Previews: Soviet Strike|magazine=[[GamePro]] |issue=102|publisher=[[International Data Group|IDG]] |date=March 1997|page=52}}</ref> The game was followed by a further sequel, ''[[Nuclear Strike]]'', released
==Reception==
{{Video game reviews
<!-- Reviewers -->
| Edge = 7/10<ref name=edge/>
| EGM = 8.125/10 (PS)<ref name=EGM89/>
| GSpot = 5.5/10 (PS)<ref name=gamespot/>
| Hyper = 90%<ref name = "HyperPS">{{cite magazine|last=Stepnik|first=March|date=January 1997|url=https://archive.org/details/hyper-039/page/60/mode/2up|title=Soviet Strike|
| IGN = 8/10 (PS)<ref name=ign/>
<!-- Custom reviewers -->
| rev1 = ''[[Sega Saturn Magazine]]''
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}}
Soviet Strike has an aggregate review score of 76.30% on [[Gamerankings]] for the PlayStation release, based on five reviews.<ref>{{cite web|title=Soviet Strike for PlayStation |url=http://www.gamerankings.com/ps/198719-soviet-strike/index.html|website=[[GameRankings]]|access-date=18 December 2017 |archiveurl=https://web.archive.org/web/20191209001256/http://www.gamerankings.com/ps/198719-soviet-strike/index.html |archivedate=December 9, 2019}}</ref
Reviewers praised the realism of the terrain graphics.<ref name=
Critics called the [[full motion video]] stylish,<ref name=
Gerstmann said it consisted of "a raw collection of messy operations",<ref name=
''GameFan'' complained of a high difficulty and a steep curve, long levels which return the player to the beginning should he die, infrequent opportunities to repair armour and the enemies' tendency to attack the player from beyond his limited viewpoint,<ref name=
Gerstmann called the quality FMV "a small victory in a larger conflict", saying the game had "too many little problems to recommend it" and that it "simply doesn't play as well as the old 16-bit Strike games."<ref name=
==References==
{{Reflist|refs=
<ref name="gamespot">
<ref name="ign">
<ref name="edge">''[[Edge (magazine)|Edge]]'', Dec 1996 (issue 39), pp. 70-71</ref>
<ref name="EGM89">{{cite magazine|title=Review Crew: Soviet Strike|magazine=[[Electronic Gaming Monthly]]|issue=89|publisher=[[Ziff Davis]]|date=December 1996|page=94}}</ref>
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<ref name="GF preview">Mike Griffin, ''[[GameFan]]'', Nov 1996 (issue 47; vol. 4 no. 11), pp. 70-71</ref>
<ref name="allgame nuclear">Bryan Melville, [https://web.archive.org/web/20141114231306/http://www.allgame.com/game.php?id=6635&tab=review Nuclear Strike Review], [[Allgame]], Retrieved 21 Sept 2012</ref>
<ref name="JPstore">
<ref name="NAstore">
}}
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[[Category:1996 video games]]
[[Category:Cancelled 3DO Interactive Multiplayer games]]
[[Category:Electronic Arts games]]
[[Category:Helicopter video games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation Network games]]
[[Category:Sega Saturn games]]
[[Category:Shooter
[[Category:Single-player video games]]
[[Category:Video game sequels]]
[[Category:Video games about nuclear war and weapons]]
[[Category:Video games developed in the United States]]
[[Category:Video games set in Asia]]
[[Category:Video games set in Moscow]]
[[Category:Video games set in
[[Category:Video games set in
▲[[Category:PlayStation Network games]]
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