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{{Short description|Copyright piracy which occurs online}}
{{Use mdy dates|date=January 2024}}
[[File:Qbittorrent-Interface-4.2.1.png|thumb|upright=1.35|alt=An image of a qbittorrent interface; a popular torrenting program due to its free and open-sourced design.|[[qBittorrent]] is one of the most widely used torrenting programs due to its [[Free software|free]] and [[Open-source software|open-sourced]] nature.]]▼
{{Use American English|date=January 2024}}
'''Online piracy''' or '''software piracy''' is the practice of [[download]]ing and distributing [[copyrighted]] works digitally without permission, such as [[music]] or [[software]].<ref name=":03">{{Cite journal|last1=Choi|first1=David Y.|last2=Perez|first2=Arturo|date=April 2007|title=Online piracy, innovation, and legitimate business models|journal=Technovation|volume=27|issue=4|pages=168–178|doi=10.1016/j.technovation.2006.09.004|issn=0166-4972}}</ref><ref>{{cite web|url=https://www.pcmag.com/encyclopedia/term/63907/internet-piracy|title=Definition of: Internet piracy|website=[[PC Magazine]] Encyclopedia|access-date=26 October 2018}}</ref> The principle behind [[piracy]] has predated the creation of the [[Internet]], but its online popularity arose alongside the internet. Despite its explicit [[illegality]] in many [[Developed country|developed countries]], online piracy is still widely practiced, due to both the ease with which it can be done, the often defensible [[ethics]] behind it, and access to files that would normally cost money. Some of the most pirated software includes Adobe Software and Microsoft Office.▼
{{Lead extra info|date=April 2024}}
▲[[File:Qbittorrent-Interface-4.2.1.png|thumb|upright=1.35|alt=An image of a qbittorrent interface; a popular torrenting program due to its free and open-sourced design.|[[qBittorrent]] is one of the most widely used torrenting programs due to its [[Free
▲'''Online piracy''' or '''software piracy''' is the practice of [[download]]ing and distributing [[copyrighted]] works digitally without permission, such as [[music]], [[movies]] or [[software]].<ref name=":03">{{Cite journal|last1=Choi|first1=David Y.|last2=Perez|first2=Arturo|date=April 2007|title=Online piracy, innovation, and legitimate business models|journal=Technovation|volume=27|issue=4|pages=168–178|doi=10.1016/j.technovation.2006.09.004|issn=0166-4972}}</ref><ref>{{cite web|url=https://www.pcmag.com/encyclopedia/term/63907/internet-piracy|title=Definition of: Internet piracy|website=[[PC Magazine]] Encyclopedia|access-date=26 October 2018}}</ref> The principle behind [[piracy]] has predated the creation of the [[Internet]]
==History==
One of the earliest recorded acts of unauthorized
Nathan Fisk traces the origins of modern online piracy back to similar problems posed by the advent of the [[printing press]]. Quoting from legal standards in ''[[MGM Studios, Inc. v. Grokster, Ltd.]]'', he notes that there have historically been a number of technologies which have had a "dual effect" of facilitating legitimate sharing of information, but which also facilitate the ease with which [[Copyright infringement|copyright can be violated]]. He likens online piracy to issues faced in the early 20th century by [[Stationery|stationers]] in England, who tried and failed to prevent the large scale printing and distribution of illicit [[sheet music]].<ref name="Fisk20092">{{cite book|last=Fisk|first=Nathan|url=https://books.google.com/books?id=ZZJxDwAAQBAJ|title=Understanding Online Piracy: The Truth about Illegal File Sharing: The Truth about Illegal File Sharing|date=8 June 2009|publisher=[[ABC-CLIO]]|isbn=978-0-313-35474-8}}</ref>{{rp|9–10}}
Starting in the 1980s, the availability of [[Modem|dial-up modem]]s led to the creation of the first [[warez]] distribution groups.<ref>{{Cite journal |last1=Choi |first1=David Y. |last2=Perez |first2=Arturo |date=2007-04-01 |title=Online piracy, innovation, and legitimate business models |url=https://www.sciencedirect.com/science/article/pii/S0166497206001040 |url-status=live |journal=Technovation |language=en |volume=27 |issue=4 |pages=168–178 |doi=10.1016/j.technovation.2006.09.004 |issn=0166-4972 |archive-url=https://web.archive.org/web/20220120174304/https://www.sciencedirect.com/science/article/abs/pii/S0166497206001040 |archive-date=January 20, 2022 |access-date=August 2, 2022}}</ref><ref>{{Cite journal |last=Nikkel |first=Bruce |title=History of Hacking, Part 2: Dial-up Modems |url=https://www.digitalforensics.ch/nikkel20c.pdf |journal=[[HISTEC
The release of [[Napster]] in 1999 caused a rapid upsurge in online [[Music piracy|piracy of music]], films and television, though it always maintained a focus on music in the
Although it was short-lived, Napster's reign allowed its users to dive into the grey area of content piracy. Following its shutdown, many other popular P2P file sharing programs arose: the creation and usage of [[LimeWire|Limewire]] quickly followed suit. Learning from the mistakes of Napster, Limewire decentralized their servers by implementing the [[Gnutella]] network.<ref>{{Cite web|url=https://computer.howstuffworks.com/limewire.htm|title=How LimeWire Works|date=2008-01-25|website=HowStuffWorks|language=en|access-date=2020-01-30}}</ref> The success of the BitTorrent [[communication protocol]] led to the rise of many other popular programs that are still widely used today including [[μTorrent]], [[Transmission (BitTorrent client)|Transmission]], [[Deluge (software)|Deluge]], [[qBittorrent]], and [[Tixati]].
Digital piracy as a continuing problem significantly impacts various stakeholders, including consumers, enterprises, and countries. This global problem can impact media- and content-oriented industries.<ref>Kos Koklic, M., Kukar-Kinney, M. & Vida, I. Three-Level Mechanism of Consumer Digital Piracy: Development and Cross-Cultural Validation. J Bus Ethics 134, 15–27 (2016). https://doi.org/10.1007/s10551-014-2075-1</ref>
==Scope==
The economic loss caused by digital piracy before the year 2000 is estimated to be worth $265B and in 2004 it was found that 4% of box office receipts were lost. Both piracy and economic losses due to piracy are
A 2019 study sponsored by the [[U.S. Chamber of Commerce]] Global Innovation Policy Center (GIPC), in partnership with NERA Economic Consulting "estimates that global online piracy costs the U.S. economy at least $29.2 billion in lost revenue each year."<ref>{{cite web |title=Impacts of Digital Piracy on the U.S. Economy |url=https://www.theglobalipcenter.com/wp-content/uploads/2019/06/Digital-Video-Piracy.pdf |website=GlobalInnovationPolicyCenter.com |access-date=2 September 2021}}</ref> An August 2021 report by the [[Digital Citizens Alliance]] states that "online criminals who offer stolen movies, TV shows, games, and live events through websites and apps are reaping $1.34 billion in annual advertising revenues." The DCA claims that they consist of "risky advertising that exposes consumers to fraud and malware."<ref>{{cite web |title=Advertising Fuels $1.34 Billion Illegal Piracy Market, Report by Digital Citizens Alliance and White Bullet Finds |url=https://www.digitalcitizensalliance.org/news/press-releases-2021/advertising-fuels-1.34-billion-illegal-piracy-market-report-by-digital-citizens-alliance-and-white-bullet-finds/ |website=Digital Citizens Alliance |access-date=2 September 2021}}</ref>
The groups and individuals who operate piracy websites potentially earn millions of dollars from their efforts. This revenue can come from a number of sources, such as advertising, subscriptions, and the sale of content.<ref>{{Cite journal|last=McCOYD|first=Ed|date=January 2012|title=Online piracy of publishers' content: a primer|journal=Learned Publishing|volume=25|issue=1|pages=21–28|doi=10.1087/20120104|s2cid=2912597|issn=0953-1513|doi-access=
While these sites are occasionally shut down, they are often quickly replaced, and may move through successive national legal jurisdictions to avoid law enforcement. These efforts at detection and enforcement are further complicated by the often prohibitive amount of time, resources and number of personnel required.<ref name="Scott20162">{{cite book|last=Scott|first=Gini Graham|url=https://archive.org/details/internetbookpira0000scot|url-access=registration|title=Internet Book Piracy: The Fight to Protect Authors, Publishers, and Our Culture|date=22 March 2016|publisher=Allworth Press|isbn=978-1-62153-495-2}}</ref>
Some jurisdictions, such as [[Thailand]] and [[Malaysia]], have no legislation in place to address online piracy, and others, such as the [[Philippines]] and [[Vietnam]], have oversight regimes in place that have proven largely ineffective.<ref name="Ballano20152">{{cite book|last=Ballano|first=Vivencio O.|url=https://books.google.com/books?id=0oxNCwAAQBAJ|title=Sociological Perspectives on Media Piracy in the Philippines and Vietnam|date=26 December 2015|publisher=Springer|isbn=978-981-287-922-6}}</ref>{{rp|62–5}}
==
Online piracy has led to improvements into file sharing technology that has bettered information distribution as a whole. Additionally, pirating communities tend to model market trends well, as members of those communities tend to be early adopters. Piracy can also lead to businesses developing new models that better account for the current market.<ref name=":03"/> It has been argued that online piracy may help in preventing businesses from investing in unnecessary marketing campaigns. In addition to helping screen businesses, research proposes that some organizations may be better off servicing only their most valued and legitimate customers, or those who buy legitimate copies of their products. Because pirated copies of software are expected to attract customers who are sensitive to price, it may not be to
Despite the discourse on the digital threat of piracy, it has been shown that innovation and the creation of new works is flourishing more than ever on the Internet.<ref name=":2">Frosio, G. F. (2016). Digital piracy debunked: a short note on digital threats and intermediary liability. Internet Policy Review, 5(1).
==Ethics==
In many countries the laws on copyright are clear and penalties are heavy. The prevalence of piracy in face of these potential penalties is due to the fact that individuals do not see piracy as inappropriate, let alone
Conversely, those same individuals{{who|date=January 2024}} cited that the prevalence of piracy is due to the industry's inability to cater to the consumer. Many{{who|date=January 2024}} cite unsatisfactory industry practices such as obtrusive [[Digital rights management|DRM]] in paid software, overpriced media, and split markets as their reason for pirating.<ref name=":2" /><ref>{{Cite journal|last1=Al-Rafee|first1=Sulaiman|last2=Cronan|first2=Timothy Paul|date=February 2006|title=Digital Piracy: Factors that Influence Attitude Toward Behavior|journal=Journal of Business Ethics|language=en|volume=63|issue=3|pages=237–259|doi=10.1007/s10551-005-1902-9|s2cid=143769363|issn=0167-4544}}</ref> Digital piracy has posed a significant threat to the development of the software industry and the growth of the digital media industry, it has, for the last decade, held considerable interest for researchers and practitioners.<ref>{{cite journal|author=Yoon, C.
Studying the causes and effects of digital piracy is one way of evaluating the ethics of how our society consumes and spreads media to one another. Ample research in the study of digital piracy can help better understand the psychology and ethics of digital ethics. One of the research approaches that has provided a theoretical framework for studying software piracy has been to place the illegal copying of software within the domain of ethical decision making assumes that a user must be able to recognize software piracy as a moral issue. A person who cannot recognize a moral issue will fail to use moral decision-making schemata. There is evidence that many individuals do not perceive software piracy to be an ethical problem.<ref>{{cite journal|author1=Glass, R.S.
As more content is fractured into different services, consumers gravitate more towards piracy due to the inconvenience and prohibitive cost of managing multiple service subscriptions to different entities that provide their own content service such as [[Netflix]], [[
==See also==
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==References==
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==External links==
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