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{{Short description|1985 video game}}
{{About|the 1985 video game|the series|Super Mario{{!}}''Super Mario''|other uses}}
{{Distinguish|Mario Bros.{{!}}''Mario Bros''}}
{{pp-semi-indef|small=yes}}
{{Good article}}
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| title = Super Mario Bros.
| image = Super Mario Bros. box.png
| alt = A black box with a pixelated image of Fire Mario jumping near a wall, about to fall below the lava.
| caption = North American box art
| developer = [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]]
| publisher = [[Nintendo]]
| series = ''[[Super Mario]]''▼
| platforms = [[Nintendo Entertainment System]], [[Arcade video game|arcade]] <!-- Do not list emulated releases in the infobox per template: infobox video game -->▼
| released = '''NES''' {{Video game release|JP|September 13, 1985|NA|October 1985<ref name="thosm">{{cite web|url=https://mario.nintendo.com/history/|title=The history of Super Mario|publisher=[[Nintendo]]|archive-url=https://web.archive.org/web/20210201153647/https://mario.nintendo.com/history/| url-status=live | archive-date=February 1, 2021|access-date=February 17, 2021 | quote=Released: Oct. 18, 1985}}</ref>{{efn|name=dates|The exact date is debated, see {{section link||Release}}.}}<!--Don't change without discussing first-->|EU|May 15, 1987|AU|July 1987}} '''Arcade''' {{vgrelease|EU|January 1986|NA|February 1986}} <!-- Do not list emulated releases in the infobox per template: infobox video game -->▼
| genre = [[Platform game|Platform]]▼
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]▼
| director = [[Shigeru Miyamoto]]
| producer = Shigeru Miyamoto
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| artist = {{Unbulleted list|Shigeru Miyamoto|Takashi Tezuka}}
| composer = [[Koji Kondo]]
▲| series = ''[[Super Mario]]''
▲| platforms = [[Nintendo Entertainment System]], [[Arcade video game|arcade]] <!-- Do not list emulated releases in the infobox per template: infobox video game -->
▲| released = '''NES''' {{Video game release|JP|September 13, 1985|NA|October 1985<ref name="thosm">{{cite web|url=https://mario.nintendo.com/history/|title=The history of Super Mario|publisher=[[Nintendo]]|archive-url=https://web.archive.org/web/20210201153647/https://mario.nintendo.com/history/| url-status=live | archive-date=February 1, 2021|access-date=February 17, 2021 | quote=Released: Oct. 18, 1985}}</ref>{{efn|name=dates|The exact date is debated, see {{section link||Release}}.}}<!--Don't change without discussing first-->|EU|May 15, 1987|AU|July 1987}} '''Arcade''' {{vgrelease|EU|January 1986|NA|February 1986}} <!-- Do not list emulated releases in the infobox per template: infobox video game -->
▲| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| arcade system = [[Nintendo VS. System]]
}}
{{Nihongo foot|'''''Super Mario Bros.'''''|スーパーマリオブラザーズ|Sūpā Mario Burazāzu|lead=yes|group=lower-alpha}} is a 1985 [[Platformer|platform game]] developed and published
Players control [[Mario]], or his brother [[Luigi]] in the multiplayer mode, to
The game was designed by [[Shigeru Miyamoto]] and [[Takashi Tezuka]] as "a grand culmination" of the Famicom team's three years of game mechanics and programming, drawing from their experiences working on ''[[Devil World]]'' and the side-scrollers ''[[Excitebike]]'' and ''[[Kung-Fu Master (video game)|Kung Fu]]'' to advance their previous work on platforming "[[Platform game|athletic games]]" such as ''[[Donkey Kong (
''Super Mario Bros.'' is frequently cited as one of the [[greatest video games of all time]], and is particularly admired for its precise controls. It has been re-released on most Nintendo systems, and is one of the [[
{{toc limit|limit=3}}
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==Gameplay==
[[File:NES Super Mario Bros.png|thumb|left|Mario wields a [[Fire Flower]], allowing attacks with fire projectiles. To the left of Mario is an [[Starman (Mario)|invincibility Starman]].|alt=Refer to caption]]
The player controls [[Mario]], the titular protagonist of [[Mario (franchise)|the series]]. Mario's brother, [[Luigi]], is controlled by the second player in [[Multiplayer video game|multiplayer]] mode and assumes the same plot role and functionality as Mario. The objective is to quickly explore the Mushroom Kingdom, survive the main antagonist Bowser's forces, and
The Mushroom Kingdom includes coins for Mario to collect and special bricks marked with a question mark (''?''), which when hit from below by Mario may reveal more coins or a special item. Other "secret", often invisible, bricks may contain more coins or rare items. If the player gains a [[Super Mushroom]], Mario grows to double his size and gains the ability to break bricks above him.
date=January 26, 2015 | last=Hall|first=Charlie|access-date=February 22, 2018 |website=Polygon|url-status=live |archive-url=https://web.archive.org/web/20180222225911/https://www.polygon.com/2015/1/26/7908265/super-mario-bros-continue-cheat-code |archive-date=February 22, 2018 }}</ref>
Mario's primary attack is jumping
The game consists of eight worlds, each with four sub-levels or stages.<ref name="IGN VC">{{cite web |url=http://www.ign.com/articles/2007/03/06/super-mario-bros-vc-review |title=Super Mario Bros. VC review |first=Mark |last=Birnbaum |date=March 6, 2007 |website=[[IGN]] |access-date=February 5, 2018 |url-status=live |archive-url=https://web.archive.org/web/20170924015051/http://www.ign.com/articles/2007/03/06/super-mario-bros-vc-review |archive-date=September 24, 2017 }}</ref><ref name="Super Mario Bros. instruction booklet" />{{rp|7}} Underwater stages contain unique aquatic enemies. Bonuses and secret areas include more coins, or warp pipes that allow Mario to skip directly to later worlds. The final stage of each world is in a fiery underground castle where Bowser is fought on a [[suspension bridge]] above lava; the first seven of these Bowsers are actually minions disguised as him, and the real Bowser is in the eighth world. Bowser and his decoys are defeated by jumping over them or running under them while they are jumping and reaching the axe on the end of the bridge, or with fireballs. After completing the game once, the player is rewarded with the ability to replay with increased difficulty, such as all Goombas replaced with Buzzy Beetles, enemies similar to Koopa Troopas who cannot be defeated using the Fire Flower.<ref name="allgame">{{cite web |last=Smith |first=Geoffrey Douglas |title=Super Mario Bros – Review |website=[[Allgame]] |access-date=December 6, 2012 |url=http://allgame.com/game.php?id=1320&tab=review |archive-url=https://web.archive.org/web/20141114120755/http://www.allgame.com/game.php?id=1320&tab=review |archive-date=November 14, 2014 }}</ref>
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Following the events of ''[[Mario Bros.]]'', the game is set in the fantasy land of the [[Mushroom Kingdom]] after [[Mario]] and [[Luigi]] had arrived through a clay pipe from [[New York City]].<ref>{{Cite web |date=April 25, 2023 |title=マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで |trans-title=Commemorating the release of the Mario movie! Interview with Shigeru Miyamoto From the beginning of production to the surprising setting |url=https://www.ndw.jp/mario-interview-230425/2/ |url-status=live |archive-url=https://web.archive.org/web/20230425155151/https://www.ndw.jp/mario-interview-230425/2/ |archive-date=April 25, 2023 |website=[[Nintendo Dream]] |language=japanese |quote=もともと『マリオブラザーズ』は、土管がいっぱいあるニューヨークの地下で活躍する兄弟、ニューヨークのなかでもたぶんブルックリン、というところまで勝手に決めていて。『ドンキーコング』は舞台がニューヨークですし。その土管が不思議な森(キノコ王国)につながったのが、『スーパーマリオブラザーズ』なんです。['''Miyamoto:''' Originally, ''Mario Bros.'' was arbitrarily decided as brothers who are active in the underground of New York, where there are many clay pipes, and probably Brooklyn in New York. ''Donkey Kong'' is set in New York. That clay pipe led to the mysterious forest (Mushroom Kingdom), which is ''Super Mario Bros.'']}}</ref>
In the Mushroom Kingdom, a tribe of turtle-like [[Koopa Troopa]]s invade the kingdom and uses the magic of their king [[Bowser]] to turn the Mushroom People into inanimate objects such as bricks, stones, and horsehair plants. Bowser and his army also kidnap [[Princess Toadstool]] of the Mushroom Kingdom, the only one with the ability to reverse Bowser's spell. After hearing the news, the brothers set out to save the princess and free the kingdom from Bowser.<ref name="Super Mario Bros. instruction booklet">{{cite book |title=Super Mario Bros. Instruction Booklet |publisher=[[Nintendo of America]] |location=USA |year=1985 |url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf |access-date=July 4, 2017 |archive-url=https://web.archive.org/web/20170623230708/https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf |archive-date=June 23, 2017 |url-status=live }}</ref>{{rp|2}} They fight Bowser's forces while traversing the Mushroom Kingdom. After each defeat of a decoy Bowser,
==Development==
[[File:Takashi Tezuka, Shigeru Miyamoto and Kōji Kondō (cropped 3).jpg|thumb|Designers [[Takashi Tezuka]] and [[Shigeru Miyamoto]], and composer [[Koji Kondo|Kōji Kondō]] pose in 2015.]]
''Super Mario Bros.'' was designed by [[Shigeru Miyamoto]] and [[Takashi Tezuka]] of the [[Nintendo Creative Department]], and largely programmed by Toshihiko Nakago of SRD
Development was a culmination of their technical knowledge from working on the 1984 games ''[[Devil World]]'', ''[[Excitebike]]'', and ''[[Kung-Fu Master (video game)|Kung Fu]]'' along with their desire to further advance the platforming "athletic game" genre they had created with their earlier games.<ref name="Miyamoto Reveals All" /> The [[side-scrolling]] gameplay of [[racing game]] ''Excitebike'' and [[beat 'em up]] game ''[[Kung-Fu Master (video game)|Kung-Fu Master]]'', the latter ported by Miyamoto's team to the NES as ''Kung Fu'', were key steps towards Miyamoto's vision of an expansive side-scrolling platformer;<ref>{{cite book |last1=Horowitz |first1=Ken |title=Beyond Donkey Kong: A History of Nintendo Arcade Games |date=July 30, 2020 |publisher=[[McFarland & Company]] |isbn=978-1-4766-4176-8 |page=149 |url=https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA149 |access-date=April 12, 2021 |archive-date=April 12, 2021 |archive-url=https://web.archive.org/web/20210412092144/https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA149 |url-status=live }}</ref> in turn, ''Kung-Fu Master'' was an adaptation of the [[Jackie Chan]] film ''[[Wheels on Meals]]'' (1984).<ref>{{cite news |last1=Dingman |first1=Shane |title=Thirty things to love about Mario as Nintendo's star turns 30 |url=https://www.theglobeandmail.com/technology/tech-news/30-things-to-love-about-mario-as-nintendos-star-turns-30/article26329371/ |access-date=December 13, 2021 |work=[[The Globe and Mail]] |date=September 11, 2015 |language=en-CA |url-access=registration |archive-date=December 13, 2021 |archive-url=https://web.archive.org/web/20211213101045/https://www.theglobeandmail.com/technology/tech-news/30-things-to-love-about-mario-as-nintendos-star-turns-30/article26329371/ |url-status=live }}</ref> While working on ''Excitebike'' and ''Kung Fu'', he came up with the concept of a platformer that would have the player "strategize while scrolling sideways" over long distances, have aboveground and underground levels, and have colorful backgrounds rather than black backgrounds.<ref>{{cite AV media |people=[[Shigeru Miyamoto]] |date=December 2010 |title=Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 |language=Japanese |url=https://www.youtube.com/watch?v=DNa0M1gymgA |publisher=[[Nintendo Channel]] |access-date=April 12, 2021 |archive-date=August 18, 2021 |archive-url=https://web.archive.org/web/20210818032229/https://www.youtube.com/watch?v=DNa0M1gymgA |url-status=live }}</ref> ''Super Mario Bros.'' used the fast scrolling [[game engine]] Miyamoto's team had originally developed for ''Excitebike'', which allowed Mario to smoothly [[accelerate]] from a walk to a run, rather than move at a constant speed like in earlier platformers.<ref>{{cite book |last1=Williams |first1=Andrew |title=History of Digital Games: Developments in Art, Design and Interaction |date=March 16, 2017 |publisher=[[CRC Press]] |isbn=978-1-317-50381-1 |pages=152–4}}</ref>
Miyamoto also wanted to create a game that would be the "final exclamation point" for the [[ROM cartridge]] format before the forthcoming [[Famicom Disk System]] was released.<ref name="Miyamoto Reveals All" /> Development for ''Super Mario Bros.'' began in the fall of 1984 at the same time as ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'',<ref name="SMBDEV">{{cite web |url=http://us.wii.com/iwata_asks/nsmb/vol2_page2.jsp |title=Iwata Asks: New Super Mario Bros (Volume 2- It Started With a Square Object Moving) |first=Satoru |last=Iwata |date=2009 |access-date=October 25, 2017 |url-status=dead |archive-url=https://web.archive.org/web/20091215062341/http://us.wii.com/iwata_asks/nsmb/vol2_page3.jsp |archive-date=December 15, 2009 }}</ref> another Famicom game directed and designed by Miyamoto and released in Japan five months later, and the games shared some elements; for instance, the fire bars that appear in the ''Mario'' castle levels began as objects in ''Zelda''.<ref name=fascfacts>{{cite web |url=https://uproxx.com/viral/20-fascinating-facts-you-may-not-know-about-super-mario-bros/amp/ |title=20 Fascinating Facts You Might Not Know about 'Super Mario Bros.' |first=Nathan |last=Birch |date=April 24, 2014 |publisher=[[Uproxx]] |access-date=March 15, 2018 |archive-date=March 16, 2018 |archive-url=https://web.archive.org/web/20180316152251/https://uproxx.com/viral/20-fascinating-facts-you-may-not-know-about-super-mario-bros/ |url-status=live }}</ref>
To have a new game available for the end-of-year shopping season, Nintendo aimed for simplicity.<ref name=simple>{{cite web |title= Keeping It Simple |url= https://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_19227.html |archive-url= https://archive.today/20120629011724/http://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_19227.html |url-status=dead |archive-date= June 29, 2012 |work= Iwata Asks: Super Mario Bros. 25th Anniversary |publisher= Nintendo |access-date= October 25, 2010}}</ref> In December 1984, the team created a prototype in which the player moved a 16x32-pixel rectangle around a single screen.<ref name="16x32">{{cite web|url=https://iwataasks.nintendo.com/interviews/wii/mario25th/4/0/|date=September 13, 2010|title=Iwata Asks: Super Mario 25th Anniversary, Vol. 5, Page 1|author=Satoru Iwata|work=[[Nintendo]]|access-date=April 16, 2024}}</ref> Tezuka suggested using Mario after seeing the sales figures of ''Mario Bros''.<ref name="SMBDEV" /> In February 1985, the team chose the name ''Super Mario Bros.'' after implementing the Super Mushroom [[power-up]].<ref name="NES Classic">{{cite web|title=Super Mario Bros. and Super Mario Bros. 3 developer interviews- NES Classic Edition|url=https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview|url-status=live|archive-url=https://web.archive.org/web/20171201032653/https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview|archive-date=December 1, 2017|access-date=November 18, 2017|website=Nintendo.com|publisher=[[Nintendo of America]]}}</ref><ref name="16x32" /> The game initially used a concept in which Mario or Luigi could fly a rocket ship while firing at enemies, but this went unused;<ref name="Mario original control scheme">{{cite web |last=Gantayat |first=Anoop |title=Super Mario Bros. Originally Had Beam Guns and Rocket Packs |url=http://andriasang.com/comqln/mario_original_control_scheme/ |website=Andriasang |date=October 25, 2010 |access-date=January 24, 2014 |url-status=live |archive-url=http://archive.wikiwix.com/cache/20140126170905/http://andriasang.com/comqln/mario_original_control_scheme/ |archive-date=January 26, 2014 }}</ref> the final game's sky-based bonus stages are a remnant of this concept.<ref name="Miyamoto Reveals All"/><ref name="IGNWii">{{cite web |url=http://wii.ign.com/articles/114/1140839p3.html |title=The Mario You Never Knew |last1=Miggels |first1=Brian |last2=Claiborn |first2=Samuel |work=IGN |access-date=March 27, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20101225043116/http://wii.ign.com/articles/114/1140839p3.html |archive-date=December 25, 2010 }}</ref> The team found it illogical that Mario was hurt by stomping on turtles in ''Mario Bros.'' so decided that future ''Mario'' games would "definitely have it so that you could jump on turtles all you want".<ref name="Miyamoto Reveals All"/> Miyamoto initially imagined [[Bowser]] as an [[ox]], inspired by the Ox King from the [[Toei Animation]] film ''[[Alakazam the Great]]'' (1960). However, Tezuka decided he looked more like a turtle, and they collaborated to create his final design.<ref>{{cite web |title=Iwata Asks Volume 8- Flipnote Studios-An Animation Class 4.My First Project: Draw a Rug |url=https://www.nintendo.co.uk/NOE/en_GB/systems/volume_8_14207.html#top |publisher=[[Nintendo of Europe]] |archive-url=https://archive.today/20120525101151/http://www.nintendo.co.uk/NOE/en_GB/systems/volume_8_14207.html#top |url-status=dead |archive-date=May 25, 2012 }}2009-08-11</ref>
The development of ''Super Mario Bros.'' is an early example of [[Division of labor|specialization]] in the video game industry, made possible and necessary by the Famicom's arcade-capable hardware. Miyamoto designed the game world and led a team of seven programmers and artists who turned his ideas into code, sprites, music, and sound effects.<ref>{{cite encyclopedia |first=Casey |last=O'Donnell |title=This Is Not A Software Industry |encyclopedia=The Video Game Industry: Formation, Present State, and Future |editor-first1=Peter |editor-last1=Zackariasson |editor-first2=Timothy L. |editor-last2=Wilson |publisher=Routledge |year=2012}}</ref> Developers of previous hit games joined the team in February 1985, importing many special programming techniques, features, and design refinements such as these: "''[[Donkey Kong (
The team based the level design around a small Mario, intending to later make his size bigger in the final version, but they decided it would be fun to let Mario change his size via a [[power-up]]. The early level design was focused on teaching players that mushrooms were distinct from Goombas and would be beneficial to them, so in [[World 1-1]], the first mushroom is difficult to avoid if it is released.<ref>{{cite web |title=Letting Everyone Know It Was A Good Mushroom |url=http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 |work=Iwata Asks: New Super Mario Bros Wii |publisher=Nintendo |access-date=December 5, 2012 |url-status=live |archive-url=https://web.archive.org/web/20160927194716/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 |archive-date=September 27, 2016 }}</ref> The use of mushrooms to change size was influenced by [[Japanese folktales]] in which people wander into forests and eat magical mushrooms; this also resulted in the game world being named the "Mushroom Kingdom". The team had Mario begin levels as small Mario to make obtaining a mushroom more gratifying.<ref name="NES Classic"/> Miyamoto explained: "When we made the prototype of the big Mario, we did not feel he was big enough. So, we came up with the idea of showing the smaller Mario first, who could be made bigger later in the game; then players could see and feel that he was bigger."<ref name="Miyamoto Speaks!">{{cite book |last1=DeMaria |first1=Rusel |last2=Wilson |first2=Johnny L. |title=High Score!: The Illustrated History of Electronic Games |year=2004 |publisher=McGraw-Hill/Osborne |location=Emeryville, California |isbn=0-07-223172-6 |pages=238–240}}</ref> Miyamoto denied rumors that developers implemented a small Mario after a bug caused only his upper half to appear.<ref name="NES Classic"/> Miyamoto said the shell-kicking 1-up trick was carefully tested, but "people turned out to be a lot better at pulling the trick off for ages on end than we thought".<ref name="Miyamoto Reveals All">{{cite web |last=Gifford |first=Kevin |title=Super Mario Bros.' 25th: Miyamoto Reveals All |url=http://www.ugo.com/games/super-mario-bros-25th-miyamoto-reveals-all.html |website=[[1UP.com]] |access-date=October 24, 2010 |url-status=live |archive-url=https://web.archive.org/web/20150105015455/http://www.ugo.com/games/super-mario-bros-25th-miyamoto-reveals-all.html |archive-date=January 5, 2015 }}</ref> Other features, such as blocks containing multiple coins, were inspired by programming glitches.<ref name="Miyamoto Speaks!"/>
''Super Mario Bros.'' was developed for a cartridge with 256 kilobits (32KiB) of program code and data and 64 kilobits (8KiB) of sprite and background graphics.<ref name=Culmination>{{cite web |url=http://www.nintendo.co.uk/Iwata-Asks/Super-Mario-Bros-25th-Anniversary/Vol-5-Original-Super-Mario-Developers/3-The-Grand-Culmination/3-The-Grand-Culmination-212856.html |title=Iwata Asks- Super Mario Bros. 25th Anniversary (3. The Grand Culmination) |publisher=[[Nintendo of America]] |access-date=March 15, 2018 |archive-date=September 29, 2020 |archive-url=https://archive.today/20200929065111/https://www.nintendo.co.uk/Iwata-Asks/Super-Mario-Bros-25th-Anniversary/Vol-5-Original-Super-Mario-Developers/3-The-Grand-Culmination/3-The-Grand-Culmination-212856.html |url-status=live }}</ref> Due to this storage limitation, the designers happily considered their aggressive search for space-saving opportunities to be akin to their own fun television game show competition.<ref name=Culmination/> For instance, clouds and bushes in the game's backgrounds use that same sprite recolored,<ref name=fascfacts/> and background tiles are generated via an automatic algorithm.<ref>{{cite web|url=https://www.gamasutra.com/view/news/253377/The_long_shadow_of_Super_Mario_Bros.php|title=The long shadow of Super Mario Bros.|website=[[Gamasutra]]|first=Nathan|last=Altice|date=September 11, 2015|access-date=September 23, 2020|archive-date=September 25, 2020|archive-url=https://web.archive.org/web/20200925040532/https://www.gamasutra.com/view/news/253377/The_long_shadow_of_Super_Mario_Bros.php|url-status=live}}</ref> Around July 1985, development time was extended to 3–4 weeks to adjust and fix memory bugs.<ref name=SMB85>{{cite video|url=https://www.youtube.com/watch?v=PygLhZ_dq78|date=December 7, 2010|title=Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #1|author=Shigeru Miyamoto|work=[[Nintendo]]|access-date=October 30, 2024}}</ref> Sound effects were also recycled; the sound when Mario is damaged is the same as when he enters a pipe, and Mario jumping on an enemy is the same sound as each stroke when swimming.<ref name=simple/> After completing the game, the development team decided that they should introduce players with a simple, easy-to-defeat enemy rather than beginning the game with Koopa Troopas. By this point, the project had nearly run out of memory, so the designers created the Goombas by making a single static image and flipping it back and forth to save space while creating a convincing character animation.<ref>{{cite web |url=http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/5 |title=Iwata Asks- New Super Mario Bros. Wii (Volume 6: Applying A Single Idea To Both Land And Sky) |publisher=[[Nintendo of America]] |access-date=March 15, 2018 |url-status=live |archive-url=https://web.archive.org/web/20160927194716/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/5 |archive-date=September 27, 2016 }}</ref> After the addition of the game's music, around 20 bytes of open cartridge space remained. Miyamoto used this remaining space to add a sprite of a [[Crown (headgear)|crown]] into the game, which would appear in the player's life counter as a reward for obtaining at least 10 lives.<ref name=Culmination/> After filling up left-over space, the game was released to manufacturing in August 1985.<ref>{{cite video|url=https://www.youtube.com/watch?v=5aYiXbxgT30|date=September 13, 2020|title=The Development History of Super Mario Bros.: 35th Anniversary (Documentary/Retrospective)|author=VG Docs|work=[[YouTube]]|access-date=October 31, 2024}}</ref>
===World 1-1===
{{Main|World 1-1}}
During the [[third generation of video game consoles]], tutorials on gameplay were rare.
===Music===
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Nintendo sound designer [[Koji Kondo]] created the six-track score and all sound effects.<ref>{{cite news |url=https://www.wired.com/science/discoveries/news/2007/03/72971 |title=Behind the Mario Maestro's Music |access-date=June 26, 2010 |work=Wired News |date=March 15, 2007 |url-status=live |archive-url=https://web.archive.org/web/20110629021327/http://www.wired.com/science/discoveries/news/2007/03/72971 |archive-date=June 29, 2011 }}</ref> At the time he was composing, video game music was mostly meant to attract attention, not necessarily to enhance or conform to the game. Kondo's work on ''Super Mario Bros.'' was one of the major forces in the shift towards music becoming an integral and participatory part of video games.<ref name=":1">{{Cite book |title=Koji Kondo's Super Mario Bros. Soundtrack |last=Schartmann |first=Andrew |publisher=Bloomsbury |year=2015 |isbn=978-1-62892-853-2 |location=New York |pages=30}}</ref> Kondo had two specific goals for his music: "to convey an unambiguous sonic image of the game world", and "to enhance the emotional and physical experience of the gamer".<ref name=":1" />
The music of ''Super Mario Bros.'' is coordinated with the onscreen animations of the various sprites, which was one way which Kondo created a sense of greater immersion. Kondo was not the first to do this in a video game
Before composition began, a prototype of the game was presented to Kondo in December 1984, so that he could get an idea of Mario's general environment and revolve the music around it.<ref name="16x32" /> Kondo wrote the score with the help of a small piano to create appropriate melodies to fit the game's environments. After the development of the game showed progress, Kondo began to feel that his music did not quite fit the pace of the game,
Kondo later composed new music for the
==Release==
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The arcade version was not officially released in Japan. Illegal [[coin-op]] versions made from a Famicom console placed inside an [[arcade cabinet]] became available in Japanese arcades by January 1986. Nintendo threatened legal action or prosecution (such as a fine or threatening a maximum sentence of up to three years in prison) against Japanese arcade operators with coin-op versions of the game.<ref name="Game-Machine">{{cite magazine|date=January 15, 1986|title=Overseas Readers Column: "Super Mario Bros." Boom Bringing Best Selling Book|url=https://onitama.tv/gamemachine/pdf/19860115p.pdf#page=12|magazine=[[:ja:ゲームマシン|Game Machine]]|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|issue=275|page=24|access-date=March 29, 2021|archive-date=November 14, 2020|archive-url=https://web.archive.org/web/20201114101811/https://onitama.tv/gamemachine/pdf/19860115p.pdf#page=12|url-status=live}}</ref><ref name="GM282">{{cite magazine|title=Overseas ReadersColumn: Jaleco Ships New Game For "VS. System"|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=282|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=May 1, 1986|page=20|url=https://onitama.tv/gamemachine/pdf/19860501p.pdf#page=11|access-date=April 13, 2021|archive-date=February 9, 2021|archive-url=https://web.archive.org/web/20210209134802/https://onitama.tv/gamemachine/pdf/19860501p.pdf#page=11|url-status=live}}</ref> Japanese arcade operators were still able to access illegal coin-op versions through 1987.<ref>{{cite web|url=https://onitama.tv/gamemachine/pdf/19870615p.pdf#page=12|title=Namco's "Family Stadium" Has Enjoyed Popularity (Paragraphs 9-11)|work=Game Machine|publisher=Amusement Press|date=June 15, 1987|access-date=February 10, 2020|archive-date=January 31, 2020|archive-url=https://web.archive.org/web/20200131230553/https://onitama.tv/gamemachine/pdf/19870615p.pdf#page=12|url-status=live}}</ref>
Outside of Japan, ''Vs. Super Mario Bros.'' was officially released for arcades in overseas markets during early 1986, becoming the first version of the game to get a wide international release.<ref name="Top-Score-NES"/> The arcade game debuted at the 1986 [[Amusement Trades Exhibition International]] (ATEI) show in London,<ref name="CVG53">{{cite magazine |last1=Edgeley |first1=Clare |title=Arcade Action: Arcade Show '86 |magazine=[[Computer and Video Games]] |date=February 16, 1986 |issue=53 (March 1986) |publisher=[[EMAP]] |location=United Kingdom |pages=82–83 (83) |url=https://www.solvalou.com/arcade/reviews/31/344 |access-date=March 29, 2021 |archive-date=April 11, 2021 |archive-url=https://web.archive.org/web/20210411185657/https://solvalou.com/arcade/reviews/31/344 |url-status=live }}</ref> held in January 1986;<ref name="Play-Meter">{{cite magazine |title=News |magazine=[[Play Meter]] |date=January 15, 1986 |volume=12 |issue=1 |pages=7, 28 |url=https://archive.org/details/play-meter-volume-12-number-1-january-15th-1986-600DPI/Play%20Meter%20-%20Volume%2012%2C%20Number%201%20-%20January%2015th%201986%20%28Compressed%29/page/7}}</ref> this was the first appearance of ''Super Mario Bros.'' in Europe.<ref name="CVG53"/> The arcade game then received a wide international release for overseas markets outside of Japan in February 1986,<ref name="Akagi"/> initially in the form of a [[ROM]] software conversion kit.<ref name="GM282"/> In North America, the game was featured in an official contest during the ACME convention in Chicago, held in March 1986, becoming a popular attraction at the show.<ref>{{cite magazine |title=Nintendo Names 'Ca$h Grab' Winners |magazine=[[Cash Box]] |date=April 19, 1986 |volume=49 |issue=44 |location=United States |page=37 |url=http://www.americanradiohistory.com/Archive-Cash-Box/80s/1986/CB-1986-04-19.pdf |access-date=August 20, 2017}}</ref> It soon drew a loyal following across North American arcades,<ref name="Top-Score-NES"/> and appeared as the eighth top-grossing arcade video game on the US ''[[Play Meter]]'' arcade charts in May 1986.<ref>{{cite magazine |title=National Play Meter |magazine=[[Play Meter]] |date=July 15, 1986 |volume=12 |issue=12 |pages=74–5 |url=https://archive.org/details/play-meter-volume-12-number-12-july-15th-1986-600dpi/Play%20Meter%20-%20Volume%2012%2C%20Number%2012%20-%20July%2015th%201986%20%28Compressed%29/page/74}}</ref> It went on to sell 20,000 arcade units within a few months, becoming the bestselling Nintendo VS. System release,<ref name="Horowitz">{{cite book |last1=Horowitz |first1=Ken |title=Beyond Donkey Kong: A History of Nintendo Arcade Games |date=July 30, 2020 |publisher=[[McFarland & Company]] |isbn=978-1-4766-4176-8 |page=156 |url=https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA156 |access-date=April 2, 2021 |archive-date=April 30, 2021 |archive-url=https://web.archive.org/web/20210430185541/https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA156 |url-status=live }}</ref><ref>{{cite news |title=Gaming Gossip... |work=Top Score |date=Fall 1986 |publisher=Amusement Players Association |url=https://archive.org/details/1986FallTopScore/page/n2}}</ref> with each unit consistently earning an average of more than $200 per week.<ref name="Horowitz"/> It became the thirteenth highest-grossing
The arcade version was re-released in emulation for the [[Nintendo Switch]] by [[Hamster Corporation]] via its ''[[Arcade Archives]]'' collection on December 22, 2017.<ref>{{cite web |title=Arcade Archives VS. SUPER MARIO BROS. |url=http://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Arcade-Archives-VS-SUPER-MARIO-BROS--1320846.html |website=Nintendo.co.uk |access-date=December 26, 2017}}</ref><ref>{{cite web |last1=Whitehead |first1=Thomas |title=VS. Super Mario Bros. Arcade Archives Release Set for Festive Arrival on Switch |url=http://www.nintendolife.com/news/2017/11/vs_super_mario_bros_arcade_archives_release_set_for_festive_arrival_on_switch |website=[[Nintendo Life]] |publisher=Nlife Media |access-date=December 26, 2017 |date=November 17, 2017 |url-status=live |archive-url=https://web.archive.org/web/20171226073926/http://www.nintendolife.com/news/2017/11/vs_super_mario_bros_arcade_archives_release_set_for_festive_arrival_on_switch |archive-date=December 26, 2017 }}</ref> Playing that release, Chris Kohler of [[Kotaku]] called the game's intense difficulty "The meanest trick Nintendo ever played".<ref>{{cite web |first=Chris |last=Kohler |url=https://kotaku.com/vs-super-mario-bros-is-the-meanest-trick-nintendo-eve-1821531808 |title=''Vs. Super Mario Bros.'' Is The Meanest Trick Nintendo Ever Played |date=December 22, 2017 |website=[[Kotaku]] |access-date=February 20, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180221100343/https://kotaku.com/vs-super-mario-bros-is-the-meanest-trick-nintendo-eve-1821531808 |archive-date=February 21, 2018 }}</ref>
====''Super Mario Bros. Special''====
{{anchor|Super Mario Bros. Special}}A remake of the game titled ''Super Mario Bros. Special'' developed by [[Hudson Soft]] was released in Japan in 1986 for the [[NEC PC-8801]] and [[Sharp X1]] personal computers. Though featuring similar controls and graphics, the game lacks screen scrolling due to hardware limitations, has different level designs and new items, and new enemies based on ''[[
▲A remake of the game titled ''Super Mario Bros. Special'' developed by [[Hudson Soft]] was released in Japan in 1986 for the [[NEC PC-8801]] and [[Sharp X1]] personal computers. Though featuring similar controls and graphics, the game lacks screen scrolling due to hardware limitations, has different level designs and new items, and new enemies based on ''[[Mario Bros. (video game)|Mario Bros.]]'' and ''[[Donkey Kong (arcade game)|Donkey Kong]]''.<ref name="30 years"/>
====Game and Watch====
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On November 11, 2010, a special red variant of the [[Wii]] containing a pre-downloaded version of the game was released in Japan and Australia to celebrate its 25th anniversary. Several graphical changes include "?" blocks with the number "25" on them.<ref name="Nintendo Hax"/><ref>{{cite web |last1=Nicholson |first1=James |title=AU: Mario's 25th Anniversary Wii Bundles! |url=https://www.ign.com/articles/2010/10/27/au-marios-25th-anniversary-wii-bundles |website=IGN |archive-url=https://web.archive.org/web/20230119021054/https://www.ign.com/articles/2010/10/27/au-marios-25th-anniversary-wii-bundles |archive-date=January 19, 2023 |language=en |date=October 27, 2010 |url-status=live}}</ref>
{{Anchor|All Night Nippon Super Mario Bros.}}{{Nihongo foot|'''''All Night Nippon Super Mario Bros.''''',|オールナイトニッポン スーパーマリオブラザーズ|Ōrunaito Nippon Sūpā Mario Burazāzu|lead=yes|group=lower-alpha}} a promotional, graphically modified version of ''Super Mario Bros.'', was officially released in Japan in December 1986 for the [[Famicom Disk System]] as a promotional item given away by the popular Japanese radio show ''[[All Night Nippon]]''. The game was published by [[Fuji Television|Fuji TV]], which later published ''[[Yume Kōjō: Doki Doki Panic]]''. The game features graphics based upon the show, with sprites of the enemies, mushroom retainers, and other characters being changed to look like famous Japanese music idols, recording artists, DJs, and other people related to ''All
'''''{{Nihongo foot|Speed Mario Bros.|スピードマリオブラザーズ|Supīdomarioburazāzu|lead=yes|group=lower-alpha}}'''''<ref>{{Cite web |title=Ultimate NES Remix includes Famicom Remix, Speed Mario Bros. modes |url=https://www.engadget.com/2014-11-05-ultimate-nes-remix-includes-famicom-remix-speed-mario-bros-mod.html |access-date=June 1, 2022 |website=Engadget |date=July 15, 2016 |language=en-US |archive-date=January 3, 2023 |archive-url=https://web.archive.org/web/20230103160059/https://www.engadget.com/2014-11-05-ultimate-nes-remix-includes-famicom-remix-speed-mario-bros-mod.html |url-status=live }}</ref> is a redux of the original ''Super Mario Bros.'' with the title changed and the gameplay speed doubled. It was released on ''[[Ultimate NES Remix]]'' on the Nintendo 3DS.
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====''Super Mario Bros. Deluxe''====
{{Main|Super Mario Bros. Deluxe|l1=''Super Mario Bros. Deluxe''}}
''Super Mario Bros. Deluxe'' was released on the [[Game Boy Color]] on May 10, 1999, in North America and Europe, and in 2000 in Japan exclusively to the [[Nintendo Power (cartridge)|Nintendo Power]] retail service.<ref>{{cite web |url=https://www.nintendo.com/gb/smb/index.html |title=Super Mario Bros |work=Game List |publisher=[[Nintendo of America]] |access-date=September 11, 2010 |archive-url=https://web.archive.org/web/19990427071314/http://www.nintendo.com/gb/smb/index.html |archive-date=April 27, 1999}}</ref><ref>{{cite web |url=http://www.gamespot.com/gbc/action/supermariodx/index.html?tag=result;title;0 |archive-url=https://archive.today/20120702214351/http://www.gamespot.com/gbc/action/supermariodx/index.html?tag=result;title;0 |url-status=dead |archive-date=July 2, 2012 |title=Game Boy Color: Super Mario Bros. Deluxe |access-date=August 27, 2008 |website=GameSpot }}</ref> Based on the original ''Super Mario Bros.'', it features an [[overworld]] level map, simultaneous multiplayer, a Challenge mode in which the player finds hidden objects and achieves a certain score in addition to normally completing the level, and eight additional worlds based on the main worlds of the Japanese 1986 game ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Compared to ''Super Mario Bros.'', the game features a few minor visual upgrades such as water and lava now being animated rather than static, and a smaller screen due to the lower resolution of the Game Boy Color.<ref name=":2">{{cite web |
===Emulation===
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====Virtual Console====
A [[Nintendo 3DS]] version was initially distributed exclusively to members of Nintendo's 3DS Ambassador Program in September 2011. A general release of the game later came through in Japan on January 5, 2012, in North America on February 16, 2012, and in Europe on March 1, 2012. The game was released for the [[Wii U]]'s Virtual Console in Japan on June 5, 2013, followed by Europe on September 12, 2013, and North America on September 19, 2013.<ref>{{cite web |title=Super Mario Bros. (NES) News, Reviews, Trailer & Screenshots |url=http://www.nintendolife.com/games/nes/super_mario_bros |website=Nintendo Life |access-date=December 14, 2016 |url-status=live |archive-url=http://archive.wikiwix.com/cache/20161116155358/http://www.nintendolife.com/games/nes/super_mario_bros |archive-date=November 16, 2016 }}</ref>
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| rev1_NES = 4/4<ref name="Top-Score-NES"/>
| award1Pub = [[U.S. National Video Game Team|Amusement Players Association]]
| award1 =
}}
''Super Mario Bros.'' was immensely successful, both commercially and critically. It helped popularize the [[Side-scrolling video game|side-scrolling]] platform game genre,<ref>{{cite news |last1=Minotti |first1=Mike |title=Super Mario Bros. is 30 years old today and deserves our thanks |url=https://venturebeat.com/2015/09/13/super-mario-bros-is-30-years-old-today-and-deserves-our-thanks/ |access-date=May 31, 2016 |work=VentureBeat |date=September 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160310184529/http://venturebeat.com/2015/09/13/super-mario-bros-is-30-years-old-today-and-deserves-our-thanks/ |archive-date=March 10, 2016 }}</ref> and served as a [[killer app]] for the NES.<ref name="Spot"/><ref name="ACE"/> Upon release in Japan, {{nowrap|1.2 million}} copies were sold during its September 1985 release month.<ref name="DeMaria">{{cite book |last1=DeMaria |first1=Rusel |title=High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition |date=December 7, 2018 |publisher=[[CRC Press]] |isbn=978-0-429-77139-2 |page=1611 |url=https://books.google.com/books?id=dAF-DwAAQBAJ&pg=PT1611 |quote=13 September 1985: Friday the 13th, a traditionally unlucky day in America but not in Japan. Nintendo releases Super Mario Bros. for the Famicom. It sells 1,200,000 copies by the end of the month. |access-date=December 1, 2021 |archive-date=December 1, 2021 |archive-url=https://web.archive.org/web/20211201213341/https://books.google.com/books?id=dAF-DwAAQBAJ&pg=PT1611 |url-status=live }}</ref> Within four months, about {{nowrap|3 million}} copies were sold in Japan,<ref name="Yoke">{{cite magazine |title=The Yoke |magazine=The Yoke |date=1985 |issue=9–25 |url=https://books.google.com/books?id=-RwOAQAAMAAJ |publisher=Yokohama Association for International Communications and Exchanges |quote="Super Mario Brothers" is one of the family computer games which is enjoying huge popularity among the children of Japan. More than three million of these games have been sold. |access-date=February 23, 2021 |archive-date=October 23, 2021 |archive-url=https://web.archive.org/web/20211023215952/https://books.google.com/books?id=-RwOAQAAMAAJ |url-status=live }}</ref><ref name="Guardian">{{cite news |title=Where every home game turns out to be a winner |url=https://www.newspapers.com/clip/18547690/the-guardian/ |via=[[Newspapers.com]] |url-access=registration |newspaper=[[The Guardian]] |date=March 6, 1986 |pages=15 |quote=Games cost 4,900 yen each (£19) but are discounted to 3,800 yen (£14.50) in Akihabara and similar shopping areas. Nintendo offers 31 cartridges, with the most popular {{mdash}} Super Mario Bros {{mdash}} selling over three million. |access-date=February 23, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003220523/https://www.newspapers.com/clip/18547690/the-guardian/ |url-status=live }}</ref> grossing more than {{¥|12.2 billion}}, equivalent to {{US$|72 million|long=no}} at the time<ref>{{cite magazine |title=Japan Quarterly |magazine=Japan Quarterly |date=1986 |page=296 |url=https://books.google.com/books?id=7Y8MAQAAMAAJ |via=[[Google Books]] |url-access=registration |publisher=Asahi Shinbun |quote=Nevertheless, Nintendo can claim among its successes Japan's current game best seller, Super Mario Brothers. Introduced in September 1985, sales of the ¥4,900 game soared to {{nowrap|2.5 million}} copies in just four months, generating revenues of more than {{¥|12.2 billion}} (about {{US$|72 million|long=no}}). |access-date=February 23, 2021 |archive-date=March 10, 2021 |archive-url=https://web.archive.org/web/20210310164054/https://books.google.com/books?id=7Y8MAQAAMAAJ |url-status=live }}</ref> (which is inflation-adjusted to ${{formatprice|{{Inflation|US|72000000|1985|r=0}}|long=no}} in {{Inflation-year|USD}}). The success of ''Super Mario Bros.'' helped increase Famicom sales to {{nowrap|6.2 million}} units by January 1986.<ref>{{cite magazine|title=Overseas Readers Column: Coin-Op "Super Mario" Will Ship To Overseas|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=278|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=March 1, 1986|page=24|url=https://onitama.tv/gamemachine/pdf/19860301p.pdf#page=13|access-date=May 30, 2021|archive-date=April 17, 2021|archive-url=https://web.archive.org/web/20210417062723/https://onitama.tv/gamemachine/pdf/19860301p.pdf#page=13|url-status=live}}</ref> By 1987, {{nowrap|5 million}} copies of the game had been sold for the Famicom.<ref>{{cite magazine |title=Business Week |magazine=[[Business Week]] |date=1987 |issue=3024–32 |page=2 |url=https://books.google.com/books?id=h_0dAQAAMAAJ |publisher=Bloomberg L.P. |quote=Nintendo's huge fami-com owner base, where a megahit like Super Mario Bros. can sell {{nowrap|5 million}} copies. |access-date=February 23, 2021 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305163555/https://books.google.com/books?id=h_0dAQAAMAAJ |url-status=live }}</ref> Outside of Japan, many were introduced to the game through the arcade version,<ref name="Top-Score-NES"/><ref name="Horowitz"/><ref name="CVG53"/> which became the bestselling Nintendo Vs. System release with 20,000 arcade units sold within a few months in early 1986.<ref name="Horowitz"/> In the United States, more than {{nowrap|1 million}} copies of the NES version were sold in 1986,<ref>{{cite book |last1=DeMaria |first1=Rusel |last2=Meston |first2=Zach |title=Super Mario World Game Secrets |year=1991 |publisher=[[Prima Publishing]] |isbn=978-1-55958-156-1 |page=6 |url=https://books.google.com/books?id=p0oScS_WCuEC |quote=Super Mario Bros. featured Mario in a romp through eight delightfully varied worlds, each one jam-packed with action and adventure. The game sold more than one million copies in 1986 alone. (Today, Super Mario Bros. comes packaged with the NES.) |access-date=February 23, 2021 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305163557/https://www.google.com/books/edition/Super_Mario_World_Game_Secrets/p0oScS_WCuEC |url-status=live }}</ref> more than {{nowrap|4 million}} by 1988,<ref>{{cite magazine |last1=Belson |first1=Eve |title=A Chip off the Old Silicon Block |magazine=[[Orange Coast Magazine]] |date=December 1988 |volume=14 |issue=12 |pages=87–90 |url={{Google Books | id=82AEAAAAMBAJ | page=90 | plainurl=yes}} | via=[[Google Books]] | publisher=[[Emmis Communications]] |issn=0279-0483}}</ref> {{nowrap|9.1 million}} by mid-1989,<ref>{{cite magazine |title=The rise and rise of Nintendo |magazine=[[New Computer Express]] |date=August 3, 1989 |issue=39 (August 5, 1989) |page=2 |url=https://retrocdn.net/images/1/1d/NewComputerExpress_UK_039.pdf#page=2 |access-date=September 24, 2021 |archive-date=September 24, 2021 |archive-url=https://web.archive.org/web/20210924191058/https://retrocdn.net/images/1/1d/NewComputerExpress_UK_039.pdf#page=2 |url-status=live }}</ref> more than {{nowrap|18.7 million}} by early 1990,<ref>{{cite news|last=Dretzka|first=Gary|url=
Altogether, excluding ports and re-releases, 40.24
===Contemporary reviews===
Clare Edgeley of ''[[Computer and Video Games]]'' gave the arcade version a positive review upon its [[Amusement Trades Exhibition International|ATEI]] 1986 debut. She felt the graphics were simple compared to other arcade games (such as Sega's ''[[Space Harrier]]'' at the same ATEI show), but was surprised at the depth of gameplay, including its length, number of hidden secrets, and the high degree of dexterity it required. She predicted that the game would be a major success.<ref name="CVG53"/> In the fall of 1986, ''Top Score'' newsletter reviewed ''Vs. Super Mario Bros.'' for arcades, calling it "without a doubt one of the best games" of the year and stating that it combined "a variety of proven play concepts" with "a number of new twists" to the gameplay.<ref name="Top-Score-ARC">{{cite news |title=Strategy Session: How to Master Vs. Super Mario Bros. |work=Top Score |date=Fall 1986 |publisher=[[U.S. National Video Game Team|Amusement Players Association]] |url=https://archive.org/details/1986FallTopScore/page/n8}}</ref> The arcade game received the award for the "
Reviewing the NES version, the "Video Game Update" segment of ''[[Computer Entertainer]]'' magazine in June 1986 praised the "cute and comical" graphics, lively music and most of all its depth of play, including the amount of hidden surprises and discoveries. The review said it was worthy of "a spot in the hall of fame reserved for truly addictive action games" and was a "must-have" NES game.<ref name="Entertainer">{{cite magazine |title=The Video Game Update: Super Mario Bros. |magazine=[[Computer Entertainer]] |date=June 1986 |volume=5 |issue=3 |page=12 |url=https://retrocdn.net/images/7/75/ComputerEntertainer_US_Vol.5_03.pdf#page=12 |access-date=March 29, 2021 |archive-date=May 16, 2021 |archive-url=https://web.archive.org/web/20210516212107/https://retrocdn.net/images/7/75/ComputerEntertainer_US_Vol.5_03.pdf#page=12 |url-status=live }}</ref><ref>{{cite web |url=https://kotaku.com/the-first-and-only-review-of-super-mario-bros-1512006398 |title=The First and Only English-Language Review of Super Mario Bros |last1=Hamilton |first1=Kirk |website=Kotaku |date=January 30, 2014 |access-date=October 17, 2017 |url-status=live |archive-url=https://web.archive.org/web/20180122125652/https://kotaku.com/the-first-and-only-review-of-super-mario-bros-1512006398 |archive-date=January 22, 2018 }}</ref> By that September, teenage videogame journalist [[Rawson Stovall]] declared in his syndicated column, "[The game's universe and plot] elements...[help] develop [a] special style that makes [playing it] a must."<ref>{{cite news |last1=Stovall |first1=Rawson |author1-link=Rawson Stovall |title=Adventure has met its match |url=https://newspapers.com/article/abilene-reporter-news-super-mario-bros/148399373/ |access-date=2024-05-30 |work=[[Abilene Reporter-News]] |department=Video Beat |date=1986-09-12 |page=2D |url-access=registration |via=[[Newspapers.com]] |archive-date=May 30, 2024 |archive-url=https://web.archive.org/web/20240530233353/https://www.newspapers.com/article/abilene-reporter-news-super-mario-bros/148399373/ |url-status=live }}</ref> ''Top Score'' also reviewed the NES version in early 1987, noting that it is mostly the same as the arcade version and stating that it was "a near-perfect game" with simple play mechanics, "hundreds of incentives" and hidden surprises, an "ever-changing" environment, colorful graphics and "skillfully blended" music.<ref name="Top-Score-NES"/>
''[[The Games Machine]]'' reviewed the NES version upon its European release in 1987, calling it "a great and playable game" with praise for the gameplay, which it notes is simple to understand without needing to read the manual and has alternate routes for problems that can occasionally be frustrating but rewarding, while also praising the "splendid" graphics and sound.<ref name="TGM">{{cite magazine |title=Making Turtle Soup: Super Mario Bros. |magazine=[[The Games Machine]] |date=November 19, 1987 |issue=2 (December 1987 - January 1988) |page=148 |url=http://amr.abime.net/amr_popup_picture.php?src=the_games_machine/magscans/tgm02_1987_12/039.jpg&c=24249 |access-date=March 5, 2022 |archive-date=August 15, 2021 |archive-url=https://web.archive.org/web/20210815115350/http://amr.abime.net/amr_popup_picture.php?src=the_games_machine%2Fmagscans%2Ftgm02_1987_12%2F039.jpg&c=24249 |url-status=live }}</ref> In 1989, ''[[ACE (magazine)|ACE]]'' called it the "undisputed king of cutesy platform-style arcade adventures" and that the "game is crammed with secret levels, 'warps' and hidden treats such that you never tire of playing it". They listed it as the best NES game available in Europe.<ref name="ACE"/> ''Computer and Video Games'' said this "platform/arcade adventure" is one of "the all-time classic video games" with "a multitude of hidden bonuses, secret warps and mystery screens." They said the graphics and sound are "good, but not outstanding, but it's the utterly addictive gameplay which makes this one of the best games money can buy".<ref name="CVG"/>
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*{{cite magazine|title=The Top 200 Games of All Time |magazine=[[Game Informer]] |issue=200 |date=January 2010}}
*{{cite web |url=http://top100.ign.com/2003/ |archive-date=December 7, 2014 |archive-url=https://web.archive.org/web/20141207120250/http://top100.ign.com/2003/ |url-status=dead |title=IGN's Top 100 Games of All Time |work=[[IGN]] |year=2003 |access-date=December 17, 2014 }}
*{{cite web |url=http://top100.ign.com/2005/index.html |url-status=dead |archive-url=https://web.archive.org/web/
*{{cite web |url=http://top100.ign.com/2007/ |url-status=dead |archive-url=https://web.archive.org/web/20071203021612/http://top100.ign.com/2007/ |archive-date=December 3, 2007 |title=The Top 100 Games of All Time! |website=IGN |year=2007 |access-date=October 28, 2017 }}
*{{cite web |url=http://ign.com/lists/top-100-games |title=Top 100 Games Of All Time |website=[[IGN]] |year=2015 |access-date=October 28, 2017 |archive-date=May 26, 2017 |archive-url=https://archive.today/20170526013513/http://www.ign.com/lists/top-100-games |url-status=live }}
*{{cite web |url=http://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time/P10 |date=June 9, 2014 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20150712044110/http://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time/P10 |archive-date=July 12, 2015 |title=The 100 Greatest Video Games of All Time |website=slantmagazine.com |access-date=July 12, 2015 }}
*{{cite magazine |url=
*{{cite web |url=
*{{cite web |url=https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 |author=Polygon Staff |date=November 27, 2017 |title=The 500 Best Video Games of All Time |website=Polygon.com |access-date=December 1, 2017 |archive-date=March 3, 2018 |archive-url=https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 |url-status=live }}
* {{cite magazine|title=The Top 300 Games of All Time |magazine=Game Informer |issue=300 |date=April 2018}}</ref> ''[[Nintendo Power]]'' named it the fourth best NES game, describing it as the beginning of the modern era of video games and "Shigeru Miyamoto's masterpiece".<ref>{{cite magazine |date=August 2008 |title=Nintendo Power – The 20th Anniversary Issue! |volume=231 |magazine=[[Nintendo Power]] |issue=231 |page=71 |publisher=[[Future US]] |location=San Francisco, California}}</ref> ''[[Electronic Gaming Monthly]]'' ranked it first on its list of the "Greatest 200 Games of Their Time".<ref>{{cite magazine |url=http://www.1up.com/do/feature?pager.offset=10&cId=3147448 |title=The Greatest 200 Videogames of Their Time |magazine=[[Electronic Gaming Monthly]] |access-date=August 27, 2008 |url-status=live |archive-url=https://archive.today/20120629011651/http://www.1up.com/do/feature?pager.offset=10&cId=3147448 |archive-date=June 29, 2012 }}</ref> ''[[Official Nintendo Magazine]]'' also award the game first place in a 2009 list of greatest Nintendo games of all time.<ref name="100-ONM">{{cite web|url=http://www.officialnintendomagazine.co.uk/7327/features/100-best-nintendo-games-part-6/ |title=100 Best Nintendo Games – Part Six |work=[[Official Nintendo Magazine]] |publisher=[[Future plc]] |first=Tom |last=East |access-date=September 9, 2022 |url-status=dead |archive-url=https://archive.today/20110220232113/http://www.officialnintendomagazine.co.uk/7327/features/100-best-nintendo-games-part-6 |archive-date=February 20, 2011 }}</ref> ''[[IGN]]'' included it in its lists of the best 100 games in 2005 and 2007.<ref>{{cite web |url=http://top100.ign.com/2005/001-010.html |title=IGN's Top 100 Games |year=2005 |website=IGN |access-date=August 27, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20150228044210/http://top100.ign.com/2005/001-010.html |archive-date=February 28, 2015 }}</ref> In 1997, ''Electronic Gaming Monthly'' named the ''All-Stars'' version of ''Super Mario Bros.'' the 37th best game of all time.<ref>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|pages=134, 136}} Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref> In 2009, ''[[Game Informer]]'' named ''Super Mario Bros.'' the second greatest game of all time, behind ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', saying that it "remains a monument to brilliant design and fun gameplay".<ref name="gi_best">{{cite magazine |author=Staff |title=The Top 200 Games of All Time |pages=44–79 |issue=200 |date=December 2009 |magazine=[[Game Informer]] |issn=1067-6392 |oclc=27315596}}</ref> The ''Game Informer'' staff also ranked it the second best in their 2001 list of the top 100 games.<ref>{{cite magazine |title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=November 16, 2009 |access-date=December 10, 2013 |url-status=
Several critics have praised the game for its precise controls, which allow the player to control how high and far Mario or Luigi jumps, and how fast he runs.<ref name="gs vcReview">{{cite web |url=http://www.gamespot.com/super-mario-bros/reviews/super-mario-bros-review-6163683/ |title=Super Mario Bros. Review |access-date=November 30, 2008 |last=Gerstmann |first=Jeff |author-link=Jeff Gerstmann |date=January 2, 2007 |website=GameSpot |url-status=live |archive-url=https://web.archive.org/web/20111231191139/http://www.gamespot.com/super-mario-bros/reviews/super-mario-bros-review-6163683 |archive-date=December 31, 2011 }}</ref> ''[[AllGame]]'' gave ''Super Mario Bros.'' a five-star rating, stating that "[T]he sense of excitement, wonder and – most of all – enjoyment felt upon first playing this masterpiece of videogame can't barely be put into words. And while its sequels have far surpassed it in terms of length, graphics, sound and other aspects, ''Super Mario Bros.'', like any classic – whether of a cinematic or musical nature – has withstood the test of time, continuing to be fun and playable" and that any gamer "needs to play this game at least once, if not simply for a history lesson".<ref name="allgame" /> Reviewing the Virtual Console Release of the game, ''IGN'' called it "an absolute must for any gamer's Virtual Console collection."<ref name="IGN VC"/> Darren Calvert of [[Nintendo Life]] called the game's visuals "unavoidably outdated" compared to newer games, but mused that they were impressive at the time that the game was released.<ref>{{cite web |url=http://www.nintendolife.com/reviews/vc/super_mario_bros_nes |title=Super Mario Bros. Review - NES |first=Darren |last=Calvert |date=December 26, 2006 |website=[[Nintendo Life]] |access-date=April 19, 2018 |archive-date=April 20, 2018 |archive-url=https://web.archive.org/web/20180420010531/http://www.nintendolife.com/reviews/vc/super_mario_bros_nes |url-status=live }}</ref>
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The success of ''Super Mario Bros.'' led to the development of many successors in the ''[[Super Mario]]'' series of video games, which in turn form the core of the greater [[Mario (franchise)|''Mario'' franchise]]. Two of these sequels, ''[[Super Mario Bros. 2]]'' and ''[[Super Mario Bros. 3]]'', were direct sequels to the game and were released for the NES, experiencing similar levels of commercial success. A different sequel, also titled ''Super Mario Bros. 2'', was released for the [[Famicom Disk System]] in 1986 exclusively in Japan and was later released elsewhere under the name ''[[Super Mario Bros.: The Lost Levels]]''. The gameplay concepts and elements established in ''Super Mario Bros.'' are prevalent in nearly every ''Super Mario'' game. The series consists of over 15 entries; at least one ''Super Mario'' game has been released on nearly every Nintendo console to date. ''[[Super Mario 64]]'' is widely considered one of the greatest games ever made and is largely credited with revolutionizing the platforming genre of video games and its step from 2D to 3D. The series is [[List of best-selling video game franchises|one of the bestselling]], with more than 310 million units sold worldwide {{as of | September 2015 | lc=yes}}.<ref>{{cite web |url=https://www.yahoo.com/tech/happy-birthday-super-mario-181332681.html?nf=1 |title=Happy 30th birthday, 'Super Mario Bros.'! |author=Morris, Chris |date=September 13, 2015 |publisher=[[Yahoo!]] |work=Yahoo! Tech |access-date=May 15, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160531170505/https://www.yahoo.com/tech/happy-birthday-super-mario-181332681.html?nf=1 |archive-date=May 31, 2016 }}</ref> In 2010, Nintendo released special red variants of the [[Wii]] and [[Nintendo DSi XL]] consoles in re-packaged, Mario-themed limited edition bundles as part of the 25th anniversary of the game's original release.<ref>{{cite magazine |url=https://www.engadget.com/2010/10/21/red-wii-and-dsi-xl-bundles-wii-remote-plus-and-flingsmash-in-n/ |date=October 21, 2010 |title=Red Wii and DSi XL bundles, Wii Remote Plus, and FlingSmash in North America Nov 7 |first=JC |last=Fletcher |magazine=[[Wired (magazine)|Wired]] |access-date=February 6, 2018 |url-status=live |archive-url=https://web.archive.org/web/20170828052549/https://www.engadget.com/2010/10/21/red-wii-and-dsi-xl-bundles-wii-remote-plus-and-flingsmash-in-n/ |archive-date=August 28, 2017 }}</ref> To celebrate the series' 30th anniversary, Nintendo released ''[[Super Mario Maker]]'', a game for the [[Wii U]] which allows players to create custom platforming stages using assets from ''Super Mario'' games and in the style of ''Super Mario Bros.'' along with other styles based around different games in the series.<ref>{{cite web |url=https://www.telegraph.co.uk/gaming/what-to-play/super-mario-30th-anniversary-party/ |title=Super Mario fans celebrate 30th anniversary of the world's favourite plumber |newspaper=The Telegraph|date=September 23, 2015|access-date=February 20, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180221100046/http://www.telegraph.co.uk/gaming/what-to-play/super-mario-30th-anniversary-party/ |archive-date=February 21, 2018 }}</ref>
The game's success helped to push Mario as a worldwide [[cultural icon]]; in 1990, a study taken in North America suggested that more children in the United States were familiar with Mario than they were with [[Mickey Mouse]], another popular media character.<ref>{{cite news |url=http://articles.baltimoresun.com/1993-05-18/features/1993138174_1_mario-nintendo-mickey-mouse |title=How Mario Conquered America |first=James |last=Coates |date=May 18, 1993 |work=[[The Chicago Tribune]] |access-date=February 7, 2018 |url-status=
Because of its status within the video game industry and being an early Nintendo game, [[mint condition]] copies of ''Super Mario Bros.'' have been considered collectors items. In 2019, the auction of a near-mint, sealed box version of the game was sold for just over {{US$|100,000|long=no}}, and which is considered to have drawn wider interest in the field of [[video game collecting]].<ref name="nytimes 2020">{{cite web | url = https://www.nytimes.com/2020/01/27/business/video-games-wata-heritage.html | title = Collectors Are Spending Thousands on Video Games They Will Never Play | first = Jason M. | last = Bailey | date = January 27, 2020 | access-date = July 11, 2020 | work = [[The New York Times]] | archive-date = July 12, 2020 | archive-url = https://web.archive.org/web/20200712032038/https://www.nytimes.com/2020/01/27/business/video-games-wata-heritage.html | url-status = live }}</ref> One year later in July 2020, a similar near-mint sealed box copy of the game, from the period when Nintendo was transitioning from sticker-seals to shrinkwrap, was sold for {{USD|114,000|long=no}}, at the time the highest price ever for a single video game.<ref>{{cite web | url = https://www.cnn.com/2020/07/11/us/super-mario-bros-auction-trnd/index.html | title = Somebody paid a record $114,000 for a rare Super Mario Bros. video game | first = David | last = Williams | date = July 11, 2020 | access-date = July 11, 2020 | work = [[CNN]] | archive-date = July 11, 2020 | archive-url = https://web.archive.org/web/20200711234257/https://www.cnn.com/2020/07/11/us/super-mario-bros-auction-trnd/index.html | url-status = live }}</ref><ref>{{cite web | url = https://theindependent.in/vintage-super-mario-bros-fetches-86-lakh-rupees/ | title = Vintage Super Mario Bros fetches 86 Lakh Rupees | date = July 11, 2020 | access-date = July 11, 2020 | work = theindependent.in | archive-date = July 17, 2020 | archive-url = https://web.archive.org/web/20200717034855/https://theindependent.in/vintage-super-mario-bros-fetches-86-lakh-rupees/ | url-status = live }}</ref>
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Video game developer [[Yuji Naka]] has cited ''Super Mario Bros.'' as a large inspiration toward the concept for the immensely successful 1991 [[Sega Genesis|Genesis]] game, ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]''; according to Naka, the game was conceived when he was speedrunning [[World 1-1]] of ''Super Mario Bros.'', and considered a platformer based on moving as fast as possible.<ref name=altMW/>
''Super Mario Bros.'' inspired several [[fangame]]s. In 2009, developer SwingSwing released ''[[Tuper Tario Tros]]'', a game which combines elements of ''Super Mario Bros.'' with ''[[Tetris]]''.<ref>{{cite web|last=McWhertor|first=Michael|title=Tuper Tario Tros. Puts A Little Tetris In Your Mushroom Kingdom|url=http://kotaku.com/5436334/tuper-tario-tros-puts-a-little-tetris-in-your-mushroom-kingdom|website=[[Kotaku]]|access-date=January 20, 2014|date=December 29, 2009|url-status=live|archive-url=https://web.archive.org/web/20140201185620/http://kotaku.com/5436334/tuper-tario-tros-puts-a-little-tetris-in-your-mushroom-kingdom|archive-date=February 1, 2014}}</ref><ref name=edge>{{cite web|last=Donlan|first=Chris|title=Tuper Tario Tros.|url=http://www.edge-online.com/features/friday-game-tuper-tario-tros|work=Edge|access-date=January 20, 2014|date=September 2, 2011 |archive-url=https://web.archive.org/web/20120328080922/http://www.edge-online.com/features/friday-game-tuper-tario-tros |archive-date=March 28, 2012 |url-status=dead}}</ref> ''[[Super Mario Bros. Crossover]]'', a PC fangame developed by Jay Pavlina and released in 2010 as a free browser-based game, is a full recreation of ''Super Mario Bros.'' that allows the player to alternatively control various other characters from Nintendo games, including [[Mega Man (character)|Mega Man]], [[Link (The Legend of Zelda)|Link]] from ''[[The Legend of Zelda]]'', [[Samus Aran]] from ''[[Metroid]]'', and [[Simon Belmont]] from ''[[Castlevania]]''.<ref>{{cite news|url=https://gamerant.com/super-mario-bros-crossover-game-benk-19406/|title=GR Pick: Super Mario Bros. Crossover Game|date=April 29, 2010|newspaper=Game Rant|access-date=June 15, 2018|archive-date=June 15, 2018|archive-url=https://web.archive.org/web/20180615111000/https://gamerant.com/super-mario-bros-crossover-game-benk-19406/|url-status=live}}</ref> ''[[Mari0]]'', released in December 2012, combines elements of the game with that of ''[[Portal (video game)|Portal]]'' (2007) by giving Mario a portal-making gun with which to teleport through the level,<ref>{{cite web|url=http://kotaku.com/5835600/mari0-puts-a-portal-gun-in-super-mario-bros|title=Mari0 Is What Happens When Mario Gets a Portal Gun|first=Michael|last=McWhertor|website=kotaku.com|date=August 29, 2011 |access-date=June 15, 2018|archive-date=August 12, 2017|archive-url=https://web.archive.org/web/20170812100830/http://kotaku.com/5835600/mari0-puts-a-portal-gun-in-super-mario-bros|url-status=live}}</ref> and ''[[Full Screen Mario]]'' (2013) adds a [[level editor]].<ref name="NLifeTakedown">{{cite web |last1=Whitehead |first1=Thomas |title=Full Screen Mario Web Game Closed Down Following Nintendo's Copyright Complaint |url=http://www.nintendolife.com/news/2013/11/full_screen_mario_web_game_closed_down_following_nintendos_copyright_complaint |website=[[Nintendo Life]] |access-date=October 10, 2018 |date=November 11, 2013 |archive-date=October 11, 2018 |archive-url=https://web.archive.org/web/20181011014028/http://www.nintendolife.com/news/2013/11/full_screen_mario_web_game_closed_down_following_nintendos_copyright_complaint |url-status=live }}</ref> In 2015, game designer Josh Millard released ''[[Ennuigi]]'', a [[metafiction]]al [[fangame]] with commentary on the original game which relates to Luigi's inability to come to terms with the game's overall lack of narrative.<ref name="Billock 2015">{{cite web |first1=Jennifer |last1=Billock |url=http://www.avclub.com/article/one-mario-bros-has-existential-crisis-new-game-enn-223496 |title=One of the Mario Bros. has an existential crisis in the new game Ennuigi |work=[[The A.V. Club]] |publisher=The Onion |date=August 6, 2015 |access-date=August 31, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160831000522/http://www.avclub.com/article/one-mario-bros-has-existential-crisis-new-game-enn-223496 |archive-date=August 31, 2016 }}</ref><ref name="Maiberg 2015">{{cite web |first1=Emanuel |last1=Maiberg |url=http://motherboard.vice.com/read/uh-oh-luigi-read-some-derrida-and-now-hes-ennuigi |title=Uh Oh, Luigi Read Some Derrida and Now He's 'Ennuigi' |work=Motherboard |publisher=[[Vice (magazine)|Vice]] |date=August 17, 2015 |access-date=August 31, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161010135753/http://motherboard.vice.com/read/uh-oh-luigi-read-some-derrida-and-now-hes-ennuigi |archive-date=October 10, 2016 }}</ref><ref name="Schneider 2015">{{cite web |first1=Martin |last1=Schneider |url=http://dangerousminds.net/comments/ennuigi_nintendo_for_pretentious_existentialists |title='Ennuigi': Nintendo for pretentious existentialists |work=Dangerous Minds |date=August 6, 2015 |access-date=August 31, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160903010105/http://dangerousminds.net/comments/ennuigi_nintendo_for_pretentious_existentialists |archive-date=September 3, 2016 }}</ref><ref name="Messner 2016">{{cite web |first1=Steven |last1=Messner |url=http://www.pcgamer.com/ennuigi-mario-flash-game/ |title=In Ennuigi you play a depressed, chain-smoking Luigi who's lost all hope |work=[[PC Gamer]] |publisher=[[Future plc]] |date=August 29, 2016 |access-date=August 31, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160901124530/http://www.pcgamer.com/ennuigi-mario-flash-game/ |archive-date=September 1, 2016 }}</ref> ''Super Mario Bros.'' is substantial in [[speedrunning]] [[esports]],<ref>{{Cite web|url=https://kotaku.com/its-been-a-spectacular-few-days-for-mario-speedrunning-1836979545|title=It's Been A Spectacular Few Days For Mario Speedrunning|website=Kotaku|date=August 5, 2019 |language=en-us|access-date=December 4, 2019|archive-date=December 9, 2019|archive-url=https://web.archive.org/web/20191209173602/https://kotaku.com/its-been-a-spectacular-few-days-for-mario-speedrunning-1836979545|url-status=live}}</ref><ref>{{Cite web|url=https://www.polygon.com/2019/8/15/20807021/super-mario-bros-speedrun-warpless-record-kosmic-video|title=Speedrunner breaks major Super Mario Bros. record|last=Good|first=Owen S.|date=August 15, 2019|website=Polygon|language=en|access-date=December 4, 2019|archive-date=December 4, 2019|archive-url=https://web.archive.org/web/20191204173120/https://www.polygon.com/2019/8/15/20807021/super-mario-bros-speedrun-warpless-record-kosmic-video|url-status=live}}</ref><ref name="Beck">{{Cite web|url=https://mashable.com/article/super-mario-bros-world-record/|title=Speedrunner beats 'Super Mario Bros.' in unbelievable time|last=Beck|first=Kellen|website=Mashable|date=September 25, 2018|language=en|access-date=December 4, 2019|archive-date=June 6, 2019|archive-url=https://web.archive.org/web/20190606080628/https://mashable.com/article/super-mario-bros-world-record/|url-status=live}}</ref> with coverage beyond video gaming<ref name="Beck"/><ref>{{Cite web|url=https://www.techspot.com/news/81484-speedrunner-sets-new-super-mario-bros-warpless-record.html|title=Speedrunner sets new Super Mario Bros. warpless record|website=TechSpot|date=August 16, 2019 |language=en-US|access-date=December 4, 2019|archive-date=December 4, 2019|archive-url=https://web.archive.org/web/20191204173137/https://www.techspot.com/news/81484-speedrunner-sets-new-super-mario-bros-warpless-record.html|url-status=live}}</ref> and a specific version for ''[[Guinness World Records]]''.<ref>{{Cite web|url=https://www.guinnessworldrecords.com/news/2017/10/watch-this-super-mario-bros-gamer-beat-his-own-speedrun-record-again-499854/|title=Watch this Super Mario Bros. gamer beat his own speedrun record - again|date=October 30, 2017|website=Guinness World Records|language=en-GB|access-date=December 4, 2019|archive-date=December 6, 2019|archive-url=https://web.archive.org/web/20191206162540/https://www.guinnessworldrecords.com/news/2017/10/watch-this-super-mario-bros-gamer-beat-his-own-speedrun-record-again-499854/|url-status=live}}</ref> In 2021, speedrunner [[Niftski]] set a historic milestone with the first run under four minutes and fifty-five seconds.<ref name=Henges>{{cite news|last=Henges|first=Elizabeth|date=April 15, 2021|title=The Super Mario Bros. speedrunning community just broke the 4 minute and 55-second mark - why does that matter?|url=
===Minus World===
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The '''Minus World''' (or Negative World or World Negative One) is an unbeatable [[glitch]] level present in the original NES release. World 1-2 contains a hidden [[warp (video games)|warp zone]], with warp pipes that transport the player to worlds 2, 3, and 4, accessed by running over a wall near the exit. If the player is able to exploit a bug that allows Mario to pass through bricks, the player can enter the warp zone by passing through the wall and the pipe to World 2-1 and 4-1 may instead transport the player to an underwater stage labeled "World -1". This stage's map is identical to worlds 2-2 and 7–2, and upon entering the warp pipe at the end, the player is taken back to the start of the level, thus trapping the player in the level until all lives have been lost. Although the level name is shown as " -1" with a leading space on the [[HUD (video gaming)|heads-up display]], it is actually World 36–1, with the tile for 36 being shown as a blank space.<ref name=world36>{{cite journal |url=http://www.transformationsjournal.org/wp-content/uploads/2016/12/Ashton-Newman_Trans20.pdf |title=Slow Play Strategies: Digital Games Walkthroughs and the Perpetual Upgrade Economy |first1=Daniel |last1=Ashton |first2=James |last2=Newman |journal=Transformations Journal |date=2011 | issn=1444-3775 | access-date=March 14, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180315134405/http://www.transformationsjournal.org/wp-content/uploads/2016/12/Ashton-Newman_Trans20.pdf |archive-date=March 15, 2018 }}</ref>
The Minus World bug in the Japanese Famicom Disk System version of the game behaves differently and creates multiple, completable stages. "World -1" is an underwater version of World 1–3 with an underwater level [[Palette (computing)|color palette]] and underwater level music and contains [[Sprite (computer graphics)|sprites]] of Princess Toadstool, Bowser and Hammer Bros. World -2 is an identical copy of World 7–3, and World -3 is a copy of World 4–4 with an underground level color palette and underground level music, and does not loop if the player takes the wrong path, contrary to the original World 4-4. After completing the level, [[Toad (Nintendo)|Toad]]'s usual message is displayed, but Toad himself is absent. After completing these levels, the game returns to the [[Title screen (gaming)|title screen]] as if completed, and is now replayable as if in a harder mode, since it is higher than world 8.<ref name=altMW>{{cite web |url=https://arstechnica.com/gaming/2015/09/30-years-30-memorable-facts-about-super-mario-bros/ |title=30 years, 30 memorable facts about Super Mario Bros. |access-date=September 15, 2015 |first=Kyle |last=Orland |date=September 14, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150914233725/http://arstechnica.com/gaming/2015/09/30-years-30-memorable-facts-about-super-mario-bros/ |archive-date=September 14, 2015 }}</ref><ref name=kotaku1>{{cite web |url=http://kotaku.com/gaming/super-mario-bros/japanese-famicom-smb-minus-world-203229.php |title=Japanese Famicom SMB Minus World |access-date=August 27, 2008 |work=Kotaku |url-status=dead |archive-url=https://archive.today/20130104055353/http://kotaku.com/203229/japanese-famicom-smb-minus-world?tag=gamingsupermariobros |archive-date=January 4, 2013 }}</ref> There are hundreds of glitch levels beyond the Minus World (256 worlds are present including the 8 playable ones), which can be accessed in a multitude of ways, such as [[Cheating in video games|cheat codes]] or [[ROM hacking]].<ref name=256mWs>{{cite web |url=http://legendsoflocalization.com/super-mario-bros/misc/#the-secret-minus-world |title=The Secret Minus World |website=Legends of Localization |access-date=March 14, 2018 |quote=American gamers eager for more Mario stuff went bonkers when the above trick got out. Of course, since both the Japanese and American versions of the game are the same, this trick exists in the Japanese version too, and Japanese gamers got a kick out of it, of course. But while American gamers were freaking out about a measly single level that goes on forever, Japanese gamers were going crazy about something much more: a trick to reach 256 different levels! |url-status=live |archive-url=https://web.archive.org/web/20180124070807/https://legendsoflocalization.com/super-mario-bros/misc/#the-secret-minus-world |archive-date=January 24, 2018 }}</ref><ref>{{cite web |url=
===Other media===
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The 1986 [[anime]] film ''[[Super Mario Bros.: The Great Mission to Rescue Princess Peach!]]'' is acknowledged as one of the first feature-length [[List of films based on video games|films to be based directly off of a video game]],<ref>{{cite book |title=Guinness Book of World Records 2015: Gamer's Edition |publisher=Guinness World Records |date=November 14, 2014 |page=[https://archive.org/details/guinnessworldrec0000unse_q8w3/page/179 179] |isbn=978-1908843661 |url=https://archive.org/details/guinnessworldrec0000unse_q8w3/page/179 }}</ref> and one of the earliest ''[[isekai]]'' anime.<ref>{{cite web |date=January 21, 2019 |title=The Mike Toole Show Old School Isekai |url=https://www.animenewsnetwork.com/the-mike-toole-show/2019-01-21/.142332 |access-date=April 29, 2021 |publisher=[[Anime News Network]] |archive-date=May 12, 2019 |archive-url=https://web.archive.org/web/20190512184259/https://www.animenewsnetwork.com/the-mike-toole-show/2019-01-21/.142332 |url-status=live }}</ref> The American [[animated series|animated television series]] ''[[The Super Mario Bros. Super Show!]]'' ran from 1989 to 1990, starring [[professional wrestler]] [[Lou Albano]] as Mario and [[Danny Wells]] as Luigi. The live-action ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film was released theatrically in 1993, starring [[Bob Hoskins]] as Mario and [[John Leguizamo]] as Luigi. On April 5, 2023, ''[[The Super Mario Bros. Movie]]'', an animated feature film based on the series and created by [[Illumination Entertainment]], was released.<ref>{{cite web |url=https://www.theverge.com/2018/1/31/16958064/nintendo-mario-movie-illumination-minions |title=Nintendo confirms it's working on a Mario movie with the studio behind Minions|last=Webster|first=Andrew|website=The Verge|date=January 31, 2018 |access-date=February 20, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180221100054/https://www.theverge.com/2018/1/31/16958064/nintendo-mario-movie-illumination-minions |archive-date=February 21, 2018 }}</ref>
''Super Mario Bros.'' was adapted into a [[Super Mario Bros. (pinball)|pinball
==Notes==
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* {{cite web |url=http://register.nintendo.com/gamemini?gameid=9b8f1efe-3ac4-4d81-9a17-e7458e1891a7 |title=''Super Mario Bros.'' for Game Boy Advance |work=[[Nintendo.com]] |archive-date=September 30, 2007 |archive-url=https://web.archive.org/web/20070930005808/http://www.nintendo.com/gamemini?gameid=9b8f1efe-3ac4-4d81-9a17-e7458e1891a7}}
* {{cite web |url=http://register.nintendo.com/gamemini?gameid=3AhiHlPhEtLc5rGACE1dxueM0y5QDqCZ |title=''Super Mario Bros.'' for Virtual Console |work=[[Nintendo.com]] |archive-date=December 30, 2007 |archive-url=https://web.archive.org/web/20071230093936/http://register.nintendo.com/gamemini?gameid=3AhiHlPhEtLc5rGACE1dxueM0y5QDqCZ}}
* [https://www.nintendo.com/jp/famicom/software/smb1/index.html ''Super Mario Bros.''] on the [[Famicom]] 40th Anniversary page {{in lang|ja}}
{{Super Mario|state=expanded}}
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[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Switch Online games]]
[[Category:Nintendo
[[Category:Pack-in video games]]
[[Category:PlayChoice-10 games]]
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