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==Gameplay==
[[File:NES Super Mario Bros.png|thumb|left|Mario wields a [[Fire Flower]], allowing attacks with fire projectiles. To the left of Mario is an [[Starman (Mario)|invincibility Starman]].|alt=Refer to caption]]
The player controls [[Mario]], the titular protagonist of [[Mario (franchise)|the series]]. Mario's brother, [[Luigi]], is controlled by the second player in [[Multiplayer video game|multiplayer]] mode and assumes the same plot role and functionality as Mario. The objective is to quickly explore the Mushroom Kingdom, survive the main antagonist Bowser's forces, and saverescue Princess Toadstool.<ref name="Super Mario Bros. instruction booklet" />{{rp|7}} It is a [[side-scrolling video game|side-scrolling]] [[platform game]] where the player moves to the right to reach the flagpole at the end of each level.
 
The Mushroom Kingdom includes coins for Mario to collect and special bricks marked with a question mark (''?''), which when hit from below by Mario may reveal more coins or a special item. Other "secret", often invisible, bricks may contain more coins or rare items. If the player gains a [[Super Mushroom]], Mario grows to double his size and gains the ability to break bricks above him. IfThe Marioitem getsprotects hitMario infrom thisa mode,single thenenemy insteador of dying he turns back to regular Mariohazard.<ref name="Super Mario Bros. instruction booklet" />{{rp|12}} Players start with a certain number of [[life (gaming)|lives]] and may gain [[Extra life|extra lives]] by picking up green spotted [[1-up mushroom]]s hidden in bricks, collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. The player may also spawn hidden bricks with lives by collecting every coin in the previous world's third level, or by warping there.<ref>{{Cite web |title=Super Mario Bros. Hidden 1-Ups |url=https://www.stephenlindholm.com/super_mario_1-up.html |access-date=2024-06-28 |website=www.stephenlindholm.com}}</ref> Mario loses a life if he takes damage while small, falls inoff a bottomlessthe pitscreen, or runs out of time. The game ends when the player runs out of lives, although holding the "A" button can be used on the game over screen to respawn from the first level of the world in which the player died.<ref>{{cite web |url=https://www.polygon.com/2015/1/26/7908265/super-mario-bros-continue-cheat-code |title= Why didn't you tell me about this Super Mario Bros. cheat?|
date=January 26, 2015 | last=Hall|first=Charlie|access-date=February 22, 2018 |website=Polygon|url-status=live |archive-url=https://web.archive.org/web/20180222225911/https://www.polygon.com/2015/1/26/7908265/super-mario-bros-continue-cheat-code |archive-date=February 22, 2018 }}</ref>
 
Mario's primary attack is jumping on top ofonto enemies, though many enemies have differing responses to this. For example, a [[Goomba]] will flatten and be defeated,<ref name="Super Mario Bros. instruction booklet" />{{rp|12}} while a [[Koopa Troopa]] will temporarily retract into its shell, allowing Mario to use it as a projectile.<ref name="Super Mario Bros. instruction booklet" />{{rp|11}} These shells may be deflected off a wall to destroy other enemies, though they can also bounce back against Mario, which will hurt or kill him.<ref name="Super Mario Bros. instruction booklet" />{{rp|19}} Other enemies, such as underwater foes and enemies with spiked tops, cannot be jumped on and damage the player instead. Mario can also defeat enemies above him by jumping to hit the brick that the enemy is standing on. Mario may also acquire the [[Fire Flower]] from certain "?" blocks that when picked up changes the color of Super Mario's outfit and allows him to throw fireballs. A less common item is the [[Starman (Mario)|Starman]], which often appears when Mario hits certain concealed or otherwise invisible blocks. This item temporarily grants Mario invulnerabilitytemporary from enemies and the ability to destroy them on touch, though Mario can still dieinvincibility from fallingall intominor pitsdangers.<ref name="Super Mario Bros. instruction booklet" />{{rp|10}}
 
The game consists of eight worlds, each with four sub-levels or stages.<ref name="IGN VC">{{cite web |url=http://www.ign.com/articles/2007/03/06/super-mario-bros-vc-review |title=Super Mario Bros. VC review |first=Mark |last=Birnbaum |date=March 6, 2007 |website=[[IGN]] |access-date=February 5, 2018 |url-status=live |archive-url=https://web.archive.org/web/20170924015051/http://www.ign.com/articles/2007/03/06/super-mario-bros-vc-review |archive-date=September 24, 2017 }}</ref><ref name="Super Mario Bros. instruction booklet" />{{rp|7}} Underwater stages contain unique aquatic enemies. Bonuses and secret areas include more coins, or warp pipes that allow Mario to skip directly to later worlds. The final stage of each world is in a fiery underground castle where Bowser is fought on a [[suspension bridge]] above lava; the first seven of these Bowsers are actually minions disguised as him, and the real Bowser is in the eighth world. Bowser and his decoys are defeated by jumping over them or running under them while they are jumping and reaching the axe on the end of the bridge, or with fireballs. After completing the game once, the player is rewarded with the ability to replay with increased difficulty, such as all Goombas replaced with Buzzy Beetles, enemies similar to Koopa Troopas who cannot be defeated using the Fire Flower.<ref name="allgame">{{cite web |last=Smith |first=Geoffrey Douglas |title=Super Mario Bros – Review |website=[[Allgame]] |access-date=December 6, 2012 |url=http://allgame.com/game.php?id=1320&tab=review |archive-url=https://web.archive.org/web/20141114120755/http://www.allgame.com/game.php?id=1320&tab=review |archive-date=November 14, 2014 }}</ref>
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The team based the level design around a small Mario, intending to later make his size bigger in the final version, but they decided it would be fun to let Mario change his size via a [[power-up]]. The early level design was focused on teaching players that mushrooms were distinct from Goombas and would be beneficial to them, so in [[World 1-1]], the first mushroom is difficult to avoid if it is released.<ref>{{cite web |title=Letting Everyone Know It Was A Good Mushroom |url=http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 |work=Iwata Asks: New Super Mario Bros Wii |publisher=Nintendo |access-date=December 5, 2012 |url-status=live |archive-url=https://web.archive.org/web/20160927194716/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 |archive-date=September 27, 2016 }}</ref> The use of mushrooms to change size was influenced by [[Japanese folktales]] in which people wander into forests and eat magical mushrooms; this also resulted in the game world being named the "Mushroom Kingdom". The team had Mario begin levels as small Mario to make obtaining a mushroom more gratifying.<ref name="NES Classic"/> Miyamoto explained: "When we made the prototype of the big Mario, we did not feel he was big enough. So, we came up with the idea of showing the smaller Mario first, who could be made bigger later in the game; then players could see and feel that he was bigger."<ref name="Miyamoto Speaks!">{{cite book |last1=DeMaria |first1=Rusel |last2=Wilson |first2=Johnny L. |title=High Score!: The Illustrated History of Electronic Games |year=2004 |publisher=McGraw-Hill/Osborne |location=Emeryville, California |isbn=0-07-223172-6 |pages=238–240}}</ref> Miyamoto denied rumors that developers implemented a small Mario after a bug caused only his upper half to appear.<ref name="NES Classic"/> Miyamoto said the shell-kicking 1-up trick was carefully tested, but "people turned out to be a lot better at pulling the trick off for ages on end than we thought".<ref name="Miyamoto Reveals All">{{cite web |last=Gifford |first=Kevin |title=Super Mario Bros.' 25th: Miyamoto Reveals All |url=http://www.ugo.com/games/super-mario-bros-25th-miyamoto-reveals-all.html |website=[[1UP.com]] |access-date=October 24, 2010 |url-status=live |archive-url=https://web.archive.org/web/20150105015455/http://www.ugo.com/games/super-mario-bros-25th-miyamoto-reveals-all.html |archive-date=January 5, 2015 }}</ref> Other features, such as blocks containing multiple coins, were inspired by programming glitches.<ref name="Miyamoto Speaks!"/>
 
''Super Mario Bros.'' was developed for a cartridge with 256 kilobits (32KiB) of program code and data and 64 kilobits (8KiB) of sprite and background graphics.<ref name=Culmination>{{cite web |url=http://www.nintendo.co.uk/Iwata-Asks/Super-Mario-Bros-25th-Anniversary/Vol-5-Original-Super-Mario-Developers/3-The-Grand-Culmination/3-The-Grand-Culmination-212856.html |title=Iwata Asks- Super Mario Bros. 25th Anniversary (3. The Grand Culmination) |publisher=[[Nintendo of America]] |access-date=March 15, 2018 |archive-date=September 29, 2020 |archive-url=https://archive.today/20200929065111/https://www.nintendo.co.uk/Iwata-Asks/Super-Mario-Bros-25th-Anniversary/Vol-5-Original-Super-Mario-Developers/3-The-Grand-Culmination/3-The-Grand-Culmination-212856.html |url-status=live }}</ref> Due to this storage limitation, the designers happily considered their aggressive search for space-saving opportunities to be akin to their own fun television game show competition.<ref name=Culmination/> For instance, clouds and bushes in the game's backgrounds use that same sprite recolored,<ref name=fascfacts/> and background tiles are generated via an automatic algorithm.<ref>{{cite web|url=https://www.gamasutra.com/view/news/253377/The_long_shadow_of_Super_Mario_Bros.php|title=The long shadow of Super Mario Bros.|website=[[Gamasutra]]|first=Nathan|last=Altice|date=September 11, 2015|access-date=September 23, 2020|archive-date=September 25, 2020|archive-url=https://web.archive.org/web/20200925040532/https://www.gamasutra.com/view/news/253377/The_long_shadow_of_Super_Mario_Bros.php|url-status=live}}</ref> Around July 1985, development time was extended to 3–4 weeks to adjust and fix memory bugs.<ref name=SMB85>{{cite video|url=https://www.youtube.com/watch?v=PygLhZ_dq78|date=December 7, 2010|title=Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #1|author=Shigeru Miyamoto|work=[[Nintendo]]|access-date=October 30, 2024|url-status=live}}</ref> Sound effects were also recycled; the sound when Mario is damaged is the same as when he enters a pipe, and Mario jumping on an enemy is the same sound as each stroke when swimming.<ref name=simple/> After completing the game, the development team decided that they should introduce players with a simple, easy-to-defeat enemy rather than beginning the game with Koopa Troopas. By this point, the project had nearly run out of memory, so the designers created the Goombas by making a single static image and flipping it back and forth to save space while creating a convincing character animation.<ref>{{cite web |url=http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/5 |title=Iwata Asks- New Super Mario Bros. Wii (Volume 6: Applying A Single Idea To Both Land And Sky) |publisher=[[Nintendo of America]] |access-date=March 15, 2018 |url-status=live |archive-url=https://web.archive.org/web/20160927194716/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/5 |archive-date=September 27, 2016 }}</ref> After the addition of the game's music, around 20 bytes of open cartridge space remained. Miyamoto used this remaining space to add a sprite of a [[Crown (headgear)|crown]] into the game, which would appear in the player's life counter as a reward for obtaining at least 10 lives.<ref name=Culmination/> After filling up left-over space, the game was released to manufacturing in August 1985.<ref>{{cite video|url=https://www.youtube.com/watch?v=5aYiXbxgT30|date=September 13, 2020|title=The Development History of Super Mario Bros.: 35th Anniversary (Documentary/Retrospective)|author=VG Docs|work=[[YouTube]]|access-date=October 31, 2024|url-status=live}}</ref>
 
===World 1-1===
{{Main|World 1-1}}
During the [[third generation of video game consoles]], tutorials on gameplay were rare. Instead, [[level design]] teaches players how a video game works. The opening section of ''Super Mario Bros.'' was therefore specifically designed in such a way that players would be forced to explore the mechanics of the game to be able to advance. Rather than confront the newly oriented player with obstacles, the first level of ''Super Mario Bros.'' lays down the variety of in-game hazards by means of repetition, iteration, and escalation.<ref name=1UP>{{cite web |url=http://www.1up.com/features/learning-level-design-mario |website=[[1UP.com]] |title=Learning Through Level Design with Mario |last=Parish |first=Jeremy |year=2012 |access-date=May 1, 2016 |archive-date=March 14, 2017 |archive-url=https://web.archive.org/web/20170314102722/http://www.1up.com/features/learning-level-design-mario |url-status=dead }}</ref> The level was finished around July 1985, when development time was furthered by 3–4 weeks to finish the rest of the game.<ref name=SMB85/> In an interview with ''[[Eurogamer]]'', Miyamoto explained that he created World 1-1 to contain everything a player needs to "gradually and naturally understand what they're doing", so that they can quickly understand how the game works. According to Miyamoto, once players understand the mechanics of the game, they can play more freely and it becomes "their game".<ref name=Eurogamer>{{cite web |url=http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level |website=[[Eurogamer]] |title=Video: Miyamoto on how Nintendo made Mario's most iconic level |last=Robinson |first=Martin |date=September 7, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160321111454/http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level |archive-date=March 21, 2016 }}</ref><ref name=Gamasutra>{{cite web |url=http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php |website=[[Gamasutra]] |title=How Miyamoto built ''Super Mario Bros.''{{'}} legendary World 1-1 |last=Kerr |first=Chris |date=September 8, 2015 |url-status=live |archive-url=https://web.archive.org/web/20160305081905/http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php |archive-date=March 5, 2016 }}</ref>
 
===Music===
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*{{cite web |url=http://ign.com/lists/top-100-games |title=Top 100 Games Of All Time |website=[[IGN]] |year=2015 |access-date=October 28, 2017 |archive-date=May 26, 2017 |archive-url=https://archive.today/20170526013513/http://www.ign.com/lists/top-100-games |url-status=live }}
*{{cite web |url=http://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time/P10 |date=June 9, 2014 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20150712044110/http://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time/P10 |archive-date=July 12, 2015 |title=The 100 Greatest Video Games of All Time |website=slantmagazine.com |access-date=July 12, 2015 }}
*{{cite magazine |url=httphttps://techland.time.com/2012/11/15/all-time-100-video-games/ |url-status=live |archive-url=https://web.archive.org/web/20160307075016/http://techland.time.com/2012/11/15/all-time-100-video-games/ |archive-date=March 7, 2016 |title=All-TIME 100 Video Games |magazine=[[Time (magazine)|Time]] |date=November 15, 2012 |access-date=October 28, 2017 }}
*{{cite web |url=httphttps://time.com/4458554/best-video-games-all-time/ |url-status=live |archive-url=https://web.archive.org/web/20160830154639/http://time.com/4458554/best-video-games-all-time/ |archive-date=August 30, 2016 |last1=Peckham |first1=Matt |last2=Eadicicco |first2=Lisa |last3=Fitzpatrick |first3=Alex |last4=Vella |first4=Matt |last5=Patrick Pullen |first5=John |last6=Raab |first6=Josh |last7=Grossman |first7=Lev |date=August 23, 2016 |title=The 50 Best Video Games of All Time |access-date=August 30, 2016 }}
*{{cite web |url=https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 |author=Polygon Staff |date=November 27, 2017 |title=The 500 Best Video Games of All Time |website=Polygon.com |access-date=December 1, 2017 |archive-date=March 3, 2018 |archive-url=https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 |url-status=live }}
* {{cite magazine|title=The Top 300 Games of All Time |magazine=Game Informer |issue=300 |date=April 2018}}</ref> ''[[Nintendo Power]]'' named it the fourth best NES game, describing it as the beginning of the modern era of video games and "Shigeru Miyamoto's masterpiece".<ref>{{cite magazine |date=August 2008 |title=Nintendo Power – The 20th Anniversary Issue! |volume=231 |magazine=[[Nintendo Power]] |issue=231 |page=71 |publisher=[[Future US]] |location=San Francisco, California}}</ref> ''[[Electronic Gaming Monthly]]'' ranked it first on its list of the "Greatest 200 Games of Their Time".<ref>{{cite magazine |url=http://www.1up.com/do/feature?pager.offset=10&cId=3147448 |title=The Greatest 200 Videogames of Their Time |magazine=[[Electronic Gaming Monthly]] |access-date=August 27, 2008 |url-status=live |archive-url=https://archive.today/20120629011651/http://www.1up.com/do/feature?pager.offset=10&cId=3147448 |archive-date=June 29, 2012 }}</ref> ''[[Official Nintendo Magazine]]'' also award the game first place in a 2009 list of greatest Nintendo games of all time.<ref name="100-ONM">{{cite web|url=http://www.officialnintendomagazine.co.uk/7327/features/100-best-nintendo-games-part-6/ |title=100 Best Nintendo Games – Part Six |work=[[Official Nintendo Magazine]] |publisher=[[Future plc]] |first=Tom |last=East |access-date=September 9, 2022 |url-status=dead |archive-url=https://archive.today/20110220232113/http://www.officialnintendomagazine.co.uk/7327/features/100-best-nintendo-games-part-6 |archive-date=February 20, 2011 }}</ref> ''[[IGN]]'' included it in its lists of the best 100 games in 2005 and 2007.<ref>{{cite web |url=http://top100.ign.com/2005/001-010.html |title=IGN's Top 100 Games |year=2005 |website=IGN |access-date=August 27, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20150228044210/http://top100.ign.com/2005/001-010.html |archive-date=February 28, 2015 }}</ref> In 1997, ''Electronic Gaming Monthly'' named the ''All-Stars'' version of ''Super Mario Bros.'' the 37th best game of all time.<ref>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|pages=134, 136}} Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref> In 2009, ''[[Game Informer]]'' named ''Super Mario Bros.'' the second greatest game of all time, behind ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', saying that it "remains a monument to brilliant design and fun gameplay".<ref name="gi_best">{{cite magazine |author=Staff |title=The Top 200 Games of All Time |pages=44–79 |issue=200 |date=December 2009 |magazine=[[Game Informer]] |issn=1067-6392 |oclc=27315596}}</ref> The ''Game Informer'' staff also ranked it the second best in their 2001 list of the top 100 games.<ref>{{cite magazine |title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=November 16, 2009 |access-date=December 10, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20160219152324/http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-date=February 19, 2016 }}</ref> In 2012, ''G4'' ranked ''Super Mario Bros.'' the best video game of all time, citing its revolutionary gameplay and its role in helping recover the North American gaming industry from the [[video game crash of 1983]].<ref name="G4">{{cite web |url=http://www.g4tv.com/top-100/478/super-mario-bros/ |title=G4TV's Top 100 Games – 1 Super Mario Bros |year=2012 |website=[[G4 (U.S. TV channel)|G4TV]] |access-date=June 27, 2012 |url-status=live |archive-url=https://web.archive.org/web/20131231015942/http://www.g4tv.com/top-100/478/super-mario-bros/ |archive-date=December 31, 2013 }}</ref> In 2014, ''IGN'' named ''Super Mario Bros.'' the best Nintendo game, saying it was "the most important Nintendo game ever made".<ref name="Top 125 Nintendo Games">{{cite web |website=IGN |title=The Top 125 Nintendo Games of All Time |date=September 24, 2014 |url=http://www.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time |access-date=September 26, 2014 |url-status=live |archive-url=https://web.archive.org/web/20150324190126/http://www.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time |archive-date=March 24, 2015 }}</ref>{{rp|9}} In 2005, ''IGN'' named it the greatest video game of all time.<ref name="Top 100"/> In 2015, [[The Strong National Museum of Play]] inducted ''Super Mario Bros.'' to its [[World Video Game Hall of Fame]].<ref>{{cite web |title=Super Mario Bros. |url=https://www.museumofplay.org/games/super-mario-bros/ |website=[[The Strong National Museum of Play]] |publisher=[[The Strong]] |access-date=May 6, 2022 |archive-date=May 6, 2022 |archive-url=https://web.archive.org/web/20220506141855/https://www.museumofplay.org/games/super-mario-bros/ |url-status=live }}</ref> In 2017, [[Polygon (website)|Polygon]] ranked it the eighth best ''Super Mario'' game, crediting it for starting "this franchise's habit of being an exception to so many rules".<ref>{{cite web |url=https://www.polygon.com/features/2017/11/8/16621744/the-best-mario-games |title=Ranking the core Super Mario games |first=Jeremy |last=Parish |date=November 8, 2017 |website=[[Polygon (website)|Polygon]] |access-date=April 19, 2018 |archive-date=April 19, 2021 |archive-url=https://web.archive.org/web/20210419162551/https://www.polygon.com/features/2017/11/8/16621744/the-best-mario-games |url-status=live }}</ref> In 2018, ''[[Business Insider]]'' named it the second best ''Super Mario'' game.<ref>{{cite web|url=https://amp.businessinsider.com/best-super-mario-games-2017-12|title=RANKED: The 10 best Super Mario games of all time|website=businessinsider.com|access-date=June 13, 2018|archive-date=June 13, 2018|archive-url=https://web.archive.org/web/20180613210545/https://amp.businessinsider.com/best-super-mario-games-2017-12|url-status=live}}</ref>