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| publisher = Renegade Kid
| platforms = {{Unbulleted list|[[iOS]]|[[Microsoft Windows]]|[[Nintendo 3DS]]|[[Nintendo Switch]]|[[PlayStation 3]]|[[PlayStation 4]]|[[PlayStation Vita]]|[[Wii U]]}}
| released = '''Nintendo 3DS'''{{Video game release|NA|January 26, 2012|EU|June 21, 2012}}'''Microsoft Windows'''{{Video game release|WW|August 30, 2012|WW|November 21, 2013 {{small|(''Deluxe'')}}}}'''iOS'''{{Video game release|WW|December 5, 2012}}'''Wii U'''{{Video game release|NA|June 13, 2013 {{small|(''Deluxe'')}}}}'''PlayStation 3''', '''PlayStation Vita'''{{Video game release|NA|December 17, 2013 {{small|(''Deluxe'')}}}}
''' '''Nintendo Switch'''{{Video game release|WW|December 14, 2017}}
| genre = [[Platform game|Platform]]
| modes = [[Single-player]]
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}}
'''''Mutant Mudds''''' is a [[platform game|platform]] [[video game]] developed by [[Renegade Kid]]. Players control Max and Granny as they combat the titular invaders following a meteorite crash. The game was first released
In 2016, a successor, ''Mutant Mudds Super Challenge'' was released for Wii U, Nintendo 3DS, PlayStation Vita, PlayStation 4 and Microsoft Windows. A [[Nintendo Switch]] compilation, titled ''Mutant Mudds Collection'', was released in December 2017. It includes ''Mutant Mudds Deluxe'', ''Mutant Mudds Super Challenge'' and ''Mudd Blocks'', a puzzle game with elements from Mutant Mudds. Another collection, ''Atooi Collection'', features both Mutant Mudds and was released in 2020 for the Nintendo 3DS. Subsequent re-releases would be credited as Atooi following Renegade Kid's discontinuation in 2016.
== Gameplay ==
The player uses the A or B button to jump once, and pressing that button again, while in midair, causes the character to hover for several seconds. The player can also shoot with either the X or Y buttons. Most enemies in the game must be shot several times to be killed. While standing on an orange launch pad, jumping will send you into the background, or foreground. The gameplay generally remains the same, as this is mainly to make use of the 3D capabilities of the 3DS. The PC version, due to the fact that 3D visuals aren't standard, uses a [[depth of field]] effect when it jumps between the background and foreground.
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== Development and release ==
''Mutant Mudds'' was developed and published by [[Renegade Kid]], best known for its [[first-person shooter]]s ''[[Moon (2009 video game)|Moon]]'' and the ''[[Dementium: The Ward|Dementium]]'' series on the [[Nintendo DS]].<ref name="ignrise">{{cite web | author=[[Matt Casamassina|Casamassina, Matt]] | date=June 26, 2009 | title=Renegade Kid Targets DS Platformer | url=http://ds.ign.com/articles/998/998868p1.html | publisher=IGN | access-date=May 6, 2012}}</ref><ref name="modojo">{{cite web | author=Buffa, Chris | date=January 23, 2012 | title=''Mutant Mudds'' Interview With Creative Director Jools Watsham | url=http://www.modojo.com/features/mutant_mudds_interview_with_creative_director_jools_watsham/ | publisher=Modojo | access-date=May 8, 2012 | archive-date=March 29, 2012 | archive-url=https://web.archive.org/web/20120329040602/http://www.modojo.com/features/mutant_mudds_interview_with_creative_director_jools_watsham/ | url-status=dead }}</ref> ''Mutant Mudds'' was first showcased at [[Electronic Entertainment Expo 2009|E3 2009]] by the developer's co-founder Jools Watsham.<ref name="ignrise"/> The game was originally titled "''Maximillian and the Rise of the Mutant Mudds''" and was planned as a [[third-person shooter]] for release on the DS.<ref name="ignrise"/><ref name="destructoid">{{cite web | author=Ponce, Tony | date=June 8, 2011 | title=E3: A super chill chat about ''Mutant Mudds'' on eShop | url=http://www.destructoid.com/e3-a-super-chill-chat-about-mutant-mudds-on-eshop-203310.phtml | publisher=[[Destructoid]] | access-date=May 6, 2012}}</ref> According to Watsham, a team of four designers at Renegade Kid spent two weeks modifying the [[3D computer graphics|3D]] graphical engine from ''Moon'' to create an early, [[polygon]]al incarnation of the game.<ref name="ignrise"/> However, the developer scrapped the idea when the game failed to attract publisher attention. In late 2010, Renegade posted a request to obtain the support of 1,000 fans to justify distributing the game on [[List of DSiWare games and applications|DSiWare]] via the [[Nintendo DSi]].<ref>{{cite web | author=Devore, Jordan | date=December 9, 2010 | title=Help get Rise of the ''Mutant Mudds'' on DSiWare | url=http://www.destructoid.com/help-get-rise-of-the-mutant-mudds-on-dsiware-189313.phtml | publisher=[[Destructoid]] | access-date=May 6, 2012}}</ref> Again, Renegade Kid's plans fell through.<ref name="return">{{cite web | author=Thomas, Lucas M. | date=June 30, 2011 | title=Return of the ''Mutant Mudds'' | url=http://ds.ign.com/articles/118/1180334p1.html | publisher=IGN | access-date=May 6, 2012}}</ref><ref>{{cite web | author=Chester, Nick | date=January 11, 2011 | title=Renegade Kid won't be bringing ''Mutant Mudds'' to DSiWare | url=http://www.destructoid.com/renegade-kid-won-t-be-bringing-mutant-mudds-to-dsiware-191369.phtml | publisher=[[Destructoid]] | access-date=May 6, 2012}}</ref> Watsham suggested that the game was intended for [[Xbox Live Arcade]] at one point.<ref name="modojo"/><ref name="nwrfeature">{{cite web | author=Ronaghan, Neal | date=February 10, 2012 | title=Developer Spotlight: Renegade Kid | url=http://www.nintendoworldreport.com/feature/29232 | publisher=Nintendo World Report | access-date=May 8, 2012}}</ref>
''Mutant Mudds'' was reintroduced just prior to [[Electronic Entertainment Expo 2011|E3 2011]] in a reworked, [[2D computer graphics|2D]] [[side-scrolling video game|side-scrolling]] format for the 3DS.<ref name="destructoid"/><ref name="return"/> The game's design was meant to resemble games of the [[History of video game consoles (third generation)|8-bit]] and [[History of video game consoles (fourth generation)|16-bit]] eras, promoted by Renegade Kid as a "12-bit" platformer.<ref>{{cite web | author=Fahey, Mike | date=January 26, 2012 | title=Mario and Sonic in the January 26, 2012 Nintendo Download | url=http://kotaku.com/5879625/mario-and-sonic-in-the-january-26-2012-nintendo-download | publisher=Gawker Media | work=[[Kotaku]] | access-date=May 7, 2012}}</ref><ref>{{cite web | author=DiMola, Nick | date=January 23, 2012 | title=''Mutant Mudds'' Preview | url=http://www.pixlbit.com/preview/183/mutant_mudds_preview | publisher=PixlBit | access-date=May 7, 2012}}</ref> It was specifically inspired by a number of earlier platfomers including ''[[Super Mario World]]'', ''[[Gargoyle's Quest]]'', and ''[[Virtual Boy Wario Land]]''.<ref name="modojo"/><ref name="nintendolife">{{cite web | author=Dillard, Corbie | date=January 6, 2012 | title=Interview: ''Mutant Mudds'' Reader Questions | url=http://www.nintendolife.com/news/2012/01/interview_mutant_mudds_reader_questions | publisher=Nintendo Life | access-date=May 6, 2012}}</ref> The last of these three games utilizes a 3D mechanic in which the player jumps between three different [[Plane (geometry)|planes]] in the foreground and background, an effect Watsham attempted to build-upon for ''Mutant Mudds'' on the 3DS.<ref name="destructoid"/><ref name="nintendolife"/> Watsham explained that "only the essence" of the original, fully 3D version of the game was carried over for the side-scrolling version; he felt that 2D platforming offers more precise gameplay than those in 3D.<ref name="nintendolife"/> ''Mutant Mudds'' was created by only three people: Watsham, Matthew Gambrell and Troupe Gammage. Watsham was the game's main artist and designer.<ref name="modojo"/> Gambrell handled the game's programming, as he had experience with 2D platfomers.<ref name="nintendolife"/> Gammage composed the game's 21-track musical score, which was made available on the developer's website with an [[Name Your Own Price|open pricetag]].<ref>{{cite news | author=Ponce, Tony | date=January 25, 2012 | title=Enjoy old-school delights with the ''Mutant Mudds'' OST | url=http://www.destructoid.com/enjoy-old-school-delights-with-the-mutant-mudds-ost-220337.phtml | newspaper=[[Destructoid]] | access-date=May 7, 2012}}</ref>
''Mutant Mudds'' was originally supposed to be released in December 2011, but was delayed due to Nintendo's approval process and the holidays.<ref name="nintendolife"/> The game was officially launched on the North American version of the [[Nintendo eShop]] on January 26, 2012.<ref name="narelease">{{cite web | author=Rose, Mike | date=January 20, 2012 | title=Renegade Kid's retro platformer ''Mutant Mudds'' leaping onto US 3DS eShop on January 26th | url=http://www.pocketgamer.co.uk/r/3DS/Mutant+Mudds/news.asp?c=37095 | publisher=Steel Media | work=[[Pocket Gamer]] | access-date=May 6, 2012}}</ref> Renegade Kid was greatly satisfied with the finished product and its reception, which Watsham attributed to the designers' full creative control over the game's development. "We were not only able to create what we wanted but also present it to the world how we wanted," he elaborated. "How the game is presented to the world can be just as important as the quality of the game in terms of people’s opinions and expectations of a game."<ref name="fanbolt">{{cite web|author=M., Maxwell|date=April 12, 2012|title=Interview: Renegade Kid Co-Founder Talks Nintendo eShop|url=http://www.fanbolt.com/headline/12582/Interview:_Renegade_Kid_Co-Founder_Talks_Nintendo_eShop|url-status=dead|archive-url=https://web.archive.org/web/20121231015633/http://www.fanbolt.com/headline/12582/Interview:_Renegade_Kid_Co-Founder_Talks_Nintendo_eShop|archive-date=December 31, 2012|access-date=May 7, 2012|website=|publisher=Fanbolt}}</ref> Watsham stated that the developer opted out of including [[downloadable content]] (DLC) because it would have delayed the release. "It was important for us to have ''Mutant Mudds'' released as soon as possible on the eShop, while maintaining the same quality and scope we originally envisioned for the game," Watsham explained. "I see the value in DLC, so I hope we can support it in the future somehow."<ref name="nintendoeverything">{{cite web|author=Austin|date=January 20, 2012|title=Talking with Jools Watsham: ''Mutant Mudds'', ''Dementium'' 3D, DLC, more…|url=https://nintendoeverything.com/talking-with-jools-watsham-mutant-mudds-dementium-3d-dlc-more/
A demo of the game was released on the North American eShop on March 29, 2012, two months after the full game.<ref>{{cite web | author=Dillard, Corbie | date=March 28, 2012 | title=Mutant Mudds Demo Coming This Week | url=http://www.nintendolife.com/news/2012/03/mutant_mudds_demo_coming_this_week | publisher=Nintendo Life | access-date=May 7, 2012}}</ref> The game later got a European release on June 21, 2012.<ref name="nintendolife"/><ref name="nintendoeverything"/> 20 additional levels from the PC version were released for free on the Nintendo eShop on October 25, 2012.<ref>{{cite web|author=Ishaan |url=http://www.siliconera.com/2012/10/15/mutant-mudds-on-3ds-gets-20-new-levels-as-free-dlc/ |title=Mutant Mudds On 3DS Gets 20 New Levels As Free DLC |publisher=Siliconera |date=October 15, 2012 |access-date=March 23, 2013}}</ref> Renegade Kid also plans to release a sequel in the future.<ref name="nintendolife"/><ref name="fanbolt"/>
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{{Video game reviews
| GR = 82%<ref name="gr">{{cite web | title=''Mutant Mudds'' | url= http://www.gamerankings.com/3ds/633236-mutant-mudds/index.html | publisher=[[CBS Interactive]] | work=[[GameRankings]] | archive-url= https://web.archive.org/web/20160304030853/http://www.gamerankings.com/3ds/633236-mutant-mudds/index.html | access-date=May 26, 2017| archive-date= March 4, 2016 }}</ref>
| MC = 80/100<ref name="mc">{{cite web | title=''Mutant Mudds'' | url=
| 1UP = B+<ref name="1uprev">{{cite web | author=Parish, Jeremy | date=February 1, 2012 | title=Review: Mutant Mudds Proves to be Worth the Asking Price | url= http://www.1up.com/reviews/mutant-mudds-3ds | publisher=[[Ziff Davis]] | work=[[1UP.com]] | archive-url=https://web.archive.org/web/20160602022506/http://www.1up.com/reviews/mutant-mudds-3ds | access-date=May 7, 2012| archive-date=June 2, 2016 }}</ref>
| EuroG = 7/10<ref name="eurogrev">{{cite web | author=Matulef, Jeffrey | date=February 8, 2012 | title=''Mutant Mudds Review'' | url=http://www.eurogamer.net/articles/2012-02-07-mutant-mudds-review | publisher=[[Eurogamer]] | access-date=May 7, 2012}}</ref>
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== Sequel and legacy ==
A sequel to ''Mutant Mudds'' was announced in 2013,<ref name="nintendolife"/><ref name="fanbolt"/> and was released digitally in 2016 as '''''Mutant Mudds: Super Challenge''''' for non-Microsoft [[eighth generation of video game consoles|eighth-generation]] platforms. The story is similar, where Max goes to investigate another meteorite crash and is set to retrieve 45 Water Sprites to stop the Mudds' invasion on Earth. Once done, Granny goes into a spaceship and set to the Mudds' planet to end it all for good. The game received mostly positive reviews with particular praise for its challenging gameplay and level design. The Wii U version has a score of 83/100 and the PS4 version has a score of 78/100 on Metacritic, both indicating "generally favourable reviews".<ref>{{Cite web|last=|first=|date=|title=Mutant Mudds: Super Challenge Wii U Review|url=https://www.metacritic.com/game
Max was planned to appear as a playable cameo character in the unreleased Wii U and PC game ''[[Hex Heroes]]''.<ref>{{Cite web|url=https://www.kickstarter.com/projects/prismaticgames/hex-heroes/posts/790289|title=First Cameos Revealed!|publisher=[[Kickstarter]]|author=Prismatic Games LLC|date=March 27, 2014|access-date=January 5, 2014}}</ref>
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== External links ==
*{{official website|http://www.renegadekid.com/mutantmudds.htm}}
*[https://www.nintendo.com/games/detail/ctuyxsfMWPs8a1xHFWM_yIzkHPlrvmdC ''Mutant Mudds''] {{Webarchive|url=https://web.archive.org/web/20190214194742/https://www.nintendo.com/games/detail/ctuyxsfMWPs8a1xHFWM_yIzkHPlrvmdC |date=February 14, 2019 }} at [[Nintendo]]
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