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'''Japanese cyberpunk''' refers to [[cyberpunk]] fiction produced in Japan. There are two distinct subgenres of Japanese cyberpunk: live-action Japanese cyberpunk films, and cyberpunk [[manga]] and [[anime]] works.<ref>{{cite web |title=Where to begin with Japanese cyberpunk |url=https://www.bfi.org.uk/news-opinion/news-bfi/features/where-begin-japanese-cyberpunk |website=[[British Film Institute]] |access-date=15 June 2019 |date=1 April 2019}}</ref>
Japanese cyberpunk [[Film industry|cinema]], also referred to as Extreme Japanese Cyberpunk, refers to a sub-genre of [[underground film]] produced in [[Japan]], starting in the 1980s. It bears some resemblance to the 'low-life high-tech' [[cyberpunk]], as understood in the West, however it differs in its representation of industrial and metallic imagery and an incomprehensible narrative. The main directors associated with the Japanese cyberpunk movement are [[Shinya Tsukamoto]], [[Shozin Fukui]], and [[Gakuryū Ishii|Sogo Ishii]].<ref>{{Cite web|last=Dazed|date=2020-05-08|title=A guide to Japanese cyberpunk cinema with three of its visionary directors|url=https://www.dazeddigital.com/film-tv/article/49153/1/japanese-cyberpunk-cinema-guide-sogo-ishii-shinya-tsukamoto-shozin-fukui-akira|access-date=2020-11-27|website=Dazed|language=en}}</ref> The origins of the genre can be traced back to the 1982 film ''[[Burst City]]'', before the genre was primarily defined by the 1989 film ''[[Tetsuo: The Iron Man]]''.<ref>{{Cite web |url=http://www.cyberpunkreview.com/japanese-cyberpunk/ |title=
Japanese cyberpunk also refers to a subgenre of manga and anime works with cyberpunk themes. This subgenre began in 1982 with the debut of [[Katsuhiro Otomo]]'s [[manga]] series ''[[Akira (manga)|Akira]]'', with its [[Akira (1988 film)|1988 anime film adaptation]] (which Otomo directed) later popularizing the subgenre. ''[[Akira (franchise)|Akira]]'' inspired a wave of Japanese cyberpunk works, including manga and [[anime]] series such as ''[[Ghost in the Shell]]'', ''[[Battle Angel Alita]]'', ''[[Cowboy Bebop]]'', and ''[[Serial Experiments Lain]]''.<ref name="polygon"/> Cyberpunk anime and manga have been influential on global [[popular culture]], inspiring numerous works in animation, comics, film, music, television and video games.<ref name="vice"/><ref name="filmschoolrejects"/>
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Cyberpunk anime and manga draw upon a futuristic vision which has elements in common with western science fiction and therefore have received wide international acceptance outside Japan. "The conceptualization involved in cyberpunk is more of forging ahead, looking at the new global culture. It is a culture that does not exist right now, so the Japanese concept of a cyberpunk future, seems just as valid as a Western one, especially as Western cyberpunk often incorporates many Japanese elements."<ref>Ruh, Brian (2000), "[http://www.animeresearch.com/Articles/LiberatingCels Liberating Cels: Forms of the Female in Japanese Cyberpunk Animation] {{webarchive|url=https://web.archive.org/web/20070927232446/http://www.animeresearch.com/Articles/LiberatingCels/ |date=2007-09-27 }}." AnimeResearch.com December 2000.</ref> William Gibson is now a frequent visitor to Japan, and he came to see that many of his visions of Japan have become a reality:
<blockquote>Modern Japan simply was cyberpunk. The [[Japanese people|Japanese]] themselves knew it and delighted in it. I remember my first glimpse of [[Shibuya, Tokyo|Shibuya]], when one of the young [[Tokyo]] journalists who had taken me there, his face drenched with the light of a thousand media-suns—all that towering, animated crawl of commercial information—said, "You see? You see? It is ''Blade Runner'' town." And it was. It so evidently was.<ref name="cyberpunk1">{{cite
===List of cyberpunk manga and anime===
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===Influence===
''[[Akira (manga)|Akira]]'' (1982 manga) and its [[Akira (1988 film)|1988 anime film adaptation]] have influenced numerous works in animation, comics, film, music, television and video games.<ref name="vice">{{cite web|url=https://www.vice.com/en_uk/article/kwk55w/how-akira-has-influenced-modern-culture|title=How 'Akira' Has Influenced All Your Favourite TV, Film and Music|work=[[Vice (magazine)|VICE]]|date=September 21, 2016}}</ref><ref name="filmschoolrejects">{{cite web |title='Akira' Is Frequently Cited as Influential. Why Is That? |url=https://filmschoolrejects.com/akira-influence-12cb6d84c0bc/ |website=[[Film School Rejects]] |date=April 3, 2017}}</ref> ''Akira'' has been cited as a major influence on [[Hollywood films]] such as ''[[The Matrix]]'',<ref name="gaeta-empire">{{cite journal|date=February 2006|title=200 Things That Rocked Our World: Bullet Time|journal=[[Empire (magazine)|Empire]]|issue=200|page=136|publisher=[[EMAP]]}}</ref> ''[[Dark City (1998 film)|Dark City]]'',<ref>[[Alex Proyas|Proyas, Alex]]. {{cite web |url=http://mysteryclock.com/forum/topic.asp?TOPIC_ID=1647 |title=Dark City DC: Original Ending !? |access-date=2008-08-29 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20071014191637/http://mysteryclock.com/forum/topic.asp?TOPIC_ID=1647 |archive-date=October 14, 2007 }}. Mystery Clock Forum. Retrieved 2006-07-29.</ref> ''[[Chronicle (film)|Chronicle]]'',<ref>{{cite web|last=Woerner|first=Meredith|title=Chronicle captures every teen's fantasy of fighting back, say film's creators|url=http://io9.com/5881852/chronicle-is-a-movie-about-every-teens-fantasy-of-fighting-back|publisher=[[io9]]|access-date=25 May 2012|date=2 February 2012|archive-url=https://web.archive.org/web/20140226195315/http://io9.com/5881852/chronicle-is-a-movie-about-every-teens-fantasy-of-fighting-back|archive-date=26 February 2014}}</ref> ''[[Looper (film)|Looper]]'',<ref>{{cite web|title=Rian Johnson Talks Working with Joseph Gordon-Levitt on LOOPER, Hollywood's Lack of Originality, Future Projects and More|work=[[Collider (website)|Collider]]|url=http://collider.com/rian-johnson-reddit-ama/}}</ref> ''[[Midnight Special (film)|Midnight Special]]'', and ''[[Inception]]'',<ref name="vice"/> television shows such as ''[[Stranger Things]]'',<ref>[http://www.thedailybeast.com/articles/2016/08/07/inside-stranger-things-the-duffer-bros-on-how-they-made-the-tv-hit-of-the-summer.html Inside ‘Stranger Things’: The Duffer Bros. on How They Made the TV Hit of the Summer], ''[[The Daily Beast]]'', August 7, 2016</ref> and video games such as [[Hideo Kojima]]'s ''[[Snatcher (video game)|Snatcher]]''<ref>{{cite web|url=http://www.gamecritics.com/great-games-snatcher|title=Great Games Snatcher|work=GameCritics.com|first=Ben|last=Hopper|date=February 20, 2001|access-date=2011-08-24}}</ref> and ''[[Metal Gear (series)|Metal Gear Solid]]'',<ref name="polygon"/> [[Valve Corporation|Valve]]'s ''[[Half-Life (series)|Half-Life]]'' series<ref>{{cite news |title=Half-Life tiene varias referencias a Akira |url=https://as.com/meristation/2018/08/29/noticias/1535543681_545901.html |work=[[:es:MeriStation|MeriStation]] |publisher=[[Diario AS]] |date=August 29, 2018 |language=es}}</ref><ref>{{cite news |title=The most impressive PC mods ever made |url=https://www.techradar.com/news/the-most-impressive-pc-mods-ever-made |work=[[TechRadar]] |date=June 14, 2018 |language=en}}</ref> and [[Dontnod Entertainment]]'s ''[[Remember Me (video game)|Remember Me]]''.<ref>{{cite news |title=FEATURE: "Life is Strange" Interview and Hands-on Impressions |url=https://www.crunchyroll.com/anime-feature/2015/01/28/feature-life-is-strange-interview-and-hands-on-impressions |work=[[Crunchyroll]] |date=January 28, 2015}}</ref> [[John Gaeta]] cited ''Akira'' as artistic inspiration for the [[bullet time]] effect in [[The Matrix (franchise)|''The Matrix'' films]].<ref name="gaeta-empire"/> ''Akira'' has also been credited with influencing the ''[[Star Wars]]'' franchise, including the [[Star Wars prequels|prequel film trilogy]] and the ''[[Clone Wars (Star Wars)|Clone Wars]]'' film and television series.<ref>{{cite web|title=THE CINEMA BEHIND STAR WARS: AKIRA|work=[[Star Wars|StarWars.com]]|url=https://www.starwars.com/news/cinema-behind-star-wars-akira}}</ref> ''Akira'' has also influenced the work of musicians such as [[Kanye West]], who paid homage to ''Akira'' in the "[[Stronger (Kanye West song)|Stronger]]" music video,<ref name="vice"/> and [[Lupe Fiasco]], whose album ''[[Tetsuo & Youth]]'' is named after Tetsuo Shima.<ref>{{cite
''[[Ghost in the Shell]]'' (1989) influenced a number of prominent filmmakers. [[The Wachowskis]], creators of ''[[The Matrix]]'' (1999) and its sequels, showed the [[Ghost in the Shell (1995 film)|1995 anime film adaptation of ''Ghost in the Shell'']] to producer [[Joel Silver]], saying, "We wanna do that for real."<ref name="silver-anime-2">[[Joel Silver]], interviewed in "Making ''The Matrix''" featurette on ''The Matrix'' DVD.</ref> ''The Matrix'' series took several concepts from the film, including the [[Matrix digital rain]], which was inspired by the opening credits of ''Ghost in the Shell'', and the way characters access the Matrix through holes in the back of their necks.<ref name="uk">{{cite web | url=https://www.theguardian.com/film/2009/oct/19/hollywood-ghost-in-the-shell | title=Hollywood is haunted by Ghost in the Shell | work=The Guardian | access-date=26 July 2013|date=19 October 2009|last=Rose|first=Steve}}</ref> Other parallels have been drawn to [[James Cameron]]'s ''[[Avatar (2009 film)|Avatar]]'', [[Steven Spielberg]]'s ''[[A.I. Artificial Intelligence]]'', and [[Jonathan Mostow]]'s ''[[Surrogates]]'';<ref name=uk /> Cameron cited ''Ghost in the Shell'' as an influence on ''Avatar''.<ref>{{cite news |last1=Schrodt |first1=Paul |title=How the original 'Ghost in the Shell' changed sci-fi and the way we think about the future |url=https://www.businessinsider.com/original-ghost-in-the-shell-movie-influence-2017-3 |access-date=14 June 2019 |work=[[Business Insider]] |date=1 April 2017}}</ref> ''Ghost in the Shell'' also influenced video games such as the ''Metal Gear Solid'' series,<ref>{{cite news |title=Hideo Kojima on the Philosophy Behind 'Ghost in the Shell' |url=http://www.glixel.com/news/hideo-kojima-on-the-philosophy-behind-ghost-in-the-shell-w475805 |archive-url=https://web.archive.org/web/20170410032850/http://www.glixel.com/news/hideo-kojima-on-the-philosophy-behind-ghost-in-the-shell-w475805 |url-status=dead |archive-date=2017-04-10 |access-date=April 10, 2017 |work=[[Glixel]] |date=April 2017}}</ref> ''[[Deus Ex]]'',<ref>{{cite news |title=Ghost in the Shell (2017) – Blu-ray review |url=https://www.whathifi.com/features/ghost-in-shell-2017-blu-ray-review |work=[[What Hi-Fi? Sound and Vision]] |date=August 7, 2017}}</ref> ''[[Oni (video game)|Oni]]'',<ref name="SPIN">{{cite journal | url=https://books.google.com/books?id=6N0JSkTI3j4C&q=david+kushner&pg=PA86 | title=Ghost in the Machine | author=Kushner, David | journal=SPIN | date=June 2000 | volume=16 | issue=6 | pages=86 | issn=0886-3032}}</ref><ref>{{cite web|first=Harry |last=Al-Shakarchi |url=http://oni.bungie.org/special/part1/brent.html |title=Interview with lead engineer Brent Pease |publisher=Bungie.org |access-date=2013-12-22}}</ref><ref>{{cite web|first=Harry |last=Al-Shakarchi |url=http://oni.bungie.org/special/part1/alex.html |title=Interview with concept artist Alex Okita |publisher=Bungie.org |access-date=2019-04-03}}</ref> and ''[[Cyberpunk 2077]]''.<ref>{{cite news |title=Cyberpunk 2077 Devs Looked at Blade Runner and Ghost in the Shell for Inspiration |url=https://gamingbolt.com/cyberpunk-2077-devs-looked-at-blade-runner-and-ghost-in-the-shell-for-inspiration |work=GamingBolt |date=13 January 2019}}</ref><ref name="Conditt-Aug2012">{{cite web|url=https://www.engadget.com/2012/08/01/cd-projekt-reds-cyberpunk-inspired-by-shellshock-blade-runne/|title=CD Projekt Red's 'Cyberpunk' inspired by System Shock, Blade Runner [Update]|first=Jessica|last=Conditt|date=1 August 2012|website=[[Engadget]]|archive-date=14 October 2018|archive-url=https://archive.today/20181014045635/https://www.engadget.com/2012/08/01/cd-projekt-reds-cyberpunk-inspired-by-shellshock-blade-runne/|url-status=live}}</ref>
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