Sonic Generations: Difference between revisions

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Development of ''Sonic Generations'' began following the completion of ''Unleashed''. Sonic Team sought to re-imagine the most popular aspects of the franchise in [[high-definition video|high-definition]], and developed the game using the [[Hedgehog Engine]]. Each location and many bosses in the game are previously seen in an earlier entry in the series, with the game including numerous other references to past entries. Devil's Details and [[Dimps]] helped create the Windows and 3DS versions, respectively. The Windows version is noted for its active [[Mod (video gaming)|modding]] scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game.
 
The game received positive reviews from critics and was a commercial success, selling 1.85 million copies by May 2012. Reviewers found its visuals, audio, and gameplay to be highlights, and called it a good tribute to the franchise. It also received some criticism, mostly for its occasional [[frame rate]] and control problems. Reception to the 3DS version was mixed; reviewers criticized its short length and design, and deemed it worse than Dimps' previous ''Sonic'' games. The Classic iteration of Sonic introduced in the game has continued to make appearances throughout the franchise.
 
{{nihongo foot|'''''Sonic X Shadow Generations''''',|ソニック × シャドウ ジェネレーションズ|Sonikku × Shadō Jenerēshonzu|lead=yes|group=lower-alpha}} a [[Video game compilation|product bundle]] containing a remaster of ''Sonic Generations'' and the [[Shadow the Hedgehog]]-centric side game ''[[Shadow Generations]],'' is set to be released on October 25, 2024 for the [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], [[Xbox Series X/S]], and Windows. The plot of ''Shadow Generations'' takes place alongside that of ''Sonic Generations''. Like the original version, it received positive reviews from critics.
 
==Gameplay==